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ROCK Stars?
What Can
Creative
Leaders
Learnfrom
Originally presented at RE:Design UXD Conference 2013
Hi. I’m @nanotim.
...and I’m very grateful to be here
with you, today.
TIMRICHARDSEVP,STRATEGYAT
I do this.
I work at a digital
agency focused on
making marketing
more useful, and
making products and
services more
relevant.
A fair amount of my
time is spent working
to align groups of
clients and teams on
strategy and vision.
The whiteboard
serves this purpose
well. It starts blank,
then, together, we fill
it. It tells a story of
the conversation.
And, sometimes, I do this.
I also experiment
with music in Los
Angeles. I make
music. I perform
music. It has always
been a part of my
life, and I love it.
I’ve learned much of
what I bring to work
from my play. This
conversation hopes
to lend some
important lessons
from music to the
violently expanding
fields where
creatives are leading
products,
companies, and
teams.
The role of a Creative Leader
is quickly evolving.
Digital connections
have changed the
way that thoughts,
feelings, and ideas
move around the
world, between
people.
As the world evolves, so must we.
We will need new skills.
Technology has also
changed the very
concept of a
product, a service,
and what marketing
is.
Creatives are leading
more and more
teams, and our
various backgrounds
may not have
prepared us to lead.
Modern companies need us to lead
in service design, UX, brand, and
product.
Sometimes, all at the same time :)
Marketing is readily
mixing with product.
Products
increasingly are
accompanied by
digital services.
These shifts are
impacting the role of
the creative leader.
Today, We Will Learn 3 Things...
...like 3 chords. It just works.
Chapter 1
(Kick Out) The Jams
We’re not in an assembly line
anymore.
When brands,
products and
services were
created linearly, roles
were duly
specialized, and
handoffs were
critical.
Work is much more like a band
today.
You can’t often rely on stage sound.
We need to share a language.
Today, brands,
products, and
services need to be
created in teams -
for various reasons -
including the always-
on nature of the
world, the nature of
digital convergence
of technology and
communications.
Since these new,
modern, teams don’t
actually, physically,
work together
constantly - and
since each team
member can often
represent such a
drastically unique
perspective and
divergent motivation
- we must create a
shared language
between team
members. Like
music.
Music is an effective
shared language
between bandmates.
This shared language is particularly
important during improvisation.
The band establishes a known pace and
theme, then each member can diverge and
improvise on that theme.
Key phrases are used, signaling when the
soloist intends on re-joining the theme.
Members respond with their own
emphasis, answering the soloist.
Dizzy dives into a particularly free solo, but
lets everyone know he’s re-approaching
the theme. Bobby Timmons, the pianist,
responds with a new emphasis in his
comping, and it becomes clearer to see
how everyone “hears” that the everyone’s
about to re-join, and the solo will go to the
next player.
Each player takes a
turn. Each time, the
group returns.
Modern teams need
similar ability to
iteratively diverge
and converge.
Teams can use
patterns and shared
processes to allow
each to diverge, and
return. This way,
great work is done
within the confines of
a shared pattern -
without the
limitations of strictly
linear handoffs.
Art Blakey's Jazz Messengers - A Night In Tunisia (live '58)
http://youtu.be/I9z9sU5dXnw
It might be tempting to do it all
yourself :)
Creative leaders
today are powerfully
multifaceted. We
might be tempted to
“work out the vision
completely” before
bringing it back to
the group - and
that’s often what a
team might thrive on
- but, that vision
must remain
malleable, allowing
the team to
internalize its
meaning and impact
to each of their
perspectives and
positions.
A great example of
doing it all yourself,
Edgar Winter. Clearly,
a virtuoso - in nearly
every instrument!
Hard to tell what the
objective of this
performance is...to
revel in the idea that
he’s playing so many
instruments? Or, to
rock the audience?
Of course, this
performance was not
played for a live
audience.
Nonetheless, Edgar
goes from soloing on
the largest
synthesizer that any
of us has every likely
seen, to making the
rounds onto the
saxophone, and
back to the synth
again, this time to
repeatedly and
dramatically
“pounce” onto the
sure-to-weigh-50lb
keyboard. Spectacle!
“Why, yes. I did, in
fact, played every
instrument on this
song!”
“Nice onesie, guitar
player. Where’s your
cape?”
