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The increasingly sedentary lifestyle of young people is a cause of deep
concern for parents and the walk to school offers one opportunity to
increase the amount of exercise our children do. But the numbers of
children walking to school is at an all-time low and car use on the rise.
At the same time we have a growing understanding of the harmful effects
of air pollution on our health. Walking to school would not only make for
healthier kids, it would reduce traffic and create a healthier, saferhealthier kids, it would reduce traffic and create a healthier, safer
environment. This research describes the initial design and
development of UKKO a novel persuasive game to encourage
walking to school. UKKO uses real time environmental data,
captured by the player, to create a virtual environment for a digital
pet inspired by the Tamagotchi. The more the player walks and
avoids areas of high pollution, the more healthy the pet.
The design of UKKO has discovery at its heart. Players are
initially presented with a blank UKKO device, which they can
customise with stickers. Once the sensor is connected via Bluetooth, the
UKKO app presents a digital avatar of the device, which the user can also
customise to match the physical unit. The player carries the UKKO device
on their walk to and from school where it captures PM2.5, temperature,
humidity and noise data whilst the phone app captures location via onhumidity and noise data whilst the phone app captures location via on
board GPS functionality.
As school children are the key audience for UKKO it is essential to ensure players are constantly aware of their surroundings
rather than looking at their screens.In this first iteration the data is not displayed in real time and no map is provided for the
player. Once the first walk to school is finished UKKO can download the data showing the walk as a stylised path that also
indicates areas of high and low pollution. A scoring system based on the data would be presented along with the UKKO avatarindicates areas of high and low pollution. A scoring system based on the data would be presented along with the UKKO avatar
measuring its health. On subsequent walks the route is updated with areas of consistent high pollution and low pollution. Any
change to the route would also be added to the map, expanding the world. The player would continue to check the health of
their avatar, encouraging them to make a connection between the route, areas of air quality and the health of the pet. At this
point the app could also present messages from UKKO underpinning that message. Once sufficient and consistent data has
been collected, UKKO will begin to notify the player when they are approaching an area of high pollution or takes a better routebeen collected, UKKO will begin to notify the player when they are approaching an area of high pollution or takes a better route
to school. Again, to avoid the heads-down problem this would be minimal screen notifications and sound and haptic feedback.
A n dy Dick in s on , Dr. M ark Lochrie & Prof. Pau lEg g les ton e
Location Based Sensor Game designed
for children to make informed decisions
datamakers.org
@wearedatamakers

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Location Based Sensor Game for Children to make Informed Decisions

  • 1. The increasingly sedentary lifestyle of young people is a cause of deep concern for parents and the walk to school offers one opportunity to increase the amount of exercise our children do. But the numbers of children walking to school is at an all-time low and car use on the rise. At the same time we have a growing understanding of the harmful effects of air pollution on our health. Walking to school would not only make for healthier kids, it would reduce traffic and create a healthier, saferhealthier kids, it would reduce traffic and create a healthier, safer environment. This research describes the initial design and development of UKKO a novel persuasive game to encourage walking to school. UKKO uses real time environmental data, captured by the player, to create a virtual environment for a digital pet inspired by the Tamagotchi. The more the player walks and avoids areas of high pollution, the more healthy the pet. The design of UKKO has discovery at its heart. Players are initially presented with a blank UKKO device, which they can customise with stickers. Once the sensor is connected via Bluetooth, the UKKO app presents a digital avatar of the device, which the user can also customise to match the physical unit. The player carries the UKKO device on their walk to and from school where it captures PM2.5, temperature, humidity and noise data whilst the phone app captures location via onhumidity and noise data whilst the phone app captures location via on board GPS functionality. As school children are the key audience for UKKO it is essential to ensure players are constantly aware of their surroundings rather than looking at their screens.In this first iteration the data is not displayed in real time and no map is provided for the player. Once the first walk to school is finished UKKO can download the data showing the walk as a stylised path that also indicates areas of high and low pollution. A scoring system based on the data would be presented along with the UKKO avatarindicates areas of high and low pollution. A scoring system based on the data would be presented along with the UKKO avatar measuring its health. On subsequent walks the route is updated with areas of consistent high pollution and low pollution. Any change to the route would also be added to the map, expanding the world. The player would continue to check the health of their avatar, encouraging them to make a connection between the route, areas of air quality and the health of the pet. At this point the app could also present messages from UKKO underpinning that message. Once sufficient and consistent data has been collected, UKKO will begin to notify the player when they are approaching an area of high pollution or takes a better routebeen collected, UKKO will begin to notify the player when they are approaching an area of high pollution or takes a better route to school. Again, to avoid the heads-down problem this would be minimal screen notifications and sound and haptic feedback. A n dy Dick in s on , Dr. M ark Lochrie & Prof. Pau lEg g les ton e Location Based Sensor Game designed for children to make informed decisions datamakers.org @wearedatamakers