1. The Next Wave of AR: Mobile Social Interaction,
Right Here, Right Now!
Tish Shute http://ugotrade.com
Presentation for MoMo #13 Amsterdam, Nov 16th, 2009
2. In January 2009, I wrote a post that asked the question:
Is it “OMG Finally” for Augmented Reality?
The answer was yes! (with some caveats)
I love being part of thinking about how a new industry will turn
out! (If you aren't excited try watching Denno Coil)
3. But it is not just the new industry of augmented reality I
am excited by!
Something even bigger is afoot!
I began by asking the question: Can we create an
open framework for distributed augmented reality
using "off the shelf" standards, e.g., the Google Wave
Federation Protocol?
But the implications of this proposal go well beyond
augmented reality and towards an open framework for
in context mobile social communication.
6. What really excites me is the new forms of mobile
social interaction that the combination of ubiquitous
computing and augmented reality enables.
We are entering the era of the outernet
7. The "Outernet"
AR and "ubiquitous computing & augmented reality are a DNA
Base Pair.
adenine and thymine
8. What is an architecture of participation for
the "Outernet"?
The structure of the key protein that enables quorum-sensing bacteria to communicate and
spread infection.
9. Social Mobility and the 3rd Cloud
David P. Reed (development of TCP/IP, designer of UDP, one of architects of Croquet
10. Designing a Mobile Social Interaction
Utility for the Outernet.
What are the qualities of the 3rd cloud
and context based mobile and social
communications?
11. "Mobility of People not Devices" - David P. Reed
(thank you Marc Fonteijn for reminding me to think about traffic
lights!)
12. 3rd Cloud Signs Serve People (through a mobile social
interaction utility focused on the mobility of people not devices)
Windows With No Curtains - the sign will communicate with your
wife's phone and let her know you'll be late and will sync with your friend's calendar
and remind you of the dinner party tonight....
13. Social Augmented Experiences -
Built on Layers and Channels
The layers of augmented reality, linked to location/place/time
and arrayed in full 3 dimensional space, are a powerful way
for people to to get to the contextually relevant and
interesting bits, and to orchestrate social, collaborative
experiences of the world.
Location is not a set of co-ordinates it is a culture of
place.
15. Channels and Filters for Social Augmented
Experiences
Dystopian Future? - Jamais Cascio "Will filtering
threaten civility?"
http://www.theatlantic.com/doc/200911/augmented-reality
16. Augmented Reality Social Publishing
"You see small transparent white dots glowing on people and
objects indicating that they contain accessible cloud
content." Chris Arkenberg, URBEINGRECORDED
Glam Dots from Solomon Chase and David Toro
17. Social Publishing/Remix culture
collaboratively annotating, retrieving, sharing and remixing
multimedia content.
(diagram from Chris Anderson ) MSMDX (Media Streams Metadata Exchange)
project at UC Berkeley,
18. AR Browsers Today
"Experiences built around resources originating from
else-where within the ubiquitous digital experience ecosystem."
Joe Lamantia
19. Pulling the Web to the World
AR browsers Layar, AcrossAir, Wikitude,
Bionic Eye, Robot Vision
20. "Smart" AR Browsers
Cooperating cloud data services + mobile = apps that learn by
"context accumulation" (Tim O'Reilly) but still built around
resources orig-i-nat-ing from else-where.
Two way communication done right!
21. Years in the making, Siri is born out of SRI's
CALO Project, the largest Artificial Intelligence
project in U.S. history. (CALO stands for
Cognitive Assistant that Learns and Organizes).
Made possible by a $150 million DARPA
investment, the CALO Project included 25
research organizations and institutions and
spanned 5 years.
22. We have $150 million Darpa investment in CALO. But for mobile
social interaction and social augmented experiences we are still
stuck with this!
23. Mobile Social Interaction & AR
Layar BuildAR, Wikitude.me, Junaio: proto-collaborative/UG social
augmented experiences beyond coordinate tagged text data.
24. But while users can submit data, they can only been seen by one
application or another.
Hugh MacLeod http://gapingvoid.com/
25. Lowering the Barriers for AR Content Creation and
Sharing
Currently AR content creators need to create their content
specifically for each AR application/browser
"Its a bit like having to use a different web
browser for each website you want to visit.