“And, yes - I am
better at every
instrument that each
of the players on
stage right now. I will
challenge each of
you to a contest
throughout this song.
Prepare your effing
selves.”
The Edgar Winter Group “Frankenstein” (The Old Grey Whistle Test 1973)
http://youtu.be/Qrv7I1gqaoE
At least they get the
big rock ending right.
Its a shame that
Edgar could only
play timbale for the
finale, and not,
somehow, all of the
instruments at once.
Prototyping, journey design
tools, and collaborative processes
are great for iterative design,
for instance.
Chapter 2
This is Happening Right Now
So, what part to I play in this
band?
?
Now, many teams
already have leaders.
Or managers.
But, the new creative
leadership requires
each player to do a
bit of leading along
the way - taking the
baton, and handing it
back off - in the
context to this
“jamming” process.
Creative leaders can
rise above this
jamming - not unlike
a drummer - and
help keep rhythm,
and incite new
improvisation.
Or, sometimes like a
conductor, the creative
leader can provide
nuanced
encouragement to team
members to continue
exploring.
New creative solutions
can come from any
direction - and we might
be surprised at how
critical elements emerge
from unsuspected
sources - like Michael
Anthony’s signature
harmony vocal work for
Van Halen - the
understated glue
holding the rock giants’
sound together.
Van Halen: Dance the Night Away (live, 1979)
http://youtu.be/ouymzr6azKo
Some roles have leadership
implied in the charter.
The new creative
leadership in brand,
service, product,
and communication
imply a new kind of
creative and
forward momentum
to all of our efforts -
providing a kind of
“spiritual” center to
our work -
providing the a
clear vision of the
“soul” of the work -
tying directly to an
intimate
understanding of
people - and the
culture that
surrounds us.
Creative leadership needs to
bring the show.
So, as creative
leaders, we must
shift into a new
mode of leadership
- making each of us
a curator of the
iterative creative
experience and
process.
Increasingly,
creative leaders
must be confident
in leading a process
that will draw
insight from
business case,
consumer insight,
cultural relevance,
and brand
foundations.
Do it like Rock Stars do.
Iteratively. Hours of practice. Play
it 1000 times.
The only way I know how to do this, is to
iteratively build and refine the story of the
work.
Develop the rationale, the solution
description, the approach - through
numerous “mini-presentations,” informal
conversations, quick “lightning round” run-
thoughs with various members and versions
of the team.
Compose your main ideas on notecards,
basic slides, or on a whiteboard. Just
include the main “beats” of the story that
investigates the challenge at hand, and
presents the strategy.
This is important: Say the actual words that
tell the story. In order. Write down those
words as “beats.” Evaluate the beats. Then,
evolve them.
Prince, for example,
is famous for his
rigorous, incredibly
detailed practice
sessions, working
out very particular
nuances of
seemingly
improvised
elements of
impending
performances.
This Purple Rain
era video was
promptly removed
after I found it.
Prince isn’t so big
on sharing.
Your constant practice pays off
when you can focus on
communicating with your
team...not delivering information.
This kind of
rigorous practice
and re-shaping
ensures that the
creative leader is
focused on
communicating
with the team and
shaping the
conversation.
In this way, the
team benefits from
the creative leader’s
mastery of the
subject and
solution space -
and all players can
participate at a
higher level.
The creative leader
who’s focused on
communicating,
evoking, and
listening to the
team must know
the material cold.
It may seem very
pedestrian to say it,
but we don’t know
what we will say in
a creative
presentation until
we say it - and
chances are, we
won’t say it right
the first time. Or the
third time :)
Dana Carvey - “Guitar Humor”
http://youtu.be/WHk7c5aUXVs
The product must evolve early.
We can save ourselves from our
selves :)
In addition,
constant iteration
and collaborative
exploration can
ensure we don’t fall
victim to our first
idea...which is
seldom the best
idea, or the idea in
the best execution.
Differentiating
between the
insight, the strategy,
the idea, and the
various possible
executions of that
idea, is increasingly
important as we
work across so
many fronts.
Songwriters and
bands, no matter
their working style,
end up evolving the
execution of their
work, together, over
time.
Mick had the idea
and general melody
for “Sympathy for
the Devil” upon
walking into
Olympic Studios -
but, it took many
many iterations
before reaching the
version we know
and love today.
The general rhythm
changed many
times. The phrasing
of the vocals, too.
