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10/4/2015
Thinglink
Livia Daniel: Technology Advocate Presentation
01
Definition of Web 2.0
✤ Google states the definition of Web 2.0 as the following:
✤ Web 2.0
web to͞ o point ˈō/
noun
noun: Web 2.0
1 the second stage of development of the World Wide Web, characterized especially by the
change from static web pages to dynamic or user-generated content and the growth of social
media.
01
Web 2.0 Tools
Web 2.0 Tools allow teachers and students
to “create” on the web.
Most all of web 2.0 tools available are free.
Web 2.0 tools allow people to collaborate
and share information world-wide.
Thinglink
Thinglink is Web 2.0 tool that allows teachers to individualize lessons.
It also allows students to create personalized products that are
something they can be proud of and share with everyone on the web.
Thinglink
✤ “Thinglink is an exciting Web 2.0 teaching tool- easy to
use and extremely versatile in the classroom. Static
images can become engaging, interactive, multimedia
learning experiences by tagging them with links to rich
media sites.”
✤ ~web2teachingtools.com
What Subject Areas?
✤ All teachers
✤ All ages
✤ All subject areas
Power in Pictures
✤ “We see images as a navigational surface that you can
use to create a rich experience.”
~Ulla Engeström, Thinglink creator
✤ Students can identify and relate to this tool; it will be
easy for them to learn how to use and manipulate.
Usefulness
✤ “Editors and Marketers Start Putting Pics to Work”
by Mike Shield
✤ Half of all posts on Facebook are images.
✤ The internet is more visual than it once was.
Many Different Uses
✤ “Edutainment or Effective Technology Integration: How
to Make Differentiation Drive your Technology-
Integrated Instruction”
by Jennifer Boyle
✤ Thinglink, “…turns any photo into a vocabulary
learning opportunity- snap and label!”
Many Different Uses
✤ Mrs. Gage has created a weebly dedicated to the
usage of Thinglink. She has included many different
ideas on how to implement Thinglink into the
classroom, from Pre-K to 12th grade.
National Educational Technology
Standards for Students
✤ Standard One: Creativity and Innovation
✤ a. Apply existing knowledge to generate new ideas,
products, or processes.
✤ b. Create original works as a means of personal or
group expression.
National Educational Technology
Standards for Students
✤ Standard Two: Communication and Collaboration
✤ a. Interact, collaborate, and publish with peers, experts, or
others employing a variety of digital environments and
media
✤ b. Communicate information and ideas effectively to
multiple audiences using a variety of media and formats
✤ d. Contribute to project teams to produce original works
or solve problems
National Educational Technology
Standards for Students
✤ Standard Three: Research and Information Fluency
✤ b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of
sources and media
✤ c. Evaluate and select information sources and
digital tools based on the appropriateness to specific
tasks
National Educational Technology
Standards for Students
✤ Standard Four: Critical Thinking, Problem Solving, and
Decision Making
✤ b. Plan and manage activities to develop a solution
or complete a project
National Educational Technology
Standards for Teachers
✤ Standard One: Facilitate and Inspire Student Learning
and Creativity
✤ a. Promote, support, and model creative and
innovative thinking and inventiveness
✤ b. Engage students in exploring real-world issues
and solving authentic problems using digital tools
and resources
National Educational Technology
Standards for Teachers
✤ Standard Two: Design and Develop Digital Age Learning Experiences and Assessments
✤ a. Design or adapt relevant learning experiences that incorporate digital tools and
resources to promote student learning and creativity
✤ b. Develop technology-enriched learning environments that enable all students to
pursue their individual curiosities and become active participants in setting their own
educational goals, managing their own learning, and assessing their own progress.
