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Libraries and…

VIRTUAL WORLDS FOR KIDS,
TEENS AND TWEENS
Virtual worlds for kids and
teens
 Whyville
 Webkinz
 Teen Second Life
 Doll Palace
 Furcadia
 World of Warcraft
 Club Penguin
“Game” versus “virtual
world”
 Virtual world -
  persistent, multiuser, economy, activities like
  the real world, web browser, real world
  activities
 Game – Try to earn
  points, fighting, goals, etc.
 Avatars – digital representation of person in
  both
Virtual worlds update

 Gartner Research Group predicts by 2011, 80
  percent of Internet users will be using virtual
  worlds
 Immersive environments – Kids can learn
  about all kinds of things and experience them
  and engage in them, learn by doing
 New virtual worlds appearing all the time
Why should libraries be
involved in virtual worlds?
 Our patrons are there – we need to be where
  our patrons are!
 Usage of virtual worlds is increasing
 New education platform
 New role for librarians as information guide
  and information experience designers
Whyville
Teen Second Life

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Worldsfortweensteens

  • 1. Libraries and… VIRTUAL WORLDS FOR KIDS, TEENS AND TWEENS
  • 2. Virtual worlds for kids and teens  Whyville  Webkinz  Teen Second Life  Doll Palace  Furcadia  World of Warcraft  Club Penguin
  • 3. “Game” versus “virtual world”  Virtual world - persistent, multiuser, economy, activities like the real world, web browser, real world activities  Game – Try to earn points, fighting, goals, etc.  Avatars – digital representation of person in both
  • 4. Virtual worlds update  Gartner Research Group predicts by 2011, 80 percent of Internet users will be using virtual worlds  Immersive environments – Kids can learn about all kinds of things and experience them and engage in them, learn by doing  New virtual worlds appearing all the time
  • 5. Why should libraries be involved in virtual worlds?  Our patrons are there – we need to be where our patrons are!  Usage of virtual worlds is increasing  New education platform  New role for librarians as information guide and information experience designers