Each iteration
provided progress
toward a more
powerful execution
- a more perfect
groove.
The idea and
concept remained,
but the execution
evolved. Each
member and
collaborator helping
to interpret it, and
shape it.
Various versions
featured different
instrumentations and
moods. One scene
features Bill Wyman
offering a seemingly
new take, directing
the rhythm to fall
behind the music a
bit, although Keith is
credited with the
suggestions for the
new beat and
additional
percussion.
Every little
contribution seemed
to shape this now-
classic song.
Rolling Stones - Naissance de "Sympathy for the Devil " (One+One) 1968
http://dai.ly/10typUf Even with most of
the tracks
recorded, Mick’s
vocal approach
really seemed to
slide into place near
the end. Still, the
song seems to be
missing a critical
element - until the
crowd of
contributors record
the signature
“whoo whoo” vocal
accompaniment.
Who knows what
shaping led to this
key element? Only
heavy collaboration
and iteration could
have produced it.
Creating alignment iteratively
keeps the hard work happening in
the room - creating momentum.
Creative leaders
must work to keep
the “mojo” in the
room when
collaborating and
presenting to
stakeholders -
again, emphasizing
the need to simplify
and completely
know the story of
the work - and
focusing efforts and
time on iteration
and communication
- as time together in
a company can be
so rare and often
mis-spent.
Like experiences we design,
your teams’ experiences with you
are your real product.
Thus, the real, or
first apparent
product of the
modern creative
leader is the
creative experience
brought to the team
of contributors and
stakeholders.
This Will Test Your Working
Knowledge of Communication
So often, we think
of our “pitches” as
needing to be pure,
unadulterated,
stream of
consciousness
feeds from our
creative minds.
Rather, we need to
take into account
the receiver of our
message, and the
various sources of
noise that might
disrupt or warp the
decoded meaning
of our message.
Ray and Charles Eames "A Rough Sketch for a Sample Lesson for a Hypothetical Course" (1953)
http://vimeo.com/19906179
You May Need to Learn
How to Method Act
This approach to
conducting creative
development isn’t
unlike the concept
of Method Acting -
where the active so
completely
internalizes the
context of their
work, that they are
able to feel the
feelings of the
characters they
portray, and
completely
understand the
purposes of their
actions.
This wasn’t a Beatles record.
This was a Sgt. Pepper’s record.
Real innovation and
highly functional
aesthetic can come
from this kind of
creative leadership.
For example, The
Beatles
approached the
development of the
Sgt. Pepper’s
Lonely Hearts Club
Band album from
the perspective of a
different band, time,
and context.
The Making Of Sgt. Pepper's Lonely Hearts Club Band (1982)
http://youtu.be/0irqVH031UI
Some of our favorite products
evolved drastically - and
continue to.
Chapter 3
Simple Works
The practicality of communication
will force us to be masters of
simplicity.
New constraints will
present themselves
as we lead our
teams to innovate
together.
We must work to
simplify not only
our work - but, also
the language we
use to evoke
participation and
collaboration.
Great rock stars
seem to
understand the
hopes and dreams
of the audience,
and how they are
fulfilled in a live
performance, or
other musical
experience.
They understand
how broadly
available their
concepts need to
be. So, they
simplify - even if an
idea is complex or
powerful - to ensure
“inception” of that
idea.
Dave Grohl “Interview with Kyle Gass and Dave Grohl of the Foo Fighters” GM Next Plug-in
http://youtu.be/oojzmjJ3ugE
We don’t design materials.
Or aesthetic. Or communication.
We are designing behavior.
And action.
It is precisely
because our media
have greatly
evolved into
behavior, or
experience design,
that we must
simplify our
language.
Make it easy to understand.
“Consumers don’t go to the
meetings.”
?
If we simplify our
language early on -
even as we’re evolving
the product or design
or solution - and
understand what it will
take to create empathy
with our idea from a
consumers point of
view, we won’t be stuck
with the task of
explaining it to
consumers later in the
process; we will already
know this. If it takes a
long time to explain in a
design meeting,
chances are, it will still
be confusing by the
time it gets to a “real
person.”
3
Simplicity in Communication. Def Leppard
+ the Riff.Arenas Changed Everything
How Did Rock Adapt?
The popularity of big,
rock music drastically
changed what it meant
to see a rock band
perform live. With larger
and larger audiences
joining the rock throng,
stadiums and arenas
started to fill up.
