1. Chris Munro FMP
Task 3 Idea’s Generation
Before I begin with my development I need to refine my idea’s, I need to know how the
game will play/work. I need to know what will be included in it, I need to know how it will
look and how I will sound. To help me do this I will be looking at relevent themes and other
influence’s such as Games, movies, art, and music .
Firstly I want to know how my game will play. So I played other games that I think can help.
I’mlooking at gameplay, and mechanics.
After playing a few adeventure/arcade/puzzle games I found that the general conrols are the same
with some variations. Mainly the user control the player/vehicle using the Arrow keys or “W” “A” “S”
“D”, to shoot the most common controls were space bar or left mouse click. In puzzle games the
convention was to introudce a new problem/mechanic in a new level or exaggerate it.
For example on a game called ‘Probotic’ the first level was simple, turn on the switch to open the
exit gate. The next level introduced a ‘pressure switch’ where I had to move a box onto the switch so
the exit gate would stay open. http://armorgames.com/play/14114/protobotic
I will defiently be taking this game model into consideration to when designing my game, as I think it
will be a great edittion as it will keep the Gamerintrigued.
2. Chris Munro FMP
I still need to find out, what my game will include, what assets do I need, whats the purpose of the
game (is there a story). As I was browsing through pictures of ‘Star Trek (2009)’ I came across the
picture above, it gave me an idea, if my game were to include a villian or a least the idea o one it
would defiently give it purpose.
My top three Sci-Fi movies all share the same traits; expolsions, lasers and Space ships, my game will
diffiently have these.
3. Chris Munro FMP
Seeing as I want my game to be casual, I want the artisict syle to be smooth and calming that
technological and futuristic. I compilied what im basing my visual style off into a moodboard.
I looked at text styles and decided that clean and simple is much beter than heavy graphical styles. I
am begining to get a clearer picture of what my overall game will be and look like now theres just
one more issue, the sound this is crucail for my game as it will set the environment.
I went onto soundcloud.com and searched sci-fi, I listened to a lot of diferent sounds, these are the
one’s I liked most.
http://soundcloud.com/craiganderson/sci-fi
http://soundcloud.com/mododd/sets/sci-fi
http://soundcloud.com/garritan/sci-fi
4. Chris Munro FMP
Space Ship
Meteor
Assets
Space Station
Defense turrets
Arrow keys
Control
Space Bar
Game Idea Sci-Fi
Sound
Explosions
Gameplay Lasers
New game mechanic
Futuristic
Graphics
Simple
1: Assets
1.1: Space Ship- What the user controls
1.2: Meteor- for the user to dodge
1.3: Space Station- For the player to land on to clear the level
1.4: Defence turrets - Shoots at the player
2: Control
2.1: Arrow keys - Easy simple to use
2.2: Space Bar - To shoot