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Michael Smyth
Centre for Interaction Design
Edinburgh Napier University, UK
@michael_smyth
Urban Interaction Design ::
Exploring the Space between People and the City.
Interaction Design :: Shaping our everyday life through
digital artefacts - Gillian Crampton-Smith (2002)
the practice of designing interactive digital
products, environments, systems and services.
Interaction Design takes a design led approach
and as a consequence has focus on how things
might be, rather than how they are.
The space between the object and the user.
This space has become larger, more fluid,
distributed and complex. It is filled with data
streams from all types of sources.
Urban Interaction Design is a response to this escalation
Urban Technologies :: at one end of spectrum you
have Smart Cities, OS for cities and City Dashboards
Apps for Hipsters - Sunny pubs in London
Physical Impact :: Screens, projections …
Edinburgh’s New Cycle Counter
Picture: Scott Taylor, Edinburgh Evening News
JCDecaux use Near Field Technology to bring digital
content to the space around street furniture.
Cities are not problems to be solved.
The UrbanIxD project is working towards
the production of a research manifesto
of future research directions in the field
of urban interaction design.
The project has adopted an
explicitly ‘design inspired’ method
for the exploration of interaction in
future hybrid cities.
The emphasis of UrbanIxD is grounded
in the social and the human.
UrbanIxD is about ...
Thinking :: Landscape & Research Manifesto
Doing :: Summer School & Exhibitions
The UrbanIxD Summer School adopted Critical Design
as a methodology to present some "what if" scenarios. 
Split, Croatia - 24th August - 1st September, 2013
Critical Design acts as a catalyst or provocation
for thought (Anthony Dunne, 1999).
What follows are a series of Design Fictions, each one
exploring some aspect of what it might be like to live in
the hybrid city of the future ....
Each fiction is a story that makes us reflect on how we
lead our lives today.
The Quantified Self
The Techno Shamen
Fabrika Split
Aurora, the Aura City
Now it is 2113 and this is our second wave of hope.
Wearing our new technologies, we have achieved
ultimate connectivity: we enjoy augmented
experiences as long as we sync our senses with
others in proximity. Sharing visual data requires that
people look in each other's eyes; sharing feelings
can only occur if people actually touch.
Mara Balestrini

Sandro Engel

Ena Hadžić

Assunta Matassa
Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
Negotiation of Space
Coordination of Urban Busy Areas (CUBA)
Nokuna - social utopia or creative control centre?
It’s 2063 in the Displaced City. Nokuna is a protected
region that operates on a gift economy model. The
universal Bitcoin currency has had its signal blocked and
is useless within Nokuna’s boundaries.
Andreas Streinzer, Anthropologist

Caitlin Cockerton, Design Researcher

Joatan Preis Dutra, Media Designer

Louise Jensen, Interaction Designer
Carlos J. Gómez de Llarena, atelier leader / Damir Prizmic, atelier coordinator
Experiencing the Other
Backspace
Aural Fixations
It is the age of the smart city. Digital data is
collected, processed and utilised to
optimize. Privacy amongst residents is maintained
through the rare art of conversation. An analogue
form of data that cannot be detected or
processed by the smart city’s digital sensors.
Bron Cumbo

Mads Hobye
Chris Hand, atelier leader / Hrvoje Živčić, atelier coordinator
The Price of Memories
This project speculates about a future where it is
possible to transplant memories from one person to
another. Even though initial scientific research was
conducted for the purpose of medical treatment,
plenty of market opportunities supported the
development of the technology. A marketplace for
memories was established, where memories can
be bought and implanted into your brain.
Lea Skrinjar

Jure Martinec

Sarah Baron-Brljevic
Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
City that monitors versus the city that shelters
City | Data | Future :: An UrbanIxD Exhibition &
Symposium, Venice, 24 Sept - 7 Oct, 2014 and 25 Sept
What are the products and services that
citizens of the near future will use to create
and consume data in the Hybrid City?
Photo: Courtesy of Molson Coors
www.michael-smyth.co.uk
www.urbanixd.eu
@michael_smyth
www.michael-smyth.co.uk
www.urbanixd.eu
@michael_smyth
Urban Interaction Design: Exploring the Space between People and the City

