ICT role in 21st century education and it's challenges.
Clickers in the classroom
1. Clickers in the Classroom
Laura Wojciechowicz
Walden University
2. Four Stages of Innovation
Development
Need, Research, Development, Commercialization
3. Identifying the Need
O Mandatory student participation and
engagement
O Device for students to participate
anonymously
O Integrates a “game approach” that can
provide more engagement than traditional
classroom approach
O Tool used for attendance in large
institutions
4. Identifying the Need
O Tool that provides instant feedback and
data to instructor and/or students
O Gauges level of understanding of material
before, during and after instruction
O Able to facilitate discussions during class
O Data collection for surveys
5. Conducted Research
O Derek Bruff
O Factors affecting educational innovation
with in class electronic response systems
O Improving Student Retention and
Performance in Quantitative Courses Using
Clickers
14. References
O Freeman, M., Bell, A., Comerton-Forde, C.,
Pickering, J., & Blayney, P. (2007). Factors
affecting educational innovation with in class
electronic response systems. Australian Jounrnal
of Educational Technology, 23(2), 149-170.
Retrieved from
http://ascilite.org.au/ajet/ajet23/freeman.html
O Liu, W. C., & Stengel, D. N. (2009). Improving
student retention and performance in quantitive
courses using clickers. International Journal for
Technology in Mathematics Education, 18(1), 51-
58. Retrieved from
http://www.technologyinmatheducation.com