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Arrogance or
Apathy?
The need for formative evaluation
+ current & emerging strategies
Michael M. Grant, PhD
University of South Carolina
michaelmgrant@sc.edu
Michael M. Grant 2015
Michael M. Grant
The University of South Carolina
http://viral-notebook.com
@michaelmgrant
Arrogance or Apathy?
We just
don’t have
time to do
evaluation.
Our HR
folks
won’t let
us do
evals.
There’s really no
point because
we’re going to
deploy it anyways.
It’s just not going to make a
difference.
We don’t have
access to
testers.
Our
managers
don’t
care.
We’re just
doing it for
compliance.
Name a reason
for evaluation.
http://pollev.com/mgrant
Level 5:
ROI
Level 4:
Organization
Level 3: Transfer
Level 2: Learning
Level 1: Reaction
Kirkpatrick (& Phillips) Levels
Level 2 Evaluations
Level	
  5:	
  
ROI	
  
Level	
  4:	
  
Organiza2on	
  
Level	
  3:	
  Transfer	
  
Level	
  2:	
  Learning	
  
Level	
  1:	
  Reac2on	
  
Appeal
Effectiveness
Efficiency
Level 5:
ROI
Level 4:
Organization
Level 3: Transfer
Level 2: Learning
Level 1: Reaction
Kirkpatrick Levels
91.3%
53.9%
22.9%
7.6%
2.1%
(ASTD, 2005)	
  
in practice
79%
38%
15% 9%
0%
10%
20%
30%
40%
50%
60%
70%
80%
Reaction Cognitive Behavior Results
Kirkpatrick Levels
R.A.	
  Noe	
  (2005)	
  Employee	
  Training	
  and	
  Development	
  
in practice
Level 5:
ROI
Level 4:
Organization
Level 3: Transfer
Level 2: Learning
Level 1: Reaction
Kirkpatrick Levels
(ASTD, 2009)	
  
92%
53.9%
22.9%
7.6%
17.9%
in practice
Level 5:
ROI
Level 4:
Organization
Level 3: Transfer
Level 2: Learning
Level 1: Reaction
Kirkpatrick Levels
(TrainingMag, 2013)	
  
97%
94%
94%
88%
71%
in practice
Training Magazine Top 125 Companies in 2013
The New World
Kirkpatrick 4 Levels
!
!
Learning Context Performance Context
Level 4 and Level 5
Level	
  5:	
  
ROI	
  
Level	
  4:	
  
Organiza2on	
  
How	
  do	
  we	
  measure	
  the	
  impact	
  on	
  business?	
  
How	
  do	
  we	
  measure	
  the	
  return	
  on	
  investment?	
  
Level 4 and Level 5
Level	
  5:	
  
ROI	
  
Level	
  4:	
  
Organiza2on	
  
How	
  do	
  we	
  measure	
  the	
  impact	
  on	
  business?	
  
How	
  do	
  we	
  measure	
  the	
  return	
  on	
  investment?	
  
Compares	
  benefits	
  to	
  cost/	
  Benefit	
  Cost	
  ra2o:	
  
ROI(%)	
  =	
  Net	
  Monetary	
  Benefits	
  	
  	
  x	
  100	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Program	
  costs	
  
Measures	
  changes	
  in	
  business	
  impact	
  variables	
  
(	
  produc2vity,	
  incidents,	
  compliance	
  discrepancies,	
  
customer	
  service,	
  etc,.	
  