✤ c. Customize and personalize learning activities to address students’ diverse learning
styles, working strategies, and abilities using digital tools and resources
✤ d. Provide students with multiple and varied formative and summative assessments
aligned with content and technology standards, and use resulting data to inform
learning and teaching
National Educational Technology
Standards for Teachers
✤ Standard Three: Model Digital Age Work and Learning
✤ a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new
technologies and situations
National Educational Technology
Standards for Teachers
✤ Standard Four: Promote and Model Digital Citizenship
and Responsibility
✤ b. Address the diverse needs of all learners by using
learner-centered strategies providing equitable
access to appropriate digital tools and resources
The possibilities are endless with access to Thinglink!

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Technology Advocate Presentation

  • 2. 01 Definition of Web 2.0 ✤ Google states the definition of Web 2.0 as the following: ✤ Web 2.0 web to͞ o point ˈō/ noun noun: Web 2.0 1 the second stage of development of the World Wide Web, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
  • 3. 01 Web 2.0 Tools Web 2.0 Tools allow teachers and students to “create” on the web. Most all of web 2.0 tools available are free. Web 2.0 tools allow people to collaborate and share information world-wide.
  • 4. Thinglink Thinglink is Web 2.0 tool that allows teachers to individualize lessons. It also allows students to create personalized products that are something they can be proud of and share with everyone on the web.
  • 5. Thinglink ✤ “Thinglink is an exciting Web 2.0 teaching tool- easy to use and extremely versatile in the classroom. Static images can become engaging, interactive, multimedia learning experiences by tagging them with links to rich media sites.” ✤ ~web2teachingtools.com
  • 6. What Subject Areas? ✤ All teachers ✤ All ages ✤ All subject areas
  • 7. Power in Pictures ✤ “We see images as a navigational surface that you can use to create a rich experience.” ~Ulla Engeström, Thinglink creator ✤ Students can identify and relate to this tool; it will be easy for them to learn how to use and manipulate.
  • 8. Usefulness ✤ “Editors and Marketers Start Putting Pics to Work” by Mike Shield ✤ Half of all posts on Facebook are images. ✤ The internet is more visual than it once was.
  • 9. Many Different Uses ✤ “Edutainment or Effective Technology Integration: How to Make Differentiation Drive your Technology- Integrated Instruction” by Jennifer Boyle ✤ Thinglink, “…turns any photo into a vocabulary learning opportunity- snap and label!”
  • 10. Many Different Uses ✤ Mrs. Gage has created a weebly dedicated to the usage of Thinglink. She has included many different ideas on how to implement Thinglink into the classroom, from Pre-K to 12th grade.
  • 11. National Educational Technology Standards for Students ✤ Standard One: Creativity and Innovation ✤ a. Apply existing knowledge to generate new ideas, products, or processes. ✤ b. Create original works as a means of personal or group expression.
  • 12. National Educational Technology Standards for Students ✤ Standard Two: Communication and Collaboration ✤ a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media ✤ b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats ✤ d. Contribute to project teams to produce original works or solve problems
  • 13. National Educational Technology Standards for Students ✤ Standard Three: Research and Information Fluency ✤ b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media ✤ c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  • 14. National Educational Technology Standards for Students ✤ Standard Four: Critical Thinking, Problem Solving, and Decision Making ✤ b. Plan and manage activities to develop a solution or complete a project
  • 15. National Educational Technology Standards for Teachers ✤ Standard One: Facilitate and Inspire Student Learning and Creativity ✤ a. Promote, support, and model creative and innovative thinking and inventiveness ✤ b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
  • 16. National Educational Technology Standards for Teachers ✤ Standard Two: Design and Develop Digital Age Learning Experiences and Assessments ✤ a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity ✤ b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ✤ c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources ✤ d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching
  • 17. National Educational Technology Standards for Teachers ✤ Standard Three: Model Digital Age Work and Learning ✤ a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
  • 18. National Educational Technology Standards for Teachers ✤ Standard Four: Promote and Model Digital Citizenship and Responsibility ✤ b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
  • 19. The possibilities are endless with access to Thinglink!