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s the game industry expands, the             convincing graduates that they can enter the         issue. I would say that EA covers the key benefits
                        A audience that plays games becomes               industry with the skills they have and progress      compared to some of the other industries that
                               broader and the craft of making games      up. It could be persuading women to come into        we’re recruiting from, and if you take film, it’s
                      becomes more sophisticated, developers and          the games industry and show them what career         mainly made up of contractors, who obviously
                      publishers have found the task of attracting        development they can have. That can be a             only get a set fee and none of these benefits. In
                      new talent a growing challenge. In fact, many       challenge, because there’s that perception of        terms of salary our biggest challenge is with the
                      industry leaders have recognised that game          the industry as being quite male and geeky. But      experienced talent pool contracting, because we
                      production is facing a recruitment crisis, with     with the advent of casual gaming that’s not the      have worries that someone accepting an offer
                      too few skilled graduate programmers coming         industry we work in today. Some of the senior        from EA may get offers from other companies as
                      out of UK universities to satisfy demand. As        leaders at EA – Fiona Sperry at Criterion Games,     well and leverage their salary upwards with
                      a result, recruiters are having to look outside     Kathy Vrabeck, president of the casual gaming        that. That leads to salary inflation. Again, these
                      the traditional avenues of computer science         division, and Nancy Smith, who leads The Sims.       are things that we’re learning, as well as career
                      students that only ever wanted to make games,       So, instead of competing with gaming                 development. How they receive training and
                      to women that might never have considered a         competitors, let’s reach outside the industry,       opportunities to be promoted stands us in a
                      career in the field, and into other industries,     attract more graduates and females and people        better position in the future.
                      from film to financial services.
                          As its global head of talent brand,
                      Matthew Jeffery is in charge of promoting
                      the idea of working at Electronic Arts, and in
                      videogames in general, to these fresh pools
                      of potential employees. But he faces a big
                      challenge – perceptions of working in the
                      game industry range from overwork and bad
                      management, as epitomised by 2004’s infamous
                      EA Spouse blog, to stereotypes of companies         from industries we haven’t recruited from            Is it still the case that people will work for
                      purely staffed by introverted and awkward           before – could be film, public sector or financial   little to get a foothold in the industry?
                      young males. We sat down with him to discuss        services. Interestingly, in the UK, some of our      A few years ago some games companies saw
                      EA’s recruitment strategy, the effects of anti-EA   most recent programmer hires were from the           graduates as cheap labour, but now the point is
                      chatter on the internet, and the possibilities      Ministry of Defence in missile programming.          that a graduate is the future of your company
                      newcomers to the industry can bring to games.       Their knowledge of AI programming is superb.         and you have to pay them a good salary and
                                                                          A few years ago, if you had asked whether we’d       make sure they’re incentivised to go forward.
                      How have you recognised this crisis?                be hiring from the public sector, I’d have said      The key thing is competing and making sure
                      Well, what we recognise is that the experienced     probably not. We hadn’t thought of that. But         they don’t go off into film or mobile or anything
                      talent pool – the people that have established      with the technology we have, it’s pretty exciting    like that. But in games now we have such
                      skills in the industry – are becoming in short      that we can reach out and attract people from        technological advancements that we’re able to
                      supply as the entertainment industry grows.         different industries into EA.                        compete with the likes of film. A few years ago,
                      With the convergence of film and game and                                                                people in the film industry perhaps frowned and
                      mobile, we’re all competing for the same talent.    How do game industry salaries, benefits              thought they wouldn’t want to work with the
                      So, how can we continue to grow across the          and working conditions compare to the                PS2’s memory limitations to make the visual
                      world and bring in new talent, and not have to      expectations of people outside it?                   effects they create in film. But now we have
                      compete all the time with salaries or promise       One of the perceptions of the games industry         people from film volunteering to come across to
                      extra things in terms of career development?        is that its benefits and pay may not be as           the game industry because they can see that on
                      The graduate market is pretty critical, so we’re    advanced, and that’s been a communication            360, PS3 or PC they’re able to bring across the




    74




EDG196.f_jeffrey 74                                                                                                                                                        6/11/08 10:55:20 am
75




EDG196.f_jeffrey 75   6/11/08 10:55:21 am
quality of work and effects, and are presented
                      gamers who could grasp the mysterious               with new challenges, like realtime and multi-
                      interface got a lot of enjoyment out of it, but     camera work. That’s all attractive. These are
                      it was hard to market.                              pretty exciting times.

