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Mobile UI Trends and Innovation
Fredrik Ademar, Mobile 2.0 Barcelona, June 2010
An industry in transformation
An industry in transformation




          Shift of power
           Shift of focus
  Pre sales to post sales
         value transition
Device as a commoditized service platform

                                                   .
                             The device becomes
                             a connected, network-
                             aware thing, with high-
                             quality sound, high-
                             quality LCD touch-
                             screen and a decent
                             camera….
Device as a commoditized service platform
commoditization,
Avoid commoditization, but keeping complicance
commoditization,
Avoid commoditization, but keeping complicance
commoditization,
Avoid commoditization, but keeping complicance
Dual screens
                                          D ua l D ri f t
                                        Multiple linked displays and
                                                interaction sur faces




               www.youtube.com/TATmobileUI
FUSE
A hands on exploration of next
generation sensor fusion




                            www.youtube.com/TATmobileUI
Asymmetric projections and light settings
Spinach
3D User Interfaces and
autostereoscopic displays




                            www.youtube.com/TATmobileUI
ProjectoUI
                     Picoprojectors and cameras


www.youtube.com/TATmobileUI
Sketching and rapid, low-fi prototyping,
- early testing of your concept visions
Augmented identity storyboard sketching
coverage…
A lot of media coverage…
AR and Recognizr,
        Recognizr,
what is the value
add, really?
add, really?
Speed
  - an immediate, no click interface

Accuracy
  - tightly linked input and output
  - computer vision is essential

Context
  - AR is mainly a ”here” experience
  - AR is part of a larger UI ecosystem
  - Realtime aspect is fundamental

Aesthetics
  - 3D etc.
AR in phones – at the threshold of being useful..
                                         useful..

Some limiting technical factors
- Camera resolution, object distance, lighting conditions
- Low camera FPS gives motion blur, lagginess.
- More accuracy -> more data to be processed (CPU/GPU)
- Live processing requirements


-”Gimmicky”, ”too early”
-How to monetize?
  - LBS, games, training, promotions, ads, shopping aid, events..
Three fields selected
We visualize continously
THANK YOU!

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Mobile UI Trends and Innovation