7. THINGS
PEOPLE
World Wide Web
1. DOCUMENTS
Currently, the English Wikipedia alone
has over 5,399,110 articles of any length,
and the combined Wikipedias for all
other languages greatly exceed the
English Wikipedia in size, giving more
than 27 billion words in 40 million
articles in 293 languages.
10. THINGS
DOCUMENTS 2. PEOPLE
Facebook 2016 | Estimated average
degrees of separation between all
people on Facebook. The average
person is connected to every
other person by an average of 3.57 steps.
Microsoft 2008 |
In a world of 6.6 billion people, it
does seem hard to believe. The
theory of six degrees of separation
contends that, because we are all
linked by chains of acquaintance,
you are just six introductions away
from any other person on the
planet.
But yesterday researchers
announced the theory was right -
nearly. By studying billions of
electronic messages, they worked
out that any two strangers are, on
average, distanced by precisely 6.6
degrees of separation.
17. Internet of Things demography
In demographics, the world population is the total
number of humans currently living. The world
population was estimated to have
reached 7,500,000,000 at 16:21(UTC) on April 24,
2017. The United Nations estimates it will further
increase to 11.2 billion in the year 2100.
7,3 B people on Earth, today
8,3 B Connected Objects, today
18. Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly
inferior to those which are not connected. The coming revolution will raise from the necessity of
substituting everyday objects with connected ones, making these more intelligent and aware.
Placing a smart object in a pocket, car, on a desktop or in a
customer’s home allows the building of a personal, always on,
bi-directional communication channel.
This is the opportunity provided by the INTERNET OF THINGS.
25. The Internet of things (IoT) is the inter-networking of
"connected devices”, vehicles, buildings, and other items
embedded with electronics, software, sensors, actuators,
and network connectivity, which enable these objects to
collect and exchange data.
In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "a global infrastructure for the information society,
enabling advanced services by interconnecting (physical and virtual) things based on existing and evolving interoperable information and
communication technologies" and for these purposes a "thing" is "an object of the physical world (physical things) or the information world
(virtual things), which is capable of being identified and integrated into communication networks"
28. 28
Technological innovation is an
evolutionary process, which
responds to social innovation.
GeorgeBasalla
We are the consequence
of the TOOLS we use.
33. When At this stage of technological
evolution, being connected is
a Darwinian issue for a
product: a key element for it
to live long and prosper.
SCI-FI AGE
Any sufficiently
advanced
technology is
indistinguishab
le from magic.
34. 34
Every Tool, service and
business that jumps into
digital technology, starts to
follow Moore’s Law:
Peter Diamandis
http://www.youtube.com/watch?v=E9wFXHYJgdo
Acceleration changes everything
39. Design Laws for “Makers”
1. Every object must
know STORIES
the History of its past (how it
is made, where it was
produced, how it is used)
and its future (as it is
disassembled, valued in its
parts, recycled, disposed of).
2. Every object must
be SENTIENT
Every object should know
something about the world
around it through sensors,
or at least know when and
where it is used.
3. Every object
must be SOCIAL
Every object must be able
to communicate and share
its status across social
networks used by humans,
"participating" in their
social relationships.