Educating our Future Engineering Leaders: an Experiential Approach
Keynote from Manuel Castro, Ph.D., Professor, UNED (Spain) - INTERNATIONAL CONFERENCE ON PEDAGOGICAL INNOVATION July 20, 21 and 22 2022, in Sousse - Tunisia / https://ciip.ieee.tn/
1. Educating our Future Engineering
Leaders: an Experiential Approach
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/
3. UNED Chair of Distance Education
• Present Chair, Angeles Sanchez-Elvira Paniagua
• Founder and past chair: Lorenzo Garcia Aretio
http://blogs.uned.es/cued/
https://aretio.hypotheses.org/5827/
(Garcia Aretio, 1989) Education is the process of
intentional and comprehensive optimization of wo/m@n
oriented to her/his complete self-realization and active
insertion in the nature, society and culture
Equiality, Inequality and Equity in learning context must drive to:
1. improve
2. integral
3. intentional
4. autonomous
5. socialization
TRIBUTE AND MAIN CONCLUSIONS
UNED and tribute
Electrical and Computer
Engineering Department –
ETSII – UNED
4. Good teaching may overcome a poor choice of
technology but technology will never save bad teaching
https://www.tonybates.ca/
Learning online requires students with self-discipline and
able to work to a self-managed schedule. This takes
training and practice. And are times for online and for
traditional and face-to-face
Personal priorities in online learning:
1. increasing access and flexibility
2. developing 21st century skills
3. reducing inequalities in the education system
4. increasing the cost-effectiveness of education
Relations between Education (online) and Technology (from Tony Bates)
TRIBUTE AND MAIN CONCLUSIONS
6. • Face-to-face Education
• Distance Education
– Mixed models
• Online Education
• Technology Enhanced Learning
– Mixed and face-to-face
– Distance and online
– Synchronous
– Asynchronous
– Formal
– Life long learning
– Unformal
– Technology oriented but based on
contents/educational actors
» Blended Learning
1983
2000
Technology
Enhanced
Learning
HIGHER EDUCATION AND TECHNOLOGY
Mixed
Distance
Face-to-face
Blended
Distance/O
nline
Face-to-face
7. Education is moving
… with or without you
Diffusion MOOC (2014) >>>
Contents
Informal
Critical learning
Confidence
Continuous evaluation & peer-to-peer
ENGAGEMENT
8. 1983
2020
PRE COVID-
19
Mixed
Distance
Face-to-face
Blended
Distance/Online
Face-to-face
HIGHER EDUCATION AND TECHNOLOGY
• Technology Enhanced Learning
– Learning Management Systems
– Virtual/SW/Simulation
– Remote Laboratories
– Flipped classroms
– Project/Problem base learning
– Active learning
– Social media collaboration
– Playroles
– Gamification
– Multimedia/hipermedia
– Inmersive environments
» Blended Learning
2000
Technology
Enhanced
Learning
Blended
Distance/O
nline
Face-to-face
11. • General go back on teleworking but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK
Work and
Technology
use
>>>
Teleworking
https://shutterstock.com/
http://elcorreo.com/
12. • General go back on online events but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK (200-300%)
Events and
Technology
use
>>> Hybrid
Events
(blended)
https://shutterstock.com/
14. How is evolving Education ?
Future is here
Internet
Estudiante
Estudiante
Internet
Servidor
Data Base
?
?
Instrumentos
Controlador
Software Lab
LMS
M
I
D
D
L
E
W
A
R
E
Internet
Internet
?
?
Instrumentos
Controlador
Software Lab
Estudiante
Profesor
Profesor
Ubiquity
and Technology >>>
24. / 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Click on button
“ON LIGHT
100%”
Write down the
current and power
measured
Click on button
“ON LIGHT 75%”
Write down the
current and power
measured
Calculate the
saved power
Guided practices
25. / 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Guided practices
Click on button
“ON MOTOR
75%”
Write down the
current and power
measured
Click on button
“ON MOTOR
100%”
Write down the
current and power
measured
Calculate the
saved power
26. VET capable to train
people with life-long
capacity to self-
regulate learning, in
order to adapt
continuously at
rapidly changing
environments.
European Vocational Education Area with shared
OERs, improved virtual mobility of students and
academic staff and integrated programmes of study,
training and research.