                      At the same time it’s easy to look at               But is that good for games in the long
                      Frequency and see some of the initial DNA           run? Do these people have a knowledge
                      of the later Harmonix games such as                 of and passion for what games represent?
                      Guitar Hero and Rock Band.                          Well, bringing in people from other industries
                      Yeah, totally. A lot of the interface specifics     gives us different perspectives and will take our
                      and gameplay concepts are inspired by those         industry forward. Take film – go back to when it
                      early titles. Amplitude was an attempt to fix all   was on the technological curve, from Jason And
                      the problems in Frequency and make                  The Argonauts through to Star Wars, Terminator
                      something more accessible. We had a                 2 and to Toy Story. But today, a lot of people in
                      spaceship, it shot energy ...                       film are saying about Transformers: ‘Great film,
                                                                          but a lot of that has been seen in the past’. In
                      So the player could identify with an                terms of creativity and pushing their talents
                      avatar as opposed to a total abstraction?           they’re seeing games and thinking: ‘Wow, there
                      Yes, but looking back on it, it was not terribly    are a lot of exciting challenges there’. Even
                      coherent. We were treating the symptoms, just       people from public services or consumer goods
                      band aiding. Sony really pushed on us hard.         companies, they’re maturing our industry at a
                      They said “Look, we’ll fund a sequel because        faster pace, and that’s great for gaming.
                      we think your concept is good, but you’ve got
                      to put characters in it,” and we thought “But       Have Wii and DS changed attitudes of
                      that compromises our precious vision!”              candidates from outside the industry?
                                                                          Definitely. We’re starting to see more females
                      How did it compromise your vision to put            wanting to work in gaming. We want to reflect
                      a character in the game?                            our games with our workforce, which means
                      We had intentionally made the interface             we’re encouraging more ethnic diversity and
                      abstract. We had an approach where form             more females, and that has started to show in
                      follows function and it’s all got to be             our games. With DS and Pogo.com – short,
                      beautifully integrated. Even in Rock Band           sharp, fun games – people who wouldn’t have
                      there’s something inherently messy about the        wanted to work on more hardcore games are
                      visual design. We render this beautiful scene,      realising: ‘Wow, these are great, I’d like to work
                      and then we slap a huge HUD on top. In              on these’. It’s great that casual gaming is taking
                      Amplitude, we took a small step with those          off, new audiences are being attracted and
                      little avatars who would dance and switch           these people are realising that they can make
                      from drums to guitar, but they weren’t well         fun family entertainment for all. The interesting
                      enough realized to have any emotional beat,         thing is that there are a number of countries
                      and they were off in the corner!                    we are recruiting in, India for example, which is
                                                                          a huge area for potential growth for us. But
                      They’re a postage stamp.                            some of the parents there think that the games
                      Yes, and as anyone who has played a rhythm          industry is all about shoot ’em ups, and now
                      action game knows you look at the “now bar”         they’re starting to learn that there is family
                      and six inches above that, and that’s all you       entertainment and educational software
                      can deal with. We were resistant to the whole       that’s breaking those misconceptions.
                      idea of characters because we couldn’t think of
                      an elegant way to integrate them that did           Do you see much potential in looking
                      justice to the core concept.                        at user-generated content and web
                                                                          application creators for new recruits?
