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Empowering Young Job Seekers
with Virtual Reality
Ekaterina Prasolova-Førland, Mikhail Fominykh and Oscar Ihlen Ekelund
IMTEL, Department of Education and Lifelong learning, Norwegian University of Science and Technology, Norway
The 26th IEEE Conference on Virtual Reality and 3D User Interfaces | Session 12: Applications
Osaka, Japan | March 23-27, 2019
http://ieeevr.org/2019/
Youth
unemploymen
trate
Traditional methods
Traditional career
guidance
Trainee programs
and internships
Traditional methods
Traditional career
guidance
Trainee programs
and internships
Uncertain and frustrated
young job seekers
Virtual Internship project summary
Goal
Simulation of workplaces in VR/AR/MR with gaming elements for a
motivating and engaging career guidance
Target audience
Young unemployed (up to 25 years), high-school students
Sense of mastery
Allowing to explore and train in unfamiliar situations, in a safe setting,
thus mastering the corresponding real-world situations
Video of the app not included here
Methodology
Mapping the needs prototypes evaluation design methodology
VR
Virtual Internship project summary
Methodology
Mapping the needs prototypes evaluation design methodology
VR
prototypes
evaluation
Virtual Internship project summary
Target groups
55 young job seekers 37 welfare professionals
34 male 10 male
21 female 21 female
6 unspecified gender
Median age 21 Median age 49
49% have experience with games 0% have experience with games
18% have experience with VR / AR 0% have experience with VR / AR
Questionnaire
Background
Age, gender, tech experience, job-related experience
App specific questions
User friendliness
Usefulness
Possible future extensions
Immersive Job Taste concept
Usefulness for increasing confidence, motivation and awareness about the workplaces
If such apps should be offered at welfare centers and schools
If such VR/AR apps are fun and easy to use
If the participants would require technical assistance to use such VR/AR apps
Questionnaire
Background
Age, gender, tech experience, job-related experience
App specific questions
User friendliness
Usefulness
Possible future extensions
Immersive Job Taste concept
Usefulness for increasing confidence, motivation and awareness about the workplaces
If such apps should be offered at welfare centers and schools
If such VR/AR apps are fun and easy to use
If the participants would require technical assistance to use such VR/AR apps
Questionnaire
Background
Age, gender, tech experience, job-related experience
App specific questions
User friendliness
Usefulness
Possible future extensions
Immersive Job Taste concept
Usefulness for increasing confidence, motivation and awareness about the workplaces
If such apps should be offered at welfare centers and schools
If such VR/AR apps are fun and easy to use
If the participants would require technical assistance to use such VR/AR apps
Immersive Job Taste
Traditional career
guidance
Trainee programs
and internships
Traditional career
guidance
Trainee programs
and internships
Rely on text-
based
information
time-consuming,
logistically
difficult
Immersive Job Taste
Traditional career
guidance
Trainee programs
and internships
Rely on text-
based
information
time-consuming,
logistically
difficult
Learning, test of skillsConsume information
Immersive Job Taste
Learning, test of skills
Traditional career
guidance
Trainee programs
and internships
Rely on text-
based
information
time-consuming,
logistically
difficult
Consume information
Immersive Job Taste
concept
VR
VR
Immersive Job Taste
concept
capture
experiences in
the workplace
convey
experiences
directly
a ‘peek’ into a
profession not
covering all the
details
VR
Immersive Job Taste
methodology
capture
experiences in
the workplace
convey
experiences
directly
a ‘peek’ into a
profession not
covering all the
details
How to
How to
How toHow to
a ‘peek’ into a
profession not
covering all the
details
Immersive Job Taste
methodology
capture
experiences in
the workplace
How to
-> 3D
Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from job announcements
a ‘peek’ into a
profession not
covering all the
details
How to
Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from interviews with employers
a ‘peek’ into a
profession not
covering all the
details
How to
Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from employers and career counselors
a ‘peek’ into a
profession not
covering all the
details
How to
Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from interviews with employers
a ‘peek’ into a
profession not
covering all the
details
How to
Both job seekers and counselors are very positive
to the concept.
