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Educating our Future Engineering
Leaders: an Experiential Approach
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
UNED Chair of Distance Education
• Present Chair, Angeles Sanchez-Elvira Paniagua
• Founder and past chair: Lorenzo Garcia Aretio
http://blogs.uned.es/cued/
https://aretio.hypotheses.org/5827/
(Garcia Aretio, 1989) Education is the process of
intentional and comprehensive optimization of wo/m@n
oriented to her/his complete self-realization and active
insertion in the nature, society and culture
Equiality, Inequality and Equity in learning context must drive to:
1. improve
2. integral
3. intentional
4. autonomous
5. socialization
TRIBUTE AND MAIN CONCLUSIONS
UNED and tribute
Electrical and Computer
Engineering Department –
ETSII – UNED
Good teaching may overcome a poor choice of
technology but technology will never save bad teaching
https://www.tonybates.ca/
Learning online requires students with self-discipline and
able to work to a self-managed schedule. This takes
training and practice. And are times for online and for
traditional and face-to-face
Personal priorities in online learning:
1. increasing access and flexibility
2. developing 21st century skills
3. reducing inequalities in the education system
4. increasing the cost-effectiveness of education
Relations between Education (online) and Technology (from Tony Bates)
TRIBUTE AND MAIN CONCLUSIONS
Keynote
Educating our Future Engineering Leaders: an
Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
• Face-to-face Education
• Distance Education
– Mixed models
• Online Education
• Technology Enhanced Learning
– Mixed and face-to-face
– Distance and online
– Synchronous
– Asynchronous
– Formal
– Life long learning
– Unformal
– Technology oriented but based on
contents/educational actors
» Blended Learning
1983
2000
Technology
Enhanced
Learning
HIGHER EDUCATION AND TECHNOLOGY
Mixed
Distance
Face-to-face
Blended
Distance/O
nline
Face-to-face
Education is moving
… with or without you
Diffusion MOOC (2014) >>>
Contents
Informal
Critical learning
Confidence
Continuous evaluation & peer-to-peer
ENGAGEMENT
1983
2020
PRE COVID-
19
Mixed
Distance
Face-to-face
Blended
Distance/Online
Face-to-face
HIGHER EDUCATION AND TECHNOLOGY
• Technology Enhanced Learning
– Learning Management Systems
– Virtual/SW/Simulation
– Remote Laboratories
– Flipped classroms
– Project/Problem base learning
– Active learning
– Social media collaboration
– Playroles
– Gamification
– Multimedia/hipermedia
– Inmersive environments
» Blended Learning
2000
Technology
Enhanced
Learning
Blended
Distance/O
nline
Face-to-face
• Remote education and back-forward ?
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs
OVERWORK
» Adapted (Blended+) Learning
2020
COVID-19
Online
Distance/Online
Face-to-face/Online
2021 POST COVID-
19
https://shutterstock.com/
HIGHER EDUCATION AND TECHNOLOGY
https://ined21.com/una-forma-de-entender-la-educacion/
Administrators
Instructional designers
Contents designers
Curators
Tutors
Animators
Students (Peers)
Students (Seniors)
Students
Family
Work
Teaching centerd on
the teacher – 10
hours/credit
Teaching centerd on
the student – 25-30
hours/credit (ECTS)
Happy Projects – PBL for Young students
Teachers
Social
relations
HIGHER EDUCATION AND “NEW” ACTORS IN ONLINE
• General go back on teleworking but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK
Work and
Technology
use
>>>
Teleworking
https://shutterstock.com/
http://elcorreo.com/
• General go back on online events but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK (200-300%)
Events and
Technology
use
>>> Hybrid
Events
(blended)
https://shutterstock.com/
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
How is evolving Education ?
Future is here
Internet
Estudiante
Estudiante
Internet
Servidor
Data Base
?
?
Instrumentos
Controlador
Software Lab
LMS
M
I
D
D
L
E
W
A
R
E
Internet
Internet
?
?
