This was our presentation for the Learning 2.0 Conference at Montclair State University. Teachers from across the disciplines and from K-20 attended in a Standing Room Only crowd.
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Second Life as a Pedagogical Tool
1. Second Life
Virtual Environment as Pedagogical Tool
AJ Kelton Laura Nicosia
AJ Brooks LauraMaria Onomatopoeia
Director of Teaching and Emerging Technology Assistant Prof English/Dir. Eng.Education
College of Humanities and Social Sciences @ Montclair State University
2. What do you already know
about Second Life?
Why Second Life?
3. A Universe of Virtual Worlds
Platforms
Adult - 22
Teen /Tween - 18
“Kids” - 15
55 virtual platforms
80.8 million users
4. What is Second Life?
Officially Launched in 2003 (beta in 1999)
“Second Life is a 3-D virtual world entirely built
and owned by its residents.”
A flexible space for learning and exploration
An opportunity for people to interact in a way
that conveys a sense of presence lacking in other
media.
Generalized rather than contextual, applicable to
almost any discipline, business, industry, etc...
5. What is Second Life?
Second life is NOT a game - there are no rules or
a fixed goal-oriented purpose.
10-15K sign ups daily - nearly 14 million total
30 - 60K residents on at one time - avg 50K
(2000 census puts Montclair and Little Falls at about 50K)
over $1 million spent daily (real US dollars)
Well over 300 educational institutions with
thousands of meters of land dedicated to
education
16. ENWR 105:18
• The technology use was required
• Notification prior to the start of classes (MWB / MWH / MWO)
• Full support from the Department
• Open and Clear Communication
• Email prior to class starting
• Posting syllabus prior to class
• Expectations clearly outlined in syllabus
• Expectation of use
• Expectation of access
21. Assignments
• Explore NMC’s Orientation Island
• Group work
• Info Island field trip
• Research and share relevant SL places
• Alternate meeting place
• Library research (RL and SL)
• Friends, Groups, and Landmarks
• Final Project: Dorm
22. What does it take to teach a
technology rich class?
• Relevance
• Planning
• Flexibility
• Experimentation
• Research
23. Using SL in a Literature Class
• ENGL 240.03
The Art of Fiction
24. By Using SL in Literature Classes:
Comprehension soars
Learning communities are fostered
Collaboration is nurtured
Cognitive capital is distributed
63. MUVEing Education Forward
An Unconference for Anyone Interested in
Second Life as a Tool for Teaching and Learning
Monday, June 23rd, 2008
University Hall - 7th Floor
8:00am to 3:00pm
Free and open to all