Efficient financial models for
VET including work-based and
apprenticeship and for
investment in VET and applied
research.
Raised role of VET in Smart
Specialisation Strategies.
Implementation of
the advanced
countries’ best
practices and
approaches to
excellence in VET
into less advanced
regions.
More responsive
VET to the fast
changing skills
need of the
labour market
Higher employment
of graduates, better
opportunities for
research and
innovation of
enterprises.
European Centre of Vocational Excellence in Microelectronics
Erasmus + KA3 - Dedicated VET Tools, Centres of Vocational Excellence nº 620101-EPP-1-
2020-1-BG-EPPKA3-VET-COVE
https://ecovem.eu/
27. Objectives
2
7
• Networking of CoVEs, industrial and social partners to share ideas,
and experiences towards vocational excellence in microelectronics
• To develop innovative VET curricula for EQF 3 to 8 in
Microelectronics in collaboration with companies and social
partners
• To disseminate the microelectronics achievements in digitalisation,
green energy, robotics, space technologies and medicine to raise
the attractiveness of VET and microelectronics through open
days, international schools and competitions
• To ensure sustainable governance at national and EU levels
• To tackle non-discrimination and social inclusion in VET focusing
on the gender dimension of employability in the sector and VET
for immigrants
28. Main Outcomes
28
• ECoVEM cooperation platform
• Business-science-education cooperation for work-
based training and research apprenticeship
• VET curricula and short courses for EQF 3 – 8,
1250 hours, 900 trainees
• Summer campuses, open days, skills competitions
to raise attractiveness of VET
• ECoVEM governance action plan
European Centre of Vocational Excellence in Microelectronics
29. • Design and manufacture of PCB
• Microelectronics packaging technologies
• Integrated circuits design
• System design
• Fundamentals of microelectronics manufacturing
• Microelectronics for a greener economy
• Key competences and skills
• EQF 38
(VET 2, 3, 4 – B, M, PhD)
• ECTSs / ECVET points
• iVET, cVET, lifelong learning, training, re-training, up-training
• min. 1.250 hours / 20 courses / 40 modules
• Performance-Support Design / Work-Based Learning approach
European Centre of Vocational Excellence in Microelectronics
30. European Centre of Vocational Excellence in Microelectronics
• Design and manufacture of PCB
• Design and fabrication of PCB, ROMIT (BG)
• Microelectronics packaging technologies
• Microelectronics Packaging Technologies, TUS (BG)
• Integrated circuits design
• Active Learning Module Lab Activities, Circuits I, ANCCP (& AD) (ES)
• System design
• Microprocessor systems, ROMIT (BG)
• Fundamentals of microelectronics manufacturing
• Foundations on Microelectronics, UNED (ES)
• Microelectronics for a greener economy
• Manufacturing standard silicon photovoltaic cells, INES (FR)
• Key competences and skills
• Artificial Intelligence and Student Career Development, SCAS (BG)
Deployment:
Examples
(11 partners)
32. Redesign of the Teaching and Learning Cycle in Engineering
Theory
Contents
Practical
Contents
Exercices
Real
Labs
GRADING
Evaluation
Assessment
Freshmen
Sophomore
Junior
Senior
FINAL GRADING
Evaluation
Assessment
33. Redesign of the Teaching and Learning Cycle in Engineering
Theory
Contents
Practical
Contents
Exercices
Virtual
Labs
Remote
Labs
Real
Labs
Simulation
GRADING
Evaluation
Assessment
Pocket
Labs
Freshmen
Sophomore
Junior
Senior
GRADING
Evaluation
Assessment
34. Labs evolution (I)
Real Labs
(traditionals/
Remote access)
Simulators (Spice)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
37. Pocket Labs
50 years ago we developed at UNED a
portable lab in a briefcase managed by
post-mail
Labs evolution (IV)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
42. Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Testing
experiments
Booking sytem
Lab server
Web-client
Web server
design and
apps of the
experiments
Servo and Stepper motor
control (OL)
Temperature control
Stepper motor speed and
position control (CL)
Remote
laboratory
design and
physical
implementation
Workplan
56. Organization
1st edition course: May 2013 – September 2013 (5 months)
2nd edition course: November 2013 – January 2014 (3 months)
8 modules of 10 hours
The first module introduces circuit simulation with tools such as SPICE and Micro-Cap
and the subsequent modules involves real-time practicing with VISIR
35 years old students or older 43%
Active workers 50%
Undergraduate students in a related field 18%
Graduate or postgraduate students in a related field 19%
Students with a non-university degree in a related field 23%
