The document discusses home-made robotic education as a new way to explore. It introduces the Crumble hardware and software platform for creating robots. The paper describes how adults and children were taught robotics using Crumble, which allows for simple programming of motors and sensors. Participants engaged in activities like mounting robots and programming them to move and respond to sensor inputs. The authors conclude that home-made robotics education provides opportunities for learning skills in an enjoyable way.
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Home-made Robotic Education, a new way to explore
1. Home-made Robotic Education, a
new way to explore
Authors:
PEDRO PLAZA
Dr. ELIO SANCRISTOBAL
Dr. GERMÁN CARRO
Dr. MANUEL CASTRO (http://www.slideshare.net/mmmcastro/)
APRIL 2017
2. Home-made Robotic Education, a new way to explore
I. INTRODUCTION
II. WORK DESCRIPTION
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
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Background
1
I. INTRODUCTION II. WORK DESCRIPTION
III. PAPER CONTRIBUTION
AND CONCLUSSIONS
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State of the art
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State of the art
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CRUMBLE, SIMPLE AND POWERFUL
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Crumble Hardware
Simple power system
USB type for programming
Motor control, analog and
digital input/output ports
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Crumble Software
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Connecting devices to Crumble
Home-made Robotic Education, a new way to explore
Motors
Ultrasound distance
sensor
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ADULTS AND CHILDREN AS
STUDENTS
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Previous knowledge
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Mounting the robot
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Programming activities
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Robotics areas most liked
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Discussion (I)
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Discussion (II)
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AND CONCLUSSIONS
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Paper contribution
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Conclusions
Home-made Robotic Education, a new way to explore
19. Contact:
PEDRO PLAZA
Dr. ELIO SANCRISTOBAL
Dr. GERMÁN CARRO
Dr. MANUEL CASTRO
E-mail:
pplaza@plazarobotica.es
elio@ieec.uned.es
germancf@ieee.org
mcastro@ieec.uned.es
ACKNOWLEDGMENT:
The authors acknowledge the support provided by the Engineering Industrial School of UNED, the
Doctorate School of UNED, and the “Techno-Museum: Discovering the ICTs for Humanity” (IEEE
Foundation Grant #2011-118LMF).
And the partial support of the eMadrid project (Investigación y Desarrollo de Tecnologías Educativas en la
Comunidad de Madrid) - S2013/ICE-2715, IoT4SMEs project (Internet of Things for European Small and
Medium Enterprises), Erasmus+ Strategic Partnership nº 2016-1-IT01-KA202-005561), and PILAR project
(Platform Integration of Laboratories based on the Architecture of visiR), Erasmus+ Strategic Partnership nº
2016-1-ES01-KA203-025327.
The authors are also thankful to El Baúl de Alexandra and the participants mentioned in the paper due to
their collaboration.
Notas del editor
This is presentation is decomposed in three sections. The first section contains the state of the art. The second one compiles the work which has been carried out. The last section includes the paper contribution and the achieved conclusions.
The robotic educational tool is intended to be a cost-effective platform to be included in STEM educational programs using robotics in order to engage students on engineering.
There are lots of development platforms. The state of the art carried out cover how developers are using current development platforms and the educational applications which are made.
There are lots of development platforms. The state of the art carried out cover how developers are using current development platforms and the educational applications which are made.
The areas where the design is focused are Hardware, Firmware and Software. The Hardware is intended to connect the FPGA and the Arduinos within the Robotic Educational Tool.
The architecture is based on a Main Module conformed by an FPGA. The Secondary Modules holds the Arduino.
The presented tool shall implement the following functionalities: reconfiguration, scalability, compatibility, concurrency, protection, prototyping and flexibility.
The presented tool shall implement the following functionalities: reconfiguration, scalability, compatibility, concurrency, protection, prototyping and flexibility.
Several development methodologies has been analyzed and evaluated in order to choose the one which facilitates all design areas. The best choice is the V-Model methodology because its ease of use for Hardware, Software and Complex systems.
The architecture methodology is defined by seven steps: platform specifications, architecture design, components description, implementation, integration tests, system tests and testing with students.
Four levels are defined in order to decompose the architecture complexity. The first one, students oriented captures the high level specifications and contain the validation tests. The second level defines the system functionalities. A deeper level covers the system architecture. In the last level compiles the lowest level specifications and implementation activities.
Slice figure shows the methodology diagram. How the layers are related with the methodology steps and how transitions can be made from one step to other. As it is shown, transitions from two non contiguous steps can be made.
For the Hardware design, a more detailed and specific methodology has been defined. It is conformed by 6 steps which covers the traditional steps followed during Hardware development. When a fix is detected, it is fixed in the step where it can be fixed. Then, the next steps will be repeated including the applied fix.
The Hardware design is intended to release two kinds of PBAs: Main Module and Secondary Modules. Main Module requires an FPGA, a Bluetooth module and it has to be compatible with Arduino Shields. Secondary Modules requires Arduino and it has to be compatible with Arduino Shields. The external elements compatibility is achieved with Arduino Shield compatibility.
Currently, the first prototypes have been released. The current slice shows a simple setup which holds a Main Module and a Secondary Module. This setup includes one Wifi communication port and two Bluetooth communication ports. In the right two prototypes are depicted. A protoboard educational setup which includes four protoboard boards and one TFT touchscreen in the top. Below it, there is a robotic legs educational setup.
The paper contribution are the following: the progresses of the robotic educational tool, the premises of this work, a compilation of specification to improve STEM and the capabilities of the platform which allow its use in a class. The robotic educational tool is modular, reconfigurable, flexible, adaptable and cost-effective.
The robotic educational tool is intended to be used with students aged above 15 years. Its cost is estimated about 100 euros. It is being developed with a custom methodology. The platform is based on and released as Open Software and Hardware.