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Anything that can be connected, will be connected.
PIZZA FRIDAY: Introducing IoT
The more advanced the technology is, the more
relevant the human factors become.
Welcome to the Internet
THINGS
PEOPLE
World Wide Web
1. DOCUMENTS
THINGS
PEOPLE
World Wide Web
1. DOCUMENTS
Currently, the English Wikipedia alone
has over 5,399,110 articles of any length,
and the combined Wikipedias for all
other languages greatly exceed the
English Wikipedia in size, giving more
than 27 billion words in 40 million
articles in 293 languages.
THINGS
PEOPLE1. DOCUMENTS
THINGS
2. PEOPLE
Web 2.0
1. DOCUMENTS
THINGS
DOCUMENTS 2. PEOPLE
Facebook 2016 | Estimated average
degrees of separation between all
people on Facebook. The average
person is connected to every
other person by an average of 3.57 steps.
Microsoft 2008 |
In a world of 6.6 billion people, it
does seem hard to believe. The
theory of six degrees of separation
contends that, because we are all
linked by chains of acquaintance,
you are just six introductions away
from any other person on the
planet.
But yesterday researchers
announced the theory was right -
nearly. By studying billions of
electronic messages, they worked
out that any two strangers are, on
average, distanced by precisely 6.6
degrees of separation.
THINGS
2. PEOPLE1. DOCUMENTS
3. THINGS
2. PEOPLE1. DOCUMENTS
Internet of Things
DOCUMENTS
3. THINGS
The INTERNET OF THINGS bridges both the
physical and digital worlds, permitting the power
of the internet to reach everywhere humanity.
DID YOU KNOW IN WHICH YEAR THE NUMBER OF
CONNECTED OBJECTS WILL EXCEED THAT OF HUMANS?
IT IS ALREADY HAPPENED
Internet of Things demography
In demographics, the world population is the total
number of humans currently living. The world
population was estimated to have
reached 7,500,000,000 at 16:21(UTC) on April 24,
2017. The United Nations estimates it will further
increase to 11.2 billion in the year 2100.
7,3 B people on Earth, today
8,3 B Connected Objects, today
Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly
inferior to those which are not connected. The coming revolution will raise from the necessity of
substituting everyday objects with connected ones, making these more intelligent and aware.
Placing a smart object in a pocket, car, on a desktop or in a
customer’s home allows the building of a personal, always on,
bi-directional communication channel.
This is the opportunity provided by the INTERNET OF THINGS.
Il Software cambia tutto
3. THINGS
2. PEOPLE1. DOCUMENTS
3. THINGS
2. PEOPLE1. DOCUMENTS
THINGS
DOCUMENTS PEOPLE
CLOUD
THINGS
DOCUMENTS PEOPLE
CLOUD
FOG
DATA | INTELLIGENCE
The Internet of things (IoT) is the inter-networking of
"connected devices”, vehicles, buildings, and other items
embedded with electronics, software, sensors, actuators,
and network connectivity, which enable these objects to
collect and exchange data.
In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "a global infrastructure for the information society,
enabling advanced services by interconnecting (physical and virtual) things based on existing and evolving interoperable information and
communication technologies" and for these purposes a "thing" is "an object of the physical world (physical things) or the information world
(virtual things), which is capable of being identified and integrated into communication networks"
CONNECTED HUMANS
© DESIGN GROUP ITALIA
2007: Only than 10 years ago
28
Technological innovation is an
evolutionary process, which
responds to social innovation.
GeorgeBasalla
We are the consequence
of the TOOLS we use.
Technologies are shaping us through the
cognitive (connected) consumer devices we are using
What might design do in the IoT age?
IoT is primarily a cultural shift
When
SCI-FI AGE
Any sufficiently
advanced
technology is
indistinguishab
le from magic.
When At this stage of technological
evolution, being connected is
a Darwinian issue for a
product: a key element for it
to live long and prosper.
SCI-FI AGE
Any sufficiently
advanced
technology is
indistinguishab
le from magic.
34
Every Tool, service and
business that jumps into
digital technology, starts to
follow Moore’s Law:
Peter Diamandis
http://www.youtube.com/watch?v=E9wFXHYJgdo
Acceleration changes everything
Designing IoT products…
The empty box syndrome
uID
Aesthetic of Trust Asymmetric
Hardware/Software aging
Design Laws for “Makers”
1. Every object must
know STORIES
the History of its past (how it
is made, where it was
produced, how it is used)
and its future (as it is
disassembled, valued in its
parts, recycled, disposed of).
