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Putting kids in
 the picture.


       productions 2010




       -1 -
Here’s an idea:
Design an interactive experience to develop
digital literacy skills for (3-6 year olds) by
taking advantage of a familiar story universe

The experience will reference old- skool
personalised picture books by bringing them
into the digital age. Children are invited to
create an avatar by selecting from a library
of features, hairstyles, clothing options. This
avatar will then be inserted into existing
story line templates and special educational
storylines.
                         -2 -
Question: Viability?
 Is there a viable
target market for
  early childhood
  online content?



         -3 -
Question: Viability?
 Is there a viable
target market for
  early childhood
  online content?

   Answer: Yes!

         -3 -
of Australian
children




            79
use the


                            %
internet




                [ source: Australian Bureau of Statistics]


                                    -4 -
of these kids
                                                          use the
of Australian                                               computer for




                                     85
children                                                     educational




            79                                        %
use the                                                       activities.

                            %
internet




                [ source: Australian Bureau of Statistics,]


                                    -4 -
of these kids
                                                          use the
of Australian                                               computer for




                                     85
children                                                     educational




              79                                     %
use the                                                       activities.

                            %
internet




  of these




                  69
  kids play
  online
  games.                        %

                [ source: Australian Bureau of Statistics]


                                    -4 -
of these kids
                                                        use the
of Australian                                             computer for




                                   85
children                                                   educational




              79                                    %
use the                                                     activities.

                          %
internet




  of these                                                of parents




                69 80%
  kids play                                               who play
  online
  games.                      %                            video games,
                                                            play online
                                                            games
                                                            with their
                                                           children



         [ source: Australian Bureau of Statistics, IGEA, Gfk]


                                  -4 -
Fact: Video game industry has shown
growth with sales increasing 47  %

to $1.96 billion over 2008.
in 2008, games software sales
increased 57 from the previous year
            %

Family games grew 137 and are now  %

the number one gaming category


            [ source: IGEA, Gfk]


                    -5 -
Question: How do online
interactive activities help
       kids learn?




             -6 -
Examples of interactive sites for Pre-schoolers




  Club Penguin               The Wiggles                  CBeebies
  Disney                     Subscription site       BBC Website

  Avatar Creation            Basic Avatar            Watch TV shows
  ‘Igloo’ and Avatar         Creation                Listen to Radio
  Customisation              Song builder            Digital Storybooks
  Live Chat                  Puzzles                 Puzzles
  Games                      Watch video             Games

[ sourceS: www.clubpenguin.com. www.wiggletime.com, www.bbc.co.uk/cbeebies/]


                                    -7 -
Fact: Digital media is shaping a new,
emergent literacy in the lives of millions
of young chilDren across the globe.
     [ source: white paper, www.pearsonfoundation.
         org/emergent literacy, March 01, 2010]




                          -8 -
Fact: Digital media is shaping a new,
   emergent literacy in the lives of millions
   of young chilDren across the globe.
             [ source: white paper, www.pearsonfoundation.
                 org/emergent literacy, March 01, 2010]




   Fact: Digital literacy education expands
   the concept oF literacy (i.e, reading and
   writing) to include all forms of media.
[ source: national association of media literacy education www.namle.net]




                                   -8 -
Fact: Digital literacy education builds
   and reinforces skills for learners of all
   ages. like print literacy, those skills
   necessitate integrateD, interactiVe, and
   repeateD practice.
[ source: national association of media literacy education www.namle.net]




                                   -9 -
Fact: Digital literacy education builds
   and reinforces skills for learners of all
   ages. like print literacy, those skills ne×
   cessitate integrateD, interactiVe, and
   repeateD practice.
[ source: national association of media literacy education www.namle.net]




   Fact: Digital literacy education recognises
   that media are a part oF culture and
   function as agents of socialisation
[ source: national association of media literacy education www.namle.net]




                                   -9 -
“We know that DIGITAL MEDIA
is changing the learning and
literacy of children worldwide,
but we’re just coming to
understand this impact and
how to BEST uSE contemporary
media to PERSonALISE LEARnInG
and develop essential literacy
skills”
 [ source: Pearson Foundation president, Mark nieker, 2010]




                            -10 -
So....
now that we have a bunch of
Digital natiVes starting school,
it is crucial to consider how
educators are going to deal...




                -11 -
So....
now that we have a bunch of
Digital natiVes starting school,
it is crucial to consider how
educators are going to deal...
why not use some existing familar
story universes and let kiDs put
themselVes in the picture?


                -12 -
Meet Lewie.
    lewie loves
    playing wii.
    lewie is learning
    to reaD but likes
    watching DVD's more.
    lewie loves charlie
    & lola. and he would
    love to meet them...



    -13 -
How can we make this happen?

By building an
appropriate
AVATAR who
will slot
nicely into
the existing
SToRY
unIVERSE




                 -14 -
How can we make this happen?

Like this one.
PERFECT to
slot into the
Charlie and
Lola Story
universe




                 -15 -
This is Charlie & Lola




          -17 -
Lewie - meet Charlie...




