1. DAYS MON TUES WED THURS FRI
WEEK 1 plan the
schedule,
and start
to think
about
three
marketing
ideas
Start to
work on
and adapt
on the
direct
marketing,
make
twitter and
facebook
site
Plan in
Direct
marketing
research
on indie
gaming
websites
Create
another
Twinehub
blog for in
direct
marketing,
showing
the game
making
process
Start work
on
promotion
al ideas
such as T
shirts and
merchandi
se
WEEK 2 Direct
marketing
for the
game is
released,
twitter and
facebook
pages are
public
In direct
marketing
for this
game is
released,
blog
introductio
n to how
the game
was
made.
Get
feedback
on
promotion
al ideas
and
amend
changes
update
twitter and
facebook
with new
visuals
and
merchandi
se
promotion
s
WEEK 3 Keep
posting
latest info
on my
sites
Release
character
stories on
twitter/
twinehub
release
more
artwork
WEEK 4 Set up link
ready for
release
Add more
updates
on game
creating
awarenes
s on its
release
Add more
updates
on game
creating
awarenes
s on its
release
Promotion
offers are
now
availabe.
Morkimʼs
Demise
merchandi
se
includes
key rings
and
clothing.
Lewis Moran
2. DAYS MON TUES WED THURS FRI
WEEK 5 FIRST 10
PEOPLE
GET TO
PLAY THE
GAME
AND GET
FREEBIE
S LIKE T-
SHIRTS
AND
OTHER
MERCH
Make a
survey for
the people
who have
played the
game
giving me
feedback
on their
experienc
e of
playing it.
Update
Twitter
and
Facebook
about the
first
impressio
ns of the
game.
Promotion
al offers
are now
available.
Morkimʼs
Demise
includes
toys and
clothes.
Lewis Moran