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TRIZ for Information Era, Artificial Intelligence and Systems with a Mind
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Inventing in an Expanding
Frontier of Ignorance
TRIZ for
Information-era
Artificial Intelligence
and Systems with a
MINDNavneet.bhushan@crafitti.com
+91 9902766961
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INVENTION and “Method of INVENTING”
9
• New and Non-obvious Technical
Solution to a Problem (Patent Law)
– New (Novel) in the whole world?
– Non-obvious (there is an
inventive step)
– Technical solution (“techne”,
Greek for "art, skill, cunning of
hand“)
– Problem (usually a conflict,
contradiction or change)
• Our method of Inventing
TRIAL and ERROR
• INEFFICIENT PROCESS
• TIME CONSUMING
• RANDOM
• LEAVING IT TO
SERENDIPITOUS INSIGHT IN
THE MIND – ARCHIMEDES
EUREKA MOMENTS
• IDEAS COME TO PREPARED
MINDS
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SYSTEM AND FUNCTION
10
• System - from fundamental principles point of view
– set of elements working together to achieve an
objective or perform a function.
– set of elements (Energy-matter organized in space-time) working together
(exchanging energy and information) to achieve an objective or perform a
function (Create Change - in Matter, Energy and Information in Space-
time).
• When the system is achieved by thought and
consciousness we make systems artificial – A
TECHNICAL SYSTEM
System
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TRIZ - SYSTEMS EVOLVES TOWARDS IDEALITY
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• Altshuller was the first to realize that the direction of progress,
or technical evolution, is defined by increasing the ideality
level
• An Ideal system does not exist, but all of its functions are
fulfilled at the right time and at the right place — without
energy, substance, or other resources, and without any ill
effects.
Ideality provides an overall starting
point for thinking – rather than
searching in the current “mess”
Searching for a needle
in a Haystack!
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TRIZ LAWS OF SYSTEM EVOLUTION
12
Paths to IDEALITY
1. Law of Increasing
Degree of Ideality -
Increasing Ratio ->
Benefits/Harm (cost)
2. Law of Non-uniform
evolution of subsystems ->
Leads to System Conflicts
Trial and Error
• Technical
Contradictions
• Physical
Contradictions
• Administrative
Contradictions
• Inventive Principles
• Separation
Principles
3. Law of
Transition to
a higher
Level system
-> from
simple to
more
complex
4. Law of
Increasing
dynamism
(flexibility)
-> More
adaptable to
change
5. Law of Transition to
micro-level
-> Increasing
fragmentation
6. Law of Completeness
-> Gradual Elimination
of Human Component
7. Law of Shortening of
Energy Flow Path ->
Reduction in
Energy/Info
transformation stages
8. Law of Increasing
controllability ->
Evolution of controlled
interactions of system
elements
9. Law of Harmonization of rhythms -> Synchronization of
natural frequencies of elements
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TRIZ - 5 Levels of Invention
13
Increasing
Strength
Strong
Inventions –
Level 3 to
Level 5
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INVENT STRONG - FRAMEWORK
14
• Changes in the System
Hierarchy –
New/alternative
operating principles of
the system
• Laws of System
Evolution
– Resolving System
Contradiction
– Moving along the laws
of system evolution
Paths to IDEALITY – 9
Laws of System
Evolution
How to Invent Strong – A Framework
http://papers.ssrn.com/sol3/papers.cf
m?abstract_id=2514807
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INVENT STRONG - FRAMEWORK
15
• Changes in the System Hierarchy
– New/alternative operating
principles of the system
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10 Jan 2006
Power System
•Violence
•Wealth
•Knowledge
•Knowledge based Violence &
Wealth
•Violence & Wealth based
knowledge
Structure
of World
Technological
Systems
•Information Technology
•Industrial Automation
•Genomics
•Bio-Technology
•Smart Materials
•Nanotechnology
•Propulsion Technology
Geo Political System
•Bipolarity/ Multi-polarity
•Multinational Companies controlling
the world
•Reducing Value of Nation State
Social System
•Rise of the Individual/Ethnic/Religious
groupings
•Nuclear/Single parent family system
•Rise of dissatisfaction
Economic System
•Small more Networked
Organizations
•Rapid Changes in the way wealth
is generated
•Low tariff barriers
•Common Currencies and
compatible economic systems
•Low entry barriers
Organization Forms
•Hierarchies shifting to Networked form of
Organization
•Hierarchical Networks
•Networked Hierarchies
Bhushan N and Rai K., Strategic Decision Making, Jan 2004, Springer, UK.
World is a Continuous Dynamic Flux
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Nature
is
Fractal!
Wheel could have come only from a “linear mind”– Human mind –
because there are no smooth surfaces in nature – for wheel to
emerge there should have been a need for it in the environment !
