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Points that matter
How to gamily a KET class

Luisa María Palacios Maroto
What is
gamification?
What is a game?
A game is a system in which players
engage in an abstract challenge
defined by rules, interactivity and
f e e d b a c k , t h a t r e s u lt s i n a
q u a nt if i a b le o u tco m e o ft e n
eliciting an emotional reaction.
A Theory of fun
Raph Koster
system:
a
series
of
interconnected elements which
frame the situation.
players: in our context we will
remember that our players are
“learners”
abstract challenge: there must be
something that the players want
to achieve and win, usually with
a reward.
rules: they show what is acceptable or
not in the game and how to achieve
the challenge.
interactivity: it is a part of the game
and it contributes to the fun.
feedback: either instant or delayed,
it will help the players to change any
behaviour that is not acceptable in
the game and reinforce the positive
one.
quantifiable outcome: this will
help to decide how well a player
has done in the game and to
choose a winner.
emotional reaction: not only at
the end of the game, but during
it, players will face frustration,
happiness, anger…
Ok, that’s nice
but
what is
GAMIFICATION?
Gamification is using gamebase d mechanics, aes thetics
and game thinking to engage
p e o p le , m ot i vat e act i o n,
promote learning and solve
problems.

Wikipedia
Where can I find
examples of
gamification?
Theory of Fun
So… is playing a game
gamifying my class?
Game

Gamification

The game is the end

The game element is the
process for a purpose

Intrinsic motivation
No extrinsic motivation

Intrinsic motivation
Extrinsic motivation

Restricted application

Applied in your normal
life

It may/may not change
behavior of the player

It intends to change the
behavior of the player
Purpose

Gamification

Serious games

No
Gameplay

Gameplay

Gameful Design

Games

Fun
Why should I gamify my class?
It promotes Social Learning.
It is based on extrinsic motivation.
It shows scaffolded learning.
It fosters positive behaviour.
It evokes episodic memory.
How I gamified my
KET class
All my mistakes
and some right decisions
Set a goal
Pass Cambridge English: Key exam.
Improve linguistic competence of
my students.
Increase motivation of the weaker
students.
Study the teaching
situation
Where am I
teaching?
Who are my
students?
Will they like this
experience?
Will the parents
agree with it?
Set an objective
I mean… a realistic objective

and investigate
I don’t want
to discourage
you…
But it’s now
when the
REAL hard
work begins
Set a story
It will be the
background for the
task.
It has to be
interesting.
Distribute roles to
the students.
This is what I
thought
Far far away, there is a place where a sleeping dragon
dominates the land. This dragon’s name is KET. It wakes
up every June and many warriors try to defeat it.
!

The land of the three kingdoms is a magical place. There
are many knights and ladies willing to defeat KET, but
they are not prepared yet. The Black Witch will help them
to prepare for the battle and defeat KET.
!

Are you ready to live the adventure?
Set the rules
How and when are you going to play?
Which behaviours are acceptable and
which not?
How are you going to modify the
rules if necessary?
How long will the game be?

Don’t make many, and be ready to
change them a few times
Where are you going
to play your game?
Only in class?
Only online?
A mixture?

Each one has
advantages and
disadvantages.
The decision is
not easy.
Just online

Classroom

Blending
Online+classroom

Do your students
have the
necessary skills?

Is it very time
consuming?

What permissions
do I need?

How do you
integrate it in
the class?
What kind of
parents
permissions do I
need?

What time should
Will all students
I devote to the
be engaged?
activity?
Will it slow
down the class
pace?

Will all students
be engaged?
Set a reward
system
How to win and lose points?
What is the finality of the points?
Are points the only possible reward?
Make provision of
tasks
General tasks.
Extra challeng e s:
for specific dates.
Don’t focus on only
exam-type exams,
this has to be fun!
Personalization
Set specific
challenges for
students who need
more help or want
more.
Recognize
exceptional work
with points.
Big mistakes I made
And that you should avoid
I didn’t
tasks.

make

provision

of

The way I sorted out students
led to demotivation of some of
them.
Not all of the students were
ICT competent.
All in all…

I think it was worthy
Useful tools
Conclusions
G r e at s t u d e nt s
engagement.
Parents’ involment.
Huge load of work.
Much more
points
leaderboards.

