5. Design Effectiveness Awards 2015:
BT Home Hub 5
The BT Home Hub 5 is an integrated VDSL
modem and wireless router and is the core
device used to connect customers to the
BT fibre optic network.
6. Kuidas ma saan asjadest teada?discover define
Problem context Solution context
BRIIF
Choose the
best solution
Create
alternatives
Frame the
context
Examine the user
and the problem
develop deliver
7. User-centered design is a process that
ensures that the designs match the needs
and capabilities of the people for whom
they are intended
22. Collect data Observe Map and describe Prototype and test
Get out of the building!
23. The customer
does not behave as they say,
they do not say what they think
and they do not think what they feel.
24.
25.
26. opinion event experience
Ask Test Discuss
Use or purchaseDo you understand?
Do you like?
Pains / Gains
Convenience
Usability
27. User interview is a research method for learning about
the user’s motivation and decision-making process as
we ask them to describe their past experiences and take
interest in their feelings and thoughts during that.
28. Learn about…
• What is their life about?
• What are their goals?
• What they are comparing/replacing you with?
• How they feel during the service provision?
• What were the obstacles/motivation?
32. Markko Karu, 2019www.digitalmarketer.com
Persona
Goals and Values
Sources of information
Challenges & Pain points
Objections & Roles
Service attitude
Goals: what she wants to achieve?
Values: What is she committed to? Loyalty? Comfort? Joy?
Books:
Magazines:
Blogs / Websites:
Conferences:
Opinion leaders:
Friends:
Family:
Other:
Possible objections (why she says “no” to you)
Do It Yourselfer: takes pride in self-reliance
Challenges: what make her job/life hard? (jobs-to-be-done)
Pain points: what she dislikes/avoids?
Role in the Purchase Process
Name
Occupation / Role
Education
Location / Type of habitat
Income
Work-Life tempo
Age
Gender / Marital status
Advice seeker: knowledgable but needs feedback
Delegator: spare the details, just get it done
User: cares about usage
Decision maker: cares about investment
Advisor: cares about mechanics
How they
live?
Whom they
listen?
What they
believe in?
What they
find difficult?
How they
decide?
How they
interact?
46. Gain Creators
Products & services
Pain Relievers
Customer job(s)
Tasks they are trying to perform and complete, the problems
they are trying to solve, or the needs they are trying to satisfy.
Pains
Anything that annoys your
customers before, during, and after
trying to get a job done or simply prevents
them from getting a job done. Pains also
describe risks, that is, potential bad outcomes,
related to getting a job done badly or not at all.
Gains
Anything that your customer expects,
desires, or would be surprised by,
including functional utility, social gains,
positive emotions, and cost savings.
TeamThe Value Proposition Canvas
Markko Karu, 2019
www.strategyzer.com
What makes
a good
experience?
What holds
them back?
What they want
to get done?
What do I
sell?
What do I do to
cheer them up?
What do I do
to remove
obstacles?
49. A reason
Remembers previous experience
Asks around / surfs the net
Considers “all” options
Puts it on the backburner because it isn’t urgent
Calls and asks for information anonymously
Finds time to visit / calls
Drives up and parks / walks from the bus stop
Customer comes in / calls
Says what she needs
Chooses and pays
Leaves
Is at work with the product
Unpacking
Using
Develops an opinion of the product or service
50. BEFORE AFTERDURING
+
-
CHOOSING
A PLAY
BUYING A
TICKET
DRESSING UP
PARKING
ARRIVAL
WARDROBE
TOILET
FIRST SCENE
QUEUING AT
THE BAR
QUEUING
ATTHE
WARDROBE
SECOND SCENE
PARKING TICKET
ARRIVE HOME
SHARING THE
EXPERIENCE
51. Service design is about removing obstacles, uncertainty
and confusion from customer’s way and and helping
them to achieve their goals with a least effort.
52. SINU VAJADUS MÜÜA EI PANE MIND OSTMA
1 MINUTE WALK 7 MINUTE WAIT
7 MINUTE WALK 1 MINUTE WAIT
71. Problem-solution landscape
Customer Problem
Solution Product Strengths Weaknesses
Non-techies Shared fun experience
Board game Monopoly Affordable
Well-known
Takes too long to play
Seen as boring
Game console PlayStation Good graphics
Good games
Learning curve
Game console Wii Easy to learn
Movement
controller
Less capable
Less games
79. The Mom Test — what people think
You: Mom. I have a business idea. Do you have 5 minutes?
Mom: Of course, dear.
You: You like your iPad and use it a lot?
Mom: Sure, it's great.
You: Would you buy a cookbook app?
Mom: I love cookbooks. sounds nice. Does it come with vegan
recipes? Or something special for Xmas?
Well, I have plenty of cookbooks. I don't need a computer in my
kitchen — it might get dirty! App? I never bought an app.
Don't you need to enter your credit card for that? Sounds
complicated..
I use it to check email on the sofa.
I’m proud of you and support you.
80. The Mom Test - How to do it right
• Mom, when did you used your iPad lately? For what?
• Have you ever used it in the kitchen?
• Have you ever bought an app? Which? Why? For how much?
• Do you use your cookbooks?
• Is there anything you dislike about them?
• What was the last cookbook you bought? When? Why?
81. Good or bad feedback?
“That’s so cool. I love it!”
“There are a couple of people I can introduce you to
when you’re ready.”
“What are the next steps?”
“I would definitely buy that.”
“When can you come back and talk to the rest of the team?”
No commitment
Mostly fail
Success!
Mostly fail
Success!
85. Learning Card
We believed that
step 1: hypothesis
Insight Name
Person Responsible
Date of Learning
From that we learned that
step 3: learnings and insights
We observed
step 2: observation
Therefore, we will
step 4: decisions and actions
Data Reliability:
Action Required:
The makers of Business Model Generation and StrategyzerCopyright Strategyzer AG
Test Card
We believe that
step 1: hypothesis
And measure
step 3: metric
To verify that, we will
step 2: test
We are right if
step 4: criteria
The makers of Business Model Generation and StrategyzerCopyright Strategyzer AG
Test Cost: Data Reliability:
Critical:
Time Required:
Test Name
Assigned to
Deadline
Duration
http://blog.strategyzer.com/posts/2015/3/5/validate-your-ideas-with-the-test-card
86. What is your current assumption and
how can you test it?
89. Choose to work on things that create
value for users.
@markkokaru
90. donejob
your product / service
anything else
What they need? Do they see the difference? Can you deliver?
91. Customers people want:
• being empowered
• being in control and competent
• being surprised and remembered
• experiences
92. What we all can do better:
• observe/test more, assume less
• try to see situations from their point of view
• keep the end goal in mind
• all rules can be questioned