2. Introduction to Web 2.0
Asynchronous & Synchronous Learning
Example of Asynchronous Interaction
Example of Synchronous Interaction
3. Introduction to Web 2.0
Web 1.0
(1993-2003)
Web 2.0
(2003- beyond)
Pretty much HTML pages
viewed through a browser
Web pages, plus a lot of
other “content” shared over
the web, with more
interactivity; more like an
application than a “page”
“Read”
Mode
“Write” & Contribute
“Page”
Primary Unit of
content
“Post / record”
“static”
State
“dynamic”
Web browser
Viewed through…
Browsers, RSS Readers,
anything
“Client Server”
Architecture
“Web Services”
Web Coders
Content Created
by…
Everyone
5. Asynchronous & Synchronous Learning
Synchronous
Examples
Advantages
Disadvantages
• Text chat
• MSN Messenger,
Yahoo
Messenger,
Wimba –
Classroom or
Pronto.
• Blackboard –
Chat or Virtual
Classroom
• Skype
• Video, text, and
voice capabilities
• Telephone call
• Immediately responses
• Easy to integrate and
learn
• Fast-paced
• Can develop a human
element or bonding
between participants
• Collaborative
whiteboard to share
work
• Private question option
• Breakouts to allow
collaboration between
separate groups or
individual
• Limited time to think about
what to say, or how to
respond to another
participant.
• Time zones could limit
access for some
participants
• Typing skill and speed could
limit contributions
• Computer connection and
speed could inhibit access.
• Extra equipment might be
necessary including web
camera, speakers and
microphone.
• May require accounts be
set up in advance.
6. Asynchronous & Synchronous Learning
Asynchronous
Examples
•
•
•
•
•
•
•
Advantages
Email
• Time to make a
Discussion Boards considered,
Discussion Groups meaningful,
Announcements
response.
Podcasts
• Access message at
Audio files (Mp3)
a suitable time.
Videp/ audio files • Can appear more
(Mp4)
polished.
• Blogs
• Wikis
Disadvantages
• Responses not
immediate if
there are time
constraints.
• Loses human
contact elements
• Extra equipment
may be required
• May require
accounts
• Be set up in
advance.