Effectiveness Evaluation
Activities include field tests,
observations, interviews and
performance assessments.
Purpose? Determine whether
the ILE accomplishes its
objectives within the immediate
or short-term context of its
implementation.
Formative
Evaluation
What’s the purpose?
A focus on improvement
during development.
User Review
Observations from one-on-ones and
small groups
“Vote early and often.”
The sooner formative
evaluation is conducted
during development, the
more likely that substantive
improvements will be made
and costly errors avoided.
— Reeves & Hedberg (2003),
p. 142
Formative Evaluation
Stages
•  Design team review
•  Expert review
•  One-to-one
•  Small group
•  Field trials
Questions for Evaluation
1.  What are the logistical
requirements for
implementing the ILE?
–  Hardware
–  Software
–  Adjunct materials
–  Help and support
2.  What are the user
reactions to the ILE?
–  Appeal
–  Motivation
–  Usability
–  Comprehension
3.  What are the trainer/
instructor reactions to the
ILE?
–  Appeal
–  Utility
4.  What are the expert
reactions to the ILE?
–  Content
–  Instructional design
–  Human-computer interface
–  Aesthetics
5.  What corrections must be
made to the ILE?
6.  What enhancements can
be made to the ILE?
Data Collection Matrix
Methods
1. What are the
logistical
requirements?
2. What
are user
reactions
?
3. What
are trainer
reactions?
4. What are
expert
reactions?
5. What
corrections
must be
made?
6. What
enhancements
can be made?
Anecdotal
records X X X X X
User
questionnaires X X X X
User
interviews X X X X
User focus
groups X X X
Usability
observations X X X X
Online data
collection X X
Expert reviews
X X X
Evaluation informs
development
• Project ConceptualizationReview
• DesignNeeds Assessment
• DevelopmentFormative Evaluation
• ImplementationEffectiveness Evaluation
• InstitutionalizationImpact Evaluation
• Project Re-conceptualizationMaintenance Evaluation
from Reeves & Hedberg (2003)
Contemporary
Development Models
Michael Allen/Allen Interactions’
Successive Approximation Model (SAM)
Contemporary
Development Models
Image	
  from	
  h`p://www.intechopen.com/source/html/19453/media/image2.jpeg	
  
Concurrent Design
from	
  Tripp,	
  S.,	
  &	
  Bichelmeyer,	
  B.	
  (1990)	
  
Rapid Prototyping
Contemporary
Development Models
Contemporary
Development Models
•  Originated in manufacturing
•  ID hijacked from software
development
•  Focused on development
primarily
•  Types of prototypes
§  Look-and-feel: colors,
effects, gross screen
layouts
§  Media: use of sound effects,
narration, 3D illustrations,
video, etc.
§  Navigation: move through
sections, access support
(glossary, calculator, etc.)
§  Interactivity: content,
activities, feedback
Rapid Prototyping
Contemporary
Development Models
1.  Active user involvement
is imperative
2.  The team must be
empowered to make
decisions
3.  Requirements evolve but
the timescale is fixed
4.  Capture requirements at
a high level; lightweight &
visual
5.  Develop small,
incremental releases
and iterate
6.  Focus on frequent
delivery of products
7.  Complete each feature
before moving on to the
next
8.  Apply the 80/20 rule
9.  Testing is integrated
throughout the project
lifecycle – test early and
often
10.  A collaborative &
cooperative approach
between all stakeholders
is essential
Agile Software Development
What to consider with
effectiveness . . .
•  An approved evaluation plan
– e.g., union, stakeholders, management
•  Feasibility
•  Reliability
•  Validity
•  Implementation logs
“Training evaluation provides the
data needed to demonstrate that
training does provide benefits to
the company.”
(p. 311, R. Krishnaveni, 2008)
“Vote early and often.”
The	
  sooner	
  forma6ve	
  evalua6on	
  is	
  conducted	
  
during	
  development,	
  the	
  more	
  likely	
  that	
  
substan6ve	
  improvements	
  will	
  be	
  made	
  and	
  
costly	
  errors	
  avoided.	
  	
  
(Reeves	
  &	
  Hedberg,	
  2003,	
  p.	
  142)	
  
Formative Evaluation
Expert	
  review	
  during	
  
development	
  
User	
  review	
  during	
  
development	
  
Usability	
  tes2ng	
  
3 Methods
“Experts are anyone with
specialized knowledge that
is relevant to the design of
your interactive learning
environment.”
(Reeves & Hedberg, 2003, p. 145)
Expert Review
• Scope
• Sequence
• Accuracy
• Scenarios
• Examples
SMEs
• Instructional
strategies
• Sequence
• Practice
• Mnemonics
Instructional
experts
• Aesthetics
• Metaphors
• Icons
• Navigation
Graphic
designers
• Logistics
Teachers/
Trainers
• User experience
• Story/narrative
• Connections with
other systems
Interaction
designers
• SCORM
compliance/pkg
• LMS integration
• Metadata
LMS
Administrators
Interface Review Guidelines
from	
  h`p://it.coe.uga.edu/~treeves/edit8350/UIRF.html	
  	
