SlideShare una empresa de Scribd logo
1 de 17
The 3D Phenomenon
Avatar Case Study
James Cameron on set of Avatar
Some facts:
• Reportedly budgeted at a whopping $237m
  (which would place it just one notch below
  Spider-Man 3's record-breaking $258m)

• Took well over $2.6 billion in worldwide box
  office making it the highest grossing film of all
  time.

• Won various awards including Oscars and Golden
  Globes
Old 3D
• Dependent on glasses with red and green
  coloured lenses – a pair of closely-aligned
  images with different tints gave the
  impression of depth by fooling the eyes.
Cameron’s vision
• Helped move the technology on by working
  alongside cinematographer Vince Pace to pioneer
  and patent a "fusion digital 3D camera system"
  in 2003.

• He shot large portions of Avatar on a "virtual
  camera", a handheld monitor that allowed him to
  move through a 3D terrain, in effect editing this
  existing, computer-generated universe. The
  result, he boasts, turns cinema into "the ultimate
  immersive media".
The New Wave of 3D Films (or
               Stereoscopic)
• There has been an unprecedented rise in the number of 3D studio
  pictures in recent years.

• The box-office figures have been encouraging (the 3D version of
  Monsters vs Aliens earned more than its flat-screen counterpart
  despite playing in fewer cinemas).

• All across Hollywood, studio executives are now talking publicly
  about mothballing their conventional 2D productions in favour of
  chasing after that "illusion of depth".

• Stereoscopic cinema is also largely protected from the threat of
  piracy.
New 3D
• They call it "the illusion of depth", a conjuring trick on the
  visual cortex.

• 2 cameras shoot images side-by-side. Later, when the
  results are projected, the viewer interprets these dual
  images as a single 3D image. We see (or believe we see) a
  foreground, a background and, best of all, bulky projectiles
  that threaten to leap from the screen and land in our laps.

• So far, most successful 3D movies have been entirely
  animated – and Cameron, too, has used computer
  generated images to build his virtual world.
The filming of Avatar

• Avatar's footage is built from around 70%
  CGI, including the female lead.

• The cast donned motion-capture suits (leotards
  covered in sensors that feed the movements of the
  body back to a bank of computers) – and acted out
  their scenes on a "performance capture" stage six
  times bigger than anything used in Hollywood before.

• In addition, the realism was improved by using a skull
  cap to capture the actors' facial expressions, with
  close camera enhancement.
Filming cont.

•   Motion capture makes 3D much easier, not just because it allows film-makers to
    add the special effects later, but also by letting them position the "camera"
    (actually a viewpoint from inside the virtual world), wherever they want. This
    technique is more closely aligned with the way that high-end computer games
    are developed.

•   One major advance with Avatar's setup was the creation of a virtual monitor that
    allowed the director to see the motion capture results in real-time, as they were
    filmed, instead of waiting for the computer to render the images.

•   Cameron also developed new techniques for the live action parts.

•   Cameron developed an innovative filming rig consisting of a number of
    stereoscopic cameras that each use a pair of lenses built to mimic human eyes –
    positioned close together and able to move a little in order to focus on objects
    that are nearby or far away. That allows the cinematographer to capture two
    images simultaneously, which align perfectly with and provide the illusion of
    depth.
Marketing Innovations
•   Friday 21 August 2009: officially designated "Avatar Day“ – saw the public
    unveiling of a full 15 minutes of teaser footage playing at hundreds of sold-out
    cinemas across the planet.

•   LONDON (21 April, 2010) – Twentieth Century Fox Home Entertainment
    announced that it would launch the industry's first rich media interactive trailer in
    support of the April 22 Blu-ray and DVD debut of AVATAR. Using groundbreaking
    new technology, the ads allowed viewers to zoom in or out of any frame, pause at
    any point and select hot spots without ever leaving the setting. By clicking on
    points of interest, consumers can access extended clips from the film and in-
    depth information about the world and inhabitants of Pandora.

•   Twentieth Century Fox Home Entertainment enlisted the services of international
    creative agency, Thinkjam, to build the interactive units and Eyeblaster, to handle
    the rich media serving. The result is an elegant and extremely complex product
    that is a key component of a global digital marketing campaign unlike anything
    executed before for a home entertainment release. The ads debuted
    simultaneously across the web in 15 markets around the world.
Exhibition
•   Viewing not only requires a digitally equipped cinema (sometimes with a silver-
    coated screen to boost the brightness), but also a pair of special polarised glasses
    so that the left eye and right eye can see different images shown simultaneously
    on the screen.

