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5 Success Stories
Gamification in Customer Engagement
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
5 Success Stories
• Air Miles Reward Miles
• Cocacola Shake It
• Disney Movie Rewards
• Ionopolis
• My Starbucks Rewards
AIR MILES REWARD MILES
Gamification in Customer Engagement
AIR MILES REWARD MILES
• AIRMILES seem to understand
the true power of gamification
in loyalty programs:
– Accelerating engagement and
understanding
– Targeting the underlying drivers of
loyalty program impact
– Controlling PR related costs
AIR MILES REWARD MILES
• Air Miles recognizes
that the impact of its
loyalty program is
ultimately driven by
earning and spending
rates.
AIR MILES REWARD MILES
• Any loyalty specialist
will tell you that when
both rates go higher,
the ulitmate winner is
the loyalty factor
AIR MILES REWARD MILES
• By creating a competitive
element between
members, Air Miles will
drive check-in (and hence
visits) to its sponsor
locations -- a key driver of
earning levels.
AIR MILES REWARD MILES
• What’s best about this effort
is that it is driving
engagement among the best
members -- often not the
focus of companies --
despite it being the highest
likely ROI in terms of
business value
AIR MILES REWARD MILES
• All this is achieved by
gamification which offers
much higher visibility while
keeping costs per
impression lower (without
impacting good will)
COCACOLA CASE STUDY
Gamification in Customer Engagement
COCACOLA SHAKE IT
• Coca-Cola is known to be
at the forefront for
developing creative and
innovative product
promotions.
COCACOLA SHAKE IT
• In Hong Kong, teenagers
are offered a free and
branded app for their
phones. A television spot
ran during the evening.
COCACOLA SHAKE IT
• During this time, fans
are asked to run the app
and shake their phones
to win discounts and
prizes from partners like
McDonald’s.
COCACOLA SHAKE IT
• In the evening, a spot was
broadcast on television
during which time it was
possible to run the
application and … begin to
shake the smartphone in
front of the TV!
COCACOLA SHAKE IT
• Coca Cola aligns this campaign
with its mission. The company
succeeds in bringing happiness
and optimism in the world, by
creating advertisement that
allows young people to interact
enthusiastically with the brand.
DISNEY MOVIE REWARDS
Gamification in Customer Engagement
DISNEY MOVIE REWARDS
• Disney created an
online gamified
loyalty rewards
program called Disney
Movie Rewards.
DISNEY MOVIE REWARDS
• Users earn points for
every Disney Blu-Ray,
DVD, CD, and theater
ticket they purchase.
DISNEY MOVIE REWARDS
• Users can also earn
points by testing their
Disney knowledge in
quiz games and by
taking surveys.
DISNEY MOVIE REWARDS
• Points can be cashed
in for Disney
merchandise and
experiences exclusive
to the rewards club.
DISNEY MOVIE REWARDS
• Special sweepstakes,
coupons, and kids
activities are also
offered to participating
members.
DISNEY MOVIE REWARDS
• Disney keeps customers
engaged with their brand
through this gamified loyalty
program, and they get to
learn more about their
customers through tracking
their purchase history and
survey answers.
IONOPOLIS
Gamification in Customer Engagement
IONOPOLIS
• Japanese soft drink
Pocari Sweat launched
an electrolyte drink in
Indonesia with a game
called Ionopolis.
IONOPOLIS
• Over 94,000 signed up to
defeat comic book
monsters who wanted to
dehydrate a city.
IONOPOLIS
• Players shared updates,
checked out locations on
Foursquare and were
rewarded for buying
drinks with in-game
benefits.
IONOPOLIS
• They can also post status
updates on Facebook or
Twitter, and check into
specific locations on
Foursquare to perform
certain tasks.
MY STARBUCKS REWARDS
Gamification in Customer Engagement
MY STARBUCKS REWARDS
• My Starbucks Rewards™ is
one way in which TSPL
endeavours to reward and
thank loyal customers for
patronizing TSPL products
at Starbucks stores in
India.
MY STARBUCKS REWARDS
• To enrol in My Starbucks
Rewards™ and receive program
benefits, you will first need to
create an account at
www.starbucks.in/card and
register at least one (1)
activated Starbucks Card to
your account.