  	
  
How usable is this interface?
Here’s what I wrote …
User review in
development
1-on-1 Observations
•  Prototype Revision 1
•  Try-out impressions;
obvious flaws;
examples/scenarios
•  2 to 3 people
•  Instruments
–  Observation Notes Form
–  Interview Protocol
–  Attitude Survey
Small Group Trials
•  Prototype Revision 2
•  Identify strengths and
weaknesses
•  3 to 4 people
•  Instruments
–  Observation Notes Form
–  Attitude Survey
–  Interview Protocol
–  Posttest/Learner
Performance
	
  	
  
Observations from one-on-ones and small groups
User review in
development 	
  	
  
In a contemporary model, users are likely involved early and through
multiple iterations and multiple prototypes.
What Is
Usability?
Two Major Methods to
Evaluate Usability
Heuristic Evaluation
• Quick
• Expert Analyses
• No user involvement
User Testing
• Finds more problems
• User involvement increases
validity
• Seeing problems has a huge
impact on developers
“The most common
user action on a Web
site is to flee.”
— Edward Tufte
“At least 90% of all
commercial Web sites are
overly difficult to use ….
the average outcome of Web
usability studies is that test users fail
when they try to perform a test task
on the Web. Thus, when you try
something new on the Web, the
expected outcome is failure.
— Jakob Nielsen
Nielsen Web Usability
Rules
1.  Visibility of system
status
2.  Match between
system and real
world
3.  User control and
freedom
4.  Consistency and
standards
5.  Error prevention
6.  Recognition rather
than recall
7.  Flexibility and
efficiency of use
8.  Help users recognize,
diagnose, and
recover from errors
9.  Help and
documentation
10.  Aesthetic and
minimalist design
•  Ease of learning - How fast can a user who has never
seen the user interface before learn it sufficiently well to
accomplish basic tasks?
•  Efficiency of use - Once an experienced user has
learned to use the system, how fast can he or she
accomplish tasks?
•  Memorability - If a user has used the system before, can
he or she remember enough to use it effectively the next
time or does the user have to start over again learning
everything?
•  Error frequency and severity - How often do users
make errors while using the system, how serious are these
errors, and how do users recover from these errors?
•  Subjective satisfaction - How much does the user like
using the system?
Heuristic Evaluation
Process
1.  Several experts
individually
compare a product
to a set of usability
heuristics
2.  Violations of the
heuristics are
evaluated for their
severity and extent
suggested
solutions
3.  At a group meeting,
violation reports
are categorized
and assigned
4.  average severity
ratings, extents,
heuristics violated,
description of
opportunity for
improvement
Heuristic Evaluation
Comparisons
Advantages
•  Quick: Do not need
to find or schedule
users
•  Easy to review
problem areas many
times
•  Inexpensive: No
fancy equipment
Disadvantages
•  Validity: No users
involved
•  Finds fewer
problems (40-60%
less??)
•  Getting good
experts
•  Building consensus
with experts
Heuristic Evaluation Report
Heuristic Evaluation Report
User Testing
User Testing
•  People whose
characteristics (or
profiles) match
those of the Web
site’s target
audience perform a
sequence of typical
tasks using the site.
•  Examines:
–  Ease of learning
–  Speed of task
performance
–  Error rates
–  User satisfaction
–  User retention over
time
Image	
  from	
  (nz)dave	
  at	
  h`p://www.flickr.com/photos/nzdave/491411546/	
  
