Personally designed, Professional Scrum Product Owner (PSPO-I) courseware.
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Regression analysis: Simple Linear Regression Multiple Linear Regression
Professional Scrum Product Owner I (PSPO-I)
1.
2. Start and finish Course style
LunchCoffee and breaks
M00 - Course introduction 2/6 | 2/235
3. Understanding the underpinning philosophy and
principles of Agile and Scrum
Understanding Scrum roles and responsibilities
Product Owner focus
The artefacts produced by Scrum project
Scrum events
Scrum planning, estimating and measurements
Main goal
Attempt PSPO-I exam with confidence
Communicate freely within Scrum project,
understanding its principles and philosophy
Secondary goal
Benefits and value of Agile and Scrum
M00 - Course introduction 3/6 | 3/235
4. Let’s Get to Know Each Other
Please share with the class:
Your name and surname
Your organization
Your profession
title, function, job responsibilities
What do you know about
project management and agile?
Experience with to DSDM/AgilePM/
Scrum/PRINCE2/PMBOK
Personal session expectations
M00 - Course introduction 4/6 | 4/235
6. M00 - Course introduction 6/6 | 6/235
twitter.com/mirodabrowski
linkedin.com/in/miroslawdabrowski
google.com/+miroslawdabrowski
miroslaw_dabrowski
Mirosław Dąbrowski
Agile Coach, Trainer, Consultant
(former JEE/PHP developer, UX/UI designer, BA/SA)
Creator Writer / Translator Trainer
• Creator of 50+ mind maps from PPM and related
topics (2mln views): miroslawdabrowski.com
• Lead author of more than 50+ accredited materials
from PRINCE2, PRINCE2 Agile, MSP, MoP, P3O, ITIL,
M_o_R, MoV, PMP, Scrum, AgilePM, DSDM, CISSP,
CISA, CISM, CRISC, CGEIT, TOGAF, COBIT5 etc.
• Creator of 50+ interactive mind maps from PPM
topics: mindmeister.com/users/channel/2757050
• Product Owner of biggest Polish project
management portal: 4PM: 4pm.pl (15.000+ views
each month)
• Editorial Board Member of Official PMI Poland
Chapter magazine: “Strefa PMI”: strefapmi.pl
• Official PRINCE2 Agile, AgilePM, ASL2, BiSL methods
translator for Polish language
• English speaking, international, independent
trainer and coach from multiple domains.
• Master Lead Trainer
• 11+ years in training and coaching / 15.000+ hours
• 100+ certifications
• 5000+ people trained and coached
• 25+ trainers trained and coached
linkedin.com/in/miroslawdabrowski
Agile Coach / Scrum Master PM / IT architect Notable clients
• 8+ years of experience with Agile projects as a
Scrum Master, Product Owner and Agile Coach
• Coached 25+ teams from Agile and Scrum
• Agile Coach coaching C-level executives
• Scrum Master facilitating multiple teams
experienced with UX/UI + Dev teams
• Experience multiple Agile methods
• Author of AgilePM/DSDM Project Health Check
Questionnaire (PHCQ) audit tool
• Dozens of mobile and ecommerce projects
• IT architect experienced in IT projects with budget
above 10mln PLN and timeline of 3+ years
• Experienced with (“traditional”) projects under high
security, audit and compliance requirements based
on ISO/EIC 27001
• 25+ web portal design and development and
mobile application projects with iterative,
incremental and adaptive approach
ABB, AGH, Aiton Caldwell, Asseco, Capgemini, Deutsche Bank,
Descom, Ericsson, Ericpol, Euler Hermes, General Electric,
Glencore, HP Global Business Center, Ideo, Infovide-Matrix,
Interia, Kemira, Lufthansa Systems, Ministry of Defense
(Poland), Ministry of Justice (Poland), Nokia Siemens
Networks, Oracle, Orange, Polish Air Force, Proama, Roche,
Sabre Holdings, Samsung Electronics, Sescom, Scania, Sopra
Steria, Sun Microsystems, Tauron Polish Energy, Tieto,
University of Wroclaw, UBS Service Centre, Volvo IT…
miroslawdabrowski.com/about-me/clients-and-references/
Accreditations/certifications (selected): CISA, CISM, CRISC, CASP, Security+, Project+, Network+, Server+, Approved
Trainer: (MoP, MSP, PRINCE2, PRINCE2 Agile, M_o_R, MoV, P3O, ITIL Expert, RESILIA), ASL2, BiSL, Change Management,
Facilitation, Managing Benefits, COBIT5, TOGAF 8/9L2, OBASHI, CAPM, PSM I, SDC, SMC, ESMC, SPOC, AEC, DSDM Atern,
DSDM Agile Professional, DSDM Agile Trainer-Coach, AgilePM, OCUP Advanced, SCWCD, SCBCD, SCDJWS, SCMAD, ZCE 5.0,
ZCE 5.3, MCT, MCP, MCITP, MCSE-S, MCSA-S, MCS, MCSA, ISTQB, IQBBA, REQB, CIW Web Design / Web Development /
Web Security Professional, Playing Lean Facilitator, DISC D3 Consultant, SDI Facilitator, Certified Trainer Apollo 13 ITSM
Simulation …
www.miroslawdabrowski.com
7.