•   Tickets for 3D films usually retail for a few pounds more than tickets to their 2D
    equivalents to meet the extra production costs of a 3D film, but also because there
    is an extra cost to exhibitors.

•   The vast bulk of cinemas across the planet do not yet possess a digital
    projector, and without there can be no 3D screenings. This inevitably spells trouble
    for cash-strapped independent picture houses who may not have the funds to
    upgrade their equipment.

•   In the UK alone, only around 320 out of 3,600 cinemas are digitally
    equipped, while in the US the ratio is even worse (2,500 out of 38,000). "So there
    is a big problem looming," admits Peter Buckingham, head of distribution and
    exhibition at the UK Film Council. "You are looking at about a minimum of
    £80,000 to get yourself into a 3D position. Even with the hike in ticket prices and
    the potential hike in audiences, that's quite a stretch for the smaller venues. The
    danger is that, in this digital switchover, a number of cinemas may well be left
    behind."
Have we fallen out of love with
             3D?
Why 3D?
• News that US audiences are choosing for the first time to see blockbuster
  movies in old-fashioned 2D, even when the more celebrated option is
  available., for eg: as box office figures for ‘Pirates of the Caribbean: On
  Stranger Tides’ and ‘Kung Fu Panda 2’ seem to suggest.

• Previously, filmgoers have always seen 3D screenings in greater numbers,
  an unbroken rule that has fuelled the format's rapid growth.

• 3D tickets are costly, which means yields are higher and end-of-year box
  office charts are slanted towards movies that are shown in stereoscope.
  Katzenberg, director of ‘Inception’ blames studios for embarking on cheap
  2D-to-3D conversions to take advantage of the current boom, even when
  the movies in question were never meant to be seen in stereoscope.

• Katzenberg describes the situation as "heartbreaking“ which underlines
  the extent of 3D fatigue among cinemagoers.
New Developments:
•   Michael Bay's movie is being touted as this summer's torch carrier for 3D – its
    saviour, even. Katzenberg, in particular, reckons it's great. Having previously
    avoided the format, Micheal Bay has conscripted James Cameron's people to
    ensure success.

•   So what's the 3D like?

•  Amazing:
 “Suffice to say that the blitzkrieg collision of pixel and steel up on the big screen may
  well be more technically brilliant than anything yet seen in the current 3D era. One
particularly bravura sequence sees robot-in-disguise Bumblebee transform from car to
 robot and back in slow-mo to avoid a collision, unwrapping and re-wrapping himself
around Shia LaBeouf's Sam Witwicky without so much as clipping his earlobe. It drew
     audible gasps from the audience of critics. Another scene inside a giant alien
 spaceship I can only describe as like being a small insect flitting through an infinitely
complex, mind blowingly sublime machine. In fact, for the first 10 minutes or so of the
             screening I found myself spellbound.” Ben Child, The Guardian
But….

• Despite amazing 3D, the film failed to win
  critics over as the plot was criticised as being
  secondary to the technology.

Más contenido relacionado

La actualidad más candente

Hawkeye technology
Hawkeye technology Hawkeye technology
Hawkeye technology
vnktrjr
 

La actualidad más candente (12)

社会との接点・バウンダリーオブジェクト 「問いの価値」
社会との接点・バウンダリーオブジェクト 「問いの価値」社会との接点・バウンダリーオブジェクト 「問いの価値」
社会との接点・バウンダリーオブジェクト 「問いの価値」
 
Virtual Reality and Augmented Reality
Virtual Reality and Augmented RealityVirtual Reality and Augmented Reality
Virtual Reality and Augmented Reality
 
Hawkeye technology
Hawkeye technology Hawkeye technology
Hawkeye technology
 
World cup 2010 quiz
World cup 2010 quizWorld cup 2010 quiz
World cup 2010 quiz
 
Renaissance 2015 - Movie Quiz
Renaissance 2015 - Movie QuizRenaissance 2015 - Movie Quiz
Renaissance 2015 - Movie Quiz
 
Metaverse - the attraction of new identty
Metaverse - the attraction of new identtyMetaverse - the attraction of new identty
Metaverse - the attraction of new identty
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Metaverse
Metaverse Metaverse
Metaverse
 
Anime quiz
Anime quizAnime quiz
Anime quiz
 
Netflix and Quiz Finals
Netflix and Quiz FinalsNetflix and Quiz Finals
Netflix and Quiz Finals
 
AR/VR retail 2018
AR/VR retail 2018AR/VR retail 2018
AR/VR retail 2018
 
Comikazee!!! 2016 - The Annual KQA Comics Quiz
Comikazee!!! 2016 - The Annual KQA Comics Quiz Comikazee!!! 2016 - The Annual KQA Comics Quiz
Comikazee!!! 2016 - The Annual KQA Comics Quiz
 