“For most companies…it's fine
to conduct tests in a conference
room or an office — as long as
you can close the door to keep
out distractions. What matters is
that you get hold of real users
and sit with them while they use
the design. A notepad is the only
equipment you need.”
— Jakob Nielsen
http://www.nngroup.com/articles/usability-101-introduction-to-usability/
Elements of User Testing
•  Define target
users
•  Have users
perform
representative
tasks
•  Observe users
•  Report results
Often called a user
profile or persona.
Image	
  from	
  h`p://www.op2mum-­‐web.co.uk/services/user-­‐needs/personas/	
  &	
  h`p://uxsuccess.com/2009/12/01/agile-­‐personas-­‐and-­‐context-­‐scenario/	
  	
  	
  
Why Multiple Evaluators?
•  Single evaluator achieves poor results
– Only finds about 35% of usability problems
– 5 evaluators find more than 75%
Why only 5 Users?
(Nielsen,	
  2000)	
  
Reporting User Testing
•  Overall goals/objectives
•  Methodology
•  Target profile
•  Testing outline with test script
•  Specific task list to perform
•  Data analysis & results
•  Recommendations
User Experience (UX)
from Jesse James Garrett | http://www.jjg.net/ia
User Experience (UX)
from Peter Morville | http://semanticstudios.com/user_experience_design/
User Experience (UX)
•  Project Management
•  User Research
•  Usability Evaluation
•  Information Architecture (IA)
•  User Interface Design  
•  Interaction Design (IxD)
•  Visual Design Content Strategy
•  Accessibility
•  Web Analytics
b
Learner
Current & Emerging
Strategies for User
Testing
Now defunct!
A/B Testing
usabilla
Morae
userzoom
10 Second Usability Test
1.  Disable stylesheets
2.  Check for the following:
1.  Semantic markup
2.  Logical organization
3.  Only images related to content appear
References &
Acknowledgements
American Society for Training & Development. (2009). The value of evaluation: Making training
evaluations more effective. Author.
Follett, A. (2009, October 9). 10 qualitative tools to improve your web site. Instant Shift. Retrieved
March 18, 2010 from http://www.instantshift.com/2009/10/08/10-qualitative-tools-to-improve-
your-website/
Image from http://www.flickr.com/photos/mutsmuts/4695658106/sizes/z/in/photostream/
Nielsen, J. (2000, March 19). Why you only need to test with 5 users. Jakob Nielsen’s Alertbox.
Retrieved from http://www.useit.com/alertbox/20000319.html
Nielsen, J. (2012, January 4). Usability 101: Introduction to usability. NielsenNorman Group.
Retrieved from http://www.nngroup.com/articles/usability-101-introduction-to-usability/
Reeves, T.C. (2004, December 9). Design research for advancing the integration of digital
technologies into teaching and learning: Developing and evaluating educational interventions.
Paper presented to the Columbia Center for New Media Teaching and Learning, New York,
NY. Available at http://ccnmtl.columbia.edu/seminars/reeves/CCNMTLFormative.ppt
Reeves, T.C. & Hedberg, J.C. (2003). Interactive learning systems evaluation. Englewood Cliffs,
NJ: Educational Technology Publications.
Usability.gov
Wu, S. (2015, June 22). 7 best pieces of user testing software. Creative Bloq. Retrieved from
http://www.creativebloq.com/ux/best-user-testing-software-61515337
Michael M. Grant 2015

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Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