          -17 -
...Lewie, meet Lola




        -17 -
pretty cool, huh?




       -17 -
How Lewie’s personalised
story might look on the
BBC site:




                          -18 -
How Lewie’s personalised
story might look on the
ABC kids
site:




                          -19 -
What do ya reckon, Lewie?




           -20 -
productions 2010

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Remix: putting kids in the picture

  • 1. Putting kids in the picture. productions 2010 -1 -
  • 2. Here’s an idea: Design an interactive experience to develop digital literacy skills for (3-6 year olds) by taking advantage of a familiar story universe The experience will reference old- skool personalised picture books by bringing them into the digital age. Children are invited to create an avatar by selecting from a library of features, hairstyles, clothing options. This avatar will then be inserted into existing story line templates and special educational storylines. -2 -
  • 3. Question: Viability? Is there a viable target market for early childhood online content? -3 -
  • 4. Question: Viability? Is there a viable target market for early childhood online content? Answer: Yes! -3 -
  • 5. of Australian children 79 use the % internet [ source: Australian Bureau of Statistics] -4 -
  • 6. of these kids use the of Australian computer for 85 children educational 79 % use the activities. % internet [ source: Australian Bureau of Statistics,] -4 -
  • 7. of these kids use the of Australian computer for 85 children educational 79 % use the activities. % internet of these 69 kids play online games. % [ source: Australian Bureau of Statistics] -4 -
  • 8. of these kids use the of Australian computer for 85 children educational 79 % use the activities. % internet of these of parents 69 80% kids play who play online games. % video games, play online games with their children [ source: Australian Bureau of Statistics, IGEA, Gfk] -4 -
  • 9. Fact: Video game industry has shown growth with sales increasing 47 % to $1.96 billion over 2008. in 2008, games software sales increased 57 from the previous year % Family games grew 137 and are now % the number one gaming category [ source: IGEA, Gfk] -5 -
  • 10. Question: How do online interactive activities help kids learn? -6 -
  • 11. Examples of interactive sites for Pre-schoolers Club Penguin The Wiggles CBeebies Disney Subscription site BBC Website Avatar Creation Basic Avatar Watch TV shows ‘Igloo’ and Avatar Creation Listen to Radio Customisation Song builder Digital Storybooks Live Chat Puzzles Puzzles Games Watch video Games [ sourceS: www.clubpenguin.com. www.wiggletime.com, www.bbc.co.uk/cbeebies/] -7 -
  • 12. Fact: Digital media is shaping a new, emergent literacy in the lives of millions of young chilDren across the globe. [ source: white paper, www.pearsonfoundation. org/emergent literacy, March 01, 2010] -8 -
  • 13. Fact: Digital media is shaping a new, emergent literacy in the lives of millions of young chilDren across the globe. [ source: white paper, www.pearsonfoundation. org/emergent literacy, March 01, 2010] Fact: Digital literacy education expands the concept oF literacy (i.e, reading and writing) to include all forms of media. [ source: national association of media literacy education www.namle.net] -8 -
  • 14. Fact: Digital literacy education builds and reinforces skills for learners of all ages. like print literacy, those skills necessitate integrateD, interactiVe, and repeateD practice. [ source: national association of media literacy education www.namle.net] -9 -
  • 15. Fact: Digital literacy education builds and reinforces skills for learners of all ages. like print literacy, those skills ne× cessitate integrateD, interactiVe, and repeateD practice. [ source: national association of media literacy education www.namle.net] Fact: Digital literacy education recognises that media are a part oF culture and function as agents of socialisation [ source: national association of media literacy education www.namle.net] -9 -
  • 16. “We know that DIGITAL MEDIA is changing the learning and literacy of children worldwide, but we’re just coming to understand this impact and how to BEST uSE contemporary media to PERSonALISE LEARnInG and develop essential literacy skills” [ source: Pearson Foundation president, Mark nieker, 2010] -10 -
  • 17. So.... now that we have a bunch of Digital natiVes starting school, it is crucial to consider how educators are going to deal... -11 -
  • 18. So.... now that we have a bunch of Digital natiVes starting school, it is crucial to consider how educators are going to deal... why not use some existing familar story universes and let kiDs put themselVes in the picture? -12 -
  • 19. Meet Lewie. lewie loves playing wii. lewie is learning to reaD but likes watching DVD's more. lewie loves charlie & lola. and he would love to meet them... -13 -
  • 20. How can we make this happen? By building an appropriate AVATAR who will slot nicely into the existing SToRY unIVERSE -14 -
  • 21. How can we make this happen? Like this one. PERFECT to slot into the Charlie and Lola Story universe -15 -
  • 22. This is Charlie & Lola -17 -
  • 23. Lewie - meet Charlie... -17 -
  • 26. How Lewie’s personalised story might look on the BBC site: -18 -
  • 27. How Lewie’s personalised story might look on the ABC kids site: -19 -
  • 28. What do ya reckon, Lewie? -20 -