MY STARBUCKS REWARDS
• “Activation” means that you
have loaded a minimum of
INR 200 onto your
Starbucks Card for the first
time.
MY STARBUCKS REWARDS
• My Starbucks Rewards™
benefits are determined
based on the amount you
spend at any Starbucks store
in India and the number of
“Stars” that you earn through
spending with your registered
Starbucks Card(s).
MY STARBUCKS REWARDS
• A “Star” for purposes of My Starbucks
Rewards™ means each time you use your
registered Starbucks Card to pay for a
purchase worth Rs.300 (incl. taxes) on any
food, beverage, merchandise, Ready to Drink
(for example- juices, water, etc.) and Ready
To Eat (for example packaged foods like
chocolates, almonds, cashews etc.) at a
Starbucks store in India. No “Star” will be
rewarded for purchases made with a
registered Starbucks Card in any Starbucks
store outside India.
MY STARBUCKS REWARDS
• . For each qualified purchase, you
will receive one (1) “Star” for any
purchase worth INR 300 (Rupees
Three Hundred Indian only,
inclusive of all taxes), at any
Starbucks store in India, except
during limited time promotions
when Starbucks may offer “Bonus
Stars” on featured products and/or
services.
MY STARBUCKS REWARDS
• Currently, there are three
(3) levels in My Starbucks
Rewards™ which are
determined by the number
of Stars that you
accumulate in your account
in a 12 month period.
MY STARBUCKS REWARDS
• To maintain the Welcome
Level, you must earn at
least one (1) new Star
during each consecutive 12-
month period following the
date you reach Welcome
level.
MY STARBUCKS REWARDS
• To maintain the Green
Level, you must earn at
least five (5) new Stars
during each consecutive 12-
month period following the
date you reached the Green
Level.
MY STARBUCKS REWARDS
• To maintain the Gold Level,
you must earn at least
twenty five (25) new Stars
during each consecutive 12-
month period following the
date you reached the Gold
Level.
Gamification in customer engagement  - 5 success stories - Manu Melwin Joy
Gamification in customer engagement  - 5 success stories - Manu Melwin Joy

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Gamification in customer engagement - 5 success stories - Manu Melwin Joy

  • 1. 5 Success Stories Gamification in Customer Engagement
  • 2. Prepared By Manu Melwin Joy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3. 5 Success Stories • Air Miles Reward Miles • Cocacola Shake It • Disney Movie Rewards • Ionopolis • My Starbucks Rewards
  • 4. AIR MILES REWARD MILES Gamification in Customer Engagement
  • 5. AIR MILES REWARD MILES • AIRMILES seem to understand the true power of gamification in loyalty programs: – Accelerating engagement and understanding – Targeting the underlying drivers of loyalty program impact – Controlling PR related costs
  • 6.
  • 7. AIR MILES REWARD MILES • Air Miles recognizes that the impact of its loyalty program is ultimately driven by earning and spending rates.
  • 8.
  • 9. AIR MILES REWARD MILES • Any loyalty specialist will tell you that when both rates go higher, the ulitmate winner is the loyalty factor
  • 10. AIR MILES REWARD MILES • By creating a competitive element between members, Air Miles will drive check-in (and hence visits) to its sponsor locations -- a key driver of earning levels.
  • 11. AIR MILES REWARD MILES • What’s best about this effort is that it is driving engagement among the best members -- often not the focus of companies -- despite it being the highest likely ROI in terms of business value
  • 12. AIR MILES REWARD MILES • All this is achieved by gamification which offers much higher visibility while keeping costs per impression lower (without impacting good will)
  • 13. COCACOLA CASE STUDY Gamification in Customer Engagement
  • 14. COCACOLA SHAKE IT • Coca-Cola is known to be at the forefront for developing creative and innovative product promotions.
  • 15. COCACOLA SHAKE IT • In Hong Kong, teenagers are offered a free and branded app for their phones. A television spot ran during the evening.
  • 16.
  • 17. COCACOLA SHAKE IT • During this time, fans are asked to run the app and shake their phones to win discounts and prizes from partners like McDonald’s.
  • 18.
  • 19. COCACOLA SHAKE IT • In the evening, a spot was broadcast on television during which time it was possible to run the application and … begin to shake the smartphone in front of the TV!
  • 20.