  • 1. Arrogance or Apathy? The need for formative evaluation + current & emerging strategies Michael M. Grant, PhD University of South Carolina michaelmgrant@sc.edu Michael M. Grant 2015
  • 2. Michael M. Grant The University of South Carolina http://viral-notebook.com @michaelmgrant
  • 3. Arrogance or Apathy? We just don’t have time to do evaluation. Our HR folks won’t let us do evals. There’s really no point because we’re going to deploy it anyways. It’s just not going to make a difference. We don’t have access to testers. Our managers don’t care. We’re just doing it for compliance.
  • 4.
  • 5. Name a reason for evaluation. http://pollev.com/mgrant
  • 6.
  • 7. Level 5: ROI Level 4: Organization Level 3: Transfer Level 2: Learning Level 1: Reaction Kirkpatrick (& Phillips) Levels
  • 8. Level 2 Evaluations Level  5:   ROI   Level  4:   Organiza2on   Level  3:  Transfer   Level  2:  Learning   Level  1:  Reac2on   Appeal Effectiveness Efficiency
  • 9. Level 5: ROI Level 4: Organization Level 3: Transfer Level 2: Learning Level 1: Reaction Kirkpatrick Levels 91.3% 53.9% 22.9% 7.6% 2.1% (ASTD, 2005)   in practice
  • 10. 79% 38% 15% 9% 0% 10% 20% 30% 40% 50% 60% 70% 80% Reaction Cognitive Behavior Results Kirkpatrick Levels R.A.  Noe  (2005)  Employee  Training  and  Development   in practice
  • 11. Level 5: ROI Level 4: Organization Level 3: Transfer Level 2: Learning Level 1: Reaction Kirkpatrick Levels (ASTD, 2009)   92% 53.9% 22.9% 7.6% 17.9% in practice
  • 12. Level 5: ROI Level 4: Organization Level 3: Transfer Level 2: Learning Level 1: Reaction Kirkpatrick Levels (TrainingMag, 2013)   97% 94% 94% 88% 71% in practice Training Magazine Top 125 Companies in 2013
  • 13. The New World Kirkpatrick 4 Levels ! ! Learning Context Performance Context
  • 14. Level 4 and Level 5 Level  5:   ROI   Level  4:   Organiza2on   How  do  we  measure  the  impact  on  business?   How  do  we  measure  the  return  on  investment?  
  • 15. Level 4 and Level 5 Level  5:   ROI   Level  4:   Organiza2on   How  do  we  measure  the  impact  on  business?   How  do  we  measure  the  return  on  investment?   Compares  benefits  to  cost/  Benefit  Cost  ra2o:   ROI(%)  =  Net  Monetary  Benefits      x  100                                Program  costs   Measures  changes  in  business  impact  variables   (  produc2vity,  incidents,  compliance  discrepancies,   customer  service,  etc,.  
  • 16. Effectiveness Evaluation Activities include field tests, observations, interviews and performance assessments. Purpose? Determine whether the ILE accomplishes its objectives within the immediate or short-term context of its implementation.
  • 18. A focus on improvement during development.
  • 19. User Review Observations from one-on-ones and small groups
  • 20. “Vote early and often.” The sooner formative evaluation is conducted during development, the more likely that substantive improvements will be made and costly errors avoided. — Reeves & Hedberg (2003), p. 142
  • 21. Formative Evaluation Stages •  Design team review •  Expert review •  One-to-one •  Small group •  Field trials
  • 22. Questions for Evaluation 1.  What are the logistical requirements for implementing the ILE? –  Hardware –  Software –  Adjunct materials –  Help and support 2.  What are the user reactions to the ILE? –  Appeal –  Motivation –  Usability –  Comprehension 3.  What are the trainer/ instructor reactions to the ILE? –  Appeal –  Utility 4.  What are the expert reactions to the ILE? –  Content –  Instructional design –  Human-computer interface –  Aesthetics 5.  What corrections must be made to the ILE? 6.  What enhancements can be made to the ILE?
  • 23. Data Collection Matrix Methods 1. What are the logistical requirements? 2. What are user reactions ? 3. What are trainer reactions? 4. What are expert reactions? 5. What corrections must be made? 6. What enhancements can be made? Anecdotal records X X X X X User questionnaires X X X X User interviews X X X X User focus groups X X X Usability observations X X X X Online data collection X X Expert reviews X X X
  • 24. Evaluation informs development • Project ConceptualizationReview • DesignNeeds Assessment • DevelopmentFormative Evaluation • ImplementationEffectiveness Evaluation • InstitutionalizationImpact Evaluation • Project Re-conceptualizationMaintenance Evaluation from Reeves & Hedberg (2003)
  • 25. Contemporary Development Models Michael Allen/Allen Interactions’ Successive Approximation Model (SAM)