Instrumentos
Controlador
Software Lab
Estudiante
Profesor
Profesor
Ubiquity
and Technology >>>
+
+
1990
2020
Education is moving
… with or without you
2010
Hand-on Labs
Laboratories
Simulations
Virtual online Labs
Remote Labs
Hand-on Labs
Simulations
Virtual online Labs
Remote Labs
Hybrid Labs
Location
LOCAL REMOTE
Nature
REAL HANDS-ON LAB REMOTE LAB
SIMULATED SIMULATOR VIRTUAL LAB
INTERNET
LAB SERVER
WEB SERVER
SOFTWARE BASED
MODEL
Virtual lab
Remote lab
INTERNET
REAL SYSTEMS
EQ. SERVER
WEB SERVER
LAB SERVER
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
https://www.i4eu-pro.eu/laboratories/
I4EU - Key Competences for an European Model of Industry 4.0 -
Erasmus+ Strategic Partnership nº 2019-1-FR01-KA202-06296
Smart Industry Electric Power Emulator
https://www.i4eu-pro.eu/laboratories/electric-power-en/electric-power-en-vish/
Description
of the
contribution
Smart Industry Electric Power Emulator
Visualization area
Light control area
Motor control area
/ 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Click on button
“ON LIGHT
100%”
Write down the
current and power
measured
Click on button
“ON LIGHT 75%”
Write down the
current and power
measured
Calculate the
saved power
Guided practices
/ 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Guided practices
Click on button
“ON MOTOR
75%”
Write down the
current and power
measured
Click on button
“ON MOTOR
100%”
Write down the
current and power
measured
Calculate the
saved power
VET capable to train
people with life-long
capacity to self-
regulate learning, in
order to adapt
continuously at
rapidly changing
environments.
European Vocational Education Area with shared
OERs, improved virtual mobility of students and
academic staff and integrated programmes of study,
training and research.
Efficient financial models for
VET including work-based and
apprenticeship and for
investment in VET and applied
research.
Raised role of VET in Smart
Specialisation Strategies.
Implementation of
the advanced
countries’ best
practices and
approaches to
excellence in VET
into less advanced
regions.
More responsive
VET to the fast
changing skills
need of the
labour market
Higher employment
of graduates, better
opportunities for
research and
innovation of
enterprises.
European Centre of Vocational Excellence in Microelectronics
Erasmus + KA3 - Dedicated VET Tools, Centres of Vocational Excellence nº 620101-EPP-1-
2020-1-BG-EPPKA3-VET-COVE
https://ecovem.eu/
Objectives
2
7
• Networking of CoVEs, industrial and social partners to share ideas,
and experiences towards vocational excellence in microelectronics
• To develop innovative VET curricula for EQF 3 to 8 in
Microelectronics in collaboration with companies and social
partners
• To disseminate the microelectronics achievements in digitalisation,
green energy, robotics, space technologies and medicine to raise
the attractiveness of VET and microelectronics through open
days, international schools and competitions
• To ensure sustainable governance at national and EU levels
• To tackle non-discrimination and social inclusion in VET focusing
on the gender dimension of employability in the sector and VET
for immigrants
Main Outcomes
28
• ECoVEM cooperation platform
• Business-science-education cooperation for work-
based training and research apprenticeship
• VET curricula and short courses for EQF 3 – 8,
1250 hours, 900 trainees
• Summer campuses, open days, skills competitions
to raise attractiveness of VET
• ECoVEM governance action plan
European Centre of Vocational Excellence in Microelectronics
• Design and manufacture of PCB
• Microelectronics packaging technologies
• Integrated circuits design
• System design
• Fundamentals of microelectronics manufacturing
• Microelectronics for a greener economy
• Key competences and skills
• EQF 38
(VET 2, 3, 4 – B, M, PhD)
• ECTSs / ECVET points
• iVET, cVET, lifelong learning, training, re-training, up-training
• min. 1.250 hours / 20 courses / 40 modules
• Performance-Support Design / Work-Based Learning approach
European Centre of Vocational Excellence in Microelectronics
European Centre of Vocational Excellence in Microelectronics
• Design and manufacture of PCB
• Design and fabrication of PCB, ROMIT (BG)
• Microelectronics packaging technologies
• Microelectronics Packaging Technologies, TUS (BG)
• Integrated circuits design
• Active Learning Module Lab Activities, Circuits I, ANCCP (& AD) (ES)
• System design
• Microprocessor systems, ROMIT (BG)
• Fundamentals of microelectronics manufacturing
• Foundations on Microelectronics, UNED (ES)
• Microelectronics for a greener economy
• Manufacturing standard silicon photovoltaic cells, INES (FR)
• Key competences and skills
• Artificial Intelligence and Student Career Development, SCAS (BG)
Deployment:
Examples
(11 partners)
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
Redesign of the Teaching and Learning Cycle in Engineering
Theory
Contents
Practical
Contents
Exercices
Real
