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Joep Kalthoff [email_address] Mendel Broekhuijsen [email_address]
CONTENT: I.  Collaboration   TU/e & OBA II.  You Are Your Music   Graduation Project III.  Future Vision IV.  Project Outcome   Opus 4 & SoundClouds V.  Summary & Questions
 
 
 
 
“  The goal of this project is to  identify  general patterns for the  integration  of the  physical ,  virtual  and  social  domains into the  design  of a  music   recommendation  system  ”
 
 
 
 
 
 
“  How can the visitors of the multimedia department of the OBA be  motivated  to learn something  new  in an  enjoyable  way? ”
 
 
 
 
 
[object Object],[object Object]
Communities of Practice: “  Groups of people who share a concern or passion for something they do and learn how to do it better as they  interact regularly ”  Etienne Wenger shared domain  |  a community  |  practice
Savants  (7%) Enthusiasts  (21%) Casuals  (32%) Indifferrents  (40%) Oscar Celma & Paul Lamere
[object Object],[object Object],Questionnaire finding new music semantic gap meta info Ubiquitous Computing  (Amanda Williams, Eric Kabisch & Paul Dourisch: From Interaction to Participation: Configuring Space Through Embodied Interaction) music as a service cloud ubiquitous searching self-producing artist computational power mobile sharing connected rapid evolution
“  My vision is a library where  digital   music  is manipulated by  physical  and  spatial  interaction. These interactions afford  social   interaction  in shared activities,  community   building  and  serendipity  ”
“  The goal is to design an  explorative   music sharing   concept that acts within the  physical space  of the library, that focusses on  digital music  and encourages  shared activities  ”
 
 
... ?
 
 
 
 
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Questions?

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IAML Dublin 28-07-2011

  • 1. Joep Kalthoff [email_address] Mendel Broekhuijsen [email_address]
  • 2. CONTENT: I. Collaboration TU/e & OBA II. You Are Your Music Graduation Project III. Future Vision IV. Project Outcome Opus 4 & SoundClouds V. Summary & Questions
  • 3.  
  • 4.  
  • 5.  
  • 6.  
  • 7. “ The goal of this project is to identify general patterns for the integration of the physical , virtual and social domains into the design of a music recommendation system ”
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 13.  
  • 14. “ How can the visitors of the multimedia department of the OBA be motivated to learn something new in an enjoyable way? ”
  • 15.  
  • 16.  
  • 17.  
  • 18.  
  • 19.  
  • 20.
  • 21. Communities of Practice: “ Groups of people who share a concern or passion for something they do and learn how to do it better as they interact regularly ” Etienne Wenger shared domain | a community | practice
  • 22. Savants (7%) Enthusiasts (21%) Casuals (32%) Indifferrents (40%) Oscar Celma & Paul Lamere
  • 23.
  • 24. “ My vision is a library where digital music is manipulated by physical and spatial interaction. These interactions afford social interaction in shared activities, community building and serendipity ”
  • 25. “ The goal is to design an explorative music sharing concept that acts within the physical space of the library, that focusses on digital music and encourages shared activities ”
  • 26.  
  • 27.  
  • 28. ... ?
  • 29.  
  • 30.  
  • 31.  
  • 32.  
  • 33.  
  • 34.  
  • 35.  
  • 36.  
  • 37.

Notas del editor

  1. 2 min, Hanneke aan het woord contact details titel you are your music’
  2. 2 min, Hanneke aan het woord doorloop
  3. 1 minuten toevoegen: mooie foto TU/hoofdgebouw Eindhoven University of Technology; located in the south of the Netherlands, aka as the brainport area which was recently credited as 'Smartest Region in the world', which is nice! At our department, the department of Industrial Design, we're educated to design intelligent systems and/or services for societal/social transformation. Where 'classical' ID engineering focusses on form-giving and technical design our departments vision is based on how human individuals/groups interact with the world, this encompasses social, physical, virtual, personal ativities. In short you could call this physical interaction design intended to make our world a better place ;) . our educational curriculum has a competency-centered approach, and part of this is that we are allowed to chose our own projects and modules.
  4. 1 min at the department we have 10 different themes, which all deal with a part of society. i.e. emotions and experiences, healthcare, automobility, playful interactions, and the theme in which the project with the library of amsterdam was formulated is discovery and learning. the projects in this theme are research-driven design, rooted in phychological theories of learning, for both children and adults, as we know that we never stop to learn. And this is why we are here, because the public libraries have as main function to facilitate learning. OUr bachelor graduation project that was initiated by the public library of amsterdam fitted this theme perfectly.
  5. 1 min as you all know: the main building of the library of amsterdam (designed by Rem Koolhaas in 2007????) clearly tries to make the transition of the function of a library that we grew up with - quiet building with just books and some reading spots - towards more open and social place for gathering, sharing, to support learning and discovery in every way. i.e. despite the physical opportunities that are incorporated in the building, the link with the virtual world, and related phenomena (i.e. advanced integrating with internet, social media, mobile computing, and other technologies) is mostly unexplored. but we are here because we got the chance to bring these worlds together for the music department of the library in the six month design project ‘ You Are Your Music’
  6. 1 min project discription: plaatje ancient bibliotheek Since the great library of Alexandria libraries have taken a dominant position at the center of individual, social, cultural and intellectual development. This central position is communicated both symbolically as well as in it’s physical location within a community. Big libraries are often architectural masterpieces placed at the heart of a city. How do we justify the need for these grand buildings in an era where more and more information and content is created, searched for, bought, lend and shared virtually? The goal of the collaboration between OBA (the public library in Amsterdam) and Industrial Design (TU/e, Eindhoven) was to create future visions of library use, applied in a music recommendation system (having something to do with music recommendation was the only restriction for this project). Visie over de toekomst van de bibliotheek als geheel . 10 min
  7. 1 min The goal of the collaboration between OBA (the public library in Amsterdam) and Industrial Design (TU/e, Eindhoven) was to create future visions of library use, applied in a music recommendation system (having something to do with music recommendation was the only restriction for this project). Overzicht meerdere oplossingen.
  8. 2 min abstract.ai despite the physical opportunities that are incorporated in the building, the link with the virtual world, and related phenomena (i.e. advanced integrating with internet, social media, mobile computing, and other technologies) is mostly unexplored. img 1: Information gathering activities coincide at the library’s physical location: looking for a book, get it, read it, bring it back (info other users -> stamps). Choice is limited to local collection. Libraries are specialized in certain topics (based on what you are looking generally you pick the library that fits your need best)
  9. 2 min img 2: Virtual and physical access to information nowadays coincide with little interaction between them (its the individual that connects them): found interesting subject in a particular media (paper, blog, tv show, from a friend), google subject to find titel/artist/album/publication etc, go to library, look up in the system (browsable digitally), get it, bring it home, ,not read it, extend it, forget it, in the end read it, bring it back, pay the fine ..
  10. 2 min img 3: Personal information about interest, your ‘personal’ library with items that you’ve read connects the physical and virtual: social media indexes what you encounter on the web (ie like button FB, +1 google+), these specific encounters are presented to you when you visit the library and enable you to find the specific item(s). The difference with the ‘current’ situation is that a system, and not an individual, is connecting the virtual information with the physical items. This affords learning and therefore development in a specific topic extending the reach of the library beyond its physical space.
  11. 2 min img 4: Recommendations based on your ‘personal lifestyle’ (subject driven), social browsing (find users with similar interests/content, social), reminders. the things you encounter are combined in recommendations for new subjects and items that you are invited to explore. This enables not just learning but serious exploring as well. The library space has to adapt to the this functionality by means of interactive systems. The Oba already made combinations of exhibition- spaces and bookshelves that enforces each other. based on the vistors information the library lets you experience knowledge that is found in the periphery of your interests; topics that you will never find if you use a keyword-driven search engine.
  12. Persoonlijke oplossing: Opus 4: visie > 1 min For me learning can only arise when I am passionate about the subject at hand. That is probably because I am not very disciplined. But in order to enjoy the system that I would create for this project it was important for me that the visitor would to get involved in passionate learning instead of passive browsing that was currently the case.
  13. Persoonlijke oplossing: Opus 4: leertheoretische achtergrond > 3 min Mapping of the different elements: 1. The attention in Keller’s model has to come from physical cues, which relates this step of the model to the physical context of Falk & Dierking. 2. The relevance is largely determined by the culture, and the social demands and interests of different groups. This relates then to the socio-cultural domain. 3. The users’ confidence in relevant achievements has to be provided by the systems that are used for learning. Interactive systems are part of the virtual domain. 4. Although the design of the learning system can guide the satisfaction, it is very personal, and thus part of the personal domain. The quality of the satisfaction is part of the intrinsic motivation for the next learning activity, although intrinsic motivation might decrease by an extrinsic reward system. [10] Intrinsic motivation is hard to (re)establish afterwards.
  14. Persoonlijke oplossing: Opus 4: onderzoek > 3 min 1. Rows of bookshelves and CDs are off-putting, although people do want to find new music. 2. People try to get focus by looking through the just-returned items, or the new items Althought people want to find new things, because A staff member is constantly present at the ‘automatic’ lending robot for assistance, and to answer impossible questions like “can you recommend something good to me?” 3. Most visitors in the OBa are alone 4. Conversation and interaction between visitors is rare Requirements: 1. Focus on the joy of use 2. Easy access 3. Not only provide browsing service, but also let the user engage in musical activity 4. Focus on educational/discovery aspects 5. Quick result, useful result 6. Slightly challenging 7. Rewarding 8. Autonomous system 9. Independent, private use 10. Freedom of activity/navigation
  15. Persoonlijke oplossing: Opus 4: concept uitleg: 1 min, Opus 4 is a mood-based music exploring system. It is designed to overcome the existing boundaries between musical genres by providing music recommendation purely based on signal analysis. Musical elements in a popsong can Used as private listening and browsing device, it inspires the visitors to find music that is on the edges of their musical taste. >>> conceptfilm 1 min
  16. Persoonlijke oplossing: Opus 4: Korte uitleg: 1 minuut So this is my mood-based exploring system for listening & browsing music in libraries, browsing is done purely by listening, and no visual information about the artist is leading the way. the rectangles that are next to the center share many musical components, while the songs that are hidden behind the rectangles at the border share less. Change your starting point by bringing a different song to the center. >>> conceptfilm 1 min
  17. 10 min Sociale oplossing: Soundcloud: concept uitleg
  18. 1 min Social browsing allows users to find people that are more knowledgeable in their interest areas and interact with them for guidance on learning more about a specific topic Connects to ‘Community of Practice’ where (according to Etienne Wenger) : “Groups of people who share a concern or passion for something they do and learn how to do it better as they interact regularly” Communities of Practice need a shared domain; i.e. interest in mid-evil literature or classical music, a community; the ‘connectiveness’ of personal or group libraries and practice; i.e. active learning, knowledge expansion to create an ever evolving consciousness about a specific topic and possible peripheries that are exciting Tutor-Pupil roles, find expertise and get advised on how to tackle a certain ‘hunger’ for new fields; i.e. advise on basic reading material to be able to get the more difficult stuff or recommended listening Overzicht meerdere oplossingen.
  19. SAVANT everything in life seems to be tied up with music (being knowledgeable about music is who I am, pubquiz) ENTHUSIASTS music is a key part of their life but is balanced with other interests (enthusiasts believe that the iPod has made the world a better place) CASUALS music plays a welcome role, but other things are far more important (equally, or more, interested in the lifestyle/fashion related to the music world) INDIFFERENTS would not lose too much sleep if music ceased to exist (most of the songs they hear at parties sound unfamiliar)
  20. 10 min 2.2.3 Music as Water Music as water is proposed as a paradigm for the way we interact with music in the future by Gerd Leonhard. This is discussed in the movie ‘ Future Talks ’ with Gerd Leonhard & Glen Hiemstra [6] and the book ‘ Music 2.0: Essays by Gerd Leonhard ’ by Gerd Leonhard [16]. It describes the process of music as a product (and thus owning the physical product) moving towards music as a service (being granted access to virtual items). In a library scenario lending then becomes access for a set period of time, whilst ‘owning’ or buying in a market context becomes access forever. Some of the implications of music as water are: Mobile access to your ‘private’ music catalogue Less profit per sale, but potentially more sales Possibility to ‘buy’ only one track of an album Ubiquitous searching for new music Self-producing artists In the library context music then doesn’t need a dedicated floor anymore but it becomes the ‘plumbing’. Virtual access to the libraries archive can be executed with PC’s and mobile phones. 2.2.4 Ubiquitous Computing Computational power is becoming more and more available at the scale of our hands. Mobile phones evolve in mobile computers and with increasing wireless bandwidth they can share more and more information real time. The environments as we know them will evolve in computationally augmented spaces that add extra layers of information or resources onto the original physical attributes of the environments. The meaningfulness of these spaces are the consequences of our encounters with them [5]. Ubiquitous computing has cleared the way for, i.e. the ‘music as water’ paradigm as described before. The trend of more powerful, better connected, yet mobile computers offers me a chance to rethink the libraries physical as well as virtual space. 2.2.5. Finding new music This part of the research is user oriented and was conducted with a short questionnaire. I ask five users (Male and female, age range 21-60) the following two questions: 1. How do you find new music that you would like to lend or buy? 2. Do you often recognize a song that you would like to own without knowing the artist and/or album? Do you have any means to retrieve this information afterwards? The responses on question one ranged from radio, television, internet (youtube or specialist DJ sites), asking your boyfriend, direct mail (email from music websites), track lists from podcasts (overview from songs in a mix) and the music store. The responses on question two were divided; three users had problems with remembering the information, one answered sometimes and one answered hardly ever. If they didn’t know the information they’d try googling elements of the lyrics, wait for the song to pass by again to write the information down and asking friends and or family. The goal of this questionnaire was twofold. First, to gain insight in how users find music and if they have trouble with remembering metadata (the way to find a specific song online). And secondly, to create a baseline so I can ask them qualitative questions during the user test asking them if they prefer the way they do it right now or the way my prototype does it. The results can be found in Appendix I. Sociale oplossing: Soundcloud: onderzoek >
  21. 1 min Overzicht meerdere oplossingen.
  22. 1 min Overzicht meerdere oplossingen.
  23. 10 min Sociale oplossing: Soundcloud: concept uitleg
  24. plaatjes van expo (oba/ID/bijlmer/evoluon/blog publications) focus op importance/relevance: wij proberen dit verhaal aan de man te brengen.
  25. towards img 5: both projects were finished 1.5 years ago, and we agree that they are an answer to the challenges of the current situation. But we take th libarty to think one step further, in order to give an swer to the question. “what is the purpose of the music library?” img 5: in the previous step the library as center for discovery and learning space was centered around the physical space of the library. But ultimately - as with everything - the reach of the library will expand by making use of all the technology that are used nowadays for finding, retrieving, remembering, tagging, sharing en exploring information about any topic. local becomes global. the platform supports input from each member of the library community. enabled by this knowledge, and interactive technology, each visit to the library will be completely personalized to you. so: discovery and learning can happen enywhere, for a dynamic, adaptive experience, and with a mindset to e educated one has to come the physical space of the library where they can enjoy and ieiueyfiyefiuyefiyefiuy. our advice: join forces with innovative, technological wiseguys to secure your future. guys like us. thak you. samenwerkingen tussen technische innovatie en huidige instanties voor toekomstige muziek bibliotheken spreek ons aan>> new slide:: facebook: twitter, and postcards... alles... or just look me up during lunch. /vragen?
  26. towards img 5: both projects were finished 1.5 years ago, and we agree that they are an answer to the challenges of the current situation. But we take th libarty to think one step further, in order to give an swer to the question. “what is the purpose of the music library?” img 5: in the previous step the library as center for discovery and learning space was centered around the physical space of the library. But ultimately - as with everything - the reach of the library will expand by making use of all the technology that are used nowadays for finding, retrieving, remembering, tagging, sharing en exploring information about any topic. local becomes global. the platform supports input from each member of the library community. enabled by this knowledge, and interactive technology, each visit to the library will be completely personalized to you. so: discovery and learning can happen enywhere, for a dynamic, adaptive experience, and with a mindset to e educated one has to come the physical space of the library where they can enjoy and ieiueyfiyefiuyefiyefiuy. our advice: join forces with innovative, technological wiseguys to secure your future. guys like us. thak you. samenwerkingen tussen technische innovatie en huidige instanties voor toekomstige muziek bibliotheken spreek ons aan>> new slide:: facebook: twitter, and postcards... alles... or just look me up during lunch. /vragen?
  27. plaatjes van expo (oba/ID/bijlmer/evoluon/blog publications) focus op importance/relevance: wij proberen dit verhaal aan de man te brengen.
  28. plaatjes van expo (oba/ID/bijlmer/evoluon/blog publications) focus op importance/relevance: wij proberen dit verhaal aan de man te brengen.
  29. Samenvatting , 4 min aanmoediging om samenwerking te zoeken “ despite the physical opportunities that are incorporated in the building, the link with the virtual world, and related phenomena (i.e. advanced integrating with internet, social media and mobile computing). “
  30. grapje met plenty contact informatie.