Destacado (6)

Avatar case study
Avatar case studyAvatar case study
Avatar case study
 
Avatar 2.0
Avatar 2.0Avatar 2.0
Avatar 2.0
 
The boat that rocked (2009)
The boat that rocked (2009)The boat that rocked (2009)
The boat that rocked (2009)
 
Avatar as innovation
Avatar as innovationAvatar as innovation
Avatar as innovation
 
Exhibition & technology
Exhibition & technologyExhibition & technology
Exhibition & technology
 
Project management case stydy - NASA | ACE project
Project management case stydy - NASA | ACE projectProject management case stydy - NASA | ACE project
Project management case stydy - NASA | ACE project
 

Similar a Avatar case study

3 d ppt
3 d ppt3 d ppt
3 d ppt
ksomel
 
Disney and technology
Disney and technologyDisney and technology
Disney and technology
flemface
 
Cinema in our days
Cinema in our daysCinema in our days
Cinema in our days
ivid1990
 
3 d computer animation
3 d computer animation3 d computer animation
3 d computer animation
TechieOasis
 

Similar a Avatar case study (20)

3 d ppt
3 d ppt3 d ppt
3 d ppt
 
How CGI Revolutionized VFX in Film Production.pptx
How CGI Revolutionized VFX in Film Production.pptxHow CGI Revolutionized VFX in Film Production.pptx
How CGI Revolutionized VFX in Film Production.pptx
 
Disney and technology
Disney and technologyDisney and technology
Disney and technology
 
Essay reseach
Essay reseachEssay reseach
Essay reseach
 
Essay reseach
Essay reseachEssay reseach
Essay reseach
 
Cinema in our days
Cinema in our daysCinema in our days
Cinema in our days
 
Imax synopsis
Imax synopsisImax synopsis
Imax synopsis
 
Animation theory pro forma (2)
Animation theory pro forma (2)Animation theory pro forma (2)
Animation theory pro forma (2)
 
Analog to digital
Analog to digitalAnalog to digital
Analog to digital
 
3D Animation
3D Animation3D Animation
3D Animation
 
World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02
World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02
World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02
 
Section b developments in 21st century cinema and film
Section b developments in 21st century cinema and filmSection b developments in 21st century cinema and film
Section b developments in 21st century cinema and film
 
Movie Fans
Movie FansMovie Fans
Movie Fans
 
Movie Fans
Movie FansMovie Fans
Movie Fans
 
Movie Fans
Movie FansMovie Fans
Movie Fans
 
3 d computer animation
3 d computer animation3 d computer animation
3 d computer animation
 
Technologies and Multimedia in Avatar
Technologies and Multimedia in  AvatarTechnologies and Multimedia in  Avatar
Technologies and Multimedia in Avatar
 
Avatar new
Avatar newAvatar new
Avatar new
 
CGI
CGICGI
CGI
 
History of animation
History of animationHistory of animation
History of animation
 

Más de ksomel

Film4 revision
Film4 revisionFilm4 revision
Film4 revision
ksomel
 
As evaluation
As evaluationAs evaluation
As evaluation
ksomel
 
As media lessons wk beg 9 jan
As media lessons wk beg 9 janAs media lessons wk beg 9 jan
As media lessons wk beg 9 jan
ksomel
 
Paul (2011) info ppt
Paul (2011) info pptPaul (2011) info ppt
Paul (2011) info ppt
ksomel
 
Distribution and exhibition
Distribution and exhibitionDistribution and exhibition
Distribution and exhibition
ksomel
 
Hollywood marketing
Hollywood marketingHollywood marketing
Hollywood marketing
ksomel
 
Hollywood production
Hollywood productionHollywood production
Hollywood production
ksomel
 
Stereotyping teens2
Stereotyping teens2Stereotyping teens2
Stereotyping teens2
ksomel
 
1950s 1960s teen subcultures
1950s 1960s teen subcultures1950s 1960s teen subcultures
1950s 1960s teen subcultures
ksomel
 
Collective identity 2011
Collective identity 2011Collective identity 2011
Collective identity 2011
ksomel
 
Magazine front covers inspiring
Magazine front covers   inspiringMagazine front covers   inspiring
Magazine front covers inspiring
ksomel
 
Collective identity 2011
Collective identity 2011Collective identity 2011
Collective identity 2011
ksomel
 
Magazine front covers controversial and inspiring
Magazine front covers   controversial and inspiringMagazine front covers   controversial and inspiring
Magazine front covers controversial and inspiring
ksomel
 
