The purpose of our paper is to share the experiences of DCPL’s pilot digital skills project, based in inner city Dublin, and to show that it is possible to establish a digital skills project which is consciously inclusive and can accommodate children and young people with differing learning abilities as well as different socio-economic and cultural backgrounds.
The national strategy Our Public Libraries 2022 emphasises the role that libraries can play in bridging the digital divide in Ireland. Libraries are ideally placed to deliver the necessary digital skills and to access the technology that is imperative for participation in the digital society.
In terms of the outreach activities, we identified the CoderDojo model as being the most suitable method of delivering digital skills to a diverse group on an on-going basis. We work with DEIS schools and community groups, such as those who work with children in direct provision, to recruit participants for whom the experience would be most beneficial and empowering. By providing a familiar space within the area, the aim is to make digital learning accessible and welcoming.
We consciously cultivate a family-friendly environment for our Saturday “Dojo”, encouraging accompanying parents to make use of the library’s facilities and bring along younger siblings. For our mid-week, “Teen Dojo”, teens are introduced to project-based work, where outputs include tangible results, which keep teens engaged as what is being learned has ‘real world’ applications.
Our experience with respect to the learning approaches used and the communities’ reception to the providing of digital learning opportunities to children in areas with diverse socioeconomic and cultural backgrounds has multiple implications, including what value can be found in self-directed learning with this particular cohort and what benefits that exposing these children to the skills necessary for the future of work can be had.
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Digital Skills Self Directed Learning in Areas Of Social and Economic Disadvantage Mags Curley, Joanne Dolan
1. Digital Skills and Self-Directed Learning in Areas of
Social and Economic Disadvantage
Mags Curley and Dr. Joanne Dolan
Dublin City Public Libraries
2. The Digital Skills Project
An inclusive digital skills programme based in two DCPL libraries in a
disadvantaged part of Dublin.
Using a self-directed pedagogical approach to teaching digital skills to
children and young people aged 7 and 17.
We will introduce the concept of Science Capital as a conceptual tool
to emphasise how libraries can contribute towards the development of
a more inclusive digital society.
3. The North East Inner City Area
76 CSO Small Areas
within 10 Electoral Districts.
Population of 18,910.
4. The North East Inner City
One of the most densely populated parts of Ireland.
Contains a number of historically disadvantaged communities
dealing with diverse social issues including-
• High levels of concentrated poverty
• Violent and organised crime
• Drug and alcohol misuse
• Long term unemployment.
(The Mulvey Report, Creating a Brighter Future: 2018).
5. The North East Inner City
A place of stark contrasts, illustrated by the diversity in residential
patterns,
• High levels of local authority housing, mostly populated by
indigenous-Irish people
• Private rented housing with an ethnically diverse population
• ‘Gated’ apartment blocks rented by young professionals,
frequently employed in the IFSC and the Docklands.
(The Mulvey Report, Creating a Brighter Future: 2018).
6. Prominent Demographic features of the NEIC Area
• Very high numbers of lone-parent households
• Low levels of progression to third-level education
• Significantly higher than average levels of foreign-born residents
resulting in a wide diversity of nationalities, first languages and
many Black and Minority Ethnic (BME) residents.
(Securing Roots, Integrating Minority Ethnic People into Local CommunityServices:2018)
7. Our Public Libraries 2022
Libraries can play an ‘important supportive role, showcasing new digital
technologies and providing access to interactive digital technology and
learning opportunities’ (2018: 37).
It is hoped that providing free access to new technologies will allow our
patrons to familiarise themselves with new technologies and inspire
them ‘to experiment, create and innovate’ (2018:37).
8. The North East Inner City Initiative
Government funded programme to assist with the
long-term social and economic regeneration of the area.
Dublin City Public Libraries has two libraries which fall within the
boundaries of the North East Inner City,
Funding from the NEIC has allowed us to run three CoderDojos or
coding clubs in two of our libraries since 2017
• 1 weekly Dojo in the Central Library for teenagers
• 2 weekly Dojos in Charleville Mall Library for ages 7-12
9. What is Science Capital?
The sum of all the science related ‘knowledge, attitudes, experiences
and resources’ that an individual has at their disposal.
• What science you know
• How and what you think about science (including self-image, self
efficacy and career direction)
• Who you know that has some knowledge of or involvement in science,
• What everyday engagement you have with science.
King’s College London, Research Centre.
10. Improving Levels of Science Capital.
Some activities can contribute to an individual’s levels of science
capital and their related self-efficacy regarding scientific activities,
• consumption of science-related media,
• participation in out-of–school science related activities
• talking to others about science.
“Science capital”: A conceptual, methodological, and empirical argument for extending Bourdieusian notions of capital
beyond the arts. Archer, Dawson, DeWitt, Seakins & Wong (2015).
11. After some preliminary research we identified the CoderDojo
model as being the most suitable method of delivering digital
skills to a diverse group on an on-going basis.
12. CoderDojo is a global movement of community-based programming
clubs for young people with a focus on peer learning, youth
mentoring and self-led learning.
“We aim to help young people realise that they can build a positive
future through coding and community.”
13. “We live in a society that values individuals who are motivated,
persistent self-starters with initiative…To be prepared for success,
struggling students need just as many opportunities to participate
in self-directed learning as others.”