With such a large space
to fill, and limitations in
getting the right sound
to the audience, rock
music changed. It’s not
the only reason for the
change in rock, but it
was clearly a
contributing factor for
how many bands made
their post-arena records.
Another exercise in simplicity. Def
Leppard believed that rock could
appeal to a broader audience. This
band understood how to reach an
audience with simple, powerful songs.
They wrote slower, less chaotic rock
songs, compared to their
contemporaries.
They set out to be the biggest band in
the world - looking to “selling rock
records to Michael Jackson fans.” The
music was built for stadiums. The
songs were almost co-owned by the
audience, with the easily understood
and chanted choruses - built for the
big, communal rock experience. The
complete separation between the
elements and careful orchestration
made for something that translated
well to these new, larger audiences.
Classic Albums: Hysteria
http://youtu.be/Vkh8WL2-4xA
Designing behavior means
our insights might be more
important than our designs.
Today’s creative leader
is judged on our ability
to move people - not
just win awards.
Consumers increasingly
fatigue of attention-
grabbing, but useless
interactions with
brands.
Just like the insights
behind the design of
Def Leppard’s music,
insights become the
critical element for
development and
management in
creating an amazing
experience, an
enjoyable product, or a
useful service.
Insights help us understand
the challenge space.
As a creative leader, everything we
produce must have a purpose.
Aesthetic must evoke emotion.
Communications must be in alignment
with peoples’ motivations.
Brands must, today, be useful - fulfilling
their greater purpose - moving beyond
those of the brand category.
Ecosystems must be built around the
natural influence systems in any given
cultural space.
A clear understanding of the challenge at
hand is critical to the modern creative
leader. Separation of strategy and idea
from execution will ensure proper
evolution and co-ownership between the
various creative and business partners.
There are many
frameworks available to
us to understand needs
and motivations of our
customers.
Remember, we may not
be the right folks to be
commissioning and
executing primary
research to find these
insights - but, creative
leaders today must ask
the tough questions
around why people
would want to interact
with our product, and
what will keep them
coming back.
Beyond Maslow’s Hierarchy - the
world is constantly looking to
understand and overcome
modern humanity’s problems
through conceptual models.
Models that lead to joy, positivity,
or resolution might include Tony
Robbins’ “6 Human Needs,”
“Spiral Dynamics” and “Integral
Theory,” or Mihaly
Csikszentmihalyi’s “Flow.”
Modern creative leaders are
increasingly responsible for
actually making life better for
people -a tall order. Joe Pine often
discusses this theme in terms of
leading to economic growth,
achieving and maintaining
authenticity, or understanding and
fulfilling your brand’s purpose.
Identify a
powerful and
accessible truth.
Tell a story.
Demonstrate an
archetype.
Show how it
works.
Provide an
invitation. Offer
a return on
attention and
effort.
Clear benefits of
Co-creation.
Example: Design A Co-Creation
Virus
+ + =
The Harlem Shake videos are a
great example of an insight at the
center of a successfully mobile
content concept.
The truth at the center? “When the
bass drops, you are allowed to go
crazy. In fact, you’re encouraged
to do so.” We’re all waiting, as it
were, for the bass to drop, it
would seem, right?
Simple formula. Clear rules of
engagement. Low bar to
participation. Fun. Spectacle. And,
when you’ve created it, you’re part
of something bigger. You belong -
but, you did it your way.
Harlem Shake (Matt and Kim Edition)
http://youtu.be/DABphlXEyW8
Know Your Meme - Harlem Shake
http://knowyourmeme.com/memes/harlem-shake
What is your
brand purpose -
beyond your
category.
What physical
and emotional
needs drive us
into this
category?
Offer
communication
and service
worth paying for.
Find white
space in market.
Example: Useful Marketing
The next generation of
products and marketing
are services.
That’s it :)
Rockstars have taught us to be
better creative leaders.
Take Away 1: Learn How to Jam
Use tools and processes as a
shared language for improvisation
in collaboration.
Take Away 2: Work It Out Together
Save yourself from the first
versions of the idea. Separate
insight from execution, and iterate
on the product intensely.
Take Away 3: Practice. Practice.
Learn the core elements of your
work cold by constantly telling the
story, evolving it, and focusing on
emoting the vision and listening.
