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Connections Media examples
Knowledge Media ,[object Object],[object Object],[object Object],LOUIS VUITTON  | Soundwalk (China)
Knowledge Media ,[object Object],ADIDAS  | Urban Art Guide iPhone app (Germany) The Adidas Urban Art Guide to Berlin lists Berlin’s best graffiti Users download the application for free Access a Google map of Berlin pegged with locations of urban masterpieces
Contagion Media ,[object Object],[object Object],[object Object],NOKIA   | Somebody Else’s Phone (London)
Contagion Media ,[object Object],http://www.coketag.com/   A customizable widget that enables social networkers to promote themselves and their interests.   COCA-COLA  | Coke Tag
Reality Media ,[object Object],Two players suspended more than ten stories up playing a live game of vertical soccer.  ADIDAS | Interactive Human Billboard (Japan)
Reality Media ,[object Object],[object Object],[object Object],Nike Zoom   NIKE | Nike Zoom Urban Race (China)
Reality Media ,[object Object],NIKE | Grid Run (UK) London as your gameboard Grid phone boxes in each postcode across London Badges awarded for speed, endurance and stamina Get the glory -claim the crown http://www.nikegrid.com
Dialogue Media ,[object Object],Pepsi invested their Superbowl ad money in a $20 million social activism program: Pepsi Refresh Project Users submit community projects that need help and those that get the most votes will receive help from Pepsi PEPSI  | Refresh Project (US)
Dialogue Media ,[object Object],STARBURST  | Contradictory (US) Asked users for examples of contradictory phrases Users voted the submissions up or down to determine the best examples
Community Media ,[object Object],HEINEKEN  | Stadium of Dreams (Thailand) Create activity from football fan insight on www.thestadiumofdream.com
Community Media ,[object Object],[object Object],[object Object],HP Toyrama   HEWLETT-PACKARD  | Toyrama (Asia-Pacific)
Story Media ,[object Object],IAMS  | Foster Parent Program (Japan) To build awareness of pet shelters and promote pet adoption in Japan, IAMS used a documentary series on their website featuring popular celebrity, Kiki Sugino.
Distraction Media ,[object Object],[object Object],[object Object],Coke Zero Game   COCA-COLA   | Football as it should be. (Sweden Example)
Distraction Media ,[object Object],[object Object],[object Object],SUNWAY LAGOON   | Augmented Reality iPhone apps (Malaysia)
Reputation Media ,[object Object],COCA-COLA   | Amuro Namie campaign
Experience Planning
HumanKind Framework WHO Who’s behavior are we changing? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],PURPOSE The brand’s ‘reason for being’ a part of peoples lives EXPERIENCE The context and environment in which to serve peoples’ needs and desires HUMAN-POWERED FUEL ACTS Human-centered brand gestures that transform the way people think, feel and ultimately behave. INFORM & INSPIRE CREATE DIAGNOSE & DEFINE
[object Object]
Personas  represent the primary and secondary users of a system, product or service Each  Persona  represents a group of users who share common  behaviors ,  motivations  or  attitudes
PERSONAS COMMUNICATE GOALS AND TASKS, MINDSETS AND MOTIVATIONS, DECISION MAKING FACTORS AND MORE
PERSONAS ANSWER FOUR FUNDAMENTAL QUESTIONS: Who are your users?  What do they want to accomplish?  What are they doing and how are they doing it? What is the context/atmosphere?
PERSONAS: Helps frame users in a business context. Helps frame users in relation to the decision-making process.  Helps ensure that information, organization, and design actually accommodate the goals and tasks of real users. 6 months out 12 months out 18 months out
PERSONAS CAN TELL STORIES OF RELATIONSHIPS OVER TIME
[object Object],[object Object],[object Object],[object Object],An Experience.
EXPERIENCE MODEL A model of how people experience products, services, or environments told from the point of view of the *people* having an experience, not the point of view of the *business*
EXPERIENCE MODELS OUTLINE THE PROCESS PEOPLE GO THROUGH AND DESIRED OUTCOMES ALONG THE WAY SHOPPER POLICY HOLDER ,[object Object],[object Object],[object Object],[object Object],[object Object],CLAIM ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],EDUCATE EVALUATE PURCHASE DRIVE Auto Insurance User Experience
EXPERIENCE MODELS  ILLUSTRATE CHANGING NEEDS OVER TIME
EXPERIENCE MODELS UNCOVER PAIN POINTS AND JOY POINTS IN THE PROCESS
EXPERIENCE MODELS INFORM CHANNEL CONTACT STRATEGIES
EXPERIENCE MODELS HELP IDENTIFY OPPORTUNITIES FOR BRANDS TO CREATE VALUE EXCHANGES FOR CUSTOMERS
EXPERIENCE MODELS CAN TRACK EMOTIONAL FLUCTUATIONS THROUGHOUT A PROCESS (SUCH AS THE UPS AND DOWNS CUSTOMERS FEEL WHILE SHOPPING FOR APPLIANCES)
“ FUTURE STATE” EXPERIENCE MODELS HELP COMMUNICATE NEW WAYS TO CONNECT WITH BRANDS
IDENTIFYING VALUE EXCHANGES
[object Object],[object Object],[object Object],Why an Experience.
Experience Models Will Shape the Types of Acts…
… and Inform Where You Should Do Those Acts…
Last few words…
Acts Can’t be Taken Away from a Brand ,[object Object]
The way to change a person’s behavior is not just through a simple ad, but through a  transformational act  – a human centered idea, gesture or experience that has the ability to transform the way a person thinks, feels and ultimately behaves.   ACTS Digital Shopper Promotional CRM Not Ads.
Target audience. Consumers. Viewers. These are mass marketing terms which have conveniently homogenized marketing communications. Let us address the inherent complexity of people and their decision making processes.  Not ads for the masses - but transformational acts for Browsers, Shoppers, Triallists, Loyalists and Influencers. Human behavior is complicated. Deal with it.
Questions?