Its as if all the content on the internet is only
going over a handful of approved channels."
Thomas Wrobel
26. Social Augmented Reality experiences
require interoperability and open
participation.
"Clouds grow via standardization of interfaces and evolving
protocols" David P. Reed.
27. The Internet has been evolving
towards real-time communications
Attention streams - twitter tweets, flickr uploads, sensors, data streams
everywhere, and cross pollination between streams
28. Wave Federation Protocol Brings the
Internet Alive!
At the core Wave is a new technology that enables
live concurrent modifications of shared
data streams.
After 26 years the hypertext based internet is
transforming into a network of real time data
sources combined with powerful on demand
cloud based computing.
29. How can we use social augmented experiences to explore transactional
realities between the “Asynchronous City” - the lived city, and
“Synchronous Internet of Things” - the real-time data based city?
Di-Ann Eisnor, Platial, describes as, “transactional cartography” – “the
movement from map providing entertainment/information to map as
enabling action” (see Human as Sensors)
The Copenhagen Wheel
30. Wave has many qualities very important to
creating an open distributed framework
for augmented reality.
- including the advantages of both real-time
communication, & the advantages of persistent
hosting of data. Wave combines asynchronous &
synchronous data.
- Federation anyone can create their own client
and server
32. Is Wave an "Off the Shelf "
"mobile social interaction utility" for
augmented reality?
Clearly we’re not going to have one TCP/IP style global
“Outernet.” Not in the near term, at least. It’s going to be
fascinating to see how this stuff niches-up, fragments and then
mashes back together. Bruce Sterling, Beyond the Beyond
33. Coming Alive!
No-one likes to talk about plumbing. It isn't sexy. But
re/creation and plumbing are intimately linked.
34. Wave provides a very new and interesting set
of open pipes for the Layers and Channels
of Social Augmented Experiences
35. And the new plumbing potentially comes
with a very big house.
Google's giant industrial park in The Dalles what may be the world's
largest server farm. Photo by Melanie Conner.
36. And Can Augmented Reality Enable
Wave?
"More than AR needing Wave, I think Wave needs AR. Just
to simplify the UI/UX"
labsji@googlewave.com
Are the multiple, collaborative attention streams of Wave better
served by layers and channels of augmented reality?
38. Wave Client Server Protocol a Moving
Target
Currently there is no standard for client/server
communication in Wave. Google's using protocol
buffers and taking "community" input on standards.
We are waiting for additional support for existing
standards, e.g. XMPP/JSON
39. Search and the Next Wave of AR
OH: "one thing that prevents Google from
implementing a standard for c/s communication is the
search function which is used in GWave and which is
definitely the same engine which Google uses for
everything. The second problem is their proprietary
database system ("BigTable").
40. "The Big Table" A.K.A "The
Google's Kraken"
proprietary data
base.
41. So AR Blips are riding the
PygoWave
ARDev Camp, Dec 5th, Mountain View, NYC and Wave.
Time: December 5th, 2009. 10:00AM-9:00PM
Venue: The Open Planning Project office in Manhattan
Come and learn about PygoWave and "Writing an AR Blip to
Pygowave" with Thomas Wrobel, ar@lostagain.nl and
Patrick.P2K.Schneider of PygoWave, and be part of building a
new -
Social Mobile Interaction Utility for Augmented
Reality
42. PygoWave http://pygowave.net/
"code is directly derived from Google's published Wave API
and protocol specification and, well, my imagination"
Patrick.P2K.Schneider
PyGoWave source code is now at GitHub
43. And if you are not gear heady - come
and contribute use cases for social
augmented reality experiences that
inspire and delight, do stuff that
matters, or get us to "come out and
play!"
44. Are we ready to move beyond
augmented reality experiences
like this?
45. See you at ARDev Camp, Dec 5th, Mountain
View, NYC and Wave.
I will be at NYC Dev camp.
Time: December 5th, 2009. 10:00AM-9:00PM
Venue: The Open Planning Project office in
Manhattan
Contact me at tish.shute at gmail.com
tish.shute@googlewave.com
@tishshute twitter