8. 1. Introduction to Scrum
• What is Agile? What Scrum is and is not? Understanding Agile Manifesto
2. Scrum roles and responsibilities
• Product Owner, Development Team, Scrum Master
3. Scrum artefacts
• Product Backlog, Sprint Backlog, Increment
4. Scrum events and time boxes
5. Scrum measurements
6. Scrum planning and estimating
• Planning levels, estimating, defining done
7. Scrum patterns
8. Scrum anti-patterns
M01 - Introduction to Scrum 2/39 | 8/235
9. A philosophy and a mindset
Flexibility, agility, adaptability, incremental delivery,
iterative cycle, fast feedback
Working closely and constantly with customer throughout
Ensuring final solution actually meets business needs
Focusing on business value/outcome NOT strictly project plan/output
Focusing on value delivery NOT on fixed product definition
Deferring decisions about details as late as possible
No “big design up front” (BDUF), rather Enough Design Up Front (EDUF)
“If a process is too unpredictable or too complicated for the planned, (predictive) approach,
then the empirical approach (measure and adapt) is the method of choice“
Ken Schwaber
M01 - Introduction to Scrum 3/39 | 9/235
15. Fuller Approaches
(scalable to more than one team)
Lightweight Approaches
(mostly one team)
PRINCE2 Agile (P2A)
Dynamic Systems Development Method (DSDM)
Agile Programme Management (AgilePgM)
Agile Project Management (AgilePM)
Agile Unified Process (AUP)
Open Unified Process (OpenUP)
Large-scale Scrum (LeSS)
Scaled Agile Framework (SAFe)
Disciplined Agile Delivery (DAD)
Scrum at Scale (Scrum@Scale)
Scrum-of-Scrums
…
Scrum
Lean software development
Kanban (process + method)
Extreme Programming (XP)
Continuous Integration (CI)
Continuous Delivery (CD)
Feature-driven development (FDD)
Test Driven Development (TDD)
Crystal Clear
…
M01 - Introduction to Scrum 9/39 | 15/235
16. Portfolio
Programme
Project
Team
Development /
Delivery /
Deployment
(mostly IT focused)
AgilePM
Scrum
Non Agile
(just for
comparison)
AgilePgM
Disciplined
Agile
Delivery
(DAD)
ScaledAgileFramework(SAFe)
Management
of Portfolios
(MoP)
Managing
Successful
Programmes
(MSP)
Large-Scale
Scrum
(LeSS)
Large-Scale
Scrum
(LeSS)
Huge
Scrum@
Scale
Lean Software Development / Lean Manufacturing / eXtreme Programming (XP) / Mob Programming / Refactoring /
Test Driven Development (TDD) / Feature Driven Development (FDD) / Behavior Driven Development (BDD) /
Continuous Testing (CT) / Continuous Integration (CI) / Continuous Delivery (CD) / Continuous Deployment (CD) /
DevOps / Rugged DevOps …
DSDM
AgilePF
AgileBA
PRINCE2
Scrum
Nexus
Kanban
ScrumBan XSCALE
Programmer
Anarchy
PRINCE2
Agile
M01 - Introduction to Scrum 10/39 | 16/235
17. Agile
(empirical/adaptive process control model)
Traditional
(defined/deterministic process control model)
People and Interactions over Processes and Tools
Working Software over Comprehensive Documentation
Customer Collaboration over Contract Negotiation
Responding to Change over Following a Plan
“We are uncovering better ways of developing software by
doing it and helping others do it”
Through this work we have come to value
While there is value in the items on the right; we value the items on the left more.
