The document provides an overview of the Story and Game Academy (SAGA), which explores using video games to foster skills such as critical thinking, problem solving, communication, creativity, and innovation. It discusses how games can encourage thoughtful media consumption and building stories. SAGA also aims to break barriers by supporting any platform and providing outreach and professional development. It suggests re-thinking learning spaces and provides 12 tips for bringing video games into the classroom, such as starting with instructional goals in mind and collaborating with other professionals.
10. Learning works best when
new challenges are
“pleasantly frustrating” in the
sense of being felt by learners
to be at the outer edge of, but
within their “regime of
competence.” That is, these
challenges feel hard, but
doable.
(Gee, 2007, p. 36).
11. Exploration Cross-Functional Teaming
Interaction
Systems Thinking
Production
Distributed Knowledge
Risk-Taking Challenge and Consolidation
Customization
Well-Ordered
Problems
“Just in Time”
Learning
Agency
Identity
Situated Meaning
Performance-Based Competence
12. SAGA...
Encouraging
Thoughtful Media
Consumption
14. “The opposite of work is not
play, it’s depression.”
Dr. Brian Sutton-Smith
Author: The Ambiguity of Play
15. “It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play without
seeing the vital connection
between them.”
Leo F. Buscaglia, USC
16. An all too common quote from kids viewing my
Minecraft in School - Student Work video:
“...But you shouldn't have fun during school. They might
get used to having fun everyday during school. This can
cause much less studying and which will result in low
grades. Low grades will decrease the chance of finding a
good job. The school needs to show them that life gets
harder every single day of their lives and not preparing
them by playing computer games during lecture time...”
17. Bring Back The Joys Of:
Curiosity
Play
Exploration
Experimentation
Creating
A survey was reported in 2006 in which over 400 human resources officers for companies across the US were surveyed and asked about the characteristics they’re seeking in new hires. teamwork, critical thinking, and communication as well as creativity and innovation were the traits most widely sought\n