than
and
To know more…
luisapalacios@myenglishcorner.net
http:/
/threeenglishkingdoms.blogspot.com.es
http:/
/myenglishcorner.net

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Points that matter: How to gamify your KET class

  • 1. Points that matter How to gamily a KET class Luisa María Palacios Maroto
  • 3. What is a game? A game is a system in which players engage in an abstract challenge defined by rules, interactivity and f e e d b a c k , t h a t r e s u lt s i n a q u a nt if i a b le o u tco m e o ft e n eliciting an emotional reaction. A Theory of fun Raph Koster
  • 4. system: a series of interconnected elements which frame the situation. players: in our context we will remember that our players are “learners” abstract challenge: there must be something that the players want to achieve and win, usually with a reward.
  • 5. rules: they show what is acceptable or not in the game and how to achieve the challenge. interactivity: it is a part of the game and it contributes to the fun. feedback: either instant or delayed, it will help the players to change any behaviour that is not acceptable in the game and reinforce the positive one.
  • 6. quantifiable outcome: this will help to decide how well a player has done in the game and to choose a winner. emotional reaction: not only at the end of the game, but during it, players will face frustration, happiness, anger…
  • 7. Ok, that’s nice but what is GAMIFICATION?
  • 8. Gamification is using gamebase d mechanics, aes thetics and game thinking to engage p e o p le , m ot i vat e act i o n, promote learning and solve problems. Wikipedia
  • 9. Where can I find examples of gamification?
  • 10.
  • 12. So… is playing a game gamifying my class?
  • 13.
  • 14. Game Gamification The game is the end The game element is the process for a purpose Intrinsic motivation No extrinsic motivation Intrinsic motivation Extrinsic motivation Restricted application Applied in your normal life It may/may not change behavior of the player It intends to change the behavior of the player
  • 16. Why should I gamify my class?
  • 17. It promotes Social Learning. It is based on extrinsic motivation. It shows scaffolded learning. It fosters positive behaviour. It evokes episodic memory.
  • 18. How I gamified my KET class All my mistakes and some right decisions
  • 19. Set a goal Pass Cambridge English: Key exam. Improve linguistic competence of my students. Increase motivation of the weaker students.
  • 20. Study the teaching situation Where am I teaching? Who are my students? Will they like this experience? Will the parents agree with it?
  • 21. Set an objective I mean… a realistic objective and investigate
  • 22. I don’t want to discourage you… But it’s now when the REAL hard work begins
  • 23. Set a story It will be the background for the task. It has to be interesting. Distribute roles to the students.
  • 24. This is what I thought Far far away, there is a place where a sleeping dragon dominates the land. This dragon’s name is KET. It wakes up every June and many warriors try to defeat it. ! The land of the three kingdoms is a magical place. There are many knights and ladies willing to defeat KET, but they are not prepared yet. The Black Witch will help them to prepare for the battle and defeat KET. ! Are you ready to live the adventure?
  • 25. Set the rules How and when are you going to play? Which behaviours are acceptable and which not? How are you going to modify the rules if necessary? How long will the game be? Don’t make many, and be ready to change them a few times
  • 26. Where are you going to play your game? Only in class? Only online? A mixture? Each one has advantages and disadvantages. The decision is not easy.
  • 27. Just online Classroom Blending Online+classroom Do your students have the necessary skills? Is it very time consuming? What permissions do I need? How do you integrate it in the class? What kind of parents permissions do I need? What time should Will all students I devote to the be engaged? activity? Will it slow down the class pace? Will all students be engaged?
  • 28. Set a reward system How to win and lose points? What is the finality of the points? Are points the only possible reward?
  • 29. Make provision of tasks General tasks. Extra challeng e s: for specific dates. Don’t focus on only exam-type exams, this has to be fun!
  • 30. Personalization Set specific challenges for students who need more help or want more. Recognize exceptional work with points.
  • 31. Big mistakes I made And that you should avoid I didn’t tasks. make provision of The way I sorted out students led to demotivation of some of them. Not all of the students were ICT competent.
  • 32. All in all… I think it was worthy
  • 34. Conclusions G r e at s t u d e nt s engagement. Parents’ involment. Huge load of work. Much more points leaderboards. than and