Labs
GRADING
Evaluation
Assessment
Freshmen
Sophomore
Junior
Senior
FINAL GRADING
Evaluation
Assessment
Redesign of the Teaching and Learning Cycle in Engineering
Theory
Contents
Practical
Contents
Exercices
Virtual
Labs
Remote
Labs
Real
Labs
Simulation
GRADING
Evaluation
Assessment
Pocket
Labs
Freshmen
Sophomore
Junior
Senior
GRADING
Evaluation
Assessment
Labs evolution (I)
Real Labs
(traditionals/
Remote access)
Simulators (Spice)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
New Simulators
(GUI)
Virtual Labs/SW
Labs evolution (II)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
Remote
Labs
Labs evolution (III)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
Pocket Labs
50 years ago we developed at UNED a
portable lab in a briefcase managed by
post-mail
Labs evolution (IV)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
Farm Labs
https://www.labshare.edu.au/
http://www.ieec.uned.es/pilar-project/
Federated
Labs
Labs in the Cloud
Labs evolution (V)
Labs as a Service
HIGHER EDUCATION AND PRACTICE/LABORATORIES
Recorded/Deferred Labs
https://labsland.com/
Labs evolution (VI)
Labs evolution (VII)
Inmersive / AR Labs https://deustotech.deusto.es/ https://deusto.es/
Repositories
Photovoltaic & Wind labs
Labs evolution (VIII)
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Testing
experiments
Booking sytem
Lab server
Web-client
Web server
design and
apps of the
experiments
Servo and Stepper motor
control (OL)
Temperature control
Stepper motor speed and
position control (CL)
Remote
laboratory
design and
physical
implementation
Workplan
Practical competences: Laboratories with RPi3 & Arduino Uno
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Server
Remote
laboratory
Practical competences: Laboratories with RPi3 & Arduino One
Remote
laboratory
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
Organization
1st edition course: May 2013 – September 2013 (5 months)
2nd edition course: November 2013 – January 2014 (3 months)
 8 modules of 10 hours
 The first module introduces circuit simulation with tools such as SPICE and Micro-Cap
and the subsequent modules involves real-time practicing with VISIR
35 years old students or older 43%
Active workers 50%
Undergraduate students in a related field 18%
Graduate or postgraduate students in a related field 19%
Students with a non-university degree in a related field 23%
Students enrolled in this MOOC especially because of the use of a remote laboratory 81%
Organization
 Access to experiments is provided by the
MOOC’s portal through an integrated
scheduling/booking system
 The initial settings allow 16 simultaneous
users per 60 minutes slot and for each
user a maximum of two simultaneous
slots booked and a limitation of 14 slots
per course
 With these settings, VISIR allows up to 384
students to experiment with any of the
designed practices of the MOOC
Implementation
The Learning Pyramid - William Glasser - 1990 – 1998
Final Conference, Princess Sumaya University for Technology, Amman, Jordan
29 September 2015
Face-to-face
Traditional
Education
MOOC
PBL - Labs
Blended Learning
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
Level 2. Online labs as learning objects
• Learning analytics (xAPI)
Level 1. Lab as a Service (LaaS)
• API Services and Metadata
1876-2019
62
…and more Learning Analytics (xAPI)
More Standards
more Labs as a Service
more Labs as Learning Objects
1876-2019
IEEE P2834 Standard for Secure and Trusted E-Learning
Systems
IEEE P7004.1 Standard for Safe and Secure Virtual Classroom
Several other IEEE and ISO standards under development such
as the IEEE P2881 Standard for Learning Metadata and ISO
2700x – Security Standard
Keynote
Educating our Future Engineering Leaders:
an Experiential Approach
• Tribute (from Blended to Adapted for all)
• Higher education/technology/pandemy
• Projects & Innovation
• Practical competences / Labs
• MOOCs
• Standards
• Skills (CSPG)
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-productos-
del-mundo-real-20220113-0026.html
COGNITIVE SKILLS
Illustrating ideas and concepts,
integrating theory with practice,
exposing theoretical models to
empirical testing, learning new
concepts
SCIENTIFIC SKILLS
Inquiry methodology based on
observation, hypothesis forming,
experimental design,
methodology, interpretation of
results
Learning laboratory procedures,
handle instrument and
equipment
PRACTICAL SKILLS
Personal skills such as
communications, report writing,
presenting and discussing, time
management, team working
skills
GENERAL SKILLS
Internet
of Things
Smart
Devices
STE(A)M
education
Practical competences: Laboratories, Virtual and Remote
Laboratories in a 4.0 context
Traditional instructional remote laboratory:
Laboratories simulating or reflecting traditional
hands-on laboratories. Especially interesting for
providing cognitive and scientific skills
I4.0-based remote laboratory: These laboratories are
implemented relying on Industry 4.0 technologies.