                      So the concept behind Frequency and                 Yes – in Spore, for example, we’re seeing
                      Amplitude is that the interface for                 people making great creatures, and in
                      playing the game – the HUD, the notes,              LittleBigPlanet you can see who could become
                      and the sight reading stream – was the              a level designer. These are key for us as
                      world you lived in?                                 recruiters looking at who is relevant to EA,
                      Yes, exactly, the idea was that everything in       who could create a difference. Even for
                      the world was either eye candy or directly          Facebook, there are some great applications
                      relevant to the play surface and that we would      and we’re looking at them and trying to
                      get a lot of power and occasional clarity out of    make contact and bring them into EA.
                      keeping that consistent. But people couldn’t
                      relate to it. The thing we didn’t realize is that   Do you think such people want that? Many
                                                                          indie types view EA as a kind of monster.
                                                                          I think the perception of EA in the industry is




    76




EDG196.f_jeffrey 76                                                                                                  6/11/08 10:55:23 am
AN AUDIENCE WITH…




          changing, especially with John Riccitiello            How damaging was it to the morale of                 want to come on to the team. If they’ve worked
          looking at the EA model and focusing on               people at EA and your ability to recruit?            on FIFA for several iterations, they have the
          making studios into citystates and becoming a         When we were in that initial period, people          wider EA to go on to to develop their career.
          lot more creative company with new IP. We’re          wanted to talk about it, and we were actively
          seeing a lot of people in the industry talking        engaged with it in recruitment terms. The            What do you think of the calibre of
          about that. We saw at E3 John Carmack saying          author of EA Spouse, Erin Hoffman, came out          students from dedicated game courses?
          that he would never have considered working           in the press and said that the situation is a lot    It depends on the area that the students are
          with the evil empire, but now he’s partnering         more advanced at EA now and said that she was        coming from. Our graduates with traditional
          with us with Rage. The key thing is with these        encouraging some of her friends to work at EA.       degrees – maths, science, English literature,
          indie developers is that if they want a hit game      So I think that says a lot.                          business studies – not only have more rounded
          and the support and marketing budgets we                                                                   skills but also deeper knowledge and expertise.
          have, they should talk with us.                       So, do you think a lead-level programmer             What we’ve found with the majority of the
                                                                or artist can comfortably have a family              games degrees is that they don’t go as in-depth
          Those perceptions have been set in part               and kids and a job at EA today?                      into the subject areas. Graduates in games
          by EA Spouse. You worked at EA in                     I would say yes. Many of our staff members have      courses struggle to reach the results we look for
          recruitment at that time – how did that               families. Yes, there are periods when they’re        in our programming tests. The problem then is
          affect attitudes to working at EA?                    busier than in their other work times, but it’s      that if you’re asking a graduate to spend three
          The whole thing about work-life balance is that       ensuring across the whole company they have          or four years studying and incurring debts and
          it happens over all industries. I recruit from film   lots of family time. We’re hitting that balance      they can’t get a job because they can’t compete,
          at the moment, and today, just as then, they          and are always seeking ways of improving it.         what do they do? These skills aren’t readily
          have crunch periods at the end of projects. I                                                              transferable. With the sheer number of game
          have friends in financial services who were           With Steam, PSN, WiiWare and XBLA                    courses – over 150 – that’s a lot of students.
          working phenomenal hours. Within the game             allowing small independent teams to
          industry, we’ve been maturing, we have a              create and publish games, does that make             Has the growth of development in places
          greater knowledge of what it takes to make            it harder for EA to attract such talent?             such as South Korea, Singapore and India
          games, how we can understand how to lock              No, I think it’s great that the industry is moving   affected job markets in Europe and US?