Images of modern men
Images of modern menImages of modern men
Images of modern men
ksomel
 
Fight club confused masculinity
Fight club   confused masculinityFight club   confused masculinity
Fight club confused masculinity
ksomel
 

Más de ksomel (20)

Film4 revision
Film4 revisionFilm4 revision
Film4 revision
 
As evaluation
As evaluationAs evaluation
As evaluation
 
As media lessons wk beg 9 jan
As media lessons wk beg 9 janAs media lessons wk beg 9 jan
As media lessons wk beg 9 jan
 
Paul (2011) info ppt
Paul (2011) info pptPaul (2011) info ppt
Paul (2011) info ppt
 
Distribution and exhibition
Distribution and exhibitionDistribution and exhibition
Distribution and exhibition
 
Hollywood marketing
Hollywood marketingHollywood marketing
Hollywood marketing
 
Hollywood production
Hollywood productionHollywood production
Hollywood production
 
Stereotyping teens2
Stereotyping teens2Stereotyping teens2
Stereotyping teens2
 
1950s 1960s teen subcultures
1950s 1960s teen subcultures1950s 1960s teen subcultures
1950s 1960s teen subcultures
 
Collective identity 2011
Collective identity 2011Collective identity 2011
Collective identity 2011
 
Magazine front covers inspiring
Magazine front covers   inspiringMagazine front covers   inspiring
Magazine front covers inspiring
 
Collective identity 2011
Collective identity 2011Collective identity 2011
Collective identity 2011
 
Magazine front covers controversial and inspiring
Magazine front covers   controversial and inspiringMagazine front covers   controversial and inspiring
Magazine front covers controversial and inspiring
 
Music video narrative
Music video narrativeMusic video narrative
Music video narrative
 
Video games
Video gamesVideo games
Video games
 
Images of modern men
Images of modern menImages of modern men
Images of modern men
 
Fight club confused masculinity
Fight club   confused masculinityFight club   confused masculinity
Fight club confused masculinity
 
Videogames
VideogamesVideogames
Videogames
 
Stereotype issues masculinity
Stereotype issues masculinityStereotype issues masculinity
Stereotype issues masculinity
 
Playboy1950s
Playboy1950sPlayboy1950s
Playboy1950s
 

Último

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Último (20)

ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 

Avatar case study

  • 3. James Cameron on set of Avatar
  • 4. Some facts: • Reportedly budgeted at a whopping $237m (which would place it just one notch below Spider-Man 3's record-breaking $258m) • Took well over $2.6 billion in worldwide box office making it the highest grossing film of all time. • Won various awards including Oscars and Golden Globes
  • 5. Old 3D • Dependent on glasses with red and green coloured lenses – a pair of closely-aligned images with different tints gave the impression of depth by fooling the eyes.
  • 6. Cameron’s vision • Helped move the technology on by working alongside cinematographer Vince Pace to pioneer and patent a "fusion digital 3D camera system" in 2003. • He shot large portions of Avatar on a "virtual camera", a handheld monitor that allowed him to move through a 3D terrain, in effect editing this existing, computer-generated universe. The result, he boasts, turns cinema into "the ultimate immersive media".
  • 7. The New Wave of 3D Films (or Stereoscopic) • There has been an unprecedented rise in the number of 3D studio pictures in recent years. • The box-office figures have been encouraging (the 3D version of Monsters vs Aliens earned more than its flat-screen counterpart despite playing in fewer cinemas). • All across Hollywood, studio executives are now talking publicly about mothballing their conventional 2D productions in favour of chasing after that "illusion of depth". • Stereoscopic cinema is also largely protected from the threat of piracy.
  • 8. New 3D • They call it "the illusion of depth", a conjuring trick on the visual cortex. • 2 cameras shoot images side-by-side. Later, when the results are projected, the viewer interprets these dual images as a single 3D image. We see (or believe we see) a foreground, a background and, best of all, bulky projectiles that threaten to leap from the screen and land in our laps. • So far, most successful 3D movies have been entirely animated – and Cameron, too, has used computer generated images to build his virtual world.
  • 9. The filming of Avatar • Avatar's footage is built from around 70% CGI, including the female lead. • The cast donned motion-capture suits (leotards covered in sensors that feed the movements of the body back to a bank of computers) – and acted out their scenes on a "performance capture" stage six times bigger than anything used in Hollywood before. • In addition, the realism was improved by using a skull cap to capture the actors' facial expressions, with close camera enhancement.
  • 10. Filming cont. • Motion capture makes 3D much easier, not just because it allows film-makers to add the special effects later, but also by letting them position the "camera" (actually a viewpoint from inside the virtual world), wherever they want. This technique is more closely aligned with the way that high-end computer games are developed. • One major advance with Avatar's setup was the creation of a virtual monitor that allowed the director to see the motion capture results in real-time, as they were filmed, instead of waiting for the computer to render the images. • Cameron also developed new techniques for the live action parts. • Cameron developed an innovative filming rig consisting of a number of stereoscopic cameras that each use a pair of lenses built to mimic human eyes – positioned close together and able to move a little in order to focus on objects that are nearby or far away. That allows the cinematographer to capture two images simultaneously, which align perfectly with and provide the illusion of depth.
  • 11. Marketing Innovations • Friday 21 August 2009: officially designated "Avatar Day“ – saw the public unveiling of a full 15 minutes of teaser footage playing at hundreds of sold-out cinemas across the planet. • LONDON (21 April, 2010) – Twentieth Century Fox Home Entertainment announced that it would launch the industry's first rich media interactive trailer in support of the April 22 Blu-ray and DVD debut of AVATAR. Using groundbreaking new technology, the ads allowed viewers to zoom in or out of any frame, pause at any point and select hot spots without ever leaving the setting. By clicking on points of interest, consumers can access extended clips from the film and in- depth information about the world and inhabitants of Pandora. • Twentieth Century Fox Home Entertainment enlisted the services of international creative agency, Thinkjam, to build the interactive units and Eyeblaster, to handle the rich media serving. The result is an elegant and extremely complex product that is a key component of a global digital marketing campaign unlike anything executed before for a home entertainment release. The ads debuted simultaneously across the web in 15 markets around the world.
  • 12. Exhibition • Viewing not only requires a digitally equipped cinema (sometimes with a silver- coated screen to boost the brightness), but also a pair of special polarised glasses so that the left eye and right eye can see different images shown simultaneously on the screen. • Tickets for 3D films usually retail for a few pounds more than tickets to their 2D equivalents to meet the extra production costs of a 3D film, but also because there is an extra cost to exhibitors. • The vast bulk of cinemas across the planet do not yet possess a digital projector, and without there can be no 3D screenings. This inevitably spells trouble for cash-strapped independent picture houses who may not have the funds to upgrade their equipment. • In the UK alone, only around 320 out of 3,600 cinemas are digitally equipped, while in the US the ratio is even worse (2,500 out of 38,000). "So there is a big problem looming," admits Peter Buckingham, head of distribution and exhibition at the UK Film Council. "You are looking at about a minimum of £80,000 to get yourself into a 3D position. Even with the hike in ticket prices and the potential hike in audiences, that's quite a stretch for the smaller venues. The danger is that, in this digital switchover, a number of cinemas may well be left behind."
  • 13. Have we fallen out of love with 3D?
  • 14. Why 3D? • News that US audiences are choosing for the first time to see blockbuster movies in old-fashioned 2D, even when the more celebrated option is available., for eg: as box office figures for ‘Pirates of the Caribbean: On Stranger Tides’ and ‘Kung Fu Panda 2’ seem to suggest. • Previously, filmgoers have always seen 3D screenings in greater numbers, an unbroken rule that has fuelled the format's rapid growth. • 3D tickets are costly, which means yields are higher and end-of-year box office charts are slanted towards movies that are shown in stereoscope. Katzenberg, director of ‘Inception’ blames studios for embarking on cheap 2D-to-3D conversions to take advantage of the current boom, even when the movies in question were never meant to be seen in stereoscope. • Katzenberg describes the situation as "heartbreaking“ which underlines the extent of 3D fatigue among cinemagoers.
  • 15.
  • 16. New Developments: • Michael Bay's movie is being touted as this summer's torch carrier for 3D – its saviour, even. Katzenberg, in particular, reckons it's great. Having previously avoided the format, Micheal Bay has conscripted James Cameron's people to ensure success. • So what's the 3D like? • Amazing: “Suffice to say that the blitzkrieg collision of pixel and steel up on the big screen may well be more technically brilliant than anything yet seen in the current 3D era. One particularly bravura sequence sees robot-in-disguise Bumblebee transform from car to robot and back in slow-mo to avoid a collision, unwrapping and re-wrapping himself around Shia LaBeouf's Sam Witwicky without so much as clipping his earlobe. It drew audible gasps from the audience of critics. Another scene inside a giant alien spaceship I can only describe as like being a small insect flitting through an infinitely complex, mind blowingly sublime machine. In fact, for the first 10 minutes or so of the screening I found myself spellbound.” Ben Child, The Guardian
  • 17. But…. • Despite amazing 3D, the film failed to win critics over as the plot was criticised as being secondary to the technology.