Jennifer Bartell, US Teachers Guild Fellow and Secondary School
educator
14. We work with DEIS schools and community groups, such as those
who work with children in direct provision, to recruit participants for
whom the experience would be most beneficial and empowering.
By providing a familiar space within the area, the aim is to make
the digital learning experience both accessible and welcoming.
15. Unlike other Initiatives aimed at closing the digital divide by providing
low-income communities with access to computers, internet access, and
similar technologies, we go further by applying a lifelong learning
framework in an informal digital learning environment.
16. We impart this approach to our mentors.
Many times, the natural inclination is to provide “at-risk” or struggling
students more direct instruction, but we espouse the belief that failure
is an opportunity for growth and that children shouldn’t be afraid
to try new things so to practice being independent thinkers and
learners.
It is important for participants to know what it feels like to take pride in
their own learning.
17. We consciously cultivate a family-friendly environment for our
Saturday “Dojo”, encouraging accompanying parents to make use of
the library’s facilities and bring along younger siblings.
18. For our mid-week, “Teen Dojo”, teens are introduced to project-
based work, where outputs include tangible results, which
keep teens engaged as what is being learned has ‘real world’
applications.
19. Success isn’t measured in test scores but rather if the children
trust themselves to learn new skills to accomplish personal projects.
20. “Children who hail from insecure backgrounds and are not academic
standouts…need to experience respect from others in order to gain
self-respect and lead dignified lives. And genuine respect implies
freedom and self-directedness.”
David Gribble, Real Education: Varieties of Freedom
21. Single session projects, with pre-prepared examples to introduce
specific topics, using ‘drag-and-drop’ programming.
25. Our experience with respect to the learning approaches used and the
communities’ reception to the providing of digital learning opportunities
to children in areas with diverse socioeconomic and cultural
backgrounds has multiple implications.
Value can be found in self-directed learning with this particular
cohort and there are tangible benefits to exposing these children to the
skills necessary for the future of work.
26. 2018 Figures
Charleville Mall (ages 7-12)
36 Saturdays
2 sessions per Saturday
10-15 children in each
Central Library (13-17)
30 ninety minute sessions
per Wednesday afternoons
27. “Knowing how to use computers, software, and the Internet is simply not
enough anymore. To be prepared for today's digital society, all students
must have the skills to find, understand, and use information, and,
perhaps more importantly, to evaluate that information. In short,
they must become people who are able to continually discern, adapt,
and learn.”
Gwen Solomon, “Digital Equity: It's Not Just about Access Anymore.”
28. Conclusions
Providing self-directed learning opportunities to children from the
neighbouring communities has benefits not only for the participants
but also for libraries.
• flexible learning allows for on-going recruitment of new participants
• fluctuation in attendance does not prevent progress
• as children gain confidence and interest, librarians can direct
them to further resources available from the libraries
• both parties belong to something larger than their area—the digital
society, the global Coder Dojo community, the tech industry whose
headquarters are located in the vicinity.
Notas del editor
Intro
Map and Population Stats
Area Profile 1
Area Profile 2 – Few links between the different communities in the area and insufficient links to business activity and employment opportunities
Area Profile 3: We took these demographic features into account when deciding on a suitably inclusive model to deliver digital skills to children in the area.
Library Strategy: Library as a safe community space for children and young people which is particularly important in an area with significant social issues.
NEIC – Funding had to be spent on residents living in the area so participants had to register in advance and provide proof of a local address.
Science Capital simplified
Science Capital and Libraries
CoderDojo Model
Made significant adaptations for a library environment and the social context
Positive experiences framed explicitly around digital technologies may tacitly reinforce a positive bias toward using technology.
Digital Equity: It's Not Just about Access Anymore.
Solomon, Gwen
Technology & Learning, v22 n9 p18-20,22-24,26 Apr 2002
British Journal of Educational Technoology
Using self‐directed learning communities to bridge the digital divide
Kevin Clark
First published: 18 November 2003
Training is necessary and the core takeaways relative to this cohort, including mentors. The educators relate to the children in way that is as a facilitator to their projects and interests, rather than as an instructor.
Activities
Activities
Ped
Ped
Focusing on achievable, single session projects with examples pre-prepared, such as a game or short animated story, provides motivation, focus and a sense of achievement. It also allows for the opportunity to introduce specific concepts that will re-appear as the children progress, like conditionals. After having worked on Scratch for a while some of the children moved on to learning to use at App Inventor and Micro:bit—both entail block coding but extend projects beyond the computer onto tablets/phones and microcontrollers.
Python, HTML, CSS, Javascript progression leading to game development. The projects are text-heavy and seeing results is not as instant as it is with the block based languages. But if children can stick with a project for several sessions, they can produce ‘real’ programming.
This allows the creativity of the children to blossom and it can give them a real self-esteem boost to have other children from the group comment on their work and try theirs games, websites, or robots out.
Not all our sessions have been just computer-based and the children have really enjoyed working with conductive thread and LED’s as well using Micro:bit, Arduino and Raspberry Pi.
“Children move through lessons at their own pace, and there is no disgrace in learning more slowly than one’s peers. Children can learn to believe in the inherent value of the activities, rather than simply following instructions.”
David Gribble, author of Real Education: Varieties of Freedom
Conclusions – impact to date, confirmation of the approach, and long terms expectations
Conclusions – impact to date, confirmation of the approach, and long terms expectations