                                                                                                                     Any game company has to look where the
                                                                                                                     talent pools are and where the most attractive
                                                                                                                     locations are. That can be a financial decision –
                                                                                                                     there’s the debate over Montreal, where 37.5
                                                                                                                     per cent of creative salaries are paid by the
                                                                                                                     government after two years and 40 per cent
                                                                                                                     R&D paid in tax credits. So obviously EA is
                                                                                                                     building up its operations there. We’re investing
                                                                                                                     heavily in India, South Korea, Singapore – strong
          down game design at an early stage and plan           forward and that people have that option. But I      talent pools and emerging markets of gamers
          effective schedules right up to release date. All     think people would rather come in internally to      mean it makes sense to be there. The effect on
          this provides us with a balance to affect the         EA with their ideas so that a bigger audience        the UK recruitment market is that a number of
          number of hours people are working.                   can enjoy their games. Global success requires       strong candidates want to relocate. Some call it
                                                                skills, monetary backing and knowledge of            brain drain, but talent is very mobile and they
          But, actually, EA Spouse was about long               markets. We’re finding an increased number of        want to work on the best games, and if they
          crunch being built in to project schedules,           people willing to partner with us through EA         want to work in Montreal or Asia then they will
          that it was part of how EA made games.                Partners and obviously a lot more people             do that. That represents challenges to the
          Is that in any way still the case?                    applying to us to work internally. We can show       country they’re relocating from, but that’s the
          With EA Spouse we learned a number of new             that we can bring out original IP. A few years       current position in the marketplace today.
          things, and the key for us is that we’ve locked       back people could accuse us of sequelitis and
          the process to ensure that we have that fully         paying it safe with film franchises, but now you     Does EA see itself as having a role in
          defined process from start to launch. That’s          see Dead Space, Mirror’s Edge and Left 4 Dead        supporting the industry as a whole?
          been pretty critical for us. [Pauses to think]        which are getting critical acclaim and hopefully     The games industry is one of the most exciting
          Casual gaming, in attracting new people into          attracting new audiences and showing that            of the entertainment industries to work in.
          the industry with shorter, sharper games, is          we’re not afraid to take risks on original games.    We’ve got the most growth potential, the most
          causing different development cycles. These                                                                challenges – so we’re not promoting that we’re
          new employees have families and so they’re            On sequelitis, you have long-running series          a great company to work for but, particularly in
          working with a stronger work-life balance.            like FIFA and Madden. Can you convince               the likes of India, Korea, China and Singapore,
          Looking at games with longer development              candidates that these jobs are attractive?           there’s not the knowledge among parents or
          cycles, we’re now mature enough to define             There’s a whole myth about sequels. A sequel         some students that they can have great careers
          that process and we’re minimising that time           has to differentiate itself from its original to     in the game industry. So we want to get out the
          of crunch. We have this annual survey called          persuade people to buy it, otherwise the             message that if you’re an engineer, come into
          Talk Back, where we poll all staff about their        franchise could die, so it’s a big challenge to      the industry. If you’re an artist, rather than go
          feelings towards EA, and management, and              produce successful sequels. No one would doubt       into film, come into games. So we see ourselves
          our head of HR, Gabrielle Toledano, has shown         the strides FIFA is taking year on year. When        as benefiting the industry as a whole, not just
          that we’re making great strides ahead and             talent sees a successful franchise that’s going to   EA. We’re all going to benefit from the
          have a very positive reputation.                      have a sustained future, they respect that and       growth of our industry.