(but Agile is not just about delivering software, it applies to all types of project)
www.agilemanifesto.org
M01 - Introduction to Scrum 11/39 | 17/235
18. Examples:
Assembling, construction,
transporting, accounting
Examples:
Sales, marketing, painting,
music, creative writing
Empirical Predictive/Deterministic
Frequent inspection and
adaptation occurs as work
proceeds
Processes are accepted as
imperfectly defined
Outputs are often unpredictable
and unrepeatable
Work and outcomes are
understood before execution
Given a well-defined set of
inputs, the same outputs are
generated every time
Follow the pre-determined steps
to get known results
M01 - Introduction to Scrum 12/39 | 18/235
19. When to use Scrum When to use traditional methods
Scope is not clearly defined
The product will gradually appear during the
project
Scope is clearly defined upfront
Clear product description is available upfront
Similar projects were done before
Requirements change frequently
Customer learns more about what they want
as the project goes on
Requirements are well defined up front
Few changes are expected during the project
Products are not expected to change much
Activities cannot be well defined upfront
Estimating (planning) is difficult
Activities can be well defined upfront
Estimating is possible and reliable
Process is iterative (numerous cycles)
Each cycle heavily depends on the previous
ones
Process is more long term
Project might be split into phases
Success is mostly measured by customer
satisfaction
Success is mostly measured by achieving the
project goals for time, cost, scope …
Incremental results have value and can be
used by users
Users cannot normally start using the products
until the project is complete (e.g. a bridge)
M01 - Introduction to Scrum 13/39 | 19/235
20. Simple (straightforward)
Everything is known
Complicated
More is known than unknown
Complex
More is unknown than known
Chaotic (unpredictable)
Very little is known
TECHNOLOGY
REQUIREMENTS
Far from
Agreement
Close to
Agreement
Close to
Certainty
Far from
Certainty
Source: Strategic Management and Organizational Dynamics by Ralph
Stacey in Agile Software Development with Scrum by Ken Schwaber and
Mike Beedle.
Agile thrives
here
M01 - Introduction to Scrum 14/39 | 20/235
22. Type Characteristics Leader’s/Manager’s job
Chaotic
High Turbulence
No clear cause-and-effect
Unknowables
Many decisions and no time
Immediate action to re-establish order
Prioritize and select actionable work
Look for what works rather than perfection
Act, sense, respond
Complex
More unpredictability than predictability
Emergent answer
Many competing ideas
Create bounded environments for action
Increase levels of interaction and communication
Servant leadership
Generate ideas
Probe, sense, respond
Complicated
More predictability than unpredictability
Fact-based management
Experts work out wrinkle
Utilize experts to gain insights
Use metrics to gain control
Sense, analyze, respond
Command and control
Simple
Repeating patterns and consistent events
Clear cause-and-effect
Well establish knowns
Fact based management
Use best practices
Extensive communication not necessary
Establish patterns and optimize to them
Command and control
Agile thrives
here
M01 - Introduction to Scrum 16/39 | 22/235
23. Plan Design Code Test Release Review
Decision Demo
Value to business after
deployment
Working solution
M01 - Introduction to Scrum 17/39 | 23/235
25. Product Visibility Ability to Change and Adapt
Delivered Business Value Risk level
time
time time
time
Waterfall
M01 - Introduction to Scrum 19/39 | 25/235
26. Waterfall Agile/Scrum
Product Visibility Ability to Change and Adapt
Delivered Business Value Risk level
time
time time
time
M01 - Introduction to Scrum 20/39 | 26/235
27. A Development Team commits to delivering working
software in 30 days or less
A time is scheduled to show the solution
The business sets the priorities and the Development
Team creates the solution
Teams self-organize themselves to determine
the best way to deliver the highest
priority features
The Team offers their work for inspection
and adapts the plan for the next cycle
M01 - Introduction to Scrum 21/39 | 27/235
28. Scrum (n): A framework within which people can address
complex problems, and productively and creatively deliver
products of the highest possible value
Scrum is:
One of the many agile approaches
Lightweight
Extremely simple to understand (theory)
Extremely difficult to master (practice)
M01 - Introduction to Scrum 22/39 | 28/235
30. PART 1 – REDUCING WASTE AND PROJECT
FAILURE, AND STIMULATING ECONOMIC
GROWTH
„12. Government will ensure that technology
requirements are considered earlier in the
policymaking process. This approach will be
supported by the application of lean and agile
methodologies that will reduce waste, be more
responsive to changing requirements and reduce
the risk of project failure.”
13. Where possible, government will move away
from large ICT projects that are slow to
implement or pose a greater risk of failure.
Additionally, the application of agile ICT delivery
methods, combined with the newly established
Major Projects Authority, will improve
government’s capability to deliver projects
successfully and realise benefits faster.
https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/85968/uk-government-government-ict-strategy_0.pdf
M01 - Introduction to Scrum 24/39 | 30/235
31. Quotes:
Most attempts to solve the problems with
government IT have treated the symptoms
rather than resolved the underlying system-
wide problems. This has simply led to doing
the wrong things ‘better’.
Most government IT therefore remains
trapped in an outdated model, which
attempts to lock project requirements up-
front and then proceeds at a glacial pace.
The result is repeated system-wide failure.
March 2011
http://www.instituteforgovernment.org.uk/publications/system-error
M01 - Introduction to Scrum 25/39 | 31/235
32. US Department of Defense
(DoD) is going agile with the
help of Dr. Jeff Sutherland
Early and continual involvement of
the user,
Multiple, rapidly executed
increments or releases of capability,
Early, successive prototyping to
support an evolutionary approach,
A modular, open-systems approach.
15 December 2010
https://www.mitre.org/sites/default/files/pdf/11_0401.pdf
M01 - Introduction to Scrum 26/39 | 32/235
34. When is it time for integrating the solution?
a) At the end of the Sprint
b) Before releasing the Increment
c) At the end of the project
d) During the Sprint
M01 - Introduction to Scrum 28/39 | 34/235
35. What should the Product Owner do in the middle of the
Sprint, when the Development Team realizes they are not
able to finish all the Sprint Backlog items?
a) Help the developers adjust their work and meet the
Sprint Goal
b) Cancel the Sprint
c) Remove some of the Product Backlog items from the
Sprint Backlog
d) Ask management for more resources
M01 - Introduction to Scrum 29/39 | 35/235
36. The Product Owner should track the performance of the
project at least …
a) After each Daily Scrum
b) Once per release
c) Once a week
d) Once per Sprint
M01 - Introduction to Scrum 30/39 | 36/235
37. Which of the following is not allowed is Scrum?
a) Velocity tracking
b) Refactoring
c) Release planning
d) Hardening Sprints
M01 - Introduction to Scrum 31/39 | 37/235
38. A company has three products. Which two of the following
are acceptable way of forming Scrum teams?
a) There can be a single Product Owner for all products
b) There should be one Product Owner for each product
c) There should be a single Product Owner for all products
d) There can be one Product Owner for each product
M01 - Introduction to Scrum 32/39 | 38/235
39. The Product Owner usually ensures value by maximizing …
a) Customer satisfaction
b) User acceptance
c) Return on investment
d) Employee satisfaction
M01 - Introduction to Scrum 33/39 | 39/235
40. Ordering the Product Backlog items is part of the Product
Backlog refinement.
a) True
b) False
M01 - Introduction to Scrum 34/39 | 40/235
41. Who owns the Sprint Backlog?
a) The Development Team
b) The Product Owner
c) The Scrum Master
d) The Scrum Team
M01 - Introduction to Scrum 35/39 | 41/235
42. The Product Backlog is reordered by the stakeholders at the
Sprint Review meeting.
a) False
b) True
M01 - Introduction to Scrum 36/39 | 42/235
43. The Product Owner is using split testing to measure the end
users’ satisfaction, to judge the success of the project and
use the information for the remaining Sprints. Is it a right
way of product ownership in Scrum?
a) Yes
b) No
M01 - Introduction to Scrum 37/39 | 43/235
45. I hope you enjoyed
this presentation. If so,
please like, share and
leave a comment
below.
Endorsements on
LinkedIn are also
highly appreciated!
(your feedback = more free stuff)
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