Talk given by Mark Billinghurst at the DIGI_X conference in Auckland, New Zealand on June 21st 2018. The talk was about how Mixed Reality can be applied in the work place.
15. Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented interaction with real world environments.
Making Interfaces Invisible
16. From Reality toVirtual Reality
Ubiquitous Computing Augmented Reality Virtual Reality
Real World Virtual World
17. Milgram’s Mixed Reality Continuum
Ubiquitous Computing Augmented Reality Virtual Reality
Real World Virtual World
Mixed Reality
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, (1994) A Taxonomy of Mixed Reality Visual Displays
18. Using Mixed Reality in the Workplace
• Blending digital/physical worlds..
• Productivity
• Marketing
• Training
• Collaboration
27. Example: Collaboration
• Use MR technology for remote collaboration
• See through another’s eyes, virtual avatars
• Microsoft Remote Assist
• HoloLens see-through display
• Remote video sharing
• AR drawing/annotation
• Document sharing
• Group calling
RW VR
30. Introducing MR into the Workplace
•Identify key real world tasks
• Involve spatial ability, physical interaction, etc.
•Justify Return on Investment
• Small technology investment leads to big return
•Focus on Human Needs
• User centered design
•Work with Experts
• Combine AR/VR experts with domain experts
41. Shared Sphere System Features
•AR / VR view collaboration
• VR user feels that they are in AR users location
•View independence
• Allow one user to look around independently from another
•View awareness cues
• Show where the other user is looking
•Hand gesture communication cues
• Sharing hand gesture cues
42. MR Technology Trends
•Advanced displays
•Real time space capture
•Natural gesture interaction
•Robust eye-tracking
•Emotion sensing/sharing
43. MR Technology Trends
•Advanced displays
•Real time space capture
•Natural gesture interaction
•Robust eye-tracking
•Emotion sensing/sharing
Empathic
Tele-Existence
44. Conclusions
•MR in the workspace
•Breaks barrier between real/digital worlds
•Proven technology (display, input, sensing)
•Ready for implementation
•Future Research
•Empathic Computing
•Trend towards Empathic Tele-existence