                                                                                                                                                                                   77




EDG196.f_jeffrey 77                                                                                                                                                      6/11/08 10:55:24 am

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EA recruiter addresses industry challenges

  • 1. s the game industry expands, the convincing graduates that they can enter the issue. I would say that EA covers the key benefits A audience that plays games becomes industry with the skills they have and progress compared to some of the other industries that broader and the craft of making games up. It could be persuading women to come into we’re recruiting from, and if you take film, it’s becomes more sophisticated, developers and the games industry and show them what career mainly made up of contractors, who obviously publishers have found the task of attracting development they can have. That can be a only get a set fee and none of these benefits. In new talent a growing challenge. In fact, many challenge, because there’s that perception of terms of salary our biggest challenge is with the industry leaders have recognised that game the industry as being quite male and geeky. But experienced talent pool contracting, because we production is facing a recruitment crisis, with with the advent of casual gaming that’s not the have worries that someone accepting an offer too few skilled graduate programmers coming industry we work in today. Some of the senior from EA may get offers from other companies as out of UK universities to satisfy demand. As leaders at EA – Fiona Sperry at Criterion Games, well and leverage their salary upwards with a result, recruiters are having to look outside Kathy Vrabeck, president of the casual gaming that. That leads to salary inflation. Again, these the traditional avenues of computer science division, and Nancy Smith, who leads The Sims. are things that we’re learning, as well as career students that only ever wanted to make games, So, instead of competing with gaming development. How they receive training and to women that might never have considered a competitors, let’s reach outside the industry, opportunities to be promoted stands us in a career in the field, and into other industries, attract more graduates and females and people better position in the future. from film to financial services. As its global head of talent brand, Matthew Jeffery is in charge of promoting the idea of working at Electronic Arts, and in videogames in general, to these fresh pools of potential employees. But he faces a big challenge – perceptions of working in the game industry range from overwork and bad management, as epitomised by 2004’s infamous EA Spouse blog, to stereotypes of companies from industries we haven’t recruited from Is it still the case that people will work for purely staffed by introverted and awkward before – could be film, public sector or financial little to get a foothold in the industry? young males. We sat down with him to discuss services. Interestingly, in the UK, some of our A few years ago some games companies saw EA’s recruitment strategy, the effects of anti-EA most recent programmer hires were from the graduates as cheap labour, but now the point is chatter on the internet, and the possibilities Ministry of Defence in missile programming. that a graduate is the future of your company newcomers to the industry can bring to games. Their knowledge of AI programming is superb. and you have to pay them a good salary and A few years ago, if you had asked whether we’d make sure they’re incentivised to go forward. How have you recognised this crisis? be hiring from the public sector, I’d have said The key thing is competing and making sure Well, what we recognise is that the experienced probably not. We hadn’t thought of that. But they don’t go off into film or mobile or anything talent pool – the people that have established with the technology we have, it’s pretty exciting like that. But in games now we have such skills in the industry – are becoming in short that we can reach out and attract people from technological advancements that we’re able to supply as the entertainment industry grows. different industries into EA. compete with the likes of film. A few years ago, With the convergence of film and game and people in the film industry perhaps frowned and mobile, we’re all competing for the same talent. How do game industry salaries, benefits thought they wouldn’t want to work with the So, how can we continue to grow across the and working conditions compare to the PS2’s memory limitations to make the visual world and bring in new talent, and not have to expectations of people outside it? effects they create in film. But now we have compete all the time with salaries or promise One of the perceptions of the games industry people from film volunteering to come across to extra things in terms of career development? is that its benefits and pay may not be as the game industry because they can see that on The graduate market is pretty critical, so we’re advanced, and that’s been a communication 360, PS3 or PC they’re able to bring across the 74 EDG196.f_jeffrey 74 6/11/08 10:55:20 am
  • 2. 75 EDG196.f_jeffrey 75 6/11/08 10:55:21 am
