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EVERY ACHIEVEMENT
                         DESERVES A REWARD


Eamonn Carey - EMEA Director, Kiip.
eamonn@kiip.me / @eamonncarey
Presented at: Monetising Mobile - July 12th 2012
Our lives revolve around moments
What’s your moment?
Making
people
happy is now
baked into
games and
applications
Completely untapped.

                                                                                  A natural pause.

                             In every game.




                  Worth bragging about.


                                                                                   A dopamine rush.



We found the achievement                                            moment.


          Requires eyeballs and attention.
                                                                             Implies an action.




                            Billions per day, worldwide.
                                                                    Happens multiple times per session.
Kiip Products

               one-to-one                one-to-many
    Real Rewards       Branded Moments      Swarm
REAL REWARDS
      •     Reach people in millions of moments
            of achievement and happiness.

      •     Use real rewards, discounts, content,
            offers and more to engage with people
            when they’ve achieved something in a
            game or an app

      •     Cost-Per-Engagement model -
            engagement is only recorded when user
            enters an e-mail address to redeem.

      •     Additional messaging in a customized
            e-mail that gets sent to the player after
            they redeem.




CONFIDENTIAL - YOUR EYES ONLY
Branded moments

        •     Uses Kiip’s existing achievement
              moment inventory

        •     Leverages intrinsic value of currency
              heavily used within the game

        •     Associates your brand with the
              happiness moment - associated with
              enablement and progress

        •     E-mail re-marketing opportunity in
              “receipt” e-mail that user receives post-
              redemption - blank canvas can
              include promotions, video content,
              and more




CONFIDENTIAL - YOUR EYES ONLY
User flow: real rewards and branded moments
                                                         Reward Email
    Reward Notification   Reward Redemption
                                             This is a blank canvas that can contain
                                              secondary calls to action/rewards,
                                                video, social hooks, opt-ins, etc.




1                        2                   3
• Leverages massive concurrent gameplay in games


                   Swarm       • Mobilize players around a big reward
                               • Massive brand engagement time + opt-in rates
                               • Users compete publicly, driving intense virality




At any given moment, while a
player is hitting an
achievement moment, there
are millions of others doing
the same.




Thus Swarm was born.
User flow: Swarm
     NOTIFY                        PLAY                       REGISTER                               COMPETE




                                                                           kmcbride@jcpenney.com




                                                          Register to be notified if            Posts a high score in order
Notifications are sent
                        Play to get the highest score.   you have won the swarm.                to rank you against the
  to alert the user
                                                           Kiip does not spam.                       other players
BRANDED LEADERBOARDS
AND E-MAILS
eamonn@kiip.me
twitter.com/eamonncarey
+44 7740 853 155
www.kiip.me

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Monetising Mobile 5: Kiip

  • 1. EVERY ACHIEVEMENT DESERVES A REWARD Eamonn Carey - EMEA Director, Kiip. eamonn@kiip.me / @eamonncarey Presented at: Monetising Mobile - July 12th 2012
  • 2. Our lives revolve around moments
  • 4.
  • 5. Making people happy is now baked into games and applications
  • 6. Completely untapped. A natural pause. In every game. Worth bragging about. A dopamine rush. We found the achievement moment. Requires eyeballs and attention. Implies an action. Billions per day, worldwide. Happens multiple times per session.
  • 7.
  • 8. Kiip Products one-to-one one-to-many Real Rewards Branded Moments Swarm
  • 9. REAL REWARDS • Reach people in millions of moments of achievement and happiness. • Use real rewards, discounts, content, offers and more to engage with people when they’ve achieved something in a game or an app • Cost-Per-Engagement model - engagement is only recorded when user enters an e-mail address to redeem. • Additional messaging in a customized e-mail that gets sent to the player after they redeem. CONFIDENTIAL - YOUR EYES ONLY
  • 10. Branded moments • Uses Kiip’s existing achievement moment inventory • Leverages intrinsic value of currency heavily used within the game • Associates your brand with the happiness moment - associated with enablement and progress • E-mail re-marketing opportunity in “receipt” e-mail that user receives post- redemption - blank canvas can include promotions, video content, and more CONFIDENTIAL - YOUR EYES ONLY
  • 11. User flow: real rewards and branded moments Reward Email Reward Notification Reward Redemption This is a blank canvas that can contain secondary calls to action/rewards, video, social hooks, opt-ins, etc. 1 2 3
  • 12. • Leverages massive concurrent gameplay in games Swarm • Mobilize players around a big reward • Massive brand engagement time + opt-in rates • Users compete publicly, driving intense virality At any given moment, while a player is hitting an achievement moment, there are millions of others doing the same. Thus Swarm was born.
  • 13. User flow: Swarm NOTIFY PLAY REGISTER COMPETE  kmcbride@jcpenney.com Register to be notified if Posts a high score in order Notifications are sent Play to get the highest score. you have won the swarm. to rank you against the to alert the user Kiip does not spam. other players