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An Augmented Reality Framework
for Gamified Learning
Ralf Klamma, Benedikt Hensen, István Koren, Andreas Herrler
Advanced Community Information Systems (ACIS)
RWTH Aachen University, Germany
{klamma,hensen,koren}@dbis.rwth-aachen.de
a.herrler@maastrichtuniversity.nl
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Motivation
• Learning with Augmented Reality is becoming more popular
• Visual and natural learning process in many disciplines
• 3D scans & AR improve availability of physical models
• Long-term motivation increased by
gamification
• Gives known feedback
• Self-assessment
• Works for most students and
can replace instrinisic motivation
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Mixed Reality Spectrum
Real Augmented Augmented Virtual
Word Reality Virtuality Reality
based on [MiKi94]
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Gamification
• Game Elements
• Achievements
• Badges
• Points
• Progress Bar
• Motivation
• Clear goals
• Progress tracking
• Rewards
• Overview of learning status
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Gamification Framework (ICWL 2017)
• Developed at RWTH Aachen University
• Administers gamification data for applications
• RESTful API
• Web UI
• Grapical Editors
• Open Source
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Possibilities of AR
• Real world stays visible
• 3D models can be integrated into the environment
• Combination of schematic models and real objects
• Technology: Head-mounted display or smartphone
• Example: HoloLens
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
GaMR – Gamification for Mixed Reality
• Interdisciplinary project between RWTH Aachen
University, ACIS Group - Computer Science
and Maastricht University - Medical School
• Learning environment in mixed reality for anatomy
• Gamification elements for longterm motivation
• Uses Microsoft‘s Open-Source MixedRealityToolkit
for Unity
• Open-Source
Project
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Requirements
• Import of 3D models
• Annotations
• Quizzes
• Customization
• Import of own models
• Creation of own quizzes
• Identification of individual
learners using
OpenID Connect
• Gamification using the
Gamification Framework
• Cross-Platform
Functional Requirements Non-Functional Requirements
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Features
• Import/ view 3D models
• Create (audio) annotations
• Create and solve quizzes
• Self-assessment
• Gamification
- Badges
- Progress bar
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Design
• Open-Source user
interface elements
• Re-usable buttons
• Icons
• Menu system
• Single sign-on
authentication using
Open ID Connect
• Localization system
• Model import and
bounding box
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Evaluation
• Conducted at Maastricht University
• 4 lecturers and university employees
• 14 students from a medical degree
• Results
• Interesting new technology to enhance courses
• Supports visualization and learning
• Motivation by gamification is kept resp. increased
• Customizable for many use cases
• Hardware is expensive and heavy
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Summary
• Interdisciplinary pilot study for anatomy learning
• Combines mixed reality and gamification
• Uses the Gamification Framework (ICWL 2017)
• Goals
• Better interactive visualization of anatomy models
• Long-term motivation by gamification
• Customization for various fields of application
An Augmented Reality Framework for Gamified Learning
RWTH Aachen University
August 2018
Outlook
• Support for more platforms
• Get feedback from users
=> participatory design
• Open-Source artifacts
Gamification
Framework,
Anatomy 2.0
GaMR
AR version
GaMR
desktop viewer,
VR version,
participatory
design
• Fields of application
• Medical training,
Bedside teaching
• Cultural heritage
• …

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An Augmented Reality Framework for Gamified Learning

  • 1. An Augmented Reality Framework for Gamified Learning Ralf Klamma, Benedikt Hensen, István Koren, Andreas Herrler Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany {klamma,hensen,koren}@dbis.rwth-aachen.de a.herrler@maastrichtuniversity.nl
  • 2. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Motivation • Learning with Augmented Reality is becoming more popular • Visual and natural learning process in many disciplines • 3D scans & AR improve availability of physical models • Long-term motivation increased by gamification • Gives known feedback • Self-assessment • Works for most students and can replace instrinisic motivation
  • 3. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Mixed Reality Spectrum Real Augmented Augmented Virtual Word Reality Virtuality Reality based on [MiKi94]
  • 4. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Gamification • Game Elements • Achievements • Badges • Points • Progress Bar • Motivation • Clear goals • Progress tracking • Rewards • Overview of learning status
  • 5. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Gamification Framework (ICWL 2017) • Developed at RWTH Aachen University • Administers gamification data for applications • RESTful API • Web UI • Grapical Editors • Open Source
  • 6. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Possibilities of AR • Real world stays visible • 3D models can be integrated into the environment • Combination of schematic models and real objects • Technology: Head-mounted display or smartphone • Example: HoloLens
  • 7. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 GaMR – Gamification for Mixed Reality • Interdisciplinary project between RWTH Aachen University, ACIS Group - Computer Science and Maastricht University - Medical School • Learning environment in mixed reality for anatomy • Gamification elements for longterm motivation • Uses Microsoft‘s Open-Source MixedRealityToolkit for Unity • Open-Source Project
  • 8. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Requirements • Import of 3D models • Annotations • Quizzes • Customization • Import of own models • Creation of own quizzes • Identification of individual learners using OpenID Connect • Gamification using the Gamification Framework • Cross-Platform Functional Requirements Non-Functional Requirements
  • 9. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Features • Import/ view 3D models • Create (audio) annotations • Create and solve quizzes • Self-assessment • Gamification - Badges - Progress bar
  • 10. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Design • Open-Source user interface elements • Re-usable buttons • Icons • Menu system • Single sign-on authentication using Open ID Connect • Localization system • Model import and bounding box
  • 11. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Evaluation • Conducted at Maastricht University • 4 lecturers and university employees • 14 students from a medical degree • Results • Interesting new technology to enhance courses • Supports visualization and learning • Motivation by gamification is kept resp. increased • Customizable for many use cases • Hardware is expensive and heavy
  • 12. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Summary • Interdisciplinary pilot study for anatomy learning • Combines mixed reality and gamification • Uses the Gamification Framework (ICWL 2017) • Goals • Better interactive visualization of anatomy models • Long-term motivation by gamification • Customization for various fields of application
  • 13. An Augmented Reality Framework for Gamified Learning RWTH Aachen University August 2018 Outlook • Support for more platforms • Get feedback from users => participatory design • Open-Source artifacts Gamification Framework, Anatomy 2.0 GaMR AR version GaMR desktop viewer, VR version, participatory design • Fields of application • Medical training, Bedside teaching • Cultural heritage • …