7. Flow
An optimal state
of intrinsic
motivation, where
a person is fully
immersed in what
he or she is
doing.
ntmi hályi
l y Cs iksze
Mihá
8. “It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play without
seeing the vital connection
between them.”
Leo F. Buscaglia,
9. “The opposite of work is
not play, it’s
-Dr. Stuart Brown
National Institute for
32. “...the designers of
many good games
have hit on
profoundly good
methods of getting
people to learn
and to enjoy
-James Paul Gee,
University of Madison
Wisconsin
33. Learning works best when
new challenges are
“pleasantly frustrating” in
the sense of being felt by
learners to be at the outer
edge of, but within their
“regime of competence”.
That is, these challenges
feel hard, but doable.
(Gee, 2007, p. 36).
34. How Do Games Teach?
•Social Interaction (Collaborative Learning)
•Customized Experiences (Differentiation/Learner
Control)
•Achievement (Mastery Learning)
•Relevance (Contextual Learning)
•Multimedia (Multiple Intelligences)
35. “Today's game designers have figured out
something today's educators are still
searching for: how to make learning
engaging for today's kids. It would be a
shame not to employ this knowledge in our
classrooms.”