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AARHUS
UNIVERSITY 17 OCTOBER 2010
OMUE @!NORDICHI ‘10
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN & PÄR-OLA ZANDER
12010omue
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
IN SITU CO-DESIGN AND EVALUATION
›  Observing use “in the wild”
›  Observing sense-making processes of the users
›  More severe di"erences with situated mobile use
›  Walkshops enable the study of context paired
with the micro-processes of sense-making
! Walking as a tool for thinking & closer relation
to the context of use
! Complementary method for early on in the
design process
2
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
AGENDA
›  Motivation
›  Setting and Prototype
›  Issues with Traditional PD Activities
›  Walkshops: Theory and Practice
›  Conclusion
3
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
MOBILE DEMOCRACY
›  Mobile application to engage citizen
participation in municipal planning
›  Citizens can suggest changes to the plan or react
to proposed changes
›  Location-aware notifications
›  Mobile app to take first steps while in the situation
›  Desktop interface for reflection and deeper
engagement at home
4
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
PARTICIPATORY DESIGN PROCESS
›  Involving a municipality, community-based organizations, and individual citizens
5
Activities:
›  Moderated group discussions
between users and designers
›  Experience-based workshops
›  Future workshops
›  Pluralistic & cognitive walkthroughs
Design artifacts:
›  Scenarios
›  Storyboards
›  Paper mock-ups
›  Functional prototypes
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
ISSUES WITH TRADITIONAL PD ACTIVITIES
›  Limitations to user exploration
›  Limiting confines of the room
›  Location-dependant functionality staged
›  Shortage of objects to interact with
›  Not a"ording flexibility in discussions
›  Formal meeting room atmosphere
›  Time and stress constraints on the user unrealistic
6
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
WALKSHOPS
7
›  Co-design & evaluation in more realistic and natural settings
›  while still being able to gain insights into users’ sense-making processes
›  Walking (as in going for a walk) as a thinking tool that stimulates reflection
›  Focus on understanding the mediating technology, not the environment it is used in
! Bringing the evaluation into the context, rather than the user’s context into the
evaluation situation
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
“THE RHYTHM OF WALKING GENERATES
A RHYTHM OF THINKING”
(Solnit 2001 in Anderson 2004, p. 258)
9
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
WALKSHOP STUDY
10
›  3 walkshops at di"erent stages
›  With 3 planners from the municipality: location-
dependent notification of topics, topic details, map
›  With 4 individual citizens: re-design, also create topics
(w/ photos), augmented reality view
›  With 6 planners and others from the municipality:
more polished prototype, mood
›  Integrated into user workshops
›  45mins, ca. 1km in a 3-hour workshop
›  Short briefing and follow-up discussion
›  Researchers in the roles of facilitators,
observers, and partners
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
NEW INSIGHTS AND STRENGTHS
›  Usability problems previously unidentified (e.g. data input under stress)
›  How and to what extent the system can be used “in the wild”
›  Type and quality of content being created
›  Interacting with real-world objects and issues
›  Real environments provide more graspable stimuli to fuel users’ imagination
›  More elaborate discussions and reflections on actual and envisioned use
›  A"orded flexible and frequent reconfigurations of usage and discussions situations
›  Location and other context variables can be incorporated more easily
11
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN
AARHUS UNIVERSITY
17 OCTOBER 2010
OMUE @!NORDICHI ‘10
AARHUS
UNIVERSITY
CONCLUSION
›  Walkshops enable the study of context paired with the micro-processes of
sense-making
›  Walking as a tool for thinking & closer relation to the context of use
! Complementary method to other participatory design activities
12
Advantages:
›  informal, more realistic stress
constraints, flexible reconfiguration,
exploration, real stimuli and real-
world objects to interact with, user
engagement
Limitations:
›  stage in the design process,
functionality, accessibility, design
artifacts that can be used, realism,
scalability
AARHUS
UNIVERSITY 17 OCTOBER 2010
OMUE @!NORDICHI ‘10
You!Thank
FROM WORKSHOPS TO WALKSHOPS
MATTHIAS KORN1 & PÄR-OLA ZANDER2
1 AARHUS UNIVERSITY 2 AALBORG UNIVERSITY
MKORN@CS.AU.DK POZ@HUM.AAU.DK
COLLABORATORS: MORTEN BOHØJ, NIKOLAJ GANDRUP BORCHORST & SUSANNE BØDKER