  • 21. COCACOLA SHAKE IT • Coca Cola aligns this campaign with its mission. The company succeeds in bringing happiness and optimism in the world, by creating advertisement that allows young people to interact enthusiastically with the brand.
  • 22. DISNEY MOVIE REWARDS Gamification in Customer Engagement
  • 23. DISNEY MOVIE REWARDS • Disney created an online gamified loyalty rewards program called Disney Movie Rewards.
  • 24.
  • 25. DISNEY MOVIE REWARDS • Users earn points for every Disney Blu-Ray, DVD, CD, and theater ticket they purchase.
  • 26. DISNEY MOVIE REWARDS • Users can also earn points by testing their Disney knowledge in quiz games and by taking surveys.
  • 27.
  • 28. DISNEY MOVIE REWARDS • Points can be cashed in for Disney merchandise and experiences exclusive to the rewards club.
  • 29.
  • 30. DISNEY MOVIE REWARDS • Special sweepstakes, coupons, and kids activities are also offered to participating members.
  • 31.
  • 32. DISNEY MOVIE REWARDS • Disney keeps customers engaged with their brand through this gamified loyalty program, and they get to learn more about their customers through tracking their purchase history and survey answers.
  • 34. IONOPOLIS • Japanese soft drink Pocari Sweat launched an electrolyte drink in Indonesia with a game called Ionopolis.
  • 35.
  • 36. IONOPOLIS • Over 94,000 signed up to defeat comic book monsters who wanted to dehydrate a city.
  • 37.
  • 38. IONOPOLIS • Players shared updates, checked out locations on Foursquare and were rewarded for buying drinks with in-game benefits.
  • 39.
  • 40.
  • 41. IONOPOLIS • They can also post status updates on Facebook or Twitter, and check into specific locations on Foursquare to perform certain tasks.
  • 42.
  • 43.
  • 44.
  • 45. MY STARBUCKS REWARDS Gamification in Customer Engagement
  • 46. MY STARBUCKS REWARDS • My Starbucks Rewards™ is one way in which TSPL endeavours to reward and thank loyal customers for patronizing TSPL products at Starbucks stores in India.
  • 47.
  • 48. MY STARBUCKS REWARDS • To enrol in My Starbucks Rewards™ and receive program benefits, you will first need to create an account at www.starbucks.in/card and register at least one (1) activated Starbucks Card to your account.
  • 49.
  • 50. MY STARBUCKS REWARDS • “Activation” means that you have loaded a minimum of INR 200 onto your Starbucks Card for the first time.
  • 51.
  • 52. MY STARBUCKS REWARDS • My Starbucks Rewards™ benefits are determined based on the amount you spend at any Starbucks store in India and the number of “Stars” that you earn through spending with your registered Starbucks Card(s).
  • 53.
  • 54. MY STARBUCKS REWARDS • A “Star” for purposes of My Starbucks Rewards™ means each time you use your registered Starbucks Card to pay for a purchase worth Rs.300 (incl. taxes) on any food, beverage, merchandise, Ready to Drink (for example- juices, water, etc.) and Ready To Eat (for example packaged foods like chocolates, almonds, cashews etc.) at a Starbucks store in India. No “Star” will be rewarded for purchases made with a registered Starbucks Card in any Starbucks store outside India.
  • 55.
  • 56. MY STARBUCKS REWARDS • . For each qualified purchase, you will receive one (1) “Star” for any purchase worth INR 300 (Rupees Three Hundred Indian only, inclusive of all taxes), at any Starbucks store in India, except during limited time promotions when Starbucks may offer “Bonus Stars” on featured products and/or services.
  • 57. MY STARBUCKS REWARDS • Currently, there are three (3) levels in My Starbucks Rewards™ which are determined by the number of Stars that you accumulate in your account in a 12 month period.
  • 58.
  • 59. MY STARBUCKS REWARDS • To maintain the Welcome Level, you must earn at least one (1) new Star during each consecutive 12- month period following the date you reach Welcome level.
  • 60. MY STARBUCKS REWARDS • To maintain the Green Level, you must earn at least five (5) new Stars during each consecutive 12- month period following the date you reached the Green Level.
  • 61. MY STARBUCKS REWARDS • To maintain the Gold Level, you must earn at least twenty five (25) new Stars during each consecutive 12- month period following the date you reached the Gold Level.