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•Project-based multimedia learning is a
method of teaching in which students
acquire new knowledge and skills in the
course of designing, planning, and producing
a multimedia product.
 The effective use of multimedia learning
project requires:
 • Clarifying goals and objectives
 • Determining how much time is needed
 • Extent of students’ involvement in
decision making
 • Setting up forms of collaboration
 • Identifying and determining what
resources are needed
 • Plan on how we are going to evaluate
students learning
 To trim down time devoted to a multi-media
project, Simkins et al (2002) suggest the
following:
 ◘ Use technology students already know.
 ◘ Use time outside of class wherever
possible.
 ◘ Assign skills, practice, as homework.
 ◘ Use “special” classes as extra time.
 ◘ Let students compose text and select
and prepare graphics and sounds as they
plan.
 ☺Before the project starts
 Create project description and
milestones.
 • Identify what is your project all about
and describe it in a forty (40) words or less.
 • Include the project components
students will be responsible for and their due
date.
STAGE 2 weeks
Introducing the project 1-2 days
Learning the technology 1-3 days
Preliminary research and planning 3 days – 3 weeks
Concept design and storyboarding 3-5 days
First draft production 1-3 weeks
Assessing, testing, and finalizing
presentations
1-3 weeks
Concluding activities 1-3 weeks
 If you have people outside the
classroom involved as evaluators work
with them to make an appropriate
schedule and include their ideas for
activities.
 Seek the assistance of your
librarian or school media
specialist
 Ask the help of technical people.
 Organize books, printed papers and any
other resources so students can access them
independently.
 Make bulletin boards in the room for hanging
printouts of student work, schedules, and
organizational charts
 Help the students develop a “big picture” to
understand the work ahead. Make sure what
they will be making, who their audience will
be and what you expect them to learn and
demonstrate in terms of the RBEC.
 You can ask students to work with the project
documents you have produced. Encourage
your students to ask questions about the
project to clarify what you have written.
 Your students can write pre-assessment
questions based on your learning goals to
further clarify expectations.
 You can show students anything you can find
that is similar to what they will be producing
such as Website or your own mini-project you
did to learn the technology. You can also
brainstorm for topics, organizational ideas,
and design ideas.
 Form small student groups from three to five
students per group. Here are some grouping
strategies:
 • By topic interest
 • By student talents and expertise
 • By student choice
 • Randomly
 Give each group a folder that stays in the
classroom. All their group work such as
storyboards, group journals, and research
notes goes in that folder
 Give a chance for the students to work with
whatever software and technology they will
be using. If some students are already
familiar with the tools and processes, ask
them to help you train the others. If students
are new to multimedia, then begin with
lesson that involve using the different media
types. Remember, you and your students are
colearners and you both learn as you go.
 At this stage, students should immerse
themselves in the content or subject matter
they need to understand to create their
presentations
 Process of organizing a presentation that is
useful to the audience.
 Storyboard: is a paper-and-pencil sketch of
the entire presentation, screen by screen, or
in the case of video, shot by shot.
 Use scanned, handmade artwork to make a
project look personal and to manage scary
technology resources.
 • Keep navigation
 • Organize information similarity throughout
so users can find what they are looking for.
 • Care for collaboration
 • Organize manageable steps
 • Check and assess often
 Two kinds of testing:
 • Functional Testing
 • User testing
 Assessment:
 Assessment means critical evaluation of
your presentation.
 Way of presenting the project to the
audiences.
 Prepared by: Mary Chris B. Penyra &
Jea R. Arguilles( BSED FIL 2)

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Lesson 16

  • 1. •Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.
  • 2.  The effective use of multimedia learning project requires:  • Clarifying goals and objectives  • Determining how much time is needed  • Extent of students’ involvement in decision making  • Setting up forms of collaboration  • Identifying and determining what resources are needed  • Plan on how we are going to evaluate students learning
  • 3.  To trim down time devoted to a multi-media project, Simkins et al (2002) suggest the following:  ◘ Use technology students already know.  ◘ Use time outside of class wherever possible.  ◘ Assign skills, practice, as homework.  ◘ Use “special” classes as extra time.  ◘ Let students compose text and select and prepare graphics and sounds as they plan.
  • 4.  ☺Before the project starts  Create project description and milestones.  • Identify what is your project all about and describe it in a forty (40) words or less.  • Include the project components students will be responsible for and their due date.
  • 5. STAGE 2 weeks Introducing the project 1-2 days Learning the technology 1-3 days Preliminary research and planning 3 days – 3 weeks Concept design and storyboarding 3-5 days First draft production 1-3 weeks Assessing, testing, and finalizing presentations 1-3 weeks Concluding activities 1-3 weeks
  • 6.  If you have people outside the classroom involved as evaluators work with them to make an appropriate schedule and include their ideas for activities.
  • 7.  Seek the assistance of your librarian or school media specialist
  • 8.  Ask the help of technical people.
  • 9.
  • 10.
  • 11.  Organize books, printed papers and any other resources so students can access them independently.  Make bulletin boards in the room for hanging printouts of student work, schedules, and organizational charts
  • 12.
  • 13.  Help the students develop a “big picture” to understand the work ahead. Make sure what they will be making, who their audience will be and what you expect them to learn and demonstrate in terms of the RBEC.
  • 14.  You can ask students to work with the project documents you have produced. Encourage your students to ask questions about the project to clarify what you have written.
  • 15.  Your students can write pre-assessment questions based on your learning goals to further clarify expectations.
  • 16.  You can show students anything you can find that is similar to what they will be producing such as Website or your own mini-project you did to learn the technology. You can also brainstorm for topics, organizational ideas, and design ideas.
  • 17.  Form small student groups from three to five students per group. Here are some grouping strategies:  • By topic interest  • By student talents and expertise  • By student choice  • Randomly
  • 18.  Give each group a folder that stays in the classroom. All their group work such as storyboards, group journals, and research notes goes in that folder
  • 19.  Give a chance for the students to work with whatever software and technology they will be using. If some students are already familiar with the tools and processes, ask them to help you train the others. If students are new to multimedia, then begin with lesson that involve using the different media types. Remember, you and your students are colearners and you both learn as you go.
  • 20.  At this stage, students should immerse themselves in the content or subject matter they need to understand to create their presentations
  • 21.  Process of organizing a presentation that is useful to the audience.  Storyboard: is a paper-and-pencil sketch of the entire presentation, screen by screen, or in the case of video, shot by shot.
  • 22.  Use scanned, handmade artwork to make a project look personal and to manage scary technology resources.  • Keep navigation  • Organize information similarity throughout so users can find what they are looking for.  • Care for collaboration  • Organize manageable steps  • Check and assess often
  • 23.  Two kinds of testing:  • Functional Testing  • User testing  Assessment:  Assessment means critical evaluation of your presentation.
  • 24.  Way of presenting the project to the audiences.
  • 25.  Prepared by: Mary Chris B. Penyra & Jea R. Arguilles( BSED FIL 2)