Scaling API-first – The story of a global engineering organization
Pm
1. Pervasive Maps: Explore and
Interact with Pervasive
Environments
Geert Vanderhulst Kris Luyten Karin Coninx
Hasselt University - transnationale Universiteit Limburg
Expertise Centre for Digital Media
Wetenschapspark 2, 3590 Diepenbeek, Belgium
2. Outline
• Introduction
• Background and Related Work
• Pervasive Maps Architecture
• Modeling the Environment
• Exploring the Environment
• Case Study
• Conclusions
6. Pervasive Maps
• 研究靈感來自電腦的「檔案總管」
– 提出一用在 mobile 上的介面
• 讓使用者可以建立自己的環境模型
– 加入相片、註解、方向等資訊
• 人機介面
– Service-oriented VS. Application-
oriented
– Web interface
7.
8. Pervasive Maps
Architecture
• PM host:
– PM gateway
– Serves a dynamic Web interface
• PM client:
– Assists end-users in accessing a PM
environment
– Can be extended with plugins.
• PM editor:
– Design and configuration tool for the PM host.
10. Resource
• A resources
– Mobile interaction devices
• B resources
– Everyday, often stationary computer augmented
resources.
• C resources
– Invisibly embeded in the environment but can be
discovered by application
• D resources
– Correspond to physical objects without computing
platform that refer to other resources or applicatoins.
15. Augmented Reality
• Locate oneself in an unfamiliar
environment
• Access the digital dimension of a
resource.
• Create a dedicated 'start menu' in
the real world composed of tags.
18. Conclusions
• A first user study point out that
appreciation factor of Pervasive Maps
is high.
• PM editor still lacks a satisfactory
stage of usability.
• To improve the modeling tool,
– users suggested to include a step-
by-step wizard for creating a digital
version of their environment.