2. Today’s Workshop
1. Why we do it
2. What We Learned
3. The Set Up
4. Brief “History of Animation”
5. Different Types of Stop-Motion Animation
(student and professional examples)
6. Discussion
7. Playing with the Equipment
3. FROM IDEA TO PRODUCT
1 Make friends
Help is ideal. Find
experts in your parent
body. Rely on others
for the parts most
unfamiliar to you (art,
technology, software)
4. 2 Storyboard
Beginning with storyboards offers a
chance to discuss ideas ahead of
time, previewing and working out
some of the kinks or gaps in the
story. It is a great time to figure out
which method of animation will
work best for the story.
5. 3 Groupwork
Most students will need help
once the filming begins. By
putting students in groups they
learn to work cooperatively to
develop and lead the production
of their ideas, as well as be
assistants to others.
6. 4 Think through the set-up!
(...and stay up)
Cameras
Tripods
Light Sources
Camera/Computer Set-Up
Downshooter
7. Software we used to make this happen
iStopmotion
GarageBand
iMovie
Adobe Photoshop
Animation-ish
Quicktime
Flash
iTunes
iDVD
9. Persistence of vision
an afterimage is thought to persist for approximately
one twenty-fifth of a second on the retina
Films usually run at
24 frames per second.
That’s 24 pictures
taken for each second!
...for a five minute
animation that’s
7200 frames!!
http://images.wikia.com/psychology/images/4/41/Menschliches_Auge.jpg
10. Eadweard Muybridge
1830 - 1904
http://hdl.loc.gov/loc.pnp/cph.3a45870
(currently on view at the SFMOMA)
http://www.kingston.gov.uk/browse/leisure/museum/collections/muybridge/animal_locomotion/locomotion_prints.htm
40. Say what?!!
Don’t forget, designing new lessons is a multi-year process of
experimentation, implementation, feedback and refining.
41. Your
Has anyone tried animation? what worked
and what did not?
words
How do you think you might use this in
your curriculum?
How could you build up and build down on
here...
some of the different ideas presented
today?
42. “There is no such thing as a failed experiment, only experiments with
unexpected outcomes”
-R. Buckminster Fuller
Let’s play!
43. bcohen@mcds.org
mmorales@mcds.org
look at this presentation and more
professional animation links:
★ mcdsblogs.org/8animation