This document discusses using blended learning to develop digital literacy, English language, and workplace skills aligned with India's National Skills Qualification Framework (NSQF). Blended learning utilizes both online and in-person resources to provide autonomy, expert guidance, and connections between classroom and real-world settings. An "ecology of resources" approach interacts learners with a network of knowledge, tools, people and environments. Learner-generated contexts further personalize learning around interests. This prepares learners for 21st century careers through acquisition of language, digital literacy, and lifelong learning abilities in authentic contexts.
Blended English programmes for National Skills Qualification Framework
1. Digital literacy matters.
Designing blended English language programmes
to meet
National Skills Qualifications Framework criteria
Kshema Jose
kshema@efluniversity.ac.in
4th International Conference MAGIC
(Methods, Aesthetics and Genre in Communication)
An Initiative to Support Skill India
Centre for Professional Communication, University of Petroleum and Energy
Studies , Dehradun, Uttarakhand, India
10th and 11th of November, 2016.
2.
3.
4.
5.
6. 21 century workplace skills
social and communication skills
sift through information
analyse, judge, evaluate,
collaborate, construct, create,
use information technology/ digital tools
(European University Association)
Transferable and interdisciplinary skills incorporated in the curriculum (BVR Chawdari, National
University of Singapore)
•
9. 21 century workplace skills Digital literacy skills
(Dudeney, 2015)
Pedagogical practices
(Warschauer, 2011)
Comprehend
Write
Search
Retrieve
Store
Analyse
Evaluate
Critical thinking
Problem solving
Use information technology/
digital tools
Language
Information
Content
Communicate
Collaborate
Connect Community
Construct
Create
Design Construct
Compose
10. NSQF and Skill India
• Launch of Digital India
• President’s address to Central Universities/ Institutions
• Launch of Skill India
• National policy on skill development and entrepreneurship
• National Skills Qualification Framework – Ministry of skill development and
entrepreneurship
11. Level 05 Processes
required
Professional
knowledge
Professional
skill
Core skill Responsibility
job that
requires well
developed
skill, with clear
choice of
procedures in
familiar context
knowledge of
facts,
principles,
processes and
general
concepts, in a
field of work
or study.
a range of
cognitive and
practical skills
required to
accomplish
tasks and solve
problems by
selecting and
applying basic
methods,
tools, materials
and
information
Desired
mathematical
skill,
understanding
of social,
political and
some skill of
collecting and
organising
information,
communication
Responsibility
for own work
and learning
and some
responsibility
for other's
works and
learning
12. NSQF Core skills
• Professional development: reading, writing, and speaking, social skills,
presentation skills, ability to collect and organise information, and
conduct development of self and others, plan self-study, ability to solve
problems, and taking strategic decisions in unpredictable and complex
situations.
• Personal development: arithmetic, financing, environment, hygiene and
social, political and economic awareness
13. Core skills (NSQF) New literacies/ digital literacies/ workplace skills
Reading and writing
Ability to collect and organise information
Speaking
Ability to solve problems
Reading and writing in the digital mode
Collecting and organising information in the digital
medium
Speaking using digital channels
Speaking and presentation skills using digital tools
Problem solving in unpredictable complex situations
via digital collaboration
Social skills
Presentation skills
Interact with a wider community using digital
modes of communication
Negotiate; create; re-create ideas, knowledge, and
artefacts
Conduct development of self
Plan self-study
Arithmetic, financing, hygiene
Environment, social, political and economic
awareness
Lifelong learning and Learner autonomy
Self-development through digital means
Functional skills
Cultural and social understanding
Understanding diverse socio-economic-cultural
patterns through digital interactions with a wider
community
14. Instructional methodology: use of context
• Utilise all available opportunities to develop a unique education system taking
into account the socio-cultural context of the country
• Making use of students’ existing knowledge levels
• Making apprenticeships and on the job training an integral part of the training
process
• Promote close linkages with industry and facilitate placement.
• Leverage existing public infrastructure
• Allow creation of learner specific learning settings
(NSQF)
16. We self-engineer to think
and perform better in the
world where we find
ourselves in. Clark, 2008.
17. The Ecology of Resources
(Luckin, 2010)
in blended classrooms
Digital literacy, English and context-embedded
resources
18.
19.