However, they are not particularly intended for
learning Industry 4.0 topics (Cyber Physical Systems,
Digital Twins, Cloud based, CyberSecurity, …)
Laboratories 4.0: This type of laboratory is mainly
focused on providing a closer experience to real
Educating our Future Engineering
Leaders: an Experiential Approach
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/

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ieee edsoc tunisia CIIP KS MCastro 2022 07 final.pptx

  • 1. Educating our Future Engineering Leaders: an Experiential Approach Manuel Castro, Ph.D., Professor, UNED (Spain) IEEE Fellow – IEEE Distinguished Lecturer IEEE Division VI Director – IEEE Education Society President Emeritus http://www.slideshare.net/mmmcastro/
  • 2. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 3. UNED Chair of Distance Education • Present Chair, Angeles Sanchez-Elvira Paniagua • Founder and past chair: Lorenzo Garcia Aretio http://blogs.uned.es/cued/ https://aretio.hypotheses.org/5827/ (Garcia Aretio, 1989) Education is the process of intentional and comprehensive optimization of wo/m@n oriented to her/his complete self-realization and active insertion in the nature, society and culture Equiality, Inequality and Equity in learning context must drive to: 1. improve 2. integral 3. intentional 4. autonomous 5. socialization TRIBUTE AND MAIN CONCLUSIONS UNED and tribute Electrical and Computer Engineering Department – ETSII – UNED
  • 4. Good teaching may overcome a poor choice of technology but technology will never save bad teaching https://www.tonybates.ca/ Learning online requires students with self-discipline and able to work to a self-managed schedule. This takes training and practice. And are times for online and for traditional and face-to-face Personal priorities in online learning: 1. increasing access and flexibility 2. developing 21st century skills 3. reducing inequalities in the education system 4. increasing the cost-effectiveness of education Relations between Education (online) and Technology (from Tony Bates) TRIBUTE AND MAIN CONCLUSIONS
  • 5. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 6. • Face-to-face Education • Distance Education – Mixed models • Online Education • Technology Enhanced Learning – Mixed and face-to-face – Distance and online – Synchronous – Asynchronous – Formal – Life long learning – Unformal – Technology oriented but based on contents/educational actors » Blended Learning 1983 2000 Technology Enhanced Learning HIGHER EDUCATION AND TECHNOLOGY Mixed Distance Face-to-face Blended Distance/O nline Face-to-face
  • 7. Education is moving … with or without you Diffusion MOOC (2014) >>> Contents Informal Critical learning Confidence Continuous evaluation & peer-to-peer ENGAGEMENT
  • 8. 1983 2020 PRE COVID- 19 Mixed Distance Face-to-face Blended Distance/Online Face-to-face HIGHER EDUCATION AND TECHNOLOGY • Technology Enhanced Learning – Learning Management Systems – Virtual/SW/Simulation – Remote Laboratories – Flipped classroms – Project/Problem base learning – Active learning – Social media collaboration – Playroles – Gamification – Multimedia/hipermedia – Inmersive environments » Blended Learning 2000 Technology Enhanced Learning Blended Distance/O nline Face-to-face
  • 9. • Remote education and back-forward ? • Credibility • Quality • Evaluation • Costs • Cutt-offs OVERWORK » Adapted (Blended+) Learning 2020 COVID-19 Online Distance/Online Face-to-face/Online 2021 POST COVID- 19 https://shutterstock.com/ HIGHER EDUCATION AND TECHNOLOGY
  • 10. https://ined21.com/una-forma-de-entender-la-educacion/ Administrators Instructional designers Contents designers Curators Tutors Animators Students (Peers) Students (Seniors) Students Family Work Teaching centerd on the teacher – 10 hours/credit Teaching centerd on the student – 25-30 hours/credit (ECTS) Happy Projects – PBL for Young students Teachers Social relations HIGHER EDUCATION AND “NEW” ACTORS IN ONLINE