The majority agreed or strongly agreed that such
apps:
1. should be available for job seekers
2. could give a better confidence in performing
work tasks and a better understanding of
different professions
Evaluation results
‘High-level’ VR version
was the absolute
favorite
Evaluation results
Divided views on AR/Hololens
‘Low-level’ Cardboard versions
less user friendly, but useful in
certain contexts and more
accessible (at home)
Realism
▪ Industry representatives found the simulation realistic and
giving a good representation of typical working tasks
Evaluation results
Realism
▪ Industry representatives found the simulation realistic and
giving a good representation of typical working tasks
Sense of mastery
▪ Sense of mastery connected to choosing the right profession
Evaluation results
Realism
▪ Industry representatives found the simulation realistic and
giving a good representation of typical working tasks
Sense of mastery
▪ Sense of mastery connected to choosing the right profession
Capturing
▪ Divided views on 360 video / 3D graphics
Evaluation results
Realism
▪ Industry representatives found the simulation realistic and
giving a good representation of typical working tasks
Sense of mastery
▪ Sense of mastery connected to choosing the right profession
Capturing
▪ Divided views on 360 video / 3D graphics
Gaming vs Instruction
▪ Divided views on gaming elements
Evaluation results
Job seekers
– “I believe in a few years it will be one of the main tools used in
job seeking”
Evaluation results
Job seekers
– “I believe in a few years it will be one of the main tools used in
job seeking”
– “VR is the key to reach people.”
Evaluation results
Job seekers
– “I believe in a few years it will be one of the main tools used in
job seeking”
– “VR is the key to reach people.”
– “Let’s say I want to apply for a job in fisheries, that it is an
advantage that I been inside (the simulation) and tried out
different tasks, and got a kind of workplace training, compared
to no experience at all. The employer would consider that
positive as well”.
Evaluation results
Welfare professionals
– believed the main goal of the concept should be training and
career-related self-efficacy increase, because self-efficacy “is
essential for everything!”
Evaluation results
Welfare professionals
– believed the main goal of the concept should be training and
career-related self-efficacy increase, because self-efficacy “is
essential for everything!”
– “It is a nice way of giving job seekers a more realistic
impression of different work settings [...]. You get the broad
strokes of a profession, and then it’s easier to know ‘is this
within my field of interests or not’”
Evaluation results
Job seekers
Such apps
should:
Q2: be used
for career
guidance at
schools
Q1: be
available at
welfare
centers.
0
5
10
15
20
25
30
35
40
45
50
Strongly
disagree
Disagree Neither agree
or disagree
Agree Strongly agree
Numberofresponces
Q2
Q1
Welfare Professionals
Such apps
should:
Q2: be used
for career
guidance at
schools
Q1: be
available at
welfare
centers.
0
5
10
15
20
25
30
35
40
45
Strongly
disagree
Disagree Neither agree
or disagree
Agree Strongly agree
Numberofresponces
Q2
Q1
More results
in the paper
FisheryVR
FisheryVR
FiskeVR
Electrician – windmill in VR
Video of the app not included here
Construction VR
Video of the app not included here
Future work
Validating the Job Taste concept outside
the lab, evaluating long-term effect
Future work
Validating the Job Taste concept outside
the lab, evaluating long-term effect
Implementing additional professions and
workplaces
Future work
Validating the Job Taste concept outside
the lab, evaluating long-term effect
Further developing the Job Taste
methodology
Implementing additional professions and
workplaces
Thank you
for your attention!