20. Skill training using blended learning
• Autonomy in terms of pace, place, content and time of learning,
• Learning under expert human eyes
• Learning possible both inside and outside classroom settings
• Reduces disconnect between classrooms and social settings
• Multiple innovative and highly personalised methodologies
• Facilitate interactions of various types with a number of agents
21. EoR in blended learning – advantages of
interacting with resources using technology
• Knowledge and skills
• Tools and people
• Environment
– Contributes to an increase in the resources available in a learner’s context
– Facilitates higher order thinking
– Alters the constraining effect of filters
– Enables more involved interactions
– Promotes advantageous linking between components in the network of
resources
– Increases conducive learner-resources interaction
22. Learner generated contexts
• Highly personalised learning contexts
• Created by a group of learners
• Choose and order resources available to suit their needs
• Based on their interests
23. Learner generated contexts
• E-portfolio
• Voicethread
• Padlet
• Spiderscribe
• Facebook
• Blog
• Wiki
• krita.org and lunapic
• bookr
24. EoR in blended learning for skill development - advantages
• Wider zone of proximal development
• Acquisition of language, digital literacy and content literacy
• Context-dependent learning events that are learner needs-specific
• Values of freedom, individualism and participation
• Close the digital divide by “ownership, control, and content” to all
(Ernest J Wilson III)
• Allow lifelong learning opportunities and build autonomy
25. Implications • help teachers realize the potential benefits of using
technology and context, so that they move from simple
use of technology to quality use of technology
• make training more powerful by creating learning
opportunities that are engaging and relevant to
learners’ lives, and prepare them for success in the
workplace and society.
• continuous learning in authentic knowledge and
sustainable learning environments by providing
knowledge development and knowledge sharing
opportunities with professionals, practitioners, experts,
and users in their fields.
• creating tools with user interfaces that allow and
accommodate multiple interaction pathways with
content and people – for manipulation, design,
aggregation and curating of content.
• threshold of English and digital literacies for learner-
generated contexts
Teacher
Learner
Learning technology
design experts
Researcher
26. Preparing learners for a life of careers
EoR framework and blended learning.
Implementing NSQF.
Notas del editor
For client communication; team communication; wider/ overseas communication; lesser training costs; brand reputation; business profits; high employee morale; high productivity;
We self engineer to think and perform better in the world where we find ourselves in. We self engineer worlds in which to build better worlds to think in. We build better tools to think with and use these very tools to discover better tools to think with. We find better ways to use these same tools..we devise better envionemnts that help build better environemtns…Clark, 2008. p 168
like apprenticeships, on the job training, linkages with industry to deliver unique and industry specific training modes in the skills development sector.
According to Freedman (1995), the amount, quality and types of interactions can be increased when they are mediated by tools like language, and non-verbal tools like technology and artefacts.
ranging from highly involved to relatively uninvolved, and consequently the depth of learning also varies
content is presented in multiple perspectives and using multiple modes, and, there is scope for more and active interaction with content (Hooper and Rieber, 1995).
Freedman (1995) observed that the most highly involved classroom interaction occurred when students were involved in curriculum making, and the least involved and most superficial interactions occurred while preparing for exams. When accessed through technology, knowledge and its filters like curriculum become more tangible and malleable objects.
Deleterious effects of filters can thus be reduced and filters even overcome in digital modes of interaction.
A larger number and types of tools and people are available and accessible when learner interaction is facilitated through technology.
. Digital tools can also be employed as workhorse to deliver expertise in skills that require routine and repetitive practice, activities that are not practical in classroom settings.
So is the case with regard to people. In a face-to-face classroom we might have experts visit, give a lecture, interact and leave
. Digital tools can also be employed as workhorse to deliver expertise in skills that require routine and repetitive practice, activities that are not practical in classroom settings.
So is the case with regard to people. In a face-to-face classroom we might have experts visit, give a lecture, interact and leave
Luckin points out that various resource elements in a learner’s context are linked, encouraging and making use of these connections can help scaffold learning.
Temporal and spatial filters that prevent availability of various environment resource components are a huge setback to skill-based learning. Through the use of virtual reality, tangible technology, embedded reality, augmented reality, digital artefacts, etc. such filters can be overcome.
Digital literacy skills empower learners with the capacity to create highly personalised learning contexts, or Learner Generated Contexts (Luckin, 2010). A learner-generated context is defined as a context created by a group of learners interacting, in an environment that encompasses teachers, academics, designers and policy makers, but goes beyond them with a common, and highly specific, self-defined goal. A learner generated context is created by a group of learners who choose and order resources available to them in their ZAA to create an ecology that meets their needs.