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D. I. Y. Build Blueprints
For Creating Engaging & Effective Virtual World Learning Simulations

by Kay McLennan, Ph.D.
Professor of Practice
Tulane University
© Kay McLennan, 2013
Presentation Overview
•

Student Preferences for Simulation Types & Features

• How to Adapt Virtual World Builds to Student Preferences
• Elements in a Scenario Game – Data Detectives Game
Case Study
• D.I.Y. Approach and Content Sources
• Q. & A. Period
Background: The OpenSim Advantage
Move to OpenSim in 2010
Markedly Increased Voluntary Participation Rates
(from 10% to 33%, with spikes to over 50%)
The OpenSim Advantages include:
•
•

Pre-Stocked Avatar Inventories

•

Pre-Positioned Avatars

•

No X-Rated Warnings Needed

•

More Space for More Simulations

•

2010

Pre-Created Avatars

OAR/IAR Files = More Flexibility

2013
Student Preferences…
… for Virtual World Learning Simulations
It is a capital mistake to theorize
before one has data.
- Sherlock Holmes in "A Scandal in Bohemia" by Arthur Conan Doyle

vs

Top Student Pick

My Top Pick
© Kay McLennan, 2013
Virtual World for Education Basics Checklist

• Asynchronous Learning:



• [Non Novices] Real Time Sessions Too:
• Need for Expansive Builds:




[Non Novices] SHOULD Be Mandatory: 

• [Novices] Should NOT be Mandatory:
•


Quantifying Engagement*

*Only students that self-select themselves for online and virtual world learning were surveyed.
Likert Agreement Scale
5.0 = Strongly Agree;
4.0 = Agree
3.0 = Neither Agree or Disagree
2.0 = Disagree
1.0 = Strongly Disagree
More Student Feedback
• I think it is an awesome addition. I love the idea of real time

discussions.
• This is my second experience in the virtual world and I think it
should be offered in every class. It makes the class more interesting.
• …The virtual world presentations were more interesting and caused
me to "want" to read and learn. I found myself wandering into other
buildings [not related to my class] where I discovered and learned
[from different course simulations].
• Keeping studies interesting is a factor that will lead to a higher
success rate. I see this evolving into something great for education
at Tulane and more.
Interactivity, Engagement, and Increased Learning

by Instructional Delivery Method
Correlation Coefficients

*Learner = Self-selecting virtual world participant non traditional (28 years old on average) students.
Correlation coefficient values between 0 and 0.3 (or 0 and -0.3) indicate a weak positive (or negative)
relationship. Correlation coefficient values between 0.3 and 0.7 (or -0.3 and -0.7) indicate a moderate
positive (or negative) relationship. Correlation coefficient values between 0.7 and 1.0 (or -0.7 and -1.0)
indicate a strong positive (or negative) relationship.
Resource Materials

Highly Rated

© Kay McLennan, 2013
Relevant Biographies

Highly Rated

© Kay McLennan, 2013
Relevant to Students

Highly Rated

© Kay McLennan, 2013
Build & Game Features…
…to Address Student Preferences
Case Study: Data Detectives Game
•

[Once in-world] “What do I do now?”

• “How do I find my way around?”
• Need for Resource Materials
• Need for Asynchronous & Real Time
• Need for Expansive
Builds
Build Feature: Student Handbook

© Kay McLennan, 2013
Build Feature: Museum-Inspired Movement Path

© Kay McLennan, 2013
Build Feature: Integrated New User Tutorials
Build Feature: Learning Objectives + Benchmarking
Build Feature: Resource Tutorial Stations
Definitions + Examples + Rules
Build Feature: Scenario-Based Game

© Kay McLennan, 2013
© Kay McLennan, 2013
Game Feature: Narrative

© Kay McLennan, 2013
Game Feature: Clue Note Cards

© Kay McLennan, 2013
Game Feature: Clue Scene Examples

#2

#1

#3
Game Feature: Build Clue Blocks

© Kay McLennan, 2013
Game Feature: Clue Analysis Center

© Kay McLennan, 2013
Game Feature: [Real Time] Post Game Wrap-Up

© Kay McLennan, 2013
Game Feature: Dual Instructor Controls

To monitor, speed up, and/or equalize play.
D. I. Y. Approach
D. I. Y. – Why and How…
1.

Platform – Self-Hosting or Hosted

2. Estate/Region/Grid Management
3. Creation of Physical Space(s)
4. Creation of Builds & Learning Materials
D. I. Y. Region/Grid Management
D. I. Y. Physical Spaces
D. I. Y. Content

Malediv Isle

Wright Plaza

Vbinna’s Emporium
on Steam
Wrap-Up: “Two Enthusiastic Thumbs Up!”