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From Workshops to Walkshops @ OMUE Workshop, NoridCHI 2010

  • 1. AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN & PÄR-OLA ZANDER 12010omue
  • 2. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY IN SITU CO-DESIGN AND EVALUATION ›  Observing use “in the wild” ›  Observing sense-making processes of the users ›  More severe di"erences with situated mobile use ›  Walkshops enable the study of context paired with the micro-processes of sense-making ! Walking as a tool for thinking & closer relation to the context of use ! Complementary method for early on in the design process 2
  • 3. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY AGENDA ›  Motivation ›  Setting and Prototype ›  Issues with Traditional PD Activities ›  Walkshops: Theory and Practice ›  Conclusion 3
  • 4. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY MOBILE DEMOCRACY ›  Mobile application to engage citizen participation in municipal planning ›  Citizens can suggest changes to the plan or react to proposed changes ›  Location-aware notifications ›  Mobile app to take first steps while in the situation ›  Desktop interface for reflection and deeper engagement at home 4
  • 5. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY PARTICIPATORY DESIGN PROCESS ›  Involving a municipality, community-based organizations, and individual citizens 5 Activities: ›  Moderated group discussions between users and designers ›  Experience-based workshops ›  Future workshops ›  Pluralistic & cognitive walkthroughs Design artifacts: ›  Scenarios ›  Storyboards ›  Paper mock-ups ›  Functional prototypes
  • 6. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY ISSUES WITH TRADITIONAL PD ACTIVITIES ›  Limitations to user exploration ›  Limiting confines of the room ›  Location-dependant functionality staged ›  Shortage of objects to interact with ›  Not a"ording flexibility in discussions ›  Formal meeting room atmosphere ›  Time and stress constraints on the user unrealistic 6
  • 7. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY WALKSHOPS 7 ›  Co-design & evaluation in more realistic and natural settings ›  while still being able to gain insights into users’ sense-making processes ›  Walking (as in going for a walk) as a thinking tool that stimulates reflection ›  Focus on understanding the mediating technology, not the environment it is used in ! Bringing the evaluation into the context, rather than the user’s context into the evaluation situation
  • 8. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY “THE RHYTHM OF WALKING GENERATES A RHYTHM OF THINKING” (Solnit 2001 in Anderson 2004, p. 258) 9
  • 9. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY WALKSHOP STUDY 10 ›  3 walkshops at di"erent stages ›  With 3 planners from the municipality: location- dependent notification of topics, topic details, map ›  With 4 individual citizens: re-design, also create topics (w/ photos), augmented reality view ›  With 6 planners and others from the municipality: more polished prototype, mood ›  Integrated into user workshops ›  45mins, ca. 1km in a 3-hour workshop ›  Short briefing and follow-up discussion ›  Researchers in the roles of facilitators, observers, and partners
  • 10. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY NEW INSIGHTS AND STRENGTHS ›  Usability problems previously unidentified (e.g. data input under stress) ›  How and to what extent the system can be used “in the wild” ›  Type and quality of content being created ›  Interacting with real-world objects and issues ›  Real environments provide more graspable stimuli to fuel users’ imagination ›  More elaborate discussions and reflections on actual and envisioned use ›  A"orded flexible and frequent reconfigurations of usage and discussions situations ›  Location and other context variables can be incorporated more easily 11
  • 11. FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 AARHUS UNIVERSITY CONCLUSION ›  Walkshops enable the study of context paired with the micro-processes of sense-making ›  Walking as a tool for thinking & closer relation to the context of use ! Complementary method to other participatory design activities 12 Advantages: ›  informal, more realistic stress constraints, flexible reconfiguration, exploration, real stimuli and real- world objects to interact with, user engagement Limitations: ›  stage in the design process, functionality, accessibility, design artifacts that can be used, realism, scalability
  • 12. AARHUS UNIVERSITY 17 OCTOBER 2010 OMUE @!NORDICHI ‘10 You!Thank FROM WORKSHOPS TO WALKSHOPS MATTHIAS KORN1 & PÄR-OLA ZANDER2 1 AARHUS UNIVERSITY 2 AALBORG UNIVERSITY MKORN@CS.AU.DK POZ@HUM.AAU.DK COLLABORATORS: MORTEN BOHØJ, NIKOLAJ GANDRUP BORCHORST & SUSANNE BØDKER