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Information Culture
Final Presentation
Dec. 10, 2012
Formal usability testing using eye-tracking technology or high
technology software can provide useful results, but don’t rely completely
on these things

• Step back and Listen!
• Don’t forget to use things like surveys, focus groups and customer/participant
  feedback to make your site or app more usable
• During the first quarter of 2012, Apple sold 500,000
  MacBooks to schools, as compared to 1 million iPads.
• By 2016, there will be more than 10 billion active mobile
  devices (i.e. smartphones and tablets) with a population
  of only 7.3 billion people.
• We need to be thinking two or three steps ahead in our
  field
  • Anticipate changes
  • Become an early adopter to new equipment/technology
  • Be a lifetime learner
• If a client doesn’t “get” usability or thinks it’s
  unnecessary, remind them that (in most cases) people
  use their site or app voluntarily.
• Because barriers to entry have decreased there are more
  sites and apps than ever and thus more competition.
  • People will use what is easier for them

  “Even the smallest glitch or hiccup in the user interface may render
  an otherwise good [site] into a rather annoying experience.”
  (Laitinen, 2005)
• When designing a site or app, always consider special
  populations, such as
• Elderly
• Immobile or low motor function
• Illiterate or low-literacy
• Cognitive impairments
• Visual impairments

• “Anecdotal evidence suggests that the kinds of people who
  regularly visit special interest sites are indeed people with a
  personal, vested interest in the topic- parents of children with
  fragile-X syndrome, relatives of people with closed-head
  injuries, individuals with obsessive-compulsive disorder, and
  so on.” (Marcell and Falls, 2001)
• Usability is like Kevin Bacon, it relates to everything
Usability Tips for Sites and Apps

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Usability Tips for Sites and Apps

  • 2. Formal usability testing using eye-tracking technology or high technology software can provide useful results, but don’t rely completely on these things • Step back and Listen! • Don’t forget to use things like surveys, focus groups and customer/participant feedback to make your site or app more usable
  • 3. • During the first quarter of 2012, Apple sold 500,000 MacBooks to schools, as compared to 1 million iPads. • By 2016, there will be more than 10 billion active mobile devices (i.e. smartphones and tablets) with a population of only 7.3 billion people. • We need to be thinking two or three steps ahead in our field • Anticipate changes • Become an early adopter to new equipment/technology • Be a lifetime learner
  • 4. • If a client doesn’t “get” usability or thinks it’s unnecessary, remind them that (in most cases) people use their site or app voluntarily. • Because barriers to entry have decreased there are more sites and apps than ever and thus more competition. • People will use what is easier for them “Even the smallest glitch or hiccup in the user interface may render an otherwise good [site] into a rather annoying experience.” (Laitinen, 2005)
  • 5. • When designing a site or app, always consider special populations, such as • Elderly • Immobile or low motor function • Illiterate or low-literacy • Cognitive impairments • Visual impairments • “Anecdotal evidence suggests that the kinds of people who regularly visit special interest sites are indeed people with a personal, vested interest in the topic- parents of children with fragile-X syndrome, relatives of people with closed-head injuries, individuals with obsessive-compulsive disorder, and so on.” (Marcell and Falls, 2001)
  • 6. • Usability is like Kevin Bacon, it relates to everything