Students enrolled in this MOOC especially because of the use of a remote laboratory 81%
57. Organization
Access to experiments is provided by the
MOOC’s portal through an integrated
scheduling/booking system
The initial settings allow 16 simultaneous
users per 60 minutes slot and for each
user a maximum of two simultaneous
slots booked and a limitation of 14 slots
per course
With these settings, VISIR allows up to 384
students to experiment with any of the
designed practices of the MOOC
59. The Learning Pyramid - William Glasser - 1990 – 1998
Final Conference, Princess Sumaya University for Technology, Amman, Jordan
29 September 2015
Face-to-face
Traditional
Education
MOOC
PBL - Labs
Blended Learning
61. Level 2. Online labs as learning objects
• Learning analytics (xAPI)
Level 1. Lab as a Service (LaaS)
• API Services and Metadata
1876-2019
62. 62
…and more Learning Analytics (xAPI)
More Standards
more Labs as a Service
more Labs as Learning Objects
1876-2019
IEEE P2834 Standard for Secure and Trusted E-Learning
Systems
IEEE P7004.1 Standard for Safe and Secure Virtual Classroom
Several other IEEE and ISO standards under development such
as the IEEE P2881 Standard for Learning Metadata and ISO
2700x – Security Standard
64. COGNITIVE SKILLS
Illustrating ideas and concepts,
integrating theory with practice,
exposing theoretical models to
empirical testing, learning new
concepts
SCIENTIFIC SKILLS
Inquiry methodology based on
observation, hypothesis forming,
experimental design,
methodology, interpretation of
results
Learning laboratory procedures,
handle instrument and
equipment
PRACTICAL SKILLS
Personal skills such as
communications, report writing,
presenting and discussing, time
management, team working
skills
GENERAL SKILLS
66. Laboratories in a 4.0 context
Traditional instructional remote laboratory:
Laboratories simulating or reflecting traditional
hands-on laboratories. Especially interesting for
providing cognitive and scientific skills
I4.0-based remote laboratory: These laboratories are
implemented relying on Industry 4.0 technologies.
However, they are not particularly intended for
learning Industry 4.0 topics (Cyber Physical Systems,
Digital Twins, Cloud based, CyberSecurity, …)
Laboratories 4.0: This type of laboratory is mainly
focused on providing a closer experience to real
67. Educating our Future Engineering
Leaders: an Experiential Approach
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/
Notas del editor
Web I4EU project
Web I4EU project laboratories
Web I4EU project laboratories
Web I4EU project laboratories
Web I4EU project laboratories
Web I4EU project laboratories
This laboratory has been developed using Arduino as an interface between the light and the motor, being able to modify the power delivered to each of them. In addition, Arduino is able to measure the power consumption of both the light and the motor.
Arduino is connected to Raspberry Pi, which hosts a web server based on the Flask environment and integrates the image obtained from the webcam associated with this laboratory.
The main objective is to integrate this laboratory within an online tool to measure the level of digital 4.0 competences of
Experimentation process.
European companies. This laboratory is a portable laboratory element that can be integrated into other IoT ecosystems.
On the other hand, the student is asked to experiment with motor power consumption. For this, the student is asked to follow the following steps:
Click on button “ON MOTOR 100%”
Write down the current and power measured
Click on button “ON MOTOR 75%”
Write down the current and power measured
Calculate the saved power
This laboratory has been designed to perform two types of practices. First, to perform experiments related to the energy consumption of light. For this, the student is asked to follow the following steps:
Click on button “ON LIGHT 100%”
Write down the current and power measured
Click on button “ON LIGHT 75%”
Write down the current and power measured
Calculate the saved power
iVET:
- students at VET high schools, colleges, polytechnics;
cVET:
- people at all ages with low educational level looking for additional qualification for employment
- professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers;
- engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics.
- educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.
iVET:
- students at VET high schools, colleges, polytechnics;
cVET:
- people at all ages with low educational level looking for additional qualification for employment
- professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers;
- engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics.
- educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.