Take Away 4: Simplify
Consumers don’t go to the
meetings. We can’t expect
people to work to understand our
product or message.
Take Away 5: Develop Tasty Licks
Work your experiences, strategy
and rationale down to bumper
sticker-style handles - so people
can sing along :).
Now, you must go rock.
DragonForce - Through the Fire and Flames (HD Official Video)
http://youtu.be/dG7Rl3qxUqY The perfect ending.
Part rock music video,
part live performance,
part instructional video
- complete with picture-
in-picture how-to
footage :)
TIMRICHARDSEVP,STRATEGY
Would love to know your thoughts.
Don’t hesitate to reach out :)
@nanotim
http://www.linkedin.com/in/nanotim

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What Can Creative Leaders Learn from Rockstars? (Annotated)

  • 1. ROCK Stars? What Can Creative Leaders Learnfrom Originally presented at RE:Design UXD Conference 2013
  • 2. Hi. I’m @nanotim. ...and I’m very grateful to be here with you, today. TIMRICHARDSEVP,STRATEGYAT
  • 3. I do this. I work at a digital agency focused on making marketing more useful, and making products and services more relevant. A fair amount of my time is spent working to align groups of clients and teams on strategy and vision. The whiteboard serves this purpose well. It starts blank, then, together, we fill it. It tells a story of the conversation.
  • 4. And, sometimes, I do this. I also experiment with music in Los Angeles. I make music. I perform music. It has always been a part of my life, and I love it. I’ve learned much of what I bring to work from my play. This conversation hopes to lend some important lessons from music to the violently expanding fields where creatives are leading products, companies, and teams.
  • 5. The role of a Creative Leader is quickly evolving. Digital connections have changed the way that thoughts, feelings, and ideas move around the world, between people.
  • 6. As the world evolves, so must we. We will need new skills. Technology has also changed the very concept of a product, a service, and what marketing is. Creatives are leading more and more teams, and our various backgrounds may not have prepared us to lead.
  • 7. Modern companies need us to lead in service design, UX, brand, and product.
  • 8. Sometimes, all at the same time :) Marketing is readily mixing with product. Products increasingly are accompanied by digital services. These shifts are impacting the role of the creative leader.
  • 9. Today, We Will Learn 3 Things... ...like 3 chords. It just works.
  • 11. We’re not in an assembly line anymore. When brands, products and services were created linearly, roles were duly specialized, and handoffs were critical.
  • 12. Work is much more like a band today. You can’t often rely on stage sound. We need to share a language. Today, brands, products, and services need to be created in teams - for various reasons - including the always- on nature of the world, the nature of digital convergence of technology and communications.
  • 13. Since these new, modern, teams don’t actually, physically, work together constantly - and since each team member can often represent such a drastically unique perspective and divergent motivation - we must create a shared language between team members. Like music. Music is an effective shared language between bandmates.
  • 14. This shared language is particularly important during improvisation. The band establishes a known pace and theme, then each member can diverge and improvise on that theme. Key phrases are used, signaling when the soloist intends on re-joining the theme. Members respond with their own emphasis, answering the soloist. Dizzy dives into a particularly free solo, but lets everyone know he’s re-approaching the theme. Bobby Timmons, the pianist, responds with a new emphasis in his comping, and it becomes clearer to see how everyone “hears” that the everyone’s about to re-join, and the solo will go to the next player.
  • 15. Each player takes a turn. Each time, the group returns. Modern teams need similar ability to iteratively diverge and converge. Teams can use patterns and shared processes to allow each to diverge, and return. This way, great work is done within the confines of a shared pattern - without the limitations of strictly linear handoffs. Art Blakey's Jazz Messengers - A Night In Tunisia (live '58) http://youtu.be/I9z9sU5dXnw
  • 16. It might be tempting to do it all yourself :) Creative leaders today are powerfully multifaceted. We might be tempted to “work out the vision completely” before bringing it back to the group - and that’s often what a team might thrive on - but, that vision must remain malleable, allowing the team to internalize its meaning and impact to each of their perspectives and positions.
  • 17. A great example of doing it all yourself, Edgar Winter. Clearly, a virtuoso - in nearly every instrument! Hard to tell what the objective of this performance is...to revel in the idea that he’s playing so many instruments? Or, to rock the audience?