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Marketing 360 presentation by lawrence villegas - Connections Media examples & experience planning

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  • 20. Personas represent the primary and secondary users of a system, product or service Each Persona represents a group of users who share common behaviors , motivations or attitudes
  • 21. PERSONAS COMMUNICATE GOALS AND TASKS, MINDSETS AND MOTIVATIONS, DECISION MAKING FACTORS AND MORE
  • 22. PERSONAS ANSWER FOUR FUNDAMENTAL QUESTIONS: Who are your users? What do they want to accomplish? What are they doing and how are they doing it? What is the context/atmosphere?
  • 23. PERSONAS: Helps frame users in a business context. Helps frame users in relation to the decision-making process. Helps ensure that information, organization, and design actually accommodate the goals and tasks of real users. 6 months out 12 months out 18 months out
  • 24. PERSONAS CAN TELL STORIES OF RELATIONSHIPS OVER TIME
  • 25.
  • 26. EXPERIENCE MODEL A model of how people experience products, services, or environments told from the point of view of the *people* having an experience, not the point of view of the *business*
  • 27.
  • 28. EXPERIENCE MODELS ILLUSTRATE CHANGING NEEDS OVER TIME
  • 29. EXPERIENCE MODELS UNCOVER PAIN POINTS AND JOY POINTS IN THE PROCESS
  • 30. EXPERIENCE MODELS INFORM CHANNEL CONTACT STRATEGIES
  • 31. EXPERIENCE MODELS HELP IDENTIFY OPPORTUNITIES FOR BRANDS TO CREATE VALUE EXCHANGES FOR CUSTOMERS
  • 32. EXPERIENCE MODELS CAN TRACK EMOTIONAL FLUCTUATIONS THROUGHOUT A PROCESS (SUCH AS THE UPS AND DOWNS CUSTOMERS FEEL WHILE SHOPPING FOR APPLIANCES)
  • 33. “ FUTURE STATE” EXPERIENCE MODELS HELP COMMUNICATE NEW WAYS TO CONNECT WITH BRANDS
  • 35.
  • 36. Experience Models Will Shape the Types of Acts…
  • 37. … and Inform Where You Should Do Those Acts…
  • 39.
  • 40. The way to change a person’s behavior is not just through a simple ad, but through a transformational act – a human centered idea, gesture or experience that has the ability to transform the way a person thinks, feels and ultimately behaves. ACTS Digital Shopper Promotional CRM Not Ads.
  • 41. Target audience. Consumers. Viewers. These are mass marketing terms which have conveniently homogenized marketing communications. Let us address the inherent complexity of people and their decision making processes. Not ads for the masses - but transformational acts for Browsers, Shoppers, Triallists, Loyalists and Influencers. Human behavior is complicated. Deal with it.

Notas del editor

  1. Personas typically include people’s specific goals and tasks they’d like to complete the customer touchpoint. They illustrate their mindsets, information needs, and behaviors. In this persona for the Regional Transportation Authority, we illustrated how people plan in advance for future transit trips.
  2. We tell data-driven representative ‘personal stories’ about our target audience. These personal stories help the team truly understand who we’re designing for.
  3. Caremark is a pharmaceutical company that strategically wanted to move towards becoming a total healthcare provider. Here is a snippet of a Customer Experience Model illustrating Eleanor who has recently been diagnosed with diabetes. Caremark used this Experience Model to gain internal consensus and funding for its 5-year online strategy.
  4. We visualize people’s processes, information needs, pain points, and potential exit points to other channels or competitors. For JCPenney, we conducted shopalongs and associate interviews in combination with secondary research to understand the process people go through when shopping for window treatments.
  5. This Customer Journey for Whirlpool involved an analysis of the steps users take interacting with the Whirlpool brand to find, purchase or even fix an appliance. These insights helped us understand the target users emotional highs and lows when shopping for and purchasing appliances.
  6. In most cases, our activities uncover opportunities that the competition has yet to realize. We clearly and creatively articulate concepts that will provide opportunities for clients to solidify their position as an industry innovator and expand customer relationships.