The presentation took place in ISTE island in Second Life, January 15 2013. Afterwards, we had a welcome tour in vAcademia. 3D recordings are available here:
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2509
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2510
1. vAcademia
Virtual Spaces LLC, Russia
Educational Virtual World with 3D
Recording
presented by Mikhail Fominykh
Norwegian University of Science and Technology, Norway
International Society for Technology in Education (ISTE), 15 January 2013
2. 3D Virtual Worlds
• Multiuser
• Synchronous
• Persistent
• Facilitated by networked computers
• Each user is represented by a single avatar
• Three-dimensional graphical interphase
• Social Worlds/Game Worlds
3. 3D Virtual Worlds
• Multiuser
• Synchronous?
• Persistent?
• Facilitated by networked computers
• Each user is represented by a single avatar?
• Three-dimensional graphical interphase
• Social Worlds/Game Worlds
4. 3D Virtual Worlds
as learning environments
• Low cost and high safety
• Three-dimensional representation of learners
and objects
• Interaction in simulated contexts
• Sense of presence
• Variety of tools
6. Synchronous - Asynchronous
Synchronous Asynchronous
Types of learning
(online) (offline)
Text books and
Traditional
Face-to-face classes video recorded
Learning
classes
Recorded
2D e-Learning Videoconferences
videoconferences
3D e-Learning
Classes in virtual
worlds ?
8. Transformation of synchronous to
asynchronous 2D e-Learning
live/online
Synchronous class
Face to face class
Videoconference
content
Asynchronous class
CMS/LMS
10. Transformation of synchronous to
asynchronous 3D e-Learning
live/online
Synchronous class
Face to face class
content
Asynchronous class
VirtCAST
11. Synchronous - Asynchronous
Synchronous Asynchronous
Types of learning
(online) (offline)
Text books and
Traditional
Face-to-face classes video recorded
Learning
classes
2D e-Learning Webinars Recorded webinars
3D e-Learning
20. Teaching tools
• Interactive whiteboard
′ Sharing of an application window
′ Sharing screen area
′ Sharing web-camera image
″ Drawing figures and typing text on the whiteboard
″ Inserting text from the clipboard
‴ Slide presentations
‴ Area print screen
‴ Pasting images from clipboard on a whiteboard
• Content storages
• Control and feedback tools
21. Teaching tools
• Interactive whiteboard
• Content storages
o Object Gallery (standard classroom objects)
o Resource collection (user objects PPT, PDF, PNG, JPEG, test
templates in XML, test results in CSV, Collada, and 3DS)
• Control and feedback tools
22. Teaching tools
• Interactive whiteboard
• Content storages
• Control and feedback tools
o Class Control
o Notes (text, sound, and graphics)
o Backchannel
o Clicker
23. Interactive whiteboard
Real world vAcademia
Drawing on
Chalk and board
white boards
[Laser] pointer Pointer for each
user
Slide show Slide show
presentations presentations
Web camera Web camera
sharing
Desktop Desktop sharing
24. Resource Collection
Educational resources for both
teachers and students may be
uploaded into Collection.
25. Environment design
Users can organize learning
space at any location of
vAcademia by arranging the
furniture in the way they like.
26. User’s 3D objects
Users can upload their own 3D
objects in Collada format, which
extends the possibilities for
creating learning environments
28. Feedback and class control
Users may share their comments and
impressions in the form of
text, graphic, and voice notes.
Text, graphic, and voice notes
29. Locations
• Common Space, Temporary, and Standard locations
• Locations “My Home”
• Communication areas
Navigation
• Large and mini maps
• Visitors menu
• Invitation to scheduled classes
• Notification about nearby open classes
37. Scenarios of use
• Visiting a 3D recording
• by a group of learners
• actively working inside
• with almost the same presence effect
• Creating a new 3D recording being inside one
• guiding learners only through some parts of
the original class
• enhancing a class with additional discussions,
questions and comments
• using text, graphic, and sound notes
38. Visiting a 3D recording
Live class
t
R1 – 3D recordings of the class
R1
39. 3D recording without some of the parts
R1 – 3D recordings of the class
t
x x x R1
R2
R2 – shorter 3D recording based on R1
40. 3D recording with additional and
replaced parts
R1 – 3D recordings of the class
t
x x R1
R3
R3 – longer 3D recording based on R1
41. 3D recording with enhanced with notes
R1 – 3D recordings of the class
t
x x R1
R4
R4 – 3D recording based on R1
43. First user evaluation: Cooperation
Technology course at NTNU
• Target group
• 35 master students
• Project work in groups of 3-5
• Activities
• Lecture and a virtual tour in SL
• Lecture and a seminar in vA
44. First user evaluation: Cooperation
Technology course at NTNU
Second Life Advantages
14
12
10
8
6
4
2
0
45. First user evaluation: Cooperation
Technology course at NTNU
Second Life Advantages
14
12
10
8
6
4
2
0
46. First user evaluation: Cooperation
Technology course at NTNU
Second Life Advantages
14
12
10
8
6
4
2
0
47. First user evaluation: Cooperation
Technology course at NTNU
vAcademia Advantages
30
25
20
15
10
5
0
48. First user evaluation: Cooperation
Technology course at NTNU
vAcademia Advantages
30
25
20
15
10
5
0
49. First user evaluation: Cooperation
Technology course at NTNU
Second Life Limitations
12
10
8
6
4
2
0
50. First user evaluation: Cooperation
Technology course at NTNU
vAcademia Limitations
10
8
6
4
2
0
51. Patterns
vAcademia
• Few strong advantages
• 3D recording
• Educational/serious focus
• Teaching tools
• Many moderate limitations
Second Life
• Many moderate advantages
• Few strong limitations
• No 3D recording
• Technical problems
• Unserious reputation and distruction
52. Current work
• Additional functionality
• custom learning environments
• New learning scenarios
• synchronous and asynchronous activities
• Virtcast – new type of user-generated content
• New interfaces
• CAVE
• Kinect
53. Future work
• Improving accessibility
• different operating systems
• mobile devices
• browser-based client
• Collaboration in R&D
• We are looking for partners, investors, and
customers