  • 18. Of course, this performance was not played for a live audience. Nonetheless, Edgar goes from soloing on the largest synthesizer that any of us has every likely seen, to making the rounds onto the saxophone, and back to the synth again, this time to repeatedly and dramatically “pounce” onto the sure-to-weigh-50lb keyboard. Spectacle!
  • 19. “Why, yes. I did, in fact, played every instrument on this song!”
  • 20. “Nice onesie, guitar player. Where’s your cape?”
  • 21. “And, yes - I am better at every instrument that each of the players on stage right now. I will challenge each of you to a contest throughout this song. Prepare your effing selves.”
  • 22. The Edgar Winter Group “Frankenstein” (The Old Grey Whistle Test 1973) http://youtu.be/Qrv7I1gqaoE At least they get the big rock ending right. Its a shame that Edgar could only play timbale for the finale, and not, somehow, all of the instruments at once.
  • 23. Prototyping, journey design tools, and collaborative processes are great for iterative design, for instance.
  • 24. Chapter 2 This is Happening Right Now
  • 25. So, what part to I play in this band? ? Now, many teams already have leaders. Or managers. But, the new creative leadership requires each player to do a bit of leading along the way - taking the baton, and handing it back off - in the context to this “jamming” process. Creative leaders can rise above this jamming - not unlike a drummer - and help keep rhythm, and incite new improvisation.
  • 26. Or, sometimes like a conductor, the creative leader can provide nuanced encouragement to team members to continue exploring. New creative solutions can come from any direction - and we might be surprised at how critical elements emerge from unsuspected sources - like Michael Anthony’s signature harmony vocal work for Van Halen - the understated glue holding the rock giants’ sound together. Van Halen: Dance the Night Away (live, 1979) http://youtu.be/ouymzr6azKo
  • 27. Some roles have leadership implied in the charter. The new creative leadership in brand, service, product, and communication imply a new kind of creative and forward momentum to all of our efforts - providing a kind of “spiritual” center to our work - providing the a clear vision of the “soul” of the work - tying directly to an intimate understanding of people - and the culture that surrounds us.
  • 28. Creative leadership needs to bring the show. So, as creative leaders, we must shift into a new mode of leadership - making each of us a curator of the iterative creative experience and process. Increasingly, creative leaders must be confident in leading a process that will draw insight from business case, consumer insight, cultural relevance, and brand foundations.
  • 29. Do it like Rock Stars do. Iteratively. Hours of practice. Play it 1000 times. The only way I know how to do this, is to iteratively build and refine the story of the work. Develop the rationale, the solution description, the approach - through numerous “mini-presentations,” informal conversations, quick “lightning round” run- thoughs with various members and versions of the team. Compose your main ideas on notecards, basic slides, or on a whiteboard. Just include the main “beats” of the story that investigates the challenge at hand, and presents the strategy. This is important: Say the actual words that tell the story. In order. Write down those words as “beats.” Evaluate the beats. Then, evolve them.
  • 30. Prince, for example, is famous for his rigorous, incredibly detailed practice sessions, working out very particular nuances of seemingly improvised elements of impending performances. This Purple Rain era video was promptly removed after I found it. Prince isn’t so big on sharing.
  • 31. Your constant practice pays off when you can focus on communicating with your team...not delivering information. This kind of rigorous practice and re-shaping ensures that the creative leader is focused on communicating with the team and shaping the conversation. In this way, the team benefits from the creative leader’s mastery of the subject and solution space - and all players can participate at a higher level.
  • 32. The creative leader who’s focused on communicating, evoking, and listening to the team must know the material cold. It may seem very pedestrian to say it, but we don’t know what we will say in a creative presentation until we say it - and chances are, we won’t say it right the first time. Or the third time :) Dana Carvey - “Guitar Humor” http://youtu.be/WHk7c5aUXVs
  • 33. The product must evolve early. We can save ourselves from our selves :) In addition, constant iteration and collaborative exploration can ensure we don’t fall victim to our first idea...which is seldom the best idea, or the idea in the best execution. Differentiating between the insight, the strategy, the idea, and the various possible executions of that idea, is increasingly important as we work across so many fronts.
  • 34. Songwriters and bands, no matter their working style, end up evolving the execution of their work, together, over time. Mick had the idea and general melody for “Sympathy for the Devil” upon walking into Olympic Studios - but, it took many many iterations before reaching the version we know and love today.
