The document discusses the author's experience optimizing code for a MUD (multi-user dungeon) game written in Perl. It describes rewriting the MUD several times using different languages and frameworks to improve performance. Key optimizations included rewriting color encoding functions in pure Perl, C using Inline::C, and applying techniques like unrolling loops. Benchmarking showed the C version using Inline::C provided the best 10x performance gain over the original pure Perl implementation.