  • 11. • General go back on teleworking but being on them • Credibility • Quality • Evaluation • Costs • Cutt-offs and health OVERWORK Work and Technology use >>> Teleworking https://shutterstock.com/ http://elcorreo.com/
  • 12. • General go back on online events but being on them • Credibility • Quality • Evaluation • Costs • Cutt-offs and health OVERWORK (200-300%) Events and Technology use >>> Hybrid Events (blended) https://shutterstock.com/
  • 13. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 14. How is evolving Education ? Future is here Internet Estudiante Estudiante Internet Servidor Data Base ? ? Instrumentos Controlador Software Lab LMS M I D D L E W A R E Internet Internet ? ? Instrumentos Controlador Software Lab Estudiante Profesor Profesor Ubiquity and Technology >>>
  • 15. + + 1990 2020 Education is moving … with or without you 2010
  • 17. Hand-on Labs Simulations Virtual online Labs Remote Labs Hybrid Labs Location LOCAL REMOTE Nature REAL HANDS-ON LAB REMOTE LAB SIMULATED SIMULATOR VIRTUAL LAB
  • 18. INTERNET LAB SERVER WEB SERVER SOFTWARE BASED MODEL Virtual lab
  • 19. Remote lab INTERNET REAL SYSTEMS EQ. SERVER WEB SERVER LAB SERVER
  • 20. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 21. https://www.i4eu-pro.eu/laboratories/ I4EU - Key Competences for an European Model of Industry 4.0 - Erasmus+ Strategic Partnership nº 2019-1-FR01-KA202-06296
  • 22. Smart Industry Electric Power Emulator https://www.i4eu-pro.eu/laboratories/electric-power-en/electric-power-en-vish/
  • 23. Description of the contribution Smart Industry Electric Power Emulator Visualization area Light control area Motor control area
  • 24. / 9 6 III. PAPER CONTRIBUTION AND CONCLUSSIONS Smart Industry Electric Power Emulator Click on button “ON LIGHT 100%” Write down the current and power measured Click on button “ON LIGHT 75%” Write down the current and power measured Calculate the saved power Guided practices
  • 25. / 9 6 III. PAPER CONTRIBUTION AND CONCLUSSIONS Smart Industry Electric Power Emulator Guided practices Click on button “ON MOTOR 75%” Write down the current and power measured Click on button “ON MOTOR 100%” Write down the current and power measured Calculate the saved power
  • 26. VET capable to train people with life-long capacity to self- regulate learning, in order to adapt continuously at rapidly changing environments. European Vocational Education Area with shared OERs, improved virtual mobility of students and academic staff and integrated programmes of study, training and research. Efficient financial models for VET including work-based and apprenticeship and for investment in VET and applied research. Raised role of VET in Smart Specialisation Strategies. Implementation of the advanced countries’ best practices and approaches to excellence in VET into less advanced regions. More responsive VET to the fast changing skills need of the labour market Higher employment of graduates, better opportunities for research and innovation of enterprises. European Centre of Vocational Excellence in Microelectronics Erasmus + KA3 - Dedicated VET Tools, Centres of Vocational Excellence nº 620101-EPP-1- 2020-1-BG-EPPKA3-VET-COVE https://ecovem.eu/
  • 27. Objectives 2 7 • Networking of CoVEs, industrial and social partners to share ideas, and experiences towards vocational excellence in microelectronics • To develop innovative VET curricula for EQF 3 to 8 in Microelectronics in collaboration with companies and social partners • To disseminate the microelectronics achievements in digitalisation, green energy, robotics, space technologies and medicine to raise the attractiveness of VET and microelectronics through open days, international schools and competitions • To ensure sustainable governance at national and EU levels • To tackle non-discrimination and social inclusion in VET focusing on the gender dimension of employability in the sector and VET for immigrants
