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Microsoft Case Study
Gamification in Employee Engagement
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
Microsoft
• The Challenge: Microsoft has
myriad language localization
needs for its many products,
and ensuring that
translations were accurate
and made sense was a huge
challenge for just one team.
Microsoft
• Gamified Solution: Microsoft built a
“Language Quality" game, which
involved a very simple Silverlight
application that let users view
screens to check for language
accuracy. Microsoft included
intentionally poor translations to
make sure its employees were
actually paying attention.
Microsoft
• Results: 4,500 users reviewed
500,000 screens to correct or
improve translations based on
their native languages.
Microsoft Japan actually took a
company-wide day off to play
the game and ended up
winning the leaderboard.
Microsoft
• The Windows Language
Quality Game is a
serious game to ensure
the translation quality of
software.
Microsoft
• Players help verify and correct
the translations of software into
their own language. The game
not only encouraged people to
contribute to it by making it
fun, but also channeled civic
engagement by allowing
everyone to help make
Windows a better product.
Microsoft
• Ross Smith is the Director of
Test at Microsoft, and he has
been in the software industry
for over 20 years. He has 5
software patents, and he is
one of the authors of, “The
Practical Guide to Defect
Prevention.”
Microsoft
• He is currently researching the
impact of games and social
networking tools on management
education and requisite skills for
new managers. His work led to the
creation of 42projects, which is an
experiment that uses trust as the
basis for promoting individual
confidence, risk-taking, and
creativity.
Microsoft
• His work on productivity gaming for
next-generation employees and
management initiatives is a great
example of how gamification has
changed the professional landscape.
Such an example is the Windows
Language Quality Game, which was a
successful initiative to find a cost-
effective and fun way to increase the
quality of the native language versions of
Windows.
How Microsoft Leads with Gamification
• Ross understands the shifting
demographics of the workforce and
believes that companies need to
redefine how work “works”. The
future generation of employees,
Gen Y, has grown up with
technology integrated into their
daily lives, effectively changing the
way today’s world communicates,
prioritizes, and produces.
How Microsoft Leads with Gamification
• Gen X managers need to
understand how to bring out the
creativity of Gen Y’s unique
talents rather than inhibiting
possible risk-taking. To improve
upon management and
innovation, Ross Smith
created productivity games.
How Microsoft Leads with Gamification
• Productivity games are a subset
of serious games, and they
incorporate using game elements
to boost engagement and
creativity of otherwise dull or
difficult tasks. Ross believes that
games and collaborative play
help motivate and make work
fun.
How Microsoft Leads with Gamification
• His theory is that collaborative
play builds trust among the
players, and that trust leads to
greater experimentation. A
higher degree of
experimentation leads to
creativity, innovation, and
increased personal satisfaction.
How Microsoft Leads with Gamification
• In a highly competitive
business environment,
composure is needed at all
levels to ensure a high quality
product and quality of life for
employees. Composure starts
with trust, and trust can be
built with productivity games.
Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

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Microsoft language quality game - Gamification in employee engagement - Manu Melwin Joy

  • 1. Microsoft Case Study Gamification in Employee Engagement
  • 2. Prepared By Manu Melwin Joy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3. Microsoft • The Challenge: Microsoft has myriad language localization needs for its many products, and ensuring that translations were accurate and made sense was a huge challenge for just one team.
  • 4. Microsoft • Gamified Solution: Microsoft built a “Language Quality" game, which involved a very simple Silverlight application that let users view screens to check for language accuracy. Microsoft included intentionally poor translations to make sure its employees were actually paying attention.
  • 5. Microsoft • Results: 4,500 users reviewed 500,000 screens to correct or improve translations based on their native languages. Microsoft Japan actually took a company-wide day off to play the game and ended up winning the leaderboard.
  • 6.
  • 7. Microsoft • The Windows Language Quality Game is a serious game to ensure the translation quality of software.
  • 8. Microsoft • Players help verify and correct the translations of software into their own language. The game not only encouraged people to contribute to it by making it fun, but also channeled civic engagement by allowing everyone to help make Windows a better product.
  • 9. Microsoft • Ross Smith is the Director of Test at Microsoft, and he has been in the software industry for over 20 years. He has 5 software patents, and he is one of the authors of, “The Practical Guide to Defect Prevention.”
  • 10. Microsoft • He is currently researching the impact of games and social networking tools on management education and requisite skills for new managers. His work led to the creation of 42projects, which is an experiment that uses trust as the basis for promoting individual confidence, risk-taking, and creativity.
  • 11.
  • 12. Microsoft • His work on productivity gaming for next-generation employees and management initiatives is a great example of how gamification has changed the professional landscape. Such an example is the Windows Language Quality Game, which was a successful initiative to find a cost- effective and fun way to increase the quality of the native language versions of Windows.
  • 13. How Microsoft Leads with Gamification • Ross understands the shifting demographics of the workforce and believes that companies need to redefine how work “works”. The future generation of employees, Gen Y, has grown up with technology integrated into their daily lives, effectively changing the way today’s world communicates, prioritizes, and produces.
  • 14. How Microsoft Leads with Gamification • Gen X managers need to understand how to bring out the creativity of Gen Y’s unique talents rather than inhibiting possible risk-taking. To improve upon management and innovation, Ross Smith created productivity games.
  • 15. How Microsoft Leads with Gamification • Productivity games are a subset of serious games, and they incorporate using game elements to boost engagement and creativity of otherwise dull or difficult tasks. Ross believes that games and collaborative play help motivate and make work fun.
  • 16. How Microsoft Leads with Gamification • His theory is that collaborative play builds trust among the players, and that trust leads to greater experimentation. A higher degree of experimentation leads to creativity, innovation, and increased personal satisfaction.
  • 17. How Microsoft Leads with Gamification • In a highly competitive business environment, composure is needed at all levels to ensure a high quality product and quality of life for employees. Composure starts with trust, and trust can be built with productivity games.