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MOVING FROM
TASK BASED DESIGN
TO EXPERIENCE
BASED DESIGN
Neil Turner
What is experience design?
Researching experiences
Designing great experiences
Experience mapping exercise
Encouraging experience design
within your organisation
Overview
UX lead at TUI
http://i.imgur.com/m7JyD.jpg
And a UX Jedi
http://www.gonefishingpress.com/MOVIE-GONEFISHING/GFPix/GF019-GoneFishingClapperBoard.jpg
What do I mean by
task based design?
A task
http://www.singingthroughtherain.net/wp-content/uploads/2012/04/Puzzle-pieces.jpg
Some task based activities
What’s wrong
with that?
http://www.singingthroughtherain.net/wp-content/uploads/2012/04/Puzzle-pieces.jpg
Wood or just trees?
http://ipoem.files.wordpress.com/2013/03/snakesandladders.png
Fragmented customer experience
Fragmented customer experience
http://speakology101.com/welcome/wp-content/uploads/2012/05/task_analysis.jpg
Is it the right task?
What do I mean by
experience based
design?
“In most people's
vocabularies, design
means veneer. It's
interior decorating. It's
the fabric of the
curtains of the sofa.
But to me, nothing
could be further from
the meaning of
design.”
Steve Jobs
Play video
As designers we need to consider a lot of stuff
Why move to
experience based
Design?
"What makes people
passionate, pure and
simple, is great
experiences. If they
have great experience
with your product (and)
they have great
experiences with your
service, they’re going to
be passionate about
your brand."
Jesse James Garrett
http://farm6.staticflickr.com/5310/5660821816_8450bd30c1_o.jpg
Considers the bigger picture
http://www.channel4.com/play-win/media/images/Channel4/newconcept/peepshow/peep_show_s6_mark_jez_1.jpg
And the customer’s perspective
Joins up the customer experience
http://www.bonbrand.com/blog/wp-content/uploads/2013/07/purchase-journey.jpg
Designs for the entire customer journey
Identifies tasks to focus on
Any examples of great
experience design?
http://www.ocado.com/theocadoway/front/common/images/oWay/planet_ocado_intro.jpg
The Ocado way
Planning Shopping Delivery Eating
Recipes
Lifestyle magazine
Value proposition
Planning – The Ocado way
Mobile apps
Website
Facebook login Offers section
Favourites
Shopping – The Ocado way
Colour coded
bags
Old bags collection
Delivery window
& information
User friendly
Receipt
Delivery – The Ocado way
Best before
dates on receipt
FAQs
Easy refunds
Eating – The Ocado way
http://rgvisionmagazine.com/wp-content/uploads/2011/05/bored-aud.jpg
Still paying attention?
http://www.gonefishingpress.com/MOVIE-GONEFISHING/GFPix/GF019-GoneFishingClapperBoard.jpg
“Supposing is
good, but finding
out is better"
Mark Twain
http://killadj.com/blog/wp-content/uploads/2013/06/Mark_Twain.jpg
“ASSUME makes an
ASS out of U and ME”
Old Chinese proverb (possibly)
How do you find out?
Qualitative research Quantitative research
• Interviews
• Observation
• Focus groups
• Surveys
• Usability testing
• Customer feedback
• Diary study
• Surveys
• Analytics
• Remote usability testing
• Customer satisfaction
• Market research
http://transientteams.files.wordpress.com/2012/05/ist2_5096042_diary.jpg
What haveyou done?
Lorem ipsum dolor sit amet,consectetur adipiscing elit.Vivamus vel
urna hendrerit, eratvel, luctus nisi. Curabitur euornare nibh, a
pellentesque nisi. Nullam semelit, ultrices non tempus sed, sagittis
dapibus nisl. Duis fringilla lacus quis libero ullamcorper, vitae posuere
augue facilisis. Nunc arcu ipsum, lobortis sedjusto at, imperdiet
pellentesque dolor. Aliquam eleifend.
What haveyou been thinking?