  • 28. Main Outcomes 28 • ECoVEM cooperation platform • Business-science-education cooperation for work- based training and research apprenticeship • VET curricula and short courses for EQF 3 – 8, 1250 hours, 900 trainees • Summer campuses, open days, skills competitions to raise attractiveness of VET • ECoVEM governance action plan European Centre of Vocational Excellence in Microelectronics
  • 29. • Design and manufacture of PCB • Microelectronics packaging technologies • Integrated circuits design • System design • Fundamentals of microelectronics manufacturing • Microelectronics for a greener economy • Key competences and skills • EQF 38 (VET 2, 3, 4 – B, M, PhD) • ECTSs / ECVET points • iVET, cVET, lifelong learning, training, re-training, up-training • min. 1.250 hours / 20 courses / 40 modules • Performance-Support Design / Work-Based Learning approach European Centre of Vocational Excellence in Microelectronics
  • 30. European Centre of Vocational Excellence in Microelectronics • Design and manufacture of PCB • Design and fabrication of PCB, ROMIT (BG) • Microelectronics packaging technologies • Microelectronics Packaging Technologies, TUS (BG) • Integrated circuits design • Active Learning Module Lab Activities, Circuits I, ANCCP (& AD) (ES) • System design • Microprocessor systems, ROMIT (BG) • Fundamentals of microelectronics manufacturing • Foundations on Microelectronics, UNED (ES) • Microelectronics for a greener economy • Manufacturing standard silicon photovoltaic cells, INES (FR) • Key competences and skills • Artificial Intelligence and Student Career Development, SCAS (BG) Deployment: Examples (11 partners)
  • 31. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 32. Redesign of the Teaching and Learning Cycle in Engineering Theory Contents Practical Contents Exercices Real Labs GRADING Evaluation Assessment Freshmen Sophomore Junior Senior FINAL GRADING Evaluation Assessment
  • 33. Redesign of the Teaching and Learning Cycle in Engineering Theory Contents Practical Contents Exercices Virtual Labs Remote Labs Real Labs Simulation GRADING Evaluation Assessment Pocket Labs Freshmen Sophomore Junior Senior GRADING Evaluation Assessment
  • 34. Labs evolution (I) Real Labs (traditionals/ Remote access) Simulators (Spice) HIGHER EDUCATION AND PRACTICE/LABORATORIES
  • 35. New Simulators (GUI) Virtual Labs/SW Labs evolution (II) HIGHER EDUCATION AND PRACTICE/LABORATORIES
  • 36. Remote Labs Labs evolution (III) HIGHER EDUCATION AND PRACTICE/LABORATORIES
  • 37. Pocket Labs 50 years ago we developed at UNED a portable lab in a briefcase managed by post-mail Labs evolution (IV) HIGHER EDUCATION AND PRACTICE/LABORATORIES
  • 38. Farm Labs https://www.labshare.edu.au/ http://www.ieec.uned.es/pilar-project/ Federated Labs Labs in the Cloud Labs evolution (V) Labs as a Service HIGHER EDUCATION AND PRACTICE/LABORATORIES
  • 40. Labs evolution (VII) Inmersive / AR Labs https://deustotech.deusto.es/ https://deusto.es/
  • 41. Repositories Photovoltaic & Wind labs Labs evolution (VIII)
  • 42. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Testing experiments Booking sytem Lab server Web-client Web server design and apps of the experiments Servo and Stepper motor control (OL) Temperature control Stepper motor speed and position control (CL) Remote laboratory design and physical implementation Workplan
  • 43. Practical competences: Laboratories with RPi3 & Arduino Uno Remote laboratory
  • 44. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 45. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 46. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 47. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 48. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 49. Practical competences: Laboratories with RPi3 & Arduino Uno Experiment1 Experiment2 Experiment3 Server Remote laboratory
  • 50. Practical competences: Laboratories with RPi3 & Arduino One Remote laboratory
  • 51. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 52.
  • 53.
  • 54.
  • 55.