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Black Swan – The impact of
the highly improbable
• “I cannot accept a pretense of
science. I much prefer a
sophisticated craft, focused on
tricks, to a failed science looking
for certainties” Nassim Nicholas
Taleb
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Anti-Fragile
Soviet-Harvard Illusion
“Lecturing Birds on flight
and thinking that the
lecture caused their skill
at flying” Nassim Nicholas Taleb
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MIND
• THOUGHT
• CONSCIOUSNESS
• POWER
The STEMI-C-TCP Model
STEMI
• SPACE-TIME
• ENERGY-MATTER
• INFORMATION
Crafting New Choices - Innovation and Decision-
Making in the Globalizing World
http://papers.ssrn.com/sol3/papers.cfm?abstra
ct_id=2322325
Agriculture Era
Industrial Era
Information Era
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The act of design is a “goal-oriented,
constrained, decision-making,
exploration & learning activity
which operates within a context,
which depends upon the designer’s
perception of the context”
J.S. Gero, Design Prototypes: A Knowledge Representation Scheme for
Design, AI Magazine, Vol. 11, No. 4, 1990.
Design is far more widespread
and encompassing than what we
usually call software design
Kruchten P., Software Design in a Post Modern Era, IEEE
Software, Mar-Apr, 2005.
Software Design – Past, Present &
Future
Structured
Methods/
Functional
Decomposition
70s 80s 90s 00s
Object Oriented
Design Approaches
Software
Architecture
Service Oriented Architecture
Model Driven Development
Aspect Oriented Software Development
XP/Agile Methods
No Silver Bullet
ExtentofUse
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Software System Evolves!
Functionality of Software System (Requirements)
Requirements constructed into structure
Deployment and Usage creates new requirements (new
functionality)
Software system changes structure through
– Addition of new structural elements (e.g. new functionality)
– Changes (e.g. bug-fixing) in the existing system
Evolutionary nature of software systems keeps on increasing
system complexity
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Software System Evolution – Complexity Increases
Complexity
Time
Initial Software Design
Major Design
Change
New
Functionality –
Redesign and
New patch
The Final
Software
System –
Highly
Complex
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Software Complexity
Complexity is Increasing!
Non-physical nature of software systems, where
intuition, experience and judgment of experts
plays more important role than quantitative and
measurable metrics of the traditional engineering
world.
How can we craft “Systems of Systems” and “Ultra
Large Systems” – Are we creating the approaches
for these?
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The way we are handling it…
Complexity leads to Emergence
“I know English but none of my neurons do”
– Ray Kurzweil, “Singularity is Near”
The Evolutionary Approach
A complex system that works is invariably found to have
evolved from a simple system that worked. A complex
system designed from scratch never works and cannot be
patched up to make it work –
Grady Booch
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The needs of the future – Ultra Large Systems
(ULS) Design
“These technologies and methodologies (SOA, W3C, MDA, HPC,
Global Command & Control Systems, Global Information Grid,
Network Centric Systems) and others …. In key ways, however,
each is deficient in meeting the challenges associated with ULS
systems of the future.
None addresses the set of root characteristics of ULS systems or
the complexity stemming from the scale and the ecosystem
nature of ULS systems.
Dealing with these characteristics, challenges, and complexity at the fidelity needed for
ULS systems requires a new generation of research areas that are informed by—but not
necessarily constrained by—the existing technology base.”
“Ultra Large Scale Systems – Software Challenge of the Future”, SEI Book, 2006
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April 13, 201655
Thank You!
Navneet Bhushan
Navneet.bhushan@crafitti.com
+91 9902766961
www.crafitti.com
ALVIS– INNOVATION
AND DECISIONS IN
GLOBALIZING WORLD
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Contents
April 13, 2016
CRAFITTI: Your Global Innovation and IP Think Tank
Crafitti offers active collaboration to craft ideas
in multiple innovation contexts.
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WHAT YOU TOLD US…
April 13, 201658
• WE DON’T KNOW WHAT’S NEXT
• WE DON’T HAVE IDEAS
• WE HAVE LOTS OF IDEAS BUT DON’T KNOW WHAT TO DO
WITH THEM
• CAN YOU HELP US INVENT
• WE HAVE LOTS OF INVENTIONS BUT WE DON’T KNOW IF
THEY CAN BE PATENTED
• WE HAVE PATENTS BUT WE DON’T KNOW HOW STRONG
THEY ARE
• WE HAVE PATENTS BUT WE DON’T KNOW THEIR VALUE
• WE HAVE PRODUCT BUT WE DON’T KNOW THE MARKET
• WE HAVE PRODUCT BUT WE DON’T KNOW TO
COMMUNICATE ITS VALUE
• WE DON’T NEED INNOVATION BUT CAN YOU BRING US
CLIENTS
WE SAID
WE ALSO DON’T
KNOW
BUT TOGETHER
WE CAN FIND
OUT
AND TOGETHER
WE CREATED
ANSWERS
Crafting
Innovation
Together
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Crafitti Consulting Private Limited
April 13, 201659
Crafting INNOVATION Together
• We co-craft end-customer value
with every mind working with us by
– Enabling Emergence of NEW
– Maximizing the LIFE of EACH
IDEA
– Empowering IDEAS
– Making Innovation Happen
– Future-proofing by creating
Future insights and forecasts
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Crafitti Consulting: Background
61
• INNOVATION RESEARCH AND
CONSULTING in business, science and
technology contexts
• Started in June 2008 and was incubated
at the NSR Centre for Entrepreneurial
Learning at IIM Bangalore
• Crafitti’s frameworks provide potent
platforms to innovate in crafting
strategies, breakthrough products, new
services, technological alternatives,
patent portfolios, process design and
embedding successful change in
organizations.