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Agile Gardening




  Harvey Wheaton
    Studio Director
Pre-History   Harvey...


      B.C.




      A.D.
Harvey!
About Our Company
Independent games development studio
Established Sept 2008
Currently 90 employees
Two PlayStation3 titles + 1 PC title published
Plus lots of downloadable content
(LittleBigPlanet)
Today, working on 5 projects
Our Teams
Typically 15-25 people, getting bigger


Multi-discipline
•   Code
•   Art
•   Design
•   Audio
•   And more...


Often highly specialised
The Gardening Bit...
Agile: A set of values and Principles, not a Methodology
                                                       a.k.a. Preparing fertile soil for seedlings to thrive in




                               The Agile Manifesto
We are uncovering better ways of developing software by doing it and helping others do it. Through this
                                   work we have come to value:


                 Individuals and interactions over processes and tools

                 Working software over comprehensive documentation

                    Customer collaboration over contract negotiation

                       Responding to change over following a plan
Agile: A set of values and Principles, not a Methodology
                                                       a.k.a. Preparing fertile soil for seedlings to thrive in




                               The Agile Manifesto
We are uncovering better ways of developing software by doing it and helping others do it. Through this
                                   work we have come to value:

                  People talking to each other and working as a team

                Software that works and we have discussions around

                 Involving our customers as fully as we can, as we go

                 Embracing change and being great at dealing with it
Agile: A set of values and Principles, not a Methodology
                                                       a.k.a. Preparing fertile soil for seedlings to thrive in




                               The Agile Manifesto
We are uncovering better ways of developing software by doing it and helping others do it. Through this
                                   work we have come to value:

                  People talking to each other and working as a team

                Software that works and we have discussions around

                 Involving our customers as fully as we can, as we go

                 Embracing change and being great at dealing with it
1. Individuals and Interactions
     a.k.a. “talking to each other and working as a team”

• Culture and values
• A physical Environment that encourages interaction
• Public, physical and visual
Team
       Clear communication
    Open and honest critique
                                        Culture & Values
             Decisive             Creating a Deliberate Culture*
Make mistakes early and cheaply
Respect and support each other
            as a team

          Individuals
           Ownership                 First draft of our studio
          Leadership                 values from October „08
         Flexibility
         Contribution

            Process
           Goal driven
        Continual review
        Software focused
      Enables not hinders
                                          *Rather than letting one form accidentally
Culture & Values
• Hiring the right people
• Using the language of the values
• Story telling
• Culture and Agile/Scrum induction for all new starters
• Emphasis on delivery as a team and as studio
• Careful and inclusive language, continually reinforced
    •   “We” not “he”, “she”, “it” or “they”
• “Public and Physical” e.g. Planning and design
• Daily software reviews
• Regular and honest communication, in person
• Demonstrated „safe environment‟ for people to speak their mind
Culture & Values
Building Conversation Opportunities into the Process
Physical Environment

•   Seating
•   Making use of every inch of space
•   Pin boards, whiteboards
•   Post its, cards, pictures
15
Public, Physical, Visual
Public, Physical, Visual




                     17
2. Working Software
            a.k.a. “Software that works and we have discussions around”
•   Software as the measure of progress
•   Playing the software as early an often as possible
•   Making mistakes quickly and at cheaply
•   Number of iterations, not the amount of time
•   Working from low fidelity to high fidelity
Working Software
                                             Software as the Measure of Progress
•   Continuous integration
•   On-demand builds for anyone
•   „Drop-in‟ build review every day


•   Has driven an emphasis on our build tools
•   “Fix major issues immediately” culture
•   Much lower bug count in final stages


•   Sprint reviews are software led
•   Conversations about design and priorities happen around software
•   Has to be in the build (on disk) to count as ‘done’
•   Outlawing a ‘works on my machine’ culture
Working Software
                                    Rapid Iteration

“Even a Great Masterpiece Starts with a Sketch”
Working Software
                                    Rapid Iteration

“Even a Great Masterpiece Starts with a Sketch”
Working Software
Working Low to High Fidelity
Working Software
Working Low to High Fidelity
Working Software
Working Low to High Fidelity
Working Software
                                      Knowing What „Done‟ Means

1. “Sketch”
2. Commit (a.k.a. “Good Draft”)
3. Testable (by kids and big kids!)
4. “Alpha”
Working Software
Knowing What „Done‟ Means




                      26
Thoughts and Consequences
•   “People will make important what you pay attention to”           (Mike Laddin, Leaderpoint)

•   With the right environment, „magic‟ happens on teams
•   Principles are more enduring than the exact method
•   Once a culture takes hold, it is amazingly self-perpetuating
•   It does take a lot of energy and enthusiasm to keep momentum
                                      “
•   The values need constant reinforcement – words and actions (!)
•   Can take time for some people to adapt
     •   Previous culture, experience of Agile or Scrum
     •   Responsibility for individuals feels big – can feel scary
•   People enjoy their work 
Thanks for Listening!