•

OpenSim Advantages

•

Student Advantages – Increased
Engagement & Deep Learning

•

D. I. Y. Advantages

•

Instructor Advantages
OSSC13 - McLennan - DIY Build Blueprints

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OSSC13 - McLennan - DIY Build Blueprints

  • 1. D. I. Y. Build Blueprints For Creating Engaging & Effective Virtual World Learning Simulations by Kay McLennan, Ph.D. Professor of Practice Tulane University © Kay McLennan, 2013
  • 2. Presentation Overview • Student Preferences for Simulation Types & Features • How to Adapt Virtual World Builds to Student Preferences • Elements in a Scenario Game – Data Detectives Game Case Study • D.I.Y. Approach and Content Sources • Q. & A. Period
  • 3. Background: The OpenSim Advantage Move to OpenSim in 2010 Markedly Increased Voluntary Participation Rates (from 10% to 33%, with spikes to over 50%) The OpenSim Advantages include: • • Pre-Stocked Avatar Inventories • Pre-Positioned Avatars • No X-Rated Warnings Needed • More Space for More Simulations • 2010 Pre-Created Avatars OAR/IAR Files = More Flexibility 2013
  • 4. Student Preferences… … for Virtual World Learning Simulations
  • 5. It is a capital mistake to theorize before one has data. - Sherlock Holmes in "A Scandal in Bohemia" by Arthur Conan Doyle vs Top Student Pick My Top Pick © Kay McLennan, 2013
  • 6. Virtual World for Education Basics Checklist • Asynchronous Learning:  • [Non Novices] Real Time Sessions Too: • Need for Expansive Builds:   [Non Novices] SHOULD Be Mandatory:  • [Novices] Should NOT be Mandatory: • 
  • 7. Quantifying Engagement* *Only students that self-select themselves for online and virtual world learning were surveyed. Likert Agreement Scale 5.0 = Strongly Agree; 4.0 = Agree 3.0 = Neither Agree or Disagree 2.0 = Disagree 1.0 = Strongly Disagree
  • 8. More Student Feedback • I think it is an awesome addition. I love the idea of real time discussions. • This is my second experience in the virtual world and I think it should be offered in every class. It makes the class more interesting. • …The virtual world presentations were more interesting and caused me to "want" to read and learn. I found myself wandering into other buildings [not related to my class] where I discovered and learned [from different course simulations]. • Keeping studies interesting is a factor that will lead to a higher success rate. I see this evolving into something great for education at Tulane and more.
  • 9. Interactivity, Engagement, and Increased Learning by Instructional Delivery Method Correlation Coefficients *Learner = Self-selecting virtual world participant non traditional (28 years old on average) students. Correlation coefficient values between 0 and 0.3 (or 0 and -0.3) indicate a weak positive (or negative) relationship. Correlation coefficient values between 0.3 and 0.7 (or -0.3 and -0.7) indicate a moderate positive (or negative) relationship. Correlation coefficient values between 0.7 and 1.0 (or -0.7 and -1.0) indicate a strong positive (or negative) relationship.
  • 12. Relevant to Students Highly Rated © Kay McLennan, 2013
  • 13. Build & Game Features… …to Address Student Preferences
  • 14. Case Study: Data Detectives Game • [Once in-world] “What do I do now?” • “How do I find my way around?” • Need for Resource Materials • Need for Asynchronous & Real Time • Need for Expansive Builds
  • 15. Build Feature: Student Handbook © Kay McLennan, 2013
  • 16. Build Feature: Museum-Inspired Movement Path © Kay McLennan, 2013
  • 17. Build Feature: Integrated New User Tutorials
  • 18. Build Feature: Learning Objectives + Benchmarking
  • 19. Build Feature: Resource Tutorial Stations
  • 21. Build Feature: Scenario-Based Game © Kay McLennan, 2013
  • 23. Game Feature: Narrative © Kay McLennan, 2013
  • 24. Game Feature: Clue Note Cards © Kay McLennan, 2013
  • 25. Game Feature: Clue Scene Examples #2 #1 #3
  • 26. Game Feature: Build Clue Blocks © Kay McLennan, 2013
  • 27. Game Feature: Clue Analysis Center © Kay McLennan, 2013
  • 28. Game Feature: [Real Time] Post Game Wrap-Up © Kay McLennan, 2013
  • 29. Game Feature: Dual Instructor Controls To monitor, speed up, and/or equalize play.
  • 30. D. I. Y. Approach
  • 31. D. I. Y. – Why and How… 1. Platform – Self-Hosting or Hosted 2. Estate/Region/Grid Management 3. Creation of Physical Space(s) 4. Creation of Builds & Learning Materials
  • 32. D. I. Y. Region/Grid Management
  • 33. D. I. Y. Physical Spaces
  • 34. D. I. Y. Content Malediv Isle Wright Plaza Vbinna’s Emporium on Steam
  • 35. Wrap-Up: “Two Enthusiastic Thumbs Up!” • OpenSim Advantages • Student Advantages – Increased Engagement & Deep Learning • D. I. Y. Advantages • Instructor Advantages