  • 26. Contemporary Development Models Image  from  h`p://www.intechopen.com/source/html/19453/media/image2.jpeg   Concurrent Design
  • 27. from  Tripp,  S.,  &  Bichelmeyer,  B.  (1990)   Rapid Prototyping Contemporary Development Models
  • 28. Contemporary Development Models •  Originated in manufacturing •  ID hijacked from software development •  Focused on development primarily •  Types of prototypes §  Look-and-feel: colors, effects, gross screen layouts §  Media: use of sound effects, narration, 3D illustrations, video, etc. §  Navigation: move through sections, access support (glossary, calculator, etc.) §  Interactivity: content, activities, feedback Rapid Prototyping
  • 29. Contemporary Development Models 1.  Active user involvement is imperative 2.  The team must be empowered to make decisions 3.  Requirements evolve but the timescale is fixed 4.  Capture requirements at a high level; lightweight & visual 5.  Develop small, incremental releases and iterate 6.  Focus on frequent delivery of products 7.  Complete each feature before moving on to the next 8.  Apply the 80/20 rule 9.  Testing is integrated throughout the project lifecycle – test early and often 10.  A collaborative & cooperative approach between all stakeholders is essential Agile Software Development
  • 30. What to consider with effectiveness . . . •  An approved evaluation plan – e.g., union, stakeholders, management •  Feasibility •  Reliability •  Validity •  Implementation logs
  • 31. “Training evaluation provides the data needed to demonstrate that training does provide benefits to the company.” (p. 311, R. Krishnaveni, 2008)
  • 32. “Vote early and often.” The  sooner  forma6ve  evalua6on  is  conducted   during  development,  the  more  likely  that   substan6ve  improvements  will  be  made  and   costly  errors  avoided.     (Reeves  &  Hedberg,  2003,  p.  142)  
  • 33. Formative Evaluation Expert  review  during   development   User  review  during   development   Usability  tes2ng   3 Methods
  • 34. “Experts are anyone with specialized knowledge that is relevant to the design of your interactive learning environment.” (Reeves & Hedberg, 2003, p. 145)
  • 36. Interface Review Guidelines from  h`p://it.coe.uga.edu/~treeves/edit8350/UIRF.html      
  • 37. How usable is this interface?
  • 38. Here’s what I wrote …
  • 39. User review in development 1-on-1 Observations •  Prototype Revision 1 •  Try-out impressions; obvious flaws; examples/scenarios •  2 to 3 people •  Instruments –  Observation Notes Form –  Interview Protocol –  Attitude Survey Small Group Trials •  Prototype Revision 2 •  Identify strengths and weaknesses •  3 to 4 people •  Instruments –  Observation Notes Form –  Attitude Survey –  Interview Protocol –  Posttest/Learner Performance     Observations from one-on-ones and small groups
  • 40. User review in development     In a contemporary model, users are likely involved early and through multiple iterations and multiple prototypes.
  • 42. Two Major Methods to Evaluate Usability Heuristic Evaluation • Quick • Expert Analyses • No user involvement User Testing • Finds more problems • User involvement increases validity • Seeing problems has a huge impact on developers
  • 43. “The most common user action on a Web site is to flee.” — Edward Tufte
  • 44. “At least 90% of all commercial Web sites are overly difficult to use …. the average outcome of Web usability studies is that test users fail when they try to perform a test task on the Web. Thus, when you try something new on the Web, the expected outcome is failure. — Jakob Nielsen
  • 45. Nielsen Web Usability Rules 1.  Visibility of system status 2.  Match between system and real world 3.  User control and freedom 4.  Consistency and standards 5.  Error prevention 6.  Recognition rather than recall 7.  Flexibility and efficiency of use 8.  Help users recognize, diagnose, and recover from errors 9.  Help and documentation 10.  Aesthetic and minimalist design
  • 46. •  Ease of learning - How fast can a user who has never seen the user interface before learn it sufficiently well to accomplish basic tasks? •  Efficiency of use - Once an experienced user has learned to use the system, how fast can he or she accomplish tasks? •  Memorability - If a user has used the system before, can he or she remember enough to use it effectively the next time or does the user have to start over again learning everything? •  Error frequency and severity - How often do users make errors while using the system, how serious are these errors, and how do users recover from these errors? •  Subjective satisfaction - How much does the user like using the system?