Mikhail Fominykh
mikhail.fominykh@ntnu.no
Ekaterina Prasolova-Førland
ekaterip@ntnu.no
NTNU IMTEL Lab
Facebook: /IMTELlab
Twitter: @IMTELlab
Funding
Project financed by the Norwegian Labor and Welfare Administration
Oscar Ihlen Ekelund
oscarie@ntnu.no

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Empowering Young Job Seekers with Virtual Reality

  • 1. Empowering Young Job Seekers with Virtual Reality Ekaterina Prasolova-Førland, Mikhail Fominykh and Oscar Ihlen Ekelund IMTEL, Department of Education and Lifelong learning, Norwegian University of Science and Technology, Norway The 26th IEEE Conference on Virtual Reality and 3D User Interfaces | Session 12: Applications Osaka, Japan | March 23-27, 2019 http://ieeevr.org/2019/
  • 4. Traditional methods Traditional career guidance Trainee programs and internships Uncertain and frustrated young job seekers
  • 5. Virtual Internship project summary Goal Simulation of workplaces in VR/AR/MR with gaming elements for a motivating and engaging career guidance Target audience Young unemployed (up to 25 years), high-school students Sense of mastery Allowing to explore and train in unfamiliar situations, in a safe setting, thus mastering the corresponding real-world situations
  • 6.
  • 7. Video of the app not included here
  • 8. Methodology Mapping the needs prototypes evaluation design methodology VR Virtual Internship project summary
  • 9. Methodology Mapping the needs prototypes evaluation design methodology VR prototypes evaluation Virtual Internship project summary
  • 10. Target groups 55 young job seekers 37 welfare professionals 34 male 10 male 21 female 21 female 6 unspecified gender Median age 21 Median age 49 49% have experience with games 0% have experience with games 18% have experience with VR / AR 0% have experience with VR / AR
  • 11. Questionnaire Background Age, gender, tech experience, job-related experience App specific questions User friendliness Usefulness Possible future extensions Immersive Job Taste concept Usefulness for increasing confidence, motivation and awareness about the workplaces If such apps should be offered at welfare centers and schools If such VR/AR apps are fun and easy to use If the participants would require technical assistance to use such VR/AR apps
  • 12. Questionnaire Background Age, gender, tech experience, job-related experience App specific questions User friendliness Usefulness Possible future extensions Immersive Job Taste concept Usefulness for increasing confidence, motivation and awareness about the workplaces If such apps should be offered at welfare centers and schools If such VR/AR apps are fun and easy to use If the participants would require technical assistance to use such VR/AR apps
  • 13. Questionnaire Background Age, gender, tech experience, job-related experience App specific questions User friendliness Usefulness Possible future extensions Immersive Job Taste concept Usefulness for increasing confidence, motivation and awareness about the workplaces If such apps should be offered at welfare centers and schools If such VR/AR apps are fun and easy to use If the participants would require technical assistance to use such VR/AR apps
  • 14. Immersive Job Taste Traditional career guidance Trainee programs and internships
  • 15. Traditional career guidance Trainee programs and internships Rely on text- based information time-consuming, logistically difficult Immersive Job Taste
  • 16. Traditional career guidance Trainee programs and internships Rely on text- based information time-consuming, logistically difficult Learning, test of skillsConsume information Immersive Job Taste
  • 17. Learning, test of skills Traditional career guidance Trainee programs and internships Rely on text- based information time-consuming, logistically difficult Consume information Immersive Job Taste concept VR
  • 18. VR Immersive Job Taste concept capture experiences in the workplace convey experiences directly a ‘peek’ into a profession not covering all the details
  • 19. VR Immersive Job Taste methodology capture experiences in the workplace convey experiences directly a ‘peek’ into a profession not covering all the details How to How to How toHow to a ‘peek’ into a profession not covering all the details
  • 21. Task # Activity # Skill 1 Skill 2 … Skill X Points Task 1 Activity 1 Activity 2 … Activity X Task 2 … Task X Feedback message from job announcements a ‘peek’ into a profession not covering all the details How to
  • 22. Task # Activity # Skill 1 Skill 2 … Skill X Points Task 1 Activity 1 Activity 2 … Activity X Task 2 … Task X Feedback message from interviews with employers a ‘peek’ into a profession not covering all the details How to