  • 56. Organization 1st edition course: May 2013 – September 2013 (5 months) 2nd edition course: November 2013 – January 2014 (3 months)  8 modules of 10 hours  The first module introduces circuit simulation with tools such as SPICE and Micro-Cap and the subsequent modules involves real-time practicing with VISIR 35 years old students or older 43% Active workers 50% Undergraduate students in a related field 18% Graduate or postgraduate students in a related field 19% Students with a non-university degree in a related field 23% Students enrolled in this MOOC especially because of the use of a remote laboratory 81%
  • 57. Organization  Access to experiments is provided by the MOOC’s portal through an integrated scheduling/booking system  The initial settings allow 16 simultaneous users per 60 minutes slot and for each user a maximum of two simultaneous slots booked and a limitation of 14 slots per course  With these settings, VISIR allows up to 384 students to experiment with any of the designed practices of the MOOC
  • 59. The Learning Pyramid - William Glasser - 1990 – 1998 Final Conference, Princess Sumaya University for Technology, Amman, Jordan 29 September 2015 Face-to-face Traditional Education MOOC PBL - Labs Blended Learning
  • 60. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 61. Level 2. Online labs as learning objects • Learning analytics (xAPI) Level 1. Lab as a Service (LaaS) • API Services and Metadata 1876-2019
  • 62. 62 …and more Learning Analytics (xAPI) More Standards more Labs as a Service more Labs as Learning Objects 1876-2019 IEEE P2834 Standard for Secure and Trusted E-Learning Systems IEEE P7004.1 Standard for Safe and Secure Virtual Classroom Several other IEEE and ISO standards under development such as the IEEE P2881 Standard for Learning Metadata and ISO 2700x – Security Standard
  • 63. Keynote Educating our Future Engineering Leaders: an Experiential Approach • Tribute (from Blended to Adapted for all) • Higher education/technology/pandemy • Projects & Innovation • Practical competences / Labs • MOOCs • Standards • Skills (CSPG) Multifaced https://www.eleconomista.com.mx/tecnologia/El- metaverso-se-convierte-en-un-laboratorio-para-productos- del-mundo-real-20220113-0026.html
  • 64. COGNITIVE SKILLS Illustrating ideas and concepts, integrating theory with practice, exposing theoretical models to empirical testing, learning new concepts SCIENTIFIC SKILLS Inquiry methodology based on observation, hypothesis forming, experimental design, methodology, interpretation of results Learning laboratory procedures, handle instrument and equipment PRACTICAL SKILLS Personal skills such as communications, report writing, presenting and discussing, time management, team working skills GENERAL SKILLS
  • 66. Laboratories in a 4.0 context Traditional instructional remote laboratory: Laboratories simulating or reflecting traditional hands-on laboratories. Especially interesting for providing cognitive and scientific skills I4.0-based remote laboratory: These laboratories are implemented relying on Industry 4.0 technologies. However, they are not particularly intended for learning Industry 4.0 topics (Cyber Physical Systems, Digital Twins, Cloud based, CyberSecurity, …) Laboratories 4.0: This type of laboratory is mainly focused on providing a closer experience to real
  • 67. Educating our Future Engineering Leaders: an Experiential Approach Manuel Castro, Ph.D., Professor, UNED (Spain) IEEE Fellow – IEEE Distinguished Lecturer IEEE Division VI Director – IEEE Education Society President Emeritus http://www.slideshare.net/mmmcastro/

Notas del editor

  1. Web I4EU project
  2. Web I4EU project laboratories
  3. Web I4EU project laboratories
  4. Web I4EU project laboratories
  5. Web I4EU project laboratories
  6. Web I4EU project laboratories
  7. This laboratory has been developed using Arduino as an interface between the light and the motor, being able to modify the power delivered to each of them. In addition, Arduino is able to measure the power consumption of both the light and the motor.   Arduino is connected to Raspberry Pi, which hosts a web server based on the Flask environment and integrates the image obtained from the webcam associated with this laboratory.   The main objective is to integrate this laboratory within an online tool to measure the level of digital 4.0 competences of Experimentation process. European companies. This laboratory is a portable laboratory element that can be integrated into other IoT ecosystems.
  8. On the other hand, the student is asked to experiment with motor power consumption. For this, the student is asked to follow the following steps:   Click on button “ON MOTOR 100%” Write down the current and power measured Click on button “ON MOTOR 75%” Write down the current and power measured Calculate the saved power
  9. This laboratory has been designed to perform two types of practices. First, to perform experiments related to the energy consumption of light. For this, the student is asked to follow the following steps:   Click on button “ON LIGHT 100%” Write down the current and power measured Click on button “ON LIGHT 75%” Write down the current and power measured Calculate the saved power
  10. iVET: - students at VET high schools, colleges, polytechnics; cVET: - people at all ages with low educational level looking for additional qualification for employment - professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers; - engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics. - educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.
  11. iVET: - students at VET high schools, colleges, polytechnics; cVET: - people at all ages with low educational level looking for additional qualification for employment - professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers; - engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics. - educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.