Seddignissim justo nulla, etbibendum odio sollicitudin a. Aeneannisl
magna, rutrum quis congue at, consectetur eununc. Nulla ac sapien in
massa ultrices laoreet.Etiam id dictum ligula, et mattis velit.Ut ac
auctor lorem,sit amet pellentesquediam. Suspendisse diam lacus,
tincidunt sedsemperquis, dapibus in odio. Quisque dignissim in tellus
facilisis tempor.
How have you been feeling?
Lorem ipsum dolor sit amet,consectetur adipiscing elit.Vivamus vel
urna hendrerit, aliquet eratvel, luctus nisi. Curabitur eu ornare nibh,
a pellentesquenisi. Nullam semelit, ultrices non tempus sed,sagittis
dapibus nisl. Duis fringilla lacus quis libero ullamcorper, vitae
posuere augue facilisis. Nunc arcu ipsum, lobortis sedjusto at,
imperdiet pellentesque dolor. Aliquam eleifend.
How have you used (product / sevice)?
Seddignissim justo nulla, etbibendum odio sollicitudin a. Aenean
nisl magna, rutrum quis congue at, consectetur eununc. Nulla ac
sapien in massa ultrices laoreet.Etiam id dictum ligula, etmattis
velit.Ut ac auctor lorem,sit amet pellentesquediam.
Dear diary…
Email
Blogging services
Social media
Survey tools
Online diary tools
Diary study tools
http://www.gonefishingpress.com/MOVIE-GONEFISHING/GFPix/GF019-GoneFishingClapperBoard.jpg
https://s3.amazonaws.com/static.lanyrd.net/cropped-profile-photos/a904386c14c72ea66cc0b115d5d9fcdacfafd254.jpeg
It all starts with the data…
“We have to arm ourselves
with data, research and a
clear understanding of our
users so our decisions are not
made out of fear but out of
real, actionable information.
It is our responsibility to have
an ironclad rationale to
support our design
decisions."
Debra Levin Gelman
UX Designer
http://blog.thepertgroup.com/wp-content/uploads/2011/04/106448128.jpg
Collate all your data
Diary study
http://4.bp.blogspot.com/-D84Fs5t3Ydg/USQjZxxvUKI/AAAAAAAADOg/4Yocid1ZBCI/s1600/diary+copy.jpg
Group and consolidate insights
What next?
http://www.geofutures.com/wp-uploads/2011/02/Pile_of_paper_reports.jpg
Write a report?
No please, go on…
http://twittercovers.net/wp-content/uploads/2012/10/bored_cat.jpg
I find your report enthralling…
http://englishmum.com/wp-content/uploads/2011/11/Challenge-Anneka.jpg
Challenge =
1. Establish a shared understanding of your users & their behaviour
2. Lay the ground work for a great user experience
http://twistedsifter.files.wordpress.com/2013/03/starbucks-fail-van-perfect-timing.jpg
A picture is worth 1000 words
http://briankaldorf.files.wordpress.com/2011/01/campfire-ipad1.jpg
A good story is worth 1,000,000 words
A little story from
Play video
http://images2.fanpop.com/image/photos/10600000/Eastenders-25-years-eastenders-10601171-1502-1127.jpg
All stories need characters
http://hello.boagworld.com/wp-content/uploads/2010/11/personas1.png
Characters = Personas
http://www.imediamonkey.com/wp-content/uploads/2012/09/eastenders_fireballstunt_2.jpg
All stories need a storyline
Storyline = Customer experience map
At each stage of the user’s journey…
Provide more details for each stage
http://www.creativeeducation.co.uk/blog/wp-content/uploads/2011/05/School-Group-Work1.jpg
Any questions?
http://www.creativeeducation.co.uk/blog/wp-content/uploads/2011/05/School-Group-Work1.jpg
Time for a little group exercise…
http://i3.dailyrecord.co.uk/incoming/article1480191.ece/ALTERNATES/s2197/Car%20showroom-1480191
Create an experience map for choosing and buying a new car
What next?