  • 23. Task # Activity # Skill 1 Skill 2 … Skill X Points Task 1 Activity 1 Activity 2 … Activity X Task 2 … Task X Feedback message from employers and career counselors a ‘peek’ into a profession not covering all the details How to
  • 24. Task # Activity # Skill 1 Skill 2 … Skill X Points Task 1 Activity 1 Activity 2 … Activity X Task 2 … Task X Feedback message from interviews with employers a ‘peek’ into a profession not covering all the details How to
  • 25. Both job seekers and counselors are very positive to the concept. The majority agreed or strongly agreed that such apps: 1. should be available for job seekers 2. could give a better confidence in performing work tasks and a better understanding of different professions Evaluation results
  • 26. ‘High-level’ VR version was the absolute favorite Evaluation results Divided views on AR/Hololens ‘Low-level’ Cardboard versions less user friendly, but useful in certain contexts and more accessible (at home)
  • 27. Realism ▪ Industry representatives found the simulation realistic and giving a good representation of typical working tasks Evaluation results
  • 28. Realism ▪ Industry representatives found the simulation realistic and giving a good representation of typical working tasks Sense of mastery ▪ Sense of mastery connected to choosing the right profession Evaluation results
  • 29. Realism ▪ Industry representatives found the simulation realistic and giving a good representation of typical working tasks Sense of mastery ▪ Sense of mastery connected to choosing the right profession Capturing ▪ Divided views on 360 video / 3D graphics Evaluation results
  • 30. Realism ▪ Industry representatives found the simulation realistic and giving a good representation of typical working tasks Sense of mastery ▪ Sense of mastery connected to choosing the right profession Capturing ▪ Divided views on 360 video / 3D graphics Gaming vs Instruction ▪ Divided views on gaming elements Evaluation results
  • 31. Job seekers – “I believe in a few years it will be one of the main tools used in job seeking” Evaluation results
  • 32. Job seekers – “I believe in a few years it will be one of the main tools used in job seeking” – “VR is the key to reach people.” Evaluation results
  • 33. Job seekers – “I believe in a few years it will be one of the main tools used in job seeking” – “VR is the key to reach people.” – “Let’s say I want to apply for a job in fisheries, that it is an advantage that I been inside (the simulation) and tried out different tasks, and got a kind of workplace training, compared to no experience at all. The employer would consider that positive as well”. Evaluation results
  • 34. Welfare professionals – believed the main goal of the concept should be training and career-related self-efficacy increase, because self-efficacy “is essential for everything!” Evaluation results
  • 35. Welfare professionals – believed the main goal of the concept should be training and career-related self-efficacy increase, because self-efficacy “is essential for everything!” – “It is a nice way of giving job seekers a more realistic impression of different work settings [...]. You get the broad strokes of a profession, and then it’s easier to know ‘is this within my field of interests or not’” Evaluation results
  • 36. Job seekers Such apps should: Q2: be used for career guidance at schools Q1: be available at welfare centers. 0 5 10 15 20 25 30 35 40 45 50 Strongly disagree Disagree Neither agree or disagree Agree Strongly agree Numberofresponces Q2 Q1
  • 37. Welfare Professionals Such apps should: Q2: be used for career guidance at schools Q1: be available at welfare centers. 0 5 10 15 20 25 30 35 40 45 Strongly disagree Disagree Neither agree or disagree Agree Strongly agree Numberofresponces Q2 Q1
  • 42.
  • 43. Electrician – windmill in VR Video of the app not included here
  • 44. Construction VR Video of the app not included here
  • 45. Future work Validating the Job Taste concept outside the lab, evaluating long-term effect
  • 46. Future work Validating the Job Taste concept outside the lab, evaluating long-term effect Implementing additional professions and workplaces
  • 47. Future work Validating the Job Taste concept outside the lab, evaluating long-term effect Further developing the Job Taste methodology Implementing additional professions and workplaces
  • 48.
  • 49. Thank you for your attention! Mikhail Fominykh mikhail.fominykh@ntnu.no Ekaterina Prasolova-Førland ekaterip@ntnu.no NTNU IMTEL Lab Facebook: /IMTELlab Twitter: @IMTELlab Funding Project financed by the Norwegian Labor and Welfare Administration Oscar Ihlen Ekelund oscarie@ntnu.no