2. Teaching Method
The term Teaching method refers to the general
principles, pedagogy and management strategies
used for classroom instruction. Your method
depends on what are your goals, your individual
style and your school’s vision.
3. Teacher-Centered vs. Student-Centered
Learning
Teacher-Centered Student-Centered
Teachers are the main
authority figure
Students are viewed as
“empty vessels”
End goal is testing and
assessment
Primary role of teachers is
to pass knowledge to
students
Student learning is
measured through
objectively scored tests
Teachers and students
play an equally active role
in the learning process
Teachers are coaches and
facilitator of learning
Student learning is
measured through
authentic assessments
using summative and
formative tools
5. Direct Instruction
traditional teaching strategy
teachers and professors are the sole supplier of
knowledge and information
explicit teaching through lectures and teacher-led
demonstrations
effective in teaching basic and fundamental skills
across all content areas.
6. Inquiry-based learning
focuses on student investigation and hands-on
learning
teacher’s primary role is that of a facilitator
students play an active and participatory role in their
own learning process
7. Cooperative Learning
emphasizes group work and a strong sense of
community
learners are placed in responsibility of their learning
and development
focuses on the belief that students learn best when
working with and learning from their peers
14. TYPES OF DISCUSSIONS
1. FORMAL DISCUSSIONS
Announced topic
Reading, watching movie – done in
advance
2. INFORMAL DISCUSSIONS
Spontaneous
15. PURPOSES &
ADVANTAGES
1. Learns problem solving method
(groups)
2. Opportunity to apply principles,
concepts & theories
3. Clarifies information & concepts
4. Assists to evaluate beliefs/positions
(professional, societal or ethical
issues)
> change in attitudes & values
16. DISADVANTAGES
1. Takes a lot of time
2. One person/few participants
(monopolies)
3. Gathering of uninformed opinions
17. DISCUSSION TECHNIQUES
1. Make expectations clear.
‘Students know exactly what they
have to do for discussion’ Ex.
Chapter to read, watch a video
2. Set ground rules.
> Limitations (e.g. time, no. of
speakers, interruptions during
speech)
18. 3. Arrange physical space.
Circle sitting arrangement
4. Plan a discussion starter.
Ask participants to come up with opening
questions
Study questions – handed out prior to
meeting
19. 5. Facilitate, do not discuss.
Refrain from talking. Watch group
progress. Keep everyone engage in
discussions.
6. Encourage quiet members to
participate.
Make eye contact and smile.
Give direct, simple questions: “Mary, what
do you think?”
20. 7. Don’t allow monopolies.
Eye contact.
Be blunt when needed.. “We’ve been
hearing a lot fro Sarah. Now, let us hear of
the rest of you think.”
8. Direct the discussion among group
members.
> Leaders facilitate.
21. 9. Keep the discussion on track.
“We seem to have strayed a little fro
our topic. Let’s pick up on the last
topic that Lot was talking about.”
10. Clarify when confusion reigns.
> Recording may help the group. Let
them learn the act of clear self-
expression.
22. 11. Tolerate some silence. Silence
gives everyone a chance to think.
12. Summarize when appropriate.
23. II. ACTIVITY BASED TEACHING
STRATEGIES
1. Cooperative learning
2. Simulations
3. Problem based learning
4. Self-learning modules
24. COOPERATIVE LEARNING
Small groups of learners can work
together toward achieving shared
learning goal
Learners are aware that they are
responsible not only for their own
learning but also for that of the
others in the group.
27. ROLE PLAYING
Form of drama – spontaneous acting out of
roles (interaction)
Lasts for 3 to 5 minutes (illustrates one
aspect of human relationship)
Expression of non-verbal and verbal
behavior, response patterns and
implementation of principles
29. Computer Aided Instruction
1. Drill and Practice
Recognition and application of information
2. Tutorials
Useful teaching material at the rule/concept
level
Forces teachers from learning some basic
material
30. 3. Games
Game mode can teach and practice
routine
4. Simulation
Provides off real world experiences
Provides chances to learn how to solve
clinical problems