  • 35. The general rhythm changed many times. The phrasing of the vocals, too. Each iteration provided progress toward a more powerful execution - a more perfect groove. The idea and concept remained, but the execution evolved. Each member and collaborator helping to interpret it, and shape it.
  • 36. Various versions featured different instrumentations and moods. One scene features Bill Wyman offering a seemingly new take, directing the rhythm to fall behind the music a bit, although Keith is credited with the suggestions for the new beat and additional percussion. Every little contribution seemed to shape this now- classic song.
  • 37. Rolling Stones - Naissance de "Sympathy for the Devil " (One+One) 1968 http://dai.ly/10typUf Even with most of the tracks recorded, Mick’s vocal approach really seemed to slide into place near the end. Still, the song seems to be missing a critical element - until the crowd of contributors record the signature “whoo whoo” vocal accompaniment. Who knows what shaping led to this key element? Only heavy collaboration and iteration could have produced it.
  • 38. Creating alignment iteratively keeps the hard work happening in the room - creating momentum. Creative leaders must work to keep the “mojo” in the room when collaborating and presenting to stakeholders - again, emphasizing the need to simplify and completely know the story of the work - and focusing efforts and time on iteration and communication - as time together in a company can be so rare and often mis-spent.
  • 39. Like experiences we design, your teams’ experiences with you are your real product. Thus, the real, or first apparent product of the modern creative leader is the creative experience brought to the team of contributors and stakeholders.
  • 40. This Will Test Your Working Knowledge of Communication So often, we think of our “pitches” as needing to be pure, unadulterated, stream of consciousness feeds from our creative minds. Rather, we need to take into account the receiver of our message, and the various sources of noise that might disrupt or warp the decoded meaning of our message. Ray and Charles Eames "A Rough Sketch for a Sample Lesson for a Hypothetical Course" (1953) http://vimeo.com/19906179
  • 41. You May Need to Learn How to Method Act This approach to conducting creative development isn’t unlike the concept of Method Acting - where the active so completely internalizes the context of their work, that they are able to feel the feelings of the characters they portray, and completely understand the purposes of their actions.
  • 42. This wasn’t a Beatles record. This was a Sgt. Pepper’s record. Real innovation and highly functional aesthetic can come from this kind of creative leadership. For example, The Beatles approached the development of the Sgt. Pepper’s Lonely Hearts Club Band album from the perspective of a different band, time, and context. The Making Of Sgt. Pepper's Lonely Hearts Club Band (1982) http://youtu.be/0irqVH031UI
  • 43. Some of our favorite products evolved drastically - and continue to.
  • 45. The practicality of communication will force us to be masters of simplicity. New constraints will present themselves as we lead our teams to innovate together. We must work to simplify not only our work - but, also the language we use to evoke participation and collaboration.
  • 46. Great rock stars seem to understand the hopes and dreams of the audience, and how they are fulfilled in a live performance, or other musical experience. They understand how broadly available their concepts need to be. So, they simplify - even if an idea is complex or powerful - to ensure “inception” of that idea. Dave Grohl “Interview with Kyle Gass and Dave Grohl of the Foo Fighters” GM Next Plug-in http://youtu.be/oojzmjJ3ugE
  • 47. We don’t design materials. Or aesthetic. Or communication. We are designing behavior. And action. It is precisely because our media have greatly evolved into behavior, or experience design, that we must simplify our language.
  • 48. Make it easy to understand. “Consumers don’t go to the meetings.” ? If we simplify our language early on - even as we’re evolving the product or design or solution - and understand what it will take to create empathy with our idea from a consumers point of view, we won’t be stuck with the task of explaining it to consumers later in the process; we will already know this. If it takes a long time to explain in a design meeting, chances are, it will still be confusing by the time it gets to a “real person.”
  • 49. 3 Simplicity in Communication. Def Leppard + the Riff.Arenas Changed Everything How Did Rock Adapt? The popularity of big, rock music drastically changed what it meant to see a rock band perform live. With larger and larger audiences joining the rock throng, stadiums and arenas started to fill up. With such a large space to fill, and limitations in getting the right sound to the audience, rock music changed. It’s not the only reason for the change in rock, but it was clearly a contributing factor for how many bands made their post-arena records.