There’s so much that could be improved… Where do I start?
http://terriblecopywriter.files.wordpress.com/2012/09/borat-thumbsup.png
Gauge level of satisfaction at each step of the customer’s journey
http://www.colbenson.com/documents/11515/16797/frustrated.jpg?t=1364295299921
Gauge impact on the overall customer experience for each step
Level of satisfaction
Impactonexperience
Low High
LowHigh Ripe for improvement
Over investingCould improve
Keep up the good work
Step Moment of truth
http://canlloparot.files.wordpress.com/2013/04/10commandmentstop.jpg
Define some guiding principles to help steer the customer’s experience
http://www.thegnomonworkshop.com/news/wp-content/uploads/2013/06/GoofyIdeaBulb.jpg
For each step brainstorm ideas & opportunities for improving the
customer’s experience
Outline what the new customer experience might look like
http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-prioritise-6.png
Prioritise improvements
http://colinharman.com/portfolio/how-would-you-like-your-graphic-design/
Decide how much you want to spend
HOW WOULD YOU LIKE
YOUR GRAPHIC UX DESIGN?
(YOU MAY PICK TWO)
https://d233eq3e3p3cv0.cloudfront.net/max/700/0*abkvA9uWhT37SR7F.jpeg
And what you need to build to deliver the desired experience
Research
Design
Feedback
Track & test to make sure the design stays on track
http://www.gonefishingpress.com/MOVIE-GONEFISHING/GFPix/GF019-GoneFishingClapperBoard.jpg
“for your company to compete in the
current business and economic climate,
you must create a design-centred culture
- a ‘designing’ work environment that,
in making design a part of everyone’s
job, promotes the kind of creativity and
innovation required to succeed."
How to Create a Design-Centered Culture: Start With the 3Fs
http://static.sdu.dk/mediafiles//Images/Om_SDU/Institutter/Mci/SPIRE/Dacapo%20Meeting9.jpg
Involve people in the design process (the more the merrier!)
http://www.loyaltylab.com/blog/wp-content/uploads/2013/02/Just-who-owns-the-customer.jpg
Establish responsibility for the end to end customer experience
http://www.actioncoach.com/siteFiles/photos/articles/Measure_Your_Way_To_Success_By_Using_KPIs.jpg
Establish KPIs, just make sure they’re the right ones
http://images5.fanpop.com/image/photos/27000000/the-holy-bible-the-bible-27076200-1101-795.jpg
Agree and establish customer experience guidelines
http://4.bp.blogspot.com/-JQTS0tV8D7w/UQlHT5DpS7I/AAAAAAAAAbA/JmukjrOq6A4/s1600/group-hug.jpg
Bring teams together (as much as possible)
http://bayintegratedmarketing.files.wordpress.com/2011/11/public_relations-2.jpg
Communicate and share the customer experience
Showcase stuff
http://behance.vo.llnwd.net/profiles5/186383/projects/1208889/4091f5dbc983b49d889e025a51714030.jpg
Be creative
http://www.gin-oclock.com/
What about creating a blog for your personas?
http://highpriestesskang.files.wordpress.com/2011/07/dsc00468.jpg
Make this stuff easy to find
http://i.huffpost.com/gen/1099178/thumbs/o-POPE-FRANCIS-SERMONS-facebook.jpg
Evangelise and spread the good word of the design gospel
http://i.huffpost.com/gen/1099178/thumbs/o-POPE-FRANCIS-SERMONS-facebook.jpg
http://mappingexperiences.com/
slideshare.net/neiljamesturner
uxforthemasses.com/presentations
Psst…
Want some
slides?
Fin
Thank you

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Moving from task based to experience based design

Notas del editor

  1. Will have opportunity to put some of this into practice Feel free to ask questions at any point – don’t want to do all the talking myself
  2. UX lead at TUI UK & Ireland Part of TUI – Europe’s largest tour operator And one of the world's leading leisure travel companies operating in over 180 countries with more than 30 million customers Have a lot of different brands within the UK
  3. Also clearly a Photoshop Jedi master…
  4. Task just one piece of the UX design puzzle E.g. Experience of attending UX Cambridge
  5. A lot of UX design is focused on tasks Spend a lot of time as a UX designer thinking about user tasks
  6. Can be difficult to see the bigger picture
  7. Can lead to a fragmented customer experience Tasks on their own are fine but don’t fit well together
  8. Might not even be focussing on the right tasks Can often be a problem when you’re not able to look at the bigger picture
  9. Or to put it another way design is concerned with pretty much everything
  10. It’s not just about individual tasks, it’s about the overall experience The sum of experiences…
  11. Helps you to consider the bigger picture before drilling into the detail
  12. Helps to show things from the customer’s perspective Most organisations only see things through an organisational perspective
  13. Helps to thinking about how the customer experience can be joined up How do we make the sum greater than the individual parts?