  • 3. quality of work and effects, and are presented gamers who could grasp the mysterious with new challenges, like realtime and multi- interface got a lot of enjoyment out of it, but camera work. That’s all attractive. These are it was hard to market. pretty exciting times. At the same time it’s easy to look at But is that good for games in the long Frequency and see some of the initial DNA run? Do these people have a knowledge of the later Harmonix games such as of and passion for what games represent? Guitar Hero and Rock Band. Well, bringing in people from other industries Yeah, totally. A lot of the interface specifics gives us different perspectives and will take our and gameplay concepts are inspired by those industry forward. Take film – go back to when it early titles. Amplitude was an attempt to fix all was on the technological curve, from Jason And the problems in Frequency and make The Argonauts through to Star Wars, Terminator something more accessible. We had a 2 and to Toy Story. But today, a lot of people in spaceship, it shot energy ... film are saying about Transformers: ‘Great film, but a lot of that has been seen in the past’. In So the player could identify with an terms of creativity and pushing their talents avatar as opposed to a total abstraction? they’re seeing games and thinking: ‘Wow, there Yes, but looking back on it, it was not terribly are a lot of exciting challenges there’. Even coherent. We were treating the symptoms, just people from public services or consumer goods band aiding. Sony really pushed on us hard. companies, they’re maturing our industry at a They said “Look, we’ll fund a sequel because faster pace, and that’s great for gaming. we think your concept is good, but you’ve got to put characters in it,” and we thought “But Have Wii and DS changed attitudes of that compromises our precious vision!” candidates from outside the industry? Definitely. We’re starting to see more females How did it compromise your vision to put wanting to work in gaming. We want to reflect a character in the game? our games with our workforce, which means We had intentionally made the interface we’re encouraging more ethnic diversity and abstract. We had an approach where form more females, and that has started to show in follows function and it’s all got to be our games. With DS and Pogo.com – short, beautifully integrated. Even in Rock Band sharp, fun games – people who wouldn’t have there’s something inherently messy about the wanted to work on more hardcore games are visual design. We render this beautiful scene, realising: ‘Wow, these are great, I’d like to work and then we slap a huge HUD on top. In on these’. It’s great that casual gaming is taking Amplitude, we took a small step with those off, new audiences are being attracted and little avatars who would dance and switch these people are realising that they can make from drums to guitar, but they weren’t well fun family entertainment for all. The interesting enough realized to have any emotional beat, thing is that there are a number of countries and they were off in the corner! we are recruiting in, India for example, which is a huge area for potential growth for us. But They’re a postage stamp. some of the parents there think that the games Yes, and as anyone who has played a rhythm industry is all about shoot ’em ups, and now action game knows you look at the “now bar” they’re starting to learn that there is family and six inches above that, and that’s all you entertainment and educational software can deal with. We were resistant to the whole that’s breaking those misconceptions. idea of characters because we couldn’t think of an elegant way to integrate them that did Do you see much potential in looking justice to the core concept. at user-generated content and web application creators for new recruits? So the concept behind Frequency and Yes – in Spore, for example, we’re seeing Amplitude is that the interface for people making great creatures, and in playing the game – the HUD, the notes, LittleBigPlanet you can see who could become and the sight reading stream – was the a level designer. These are key for us as world you lived in? recruiters looking at who is relevant to EA, Yes, exactly, the idea was that everything in who could create a difference. Even for the world was either eye candy or directly Facebook, there are some great applications relevant to the play surface and that we would and we’re looking at them and trying to get a lot of power and occasional clarity out of make contact and bring them into EA. keeping that consistent. But people couldn’t relate to it. The thing we didn’t realize is that Do you think such people want that? Many indie types view EA as a kind of monster. I think the perception of EA in the industry is 76 EDG196.f_jeffrey 76 6/11/08 10:55:23 am
  • 4. AN AUDIENCE WITH… changing, especially with John Riccitiello How damaging was it to the morale of want to come on to the team. If they’ve worked looking at the EA model and focusing on people at EA and your ability to recruit? on FIFA for several iterations, they have the making studios into citystates and becoming a When we were in that initial period, people wider EA to go on to to develop their career. lot more creative company with new IP. We’re wanted to talk about it, and we were actively seeing a lot of people in the industry talking engaged with it in recruitment terms. The What do you think of the calibre of about that. We saw at E3 John Carmack saying author of EA Spouse, Erin Hoffman, came out students from dedicated game courses? that he would never have considered working in the press and said that the situation is a lot It depends on the area that the students are with the evil empire, but now he’s partnering more advanced at EA now and said that she was coming from. Our graduates with traditional with us with Rage. The key thing is with these encouraging some of her friends to work at EA. degrees – maths, science, English literature, indie developers is that if they want a hit game So I think that says a lot. business studies – not only have more rounded and the support and marketing budgets we skills but also deeper knowledge and expertise. have, they should