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Urban Interaction Design: Exploring the Space between People and the City

  • 1. Michael Smyth Centre for Interaction Design Edinburgh Napier University, UK @michael_smyth Urban Interaction Design :: Exploring the Space between People and the City.
  • 2. Interaction Design :: Shaping our everyday life through digital artefacts - Gillian Crampton-Smith (2002) the practice of designing interactive digital products, environments, systems and services.
  • 3. Interaction Design takes a design led approach and as a consequence has focus on how things might be, rather than how they are.
  • 4. The space between the object and the user.
  • 5. This space has become larger, more fluid, distributed and complex. It is filled with data streams from all types of sources.
  • 6. Urban Interaction Design is a response to this escalation
  • 7.
  • 8. Urban Technologies :: at one end of spectrum you have Smart Cities, OS for cities and City Dashboards
  • 9. Apps for Hipsters - Sunny pubs in London
  • 10. Physical Impact :: Screens, projections …
  • 11. Edinburgh’s New Cycle Counter Picture: Scott Taylor, Edinburgh Evening News
  • 12. JCDecaux use Near Field Technology to bring digital content to the space around street furniture.
  • 13. Cities are not problems to be solved.
  • 14.
  • 15. The UrbanIxD project is working towards the production of a research manifesto of future research directions in the field of urban interaction design.
  • 16. The project has adopted an explicitly ‘design inspired’ method for the exploration of interaction in future hybrid cities.
  • 17. The emphasis of UrbanIxD is grounded in the social and the human.
  • 18. UrbanIxD is about ... Thinking :: Landscape & Research Manifesto Doing :: Summer School & Exhibitions
  • 19. The UrbanIxD Summer School adopted Critical Design as a methodology to present some "what if" scenarios.  Split, Croatia - 24th August - 1st September, 2013
  • 20. Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).
  • 21. What follows are a series of Design Fictions, each one exploring some aspect of what it might be like to live in the hybrid city of the future .... Each fiction is a story that makes us reflect on how we lead our lives today.
  • 25. Aurora, the Aura City Now it is 2113 and this is our second wave of hope. Wearing our new technologies, we have achieved ultimate connectivity: we enjoy augmented experiences as long as we sync our senses with others in proximity. Sharing visual data requires that people look in each other's eyes; sharing feelings can only occur if people actually touch. Mara Balestrini
 Sandro Engel
 Ena Hadžić
 Assunta Matassa Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
  • 26.
  • 28. Coordination of Urban Busy Areas (CUBA)
  • 29. Nokuna - social utopia or creative control centre? It’s 2063 in the Displaced City. Nokuna is a protected region that operates on a gift economy model. The universal Bitcoin currency has had its signal blocked and is useless within Nokuna’s boundaries. Andreas Streinzer, Anthropologist
 Caitlin Cockerton, Design Researcher
 Joatan Preis Dutra, Media Designer
 Louise Jensen, Interaction Designer Carlos J. Gómez de Llarena, atelier leader / Damir Prizmic, atelier coordinator
  • 30.
  • 33. Aural Fixations It is the age of the smart city. Digital data is collected, processed and utilised to optimize. Privacy amongst residents is maintained through the rare art of conversation. An analogue form of data that cannot be detected or processed by the smart city’s digital sensors. Bron Cumbo
 Mads Hobye Chris Hand, atelier leader / Hrvoje Živčić, atelier coordinator
  • 34.
  • 35. The Price of Memories This project speculates about a future where it is possible to transplant memories from one person to another. Even though initial scientific research was conducted for the purpose of medical treatment, plenty of market opportunities supported the development of the technology. A marketplace for memories was established, where memories can be bought and implanted into your brain. Lea Skrinjar
 Jure Martinec
 Sarah Baron-Brljevic Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
  • 36.
  • 37. City that monitors versus the city that shelters
  • 38. City | Data | Future :: An UrbanIxD Exhibition & Symposium, Venice, 24 Sept - 7 Oct, 2014 and 25 Sept
  • 39. What are the products and services that citizens of the near future will use to create and consume data in the Hybrid City? Photo: Courtesy of Molson Coors