2. Recall
Any workshop that you ever attended that was
boring and uninvolving?
What was wrong?
Any workshop that you ever attended that was
extremely interesting and productive?
What did the trainer do to involve you?
3. Consider
How actively have
YOU INVOLVED IN YOUR LEARNING
at this Refresher till now?
Asked/answered questions
Sought clarifications/contributed new ideas
Shared success/an experience
Contributed to brainstorms
Actively engaged in discussion
……….
4. Engaging Techniques
1. Brainstorming
2. Role Playing
3. Games / Activities
4. Energisers
5. Projects & Case Studies
6. Open-ended Qs
7. Story Narration
8. Audio-Visual Clips
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Notas del editor
Activities That Make Training InteractiveBrainstorming – Freewheeling technique to generate ideas. Phase 1 allows creative, spontaneous flow of suggestions without judgment or evaluation. Phase 2 analyzes theideas and evaluates their usefulness.Buzz Group – A large group is subdivided into smaller groups for quick discussion. All groups meet simultaneously to react to a topic, generate ideas or questions, etc. Theybring their results back to the larger group.Case Study – A written or oral account of a situation is given to participants. Either individually or in small groups, they are asked to analyze the case and presentrecommendations.Debate – Two participants or teams of participants (or two instructors as a role play-see role play below.) defend opposite sides of an issue for purpose of exploring allaspects.Dialogue – Individuals (subject matter expert or participants) hold a conversationwhile participants observe. Present opposing views or simply discuss the issue.Discussion – An exchange of ideas on a topic. It can be leaderless or moderated. Itcan be totally unstructured and spontaneous or it can be highly structured.Drill – A session of repetitive practice designed to increase efficiency, improve qualityof performance, or aid retention.Field Trip – Participants are taken to the environment where they are asked toperform. The trip is carefully planned.Game – An exercise in which competition or cooperation (or both) is used to practiceprinciples learned previously. This is usually intended to be fun.
Participant Manual:Interactive LearningLions Clubs International Page | 9In-Basket – Prepared items are given to the participant as if arriving in their in-basket.Participant must prioritize, make decisions, handle any difficulties and respond to timedeadlines and pressure, etc. in order to get the assignments completed.Instruments – questionnaires, checklists, etc. that participants are asked to fill out toexplore a topic.Interview – Participants are given the opportunity to interview and question ansubject matter expert. Sometimes someone else conducts the interview while theparticipants observe.Job Aids – Tools that contain processes or procedures to help participants performtheir job. These can include worksheets, checklists, samples, flowcharts, glossaries,diagrams, step-by-step guidance, etc.Lecture – A prepared oral presentation by a qualified speaker (Ugh!)Lecturette – A brief oral presentation, used to overcome some of the weaknesses offormal lectures. These are usually interspersed throughout a course of training.Mini-Case Study – A modification of the case study in which a brief situation isdescribed by the participants who discuss how the case should be handled. This ischaracterized by only key facts being presented with brevity of discussion. This is oftenused to give examples of situations and procedures.Neighbor Discussion – A quick method used to create participation and activityamong participants. They are asked to speak to the person beside them/across fromthem for a few minutes to discuss an issue, answer a question, or generate questions toask.Panel – A discussion among subject matter experts takes place while participants askquestions after giving panel members time to speak. Often requires a moderator.Peer-Assisted Learning – Participants help each other learn under guidance of aleader. They may also do exercises and give each other feedback. This is also used togive advanced participants an opportunity to help their less advanced peers.Practice Exercise – Participants are given an assignment to practice performing atask.Quiz – A method of assessing learning or giving practice by filling out a questionnaireor test. This is best done with hardcopy versus verbal.
Participant Manual:Interactive LearningLions Clubs International Page | 10Question and Answer – Leader covers course content by asking a series of questions.Also reversed in which participants are asked to generate and ask questions in order tolearn content. Leader could also plant questions within the group of participants.Reading – Participants are assigned materials to read in order to cover course contentor prepare for group activities.Reflection – Participants are given time alone to review and think about what hasbeen learned, assess its applicability, or think how to make it work in their setting.Role Play – Participants enact a situation in order to try out new skills. Variationsinclude:• Consultation – participant tries to help a client solve a problem• Confrontation – participant is confronted by another person and must answerquestions, handle problems, provide satisfaction, solve something, etc.• Court Techniques – a situation or participant is “tried” as participants work outconsequences of a mishandled or misdirected task.Simulation – The training environment is one where the participant is allowed topractice a task under job-like conditions. A blanket term for any realistic, job likeexercise.Skit – A short dramatic presentation that is carefully prepared and rehearsed toillustrate principles or provide materials for analysis and discussion.Slip Writing – A quick method of generating questions from participants by askingeveryone to write their main questions on paper (or in the question block of livemeeting) and pass them to the leader. Can be used for anonymous question asking.Self-Teaching Action Group – A small group, usually 3 or 4 members, that takesresponsibility for its own learning. Often used among teams.Storytelling – Stories instruct, inform, and entertain. Stories provide a frame ofreference, act as directives for behaviors, and teach specific lessons. Anecdotes are aform of storytelling.Workshop – A highly participative session that puts greater emphasis on participantapplication than presentations by the leader. Participants work to produce a product orsolve a problem with guidance from the trainers(s
Describe a scene or a character.
Tell a story.
Share a personal experience.
Relate to a recent event.
Piggyback on a previous speaker’s remark or theme.
Point out something important about the audience or the current setting.
Show a compelling visual image.
Ask a provocative question.
State a fact that is troubling, amusing, or remarkable.
Spell out what's at stake for your listeners.
Offer a humorous observation or anecdote.
Explain your own interest in the topic.
Tell listeners what the topic has to do with them.
Employ easy-to-use props
Play a puzzle
Invite participants to the stage
Get off the stage
Get participants moving
Invite expert(s)
Gifts, giveaways and rewards