2. Every object must
be SENTIENT
Every object should know
something about the world
around it through sensors,
or at least know when and
where it is used.
3. Every object
must be SOCIAL
Every object must be able
to communicate and share
its status across social
networks used by humans,
"participating" in their
social relationships.
What should designers design, today?

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Pizza Friday: Introducing IoT (to designers)

  • 1. Anything that can be connected, will be connected. PIZZA FRIDAY: Introducing IoT
  • 2. The more advanced the technology is, the more relevant the human factors become.
  • 3.
  • 4.
  • 5. Welcome to the Internet
  • 7. THINGS PEOPLE World Wide Web 1. DOCUMENTS Currently, the English Wikipedia alone has over 5,399,110 articles of any length, and the combined Wikipedias for all other languages greatly exceed the English Wikipedia in size, giving more than 27 billion words in 40 million articles in 293 languages.
  • 10. THINGS DOCUMENTS 2. PEOPLE Facebook 2016 | Estimated average degrees of separation between all people on Facebook. The average person is connected to every other person by an average of 3.57 steps. Microsoft 2008 | In a world of 6.6 billion people, it does seem hard to believe. The theory of six degrees of separation contends that, because we are all linked by chains of acquaintance, you are just six introductions away from any other person on the planet. But yesterday researchers announced the theory was right - nearly. By studying billions of electronic messages, they worked out that any two strangers are, on average, distanced by precisely 6.6 degrees of separation.
  • 12. 3. THINGS 2. PEOPLE1. DOCUMENTS Internet of Things
  • 14. The INTERNET OF THINGS bridges both the physical and digital worlds, permitting the power of the internet to reach everywhere humanity.
  • 15. DID YOU KNOW IN WHICH YEAR THE NUMBER OF CONNECTED OBJECTS WILL EXCEED THAT OF HUMANS?
  • 16. IT IS ALREADY HAPPENED
  • 17. Internet of Things demography In demographics, the world population is the total number of humans currently living. The world population was estimated to have reached 7,500,000,000 at 16:21(UTC) on April 24, 2017. The United Nations estimates it will further increase to 11.2 billion in the year 2100. 7,3 B people on Earth, today 8,3 B Connected Objects, today
  • 18. Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly inferior to those which are not connected. The coming revolution will raise from the necessity of substituting everyday objects with connected ones, making these more intelligent and aware. Placing a smart object in a pocket, car, on a desktop or in a customer’s home allows the building of a personal, always on, bi-directional communication channel. This is the opportunity provided by the INTERNET OF THINGS.
  • 25. The Internet of things (IoT) is the inter-networking of "connected devices”, vehicles, buildings, and other items embedded with electronics, software, sensors, actuators, and network connectivity, which enable these objects to collect and exchange data. In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "a global infrastructure for the information society, enabling advanced services by interconnecting (physical and virtual) things based on existing and evolving interoperable information and communication technologies" and for these purposes a "thing" is "an object of the physical world (physical things) or the information world (virtual things), which is capable of being identified and integrated into communication networks"
  • 27. © DESIGN GROUP ITALIA 2007: Only than 10 years ago
  • 28. 28 Technological innovation is an evolutionary process, which responds to social innovation. GeorgeBasalla We are the consequence of the TOOLS we use.
  • 29. Technologies are shaping us through the cognitive (connected) consumer devices we are using
  • 30. What might design do in the IoT age?
  • 31. IoT is primarily a cultural shift
  • 32. When SCI-FI AGE Any sufficiently advanced technology is indistinguishab le from magic.
  • 33. When At this stage of technological evolution, being connected is a Darwinian issue for a product: a key element for it to live long and prosper. SCI-FI AGE Any sufficiently advanced technology is indistinguishab le from magic.
  • 34. 34 Every Tool, service and business that jumps into digital technology, starts to follow Moore’s Law: Peter Diamandis http://www.youtube.com/watch?v=E9wFXHYJgdo Acceleration changes everything
  • 36. The empty box syndrome uID
  • 37.
  • 38. Aesthetic of Trust Asymmetric Hardware/Software aging
  • 39. Design Laws for “Makers” 1. Every object must know STORIES the History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of). 2. Every object must be SENTIENT Every object should know something about the world around it through sensors, or at least know when and where it is used. 3. Every object must be SOCIAL Every object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships.
  • 40. What should designers design, today?