  • 47.
  • 48. Heuristic Evaluation Process 1.  Several experts individually compare a product to a set of usability heuristics 2.  Violations of the heuristics are evaluated for their severity and extent suggested solutions 3.  At a group meeting, violation reports are categorized and assigned 4.  average severity ratings, extents, heuristics violated, description of opportunity for improvement
  • 49. Heuristic Evaluation Comparisons Advantages •  Quick: Do not need to find or schedule users •  Easy to review problem areas many times •  Inexpensive: No fancy equipment Disadvantages •  Validity: No users involved •  Finds fewer problems (40-60% less??) •  Getting good experts •  Building consensus with experts
  • 53. User Testing •  People whose characteristics (or profiles) match those of the Web site’s target audience perform a sequence of typical tasks using the site. •  Examines: –  Ease of learning –  Speed of task performance –  Error rates –  User satisfaction –  User retention over time
  • 54. Image  from  (nz)dave  at  h`p://www.flickr.com/photos/nzdave/491411546/  
  • 55.
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  • 57. “For most companies…it's fine to conduct tests in a conference room or an office — as long as you can close the door to keep out distractions. What matters is that you get hold of real users and sit with them while they use the design. A notepad is the only equipment you need.” — Jakob Nielsen http://www.nngroup.com/articles/usability-101-introduction-to-usability/
  • 58. Elements of User Testing •  Define target users •  Have users perform representative tasks •  Observe users •  Report results Often called a user profile or persona. Image  from  h`p://www.op2mum-­‐web.co.uk/services/user-­‐needs/personas/  &  h`p://uxsuccess.com/2009/12/01/agile-­‐personas-­‐and-­‐context-­‐scenario/      
  • 59. Why Multiple Evaluators? •  Single evaluator achieves poor results – Only finds about 35% of usability problems – 5 evaluators find more than 75%
  • 60. Why only 5 Users? (Nielsen,  2000)  
  • 61. Reporting User Testing •  Overall goals/objectives •  Methodology •  Target profile •  Testing outline with test script •  Specific task list to perform •  Data analysis & results •  Recommendations
  • 62. User Experience (UX) from Jesse James Garrett | http://www.jjg.net/ia
  • 63. User Experience (UX) from Peter Morville | http://semanticstudios.com/user_experience_design/
  • 64. User Experience (UX) •  Project Management •  User Research •  Usability Evaluation •  Information Architecture (IA) •  User Interface Design   •  Interaction Design (IxD) •  Visual Design Content Strategy •  Accessibility •  Web Analytics b Learner
  • 65. Current & Emerging Strategies for User Testing
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  • 77. 10 Second Usability Test 1.  Disable stylesheets 2.  Check for the following: 1.  Semantic markup 2.  Logical organization 3.  Only images related to content appear
  • 78. References & Acknowledgements American Society for Training & Development. (2009). The value of evaluation: Making training evaluations more effective. Author. Follett, A. (2009, October 9). 10 qualitative tools to improve your web site. Instant Shift. Retrieved March 18, 2010 from http://www.instantshift.com/2009/10/08/10-qualitative-tools-to-improve- your-website/ Image from http://www.flickr.com/photos/mutsmuts/4695658106/sizes/z/in/photostream/ Nielsen, J. (2000, March 19). Why you only need to test with 5 users. Jakob Nielsen’s Alertbox. Retrieved from http://www.useit.com/alertbox/20000319.html Nielsen, J. (2012, January 4). Usability 101: Introduction to usability. NielsenNorman Group. Retrieved from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ Reeves, T.C. (2004, December 9). Design research for advancing the integration of digital technologies into teaching and learning: Developing and evaluating educational interventions. Paper presented to the Columbia Center for New Media Teaching and Learning, New York, NY. Available at http://ccnmtl.columbia.edu/seminars/reeves/CCNMTLFormative.ppt Reeves, T.C. & Hedberg, J.C. (2003). Interactive learning systems evaluation. Englewood Cliffs, NJ: Educational Technology Publications. Usability.gov Wu, S. (2015, June 22). 7 best pieces of user testing software. Creative Bloq. Retrieved from http://www.creativebloq.com/ux/best-user-testing-software-61515337