talk with us. So, do you think a lead-level programmer What we’ve found with the majority of the or artist can comfortably have a family games degrees is that they don’t go as in-depth Those perceptions have been set in part and kids and a job at EA today? into the subject areas. Graduates in games by EA Spouse. You worked at EA in I would say yes. Many of our staff members have courses struggle to reach the results we look for recruitment at that time – how did that families. Yes, there are periods when they’re in our programming tests. The problem then is affect attitudes to working at EA? busier than in their other work times, but it’s that if you’re asking a graduate to spend three The whole thing about work-life balance is that ensuring across the whole company they have or four years studying and incurring debts and it happens over all industries. I recruit from film lots of family time. We’re hitting that balance they can’t get a job because they can’t compete, at the moment, and today, just as then, they and are always seeking ways of improving it. what do they do? These skills aren’t readily have crunch periods at the end of projects. I transferable. With the sheer number of game have friends in financial services who were With Steam, PSN, WiiWare and XBLA courses – over 150 – that’s a lot of students. working phenomenal hours. Within the game allowing small independent teams to industry, we’ve been maturing, we have a create and publish games, does that make Has the growth of development in places greater knowledge of what it takes to make it harder for EA to attract such talent? such as South Korea, Singapore and India games, how we can understand how to lock No, I think it’s great that the industry is moving affected job markets in Europe and US? Any game company has to look where the talent pools are and where the most attractive locations are. That can be a financial decision – there’s the debate over Montreal, where 37.5 per cent of creative salaries are paid by the government after two years and 40 per cent R&D paid in tax credits. So obviously EA is building up its operations there. We’re investing heavily in India, South Korea, Singapore – strong down game design at an early stage and plan forward and that people have that option. But I talent pools and emerging markets of gamers effective schedules right up to release date. All think people would rather come in internally to mean it makes sense to be there. The effect on this provides us with a balance to affect the EA with their ideas so that a bigger audience the UK recruitment market is that a number of number of hours people are working. can enjoy their games. Global success requires strong candidates want to relocate. Some call it skills, monetary backing and knowledge of brain drain, but talent is very mobile and they But, actually, EA Spouse was about long markets. We’re finding an increased number of want to work on the best games, and if they crunch being built in to project schedules, people willing to partner with us through EA want to work in Montreal or Asia then they will that it was part of how EA made games. Partners and obviously a lot more people do that. That represents challenges to the Is that in any way still the case? applying to us to work internally. We can show country they’re relocating from, but that’s the With EA Spouse we learned a number of new that we can bring out original IP. A few years current position in the marketplace today. things, and the key for us is that we’ve locked back people could accuse us of sequelitis and the process to ensure that we have that fully paying it safe with film franchises, but now you Does EA see itself as having a role in defined process from start to launch. That’s see Dead Space, Mirror’s Edge and Left 4 Dead supporting the industry as a whole? been pretty critical for us. [Pauses to think] which are getting critical acclaim and hopefully The games industry is one of the most exciting Casual gaming, in attracting new people into attracting new audiences and showing that of the entertainment industries to work in. the industry with shorter, sharper games, is we’re not afraid to take risks on original games. We’ve got the most growth potential, the most causing different development cycles. These challenges – so we’re not promoting that we’re new employees have families and so they’re On sequelitis, you have long-running series a great company to work for but, particularly in working with a stronger work-life balance. like FIFA and Madden. Can you convince the likes of India, Korea, China and Singapore, Looking at games with longer development candidates that these jobs are attractive? there’s not the knowledge among parents or cycles, we’re now mature enough to define There’s a whole myth about sequels. A sequel some students that they can have great careers that process and we’re minimising that time has to differentiate itself from its original to in the game industry. So we want to get out the of crunch. We have this annual survey called persuade people to buy it, otherwise the message that if you’re an engineer, come into Talk Back, where we poll all staff about their franchise could die, so it’s a big challenge to the industry. If you’re an artist, rather than go feelings towards EA, and management, and produce successful sequels. No one would doubt into film, come into games. So we see ourselves our head of HR, Gabrielle Toledano, has shown the strides FIFA is taking year on year. When as benefiting the industry as a whole, not just that we’re making great strides ahead and talent sees a successful franchise that’s going to EA. We’re all going to benefit from the have a very positive reputation. have a sustained future, they respect that and growth of our industry. 77 EDG196.f_jeffrey 77 6/11/08 10:55:24 am