  14. Helps to consider the entire journey, usually over many interactions and a long time period
  15. Helps to identify the tasks to focus on to deliver the desired customer experience
  16. I’ve been talking for a while so I want to make sure that you’re still paying attention
  17. Or to put it another way…
  18. Research, research and more research Have to get out from desk and collect data Good to get a mixture of qualitative and quantitative data Also look at previous and external research (e.g. market research) Most research still just captures a snapshot – ideally want to capture over a longer time frame
  19. Diary study can be very effective Captures feedback over a longer time frame Allows to track and dig into multiple interactions After a time period (e.g. day, week) or after an interaction might ask participants to make a note of… What you ask will differ depending on what you want to capture
  20. Usually best to get participants to send entries and then carry out indepth interview after the study Can dig into details and ensures you’re prepared for each interview Lots of tools – I’d generally recommend keeping it simple with email
  21. Good design is built on good data Should always be able to back up the rationale for a design decision
  22. Should hopefully have lots and lots of data to call upon
  23. Good to carry out as a group Looking to find trends and give structure to the findings The process itself will also help to familiarise yourself with the research
  24. Write a big fat research report?
  25. As anyone that’s had to write one will know, research reports are typically painful to write, and even more painful to read
  26. Hands up who remembers Challenge Anneka? For those that don’t remember the early 90s Anneka Rice used to ride around in a big lorry and dune buggy and be given a challenge, such as renovating a building with a ridiculously small time frame to do it – hard to wonder why the show isn’t still around! I remember one episode when she had to repaint Happisburgh lighthouse in Norfolk – near where I grew up, only for it to be repainted a few years later because they’d done such a bad job!
  27. We all know that a picture is worth a thousand words
  28. If a picture is worth a thousand words a good story is surely worth a million
  29. I’ll show you how powerful a little story can be with an example from Google
  30. As we all know, every story needs characters
  31. For your characters you should be using your personas Hopefullly everyone here knows what personas are – they’re basically fictional characters based on fact We use personas quite a lot at TUI – we have 3 main personas for the Thomson and First Choice websites Personas can be used as design tool Personas can be used to communicate information about your users
  32. So you’ve got your characters, now of course you need your storyline
  33. At TUI we use personas for our characters and experience maps as our storylines These outline an end to end experience from a customer’s perspective – not the organisation’s This is an example that I co-created at TUI Shows customer’s experience from researching to returning from a holiday – the entire journey An invaluable tool for mapping out and communicating the customer’s journey from their perspective Breaks journey into stages
  34. At each step outline Try to focus on what customers do, not necessarily how they do it Good to create experience map with those close to the research and then validate with stakeholders Might create one experience map for all customers or multiple if customer behaviour is very different (e.g. online vs high street)
  35. Will often want to include more detail at each step to communicate research findings Doesn’t have to include all the detail – most important Want something self explanatory that people in org can use
  36. 20-30 min exercise to create your own experience map Work in groups
  37. Think about how you and friends and family go about choosing an buying a car What steps do you go through? What do you use? Where do you go? What do you do? Mapping out the current experience and will then look at ideas from improvement Don’t worry about mapping everything – see how far you get
  38. So you’ve created some personas and experience maps to help outline what you found out What next?
  39. It can be difficult to know where to start Usually lots of things that can clearly be improved
  40. A great way to identify areas that will give the most bang for your buck Try to determine current satisfaction at each step e.g. feedback, quantitative data Can guess if you don’t have data, carry out group exercise with priority poker cards (1-5)
  41. Try to determine how much impact this has on the overall experience Is it a potential show stopper? Is it a really key interaction? Once again can use priority poker cards to help structure this discussion
  42. Map out the steps according to their level of satisfaction and overall impact High impact, low satisfaction = Ripe for improvement High impact, high satisfaction = Keep up the good work Low impact, low satisfