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Google Glass – An Intro
Amith Kumar M K - Chandrasekaran K
What is Google Glass?
 Google Glass is a wearable computer with an
optical head-mounted display (OHMD) that is
being developed by Google in the Project Glass
research and development project.
 It includes voice-controlled Android device that
resembles a pair of eyeglasses and displays
information directly above the user's field of
vision.
 It offers an augmented reality experience by
using visual, audio and location-based inputs to
provide relevant information.
Facts and figures
 Glass is being developed by Google X Labs, which has worked on other futuristic
technologies such as driverless cars.
 The project was announced on Google+ by Project Glass lead Babak Parviz.
 Around August 2011, a Glass prototype weighed 8 pounds (3,600 g).
 Glass was initially projected to be available to the public for "around the cost of
current smartphones" by the end of 2012.
 The Explorer Edition is available to testers and Google I/O developers in the
United States for $1,500, starting in April 2013.
 The product began testing in April 2012. In May 2012, Glass was demonstrated in
the first test video shot with the eyewear, demonstrating the 720p HD first-person
video recording capabilities of the device.
 In October 2013, speculation emerged that Glass will be marketed in stores
located on floating barges that will be towed from city to city.
 In November 2012, Glass received recognition byTime Magazine as one of the
"Best Inventions of theYear 2012", alongside inventions such as the Curiosity
Rover.
Glass Explorer Program
 It is an early adopter program available for
developers and consumers to test Google
Glass, and gauge how people will want to use
it.
 Entry into the Explorer program was made
available to the general public on February
20, 2013, and ended on February 27, 2013.
Usage of Google Glass
 In Medicine
 In Security /The Military
 Driving Aids
 General Education
 Replacement for Instruction Manuals
 MuseumTours
 Trying on Clothes and Jewelry
 In Film Making
What Glass does?
 Accept/Reject a call
 Read/SendText Messages and e-mails
 Take a Picture and share it.
 HD video Recording.
 GPS tracking and Navigation
 Shows reminder
 Display the weather
 Upload,View and Share Files
 Online Games
Technical Specs
 Android 4.0.4 and higher.
 OMAP 4430 SoC 1.2Ghz Dual Core.
 640×360 display.
 5-megapixel camera.
 Wi-Fi 802.11b/g.
 Bluetooth.
 16GB storage.
 682MB RAM.
 3 axis accelerometer.
 3 axis magnetometer.
 Ambient light sensing and proximity sensor.
 Sound - Bone conduction transducer.
 Touchpad for controller Input
 Lithium Polymer Battery
Features
 Menus
 Hands Free
 Google GlassVoice Input
 Take Photos andVideos
 Weather
 Get Location On-The-Go
 Mobile Maps
 Easy Sharing
 LiveVideo Chat
 Reminder
Technologies used by Google Glass
 OHMD
 Augmented Reality
 Wearable Computing
 EyeTap technology
 Ubiquitous Computing
 Google AndroidTechnology
 4GTechnology
 Smart Clothing
 Ambient Intelligence
OHMD and Augmented Reality
 An OHMD is a wearable display that has the
capability of reflecting projected images as
well as allowing the user to see through it.
 Augmented reality (AR) is a live, copy, view of
a physical, real-world environment whose
elements are augmented (or supplemented)
by computer-generated sensory input such as
sound, video, graphics or GPS data. E.g.
Nokia City Lens
Wearable Computing
 Worn by the bearer under, with or on top of
clothing.
 Developed for general or special purpose
information technologies and media
development.
Ambient Intelligence
 Electronic environments that are sensitive
and responsive to the presence of people.
 Devices work in concert to support people in
carrying out their everyday life activities.
 The technology disappears into our
surroundings until only the user interface
remains perceivable by users.
Smart Clothing
 It is a combination of new fabric technology
and digital technology.
 The clothing is made with new signal-
transfer fabric technology installed with
digital devices.
Eye Tap Technology
 EyeTap is a device that is worn in front of the
eye that acts as a eye to record the scene
available to the eye as well as a display.
 EyeTap intakes the world around it and
augments the image the user sees allowing it
to overlay computer-generated data over top
of the normal world the user would perceive.
Smart Grid Technology
 Smart grid is an electrical grid that uses
information and communications
technologies to gather and act on
information about the behaviors of suppliers
and consumers, in an automated fashion.
 It improves the efficiency, reliability,
economics, and sustainability of the
production and distribution of electricity.
4G Technology
 4G is the fourth generation of cell phone
mobile communication standards.
 This system provides mobile ultra broadband
Internet access with data rates of 300Mbps in
mobility to 1Gbps while stationary.
 The data speed can make the device run
about its purpose.
Android
 Android is a Linux-based operating for
mobile devices such as smart phones and
tablet computers, developed by Google in
conjunction with the Open handset Alliance.
Augmented Reality
 Augmented reality is a live, direct or indirect,
view of a physical, real-world environment.
 Real-world elements are augmented by
generated sensory input such as sound,
video, graphics or GPS data.
Glass Programming Approaches
 Native Glass App Dev – GDK
 Glassware App Dev– MirrorAPI
Native Glass App Dev
 Native GLASS app development is same as
developing for normal android phones.
 But there are some things needed to be cared
about.
 The platform should be Android 4.0.4 or greater.
 When developing I’ll advise to develop the app in
the landscape orientation as the glass is in
landscape mode.
 You should be on look out for some traditional
features that’s not available, like Google Play
services, auto focus feature on camera and many
other.
Glassware App Dev
 GLASS ware is a website/web service.
 It uses MIRRORAPI to create html information cards and
send them using the restful services to the Google servers.
 MIRRORAPI is available in many popular languages so it is
language friendly.
 Then Google Servers will push those cards to the Google
Glass, when it is connected to the internet.
 Some actions like read aloud, pin, share can be specified for
the html cards generated in the Mirror API.
 Important - Mirror API does not support Java script.
 Mirror API is available in languages such as Go, Java, .NET,
PHP, Python and Ruby.
Restrictions of Glassware App Dev
 There is nothing impossible in Native Android
app when you can pair your GLASS to the phone.
 But when it comes to GLASS ware, there are
some restrictions.
 The html cards you push cannot contain any java
scripts.
 Using the cards only some predefined actions are
possible.(Example: share, delete, pin, read
aloud)
 Native Android apps or intends cannot be
launched using the html cards pushed from the
GLASS ware.
UI Elements
 Static Cards
 Live Cards
 Immersion
Static Cards
Live Cards
Immersion
DEMO …
QUESTIONS …
THANK YOU!

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Google glass

  • 1. Google Glass – An Intro Amith Kumar M K - Chandrasekaran K
  • 2. What is Google Glass?  Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project.  It includes voice-controlled Android device that resembles a pair of eyeglasses and displays information directly above the user's field of vision.  It offers an augmented reality experience by using visual, audio and location-based inputs to provide relevant information.
  • 3. Facts and figures  Glass is being developed by Google X Labs, which has worked on other futuristic technologies such as driverless cars.  The project was announced on Google+ by Project Glass lead Babak Parviz.  Around August 2011, a Glass prototype weighed 8 pounds (3,600 g).  Glass was initially projected to be available to the public for "around the cost of current smartphones" by the end of 2012.  The Explorer Edition is available to testers and Google I/O developers in the United States for $1,500, starting in April 2013.  The product began testing in April 2012. In May 2012, Glass was demonstrated in the first test video shot with the eyewear, demonstrating the 720p HD first-person video recording capabilities of the device.  In October 2013, speculation emerged that Glass will be marketed in stores located on floating barges that will be towed from city to city.  In November 2012, Glass received recognition byTime Magazine as one of the "Best Inventions of theYear 2012", alongside inventions such as the Curiosity Rover.
  • 4. Glass Explorer Program  It is an early adopter program available for developers and consumers to test Google Glass, and gauge how people will want to use it.  Entry into the Explorer program was made available to the general public on February 20, 2013, and ended on February 27, 2013.
  • 5. Usage of Google Glass  In Medicine  In Security /The Military  Driving Aids  General Education  Replacement for Instruction Manuals  MuseumTours  Trying on Clothes and Jewelry  In Film Making
  • 6. What Glass does?  Accept/Reject a call  Read/SendText Messages and e-mails  Take a Picture and share it.  HD video Recording.  GPS tracking and Navigation  Shows reminder  Display the weather  Upload,View and Share Files  Online Games
  • 7. Technical Specs  Android 4.0.4 and higher.  OMAP 4430 SoC 1.2Ghz Dual Core.  640×360 display.  5-megapixel camera.  Wi-Fi 802.11b/g.  Bluetooth.  16GB storage.  682MB RAM.  3 axis accelerometer.  3 axis magnetometer.  Ambient light sensing and proximity sensor.  Sound - Bone conduction transducer.  Touchpad for controller Input  Lithium Polymer Battery
  • 8. Features  Menus  Hands Free  Google GlassVoice Input  Take Photos andVideos  Weather  Get Location On-The-Go  Mobile Maps  Easy Sharing  LiveVideo Chat  Reminder
  • 9. Technologies used by Google Glass  OHMD  Augmented Reality  Wearable Computing  EyeTap technology  Ubiquitous Computing  Google AndroidTechnology  4GTechnology  Smart Clothing  Ambient Intelligence
  • 10. OHMD and Augmented Reality  An OHMD is a wearable display that has the capability of reflecting projected images as well as allowing the user to see through it.  Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. E.g. Nokia City Lens
  • 11. Wearable Computing  Worn by the bearer under, with or on top of clothing.  Developed for general or special purpose information technologies and media development.
  • 12. Ambient Intelligence  Electronic environments that are sensitive and responsive to the presence of people.  Devices work in concert to support people in carrying out their everyday life activities.  The technology disappears into our surroundings until only the user interface remains perceivable by users.
  • 13. Smart Clothing  It is a combination of new fabric technology and digital technology.  The clothing is made with new signal- transfer fabric technology installed with digital devices.
  • 14. Eye Tap Technology  EyeTap is a device that is worn in front of the eye that acts as a eye to record the scene available to the eye as well as a display.  EyeTap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would perceive.
  • 15. Smart Grid Technology  Smart grid is an electrical grid that uses information and communications technologies to gather and act on information about the behaviors of suppliers and consumers, in an automated fashion.  It improves the efficiency, reliability, economics, and sustainability of the production and distribution of electricity.
  • 16. 4G Technology  4G is the fourth generation of cell phone mobile communication standards.  This system provides mobile ultra broadband Internet access with data rates of 300Mbps in mobility to 1Gbps while stationary.  The data speed can make the device run about its purpose.
  • 17. Android  Android is a Linux-based operating for mobile devices such as smart phones and tablet computers, developed by Google in conjunction with the Open handset Alliance.
  • 18. Augmented Reality  Augmented reality is a live, direct or indirect, view of a physical, real-world environment.  Real-world elements are augmented by generated sensory input such as sound, video, graphics or GPS data.
  • 19. Glass Programming Approaches  Native Glass App Dev – GDK  Glassware App Dev– MirrorAPI
  • 20. Native Glass App Dev  Native GLASS app development is same as developing for normal android phones.  But there are some things needed to be cared about.  The platform should be Android 4.0.4 or greater.  When developing I’ll advise to develop the app in the landscape orientation as the glass is in landscape mode.  You should be on look out for some traditional features that’s not available, like Google Play services, auto focus feature on camera and many other.
  • 21. Glassware App Dev  GLASS ware is a website/web service.  It uses MIRRORAPI to create html information cards and send them using the restful services to the Google servers.  MIRRORAPI is available in many popular languages so it is language friendly.  Then Google Servers will push those cards to the Google Glass, when it is connected to the internet.  Some actions like read aloud, pin, share can be specified for the html cards generated in the Mirror API.  Important - Mirror API does not support Java script.  Mirror API is available in languages such as Go, Java, .NET, PHP, Python and Ruby.
  • 22. Restrictions of Glassware App Dev  There is nothing impossible in Native Android app when you can pair your GLASS to the phone.  But when it comes to GLASS ware, there are some restrictions.  The html cards you push cannot contain any java scripts.  Using the cards only some predefined actions are possible.(Example: share, delete, pin, read aloud)  Native Android apps or intends cannot be launched using the html cards pushed from the GLASS ware.
  • 23. UI Elements  Static Cards  Live Cards  Immersion