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Harvey Wheaton's Agile Gardening

  • 1. Agile Gardening Harvey Wheaton Studio Director
  • 2. Pre-History Harvey... B.C. A.D.
  • 4. About Our Company Independent games development studio Established Sept 2008 Currently 90 employees Two PlayStation3 titles + 1 PC title published Plus lots of downloadable content (LittleBigPlanet) Today, working on 5 projects
  • 5. Our Teams Typically 15-25 people, getting bigger Multi-discipline • Code • Art • Design • Audio • And more... Often highly specialised
  • 7. Agile: A set of values and Principles, not a Methodology a.k.a. Preparing fertile soil for seedlings to thrive in The Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
  • 8. Agile: A set of values and Principles, not a Methodology a.k.a. Preparing fertile soil for seedlings to thrive in The Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: People talking to each other and working as a team Software that works and we have discussions around Involving our customers as fully as we can, as we go Embracing change and being great at dealing with it
  • 9. Agile: A set of values and Principles, not a Methodology a.k.a. Preparing fertile soil for seedlings to thrive in The Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: People talking to each other and working as a team Software that works and we have discussions around Involving our customers as fully as we can, as we go Embracing change and being great at dealing with it
  • 10. 1. Individuals and Interactions a.k.a. “talking to each other and working as a team” • Culture and values • A physical Environment that encourages interaction • Public, physical and visual
  • 11. Team Clear communication Open and honest critique Culture & Values Decisive Creating a Deliberate Culture* Make mistakes early and cheaply Respect and support each other as a team Individuals Ownership First draft of our studio Leadership values from October „08 Flexibility Contribution Process Goal driven Continual review Software focused Enables not hinders *Rather than letting one form accidentally
  • 12. Culture & Values • Hiring the right people • Using the language of the values • Story telling • Culture and Agile/Scrum induction for all new starters • Emphasis on delivery as a team and as studio • Careful and inclusive language, continually reinforced • “We” not “he”, “she”, “it” or “they” • “Public and Physical” e.g. Planning and design • Daily software reviews • Regular and honest communication, in person • Demonstrated „safe environment‟ for people to speak their mind
  • 13. Culture & Values Building Conversation Opportunities into the Process
  • 14. Physical Environment • Seating • Making use of every inch of space • Pin boards, whiteboards • Post its, cards, pictures
  • 15. 15
  • 18. 2. Working Software a.k.a. “Software that works and we have discussions around” • Software as the measure of progress • Playing the software as early an often as possible • Making mistakes quickly and at cheaply • Number of iterations, not the amount of time • Working from low fidelity to high fidelity
  • 19. Working Software Software as the Measure of Progress • Continuous integration • On-demand builds for anyone • „Drop-in‟ build review every day • Has driven an emphasis on our build tools • “Fix major issues immediately” culture • Much lower bug count in final stages • Sprint reviews are software led • Conversations about design and priorities happen around software • Has to be in the build (on disk) to count as ‘done’ • Outlawing a ‘works on my machine’ culture
  • 20. Working Software Rapid Iteration “Even a Great Masterpiece Starts with a Sketch”
  • 21. Working Software Rapid Iteration “Even a Great Masterpiece Starts with a Sketch”
  • 22. Working Software Working Low to High Fidelity
  • 23. Working Software Working Low to High Fidelity
  • 24. Working Software Working Low to High Fidelity
  • 25. Working Software Knowing What „Done‟ Means 1. “Sketch” 2. Commit (a.k.a. “Good Draft”) 3. Testable (by kids and big kids!) 4. “Alpha”
  • 26. Working Software Knowing What „Done‟ Means 26
  • 27. Thoughts and Consequences • “People will make important what you pay attention to” (Mike Laddin, Leaderpoint) • With the right environment, „magic‟ happens on teams • Principles are more enduring than the exact method • Once a culture takes hold, it is amazingly self-perpetuating • It does take a lot of energy and enthusiasm to keep momentum “ • The values need constant reinforcement – words and actions (!) • Can take time for some people to adapt • Previous culture, experience of Agile or Scrum • Responsibility for individuals feels big – can feel scary • People enjoy their work 