  • 50. Another exercise in simplicity. Def Leppard believed that rock could appeal to a broader audience. This band understood how to reach an audience with simple, powerful songs. They wrote slower, less chaotic rock songs, compared to their contemporaries. They set out to be the biggest band in the world - looking to “selling rock records to Michael Jackson fans.” The music was built for stadiums. The songs were almost co-owned by the audience, with the easily understood and chanted choruses - built for the big, communal rock experience. The complete separation between the elements and careful orchestration made for something that translated well to these new, larger audiences. Classic Albums: Hysteria http://youtu.be/Vkh8WL2-4xA
  • 51. Designing behavior means our insights might be more important than our designs. Today’s creative leader is judged on our ability to move people - not just win awards. Consumers increasingly fatigue of attention- grabbing, but useless interactions with brands. Just like the insights behind the design of Def Leppard’s music, insights become the critical element for development and management in creating an amazing experience, an enjoyable product, or a useful service.
  • 52. Insights help us understand the challenge space. As a creative leader, everything we produce must have a purpose. Aesthetic must evoke emotion. Communications must be in alignment with peoples’ motivations. Brands must, today, be useful - fulfilling their greater purpose - moving beyond those of the brand category. Ecosystems must be built around the natural influence systems in any given cultural space. A clear understanding of the challenge at hand is critical to the modern creative leader. Separation of strategy and idea from execution will ensure proper evolution and co-ownership between the various creative and business partners.
  • 53. There are many frameworks available to us to understand needs and motivations of our customers. Remember, we may not be the right folks to be commissioning and executing primary research to find these insights - but, creative leaders today must ask the tough questions around why people would want to interact with our product, and what will keep them coming back.
  • 54. Beyond Maslow’s Hierarchy - the world is constantly looking to understand and overcome modern humanity’s problems through conceptual models. Models that lead to joy, positivity, or resolution might include Tony Robbins’ “6 Human Needs,” “Spiral Dynamics” and “Integral Theory,” or Mihaly Csikszentmihalyi’s “Flow.” Modern creative leaders are increasingly responsible for actually making life better for people -a tall order. Joe Pine often discusses this theme in terms of leading to economic growth, achieving and maintaining authenticity, or understanding and fulfilling your brand’s purpose.
  • 55. Identify a powerful and accessible truth. Tell a story. Demonstrate an archetype. Show how it works. Provide an invitation. Offer a return on attention and effort. Clear benefits of Co-creation. Example: Design A Co-Creation Virus + + =
  • 56. The Harlem Shake videos are a great example of an insight at the center of a successfully mobile content concept. The truth at the center? “When the bass drops, you are allowed to go crazy. In fact, you’re encouraged to do so.” We’re all waiting, as it were, for the bass to drop, it would seem, right? Simple formula. Clear rules of engagement. Low bar to participation. Fun. Spectacle. And, when you’ve created it, you’re part of something bigger. You belong - but, you did it your way. Harlem Shake (Matt and Kim Edition) http://youtu.be/DABphlXEyW8 Know Your Meme - Harlem Shake http://knowyourmeme.com/memes/harlem-shake
  • 57. What is your brand purpose - beyond your category. What physical and emotional needs drive us into this category? Offer communication and service worth paying for. Find white space in market. Example: Useful Marketing
  • 58. The next generation of products and marketing are services.
  • 59. That’s it :) Rockstars have taught us to be better creative leaders.
  • 60. Take Away 1: Learn How to Jam Use tools and processes as a shared language for improvisation in collaboration.
  • 61. Take Away 2: Work It Out Together Save yourself from the first versions of the idea. Separate insight from execution, and iterate on the product intensely.
  • 62. Take Away 3: Practice. Practice. Learn the core elements of your work cold by constantly telling the story, evolving it, and focusing on emoting the vision and listening.
  • 63. Take Away 4: Simplify Consumers don’t go to the meetings. We can’t expect people to work to understand our product or message.
  • 64. Take Away 5: Develop Tasty Licks Work your experiences, strategy and rationale down to bumper sticker-style handles - so people can sing along :).
  • 65. Now, you must go rock.
  • 66. DragonForce - Through the Fire and Flames (HD Official Video) http://youtu.be/dG7Rl3qxUqY The perfect ending. Part rock music video, part live performance, part instructional video - complete with picture- in-picture how-to footage :)
  • 67. TIMRICHARDSEVP,STRATEGY Would love to know your thoughts. Don’t hesitate to reach out :) @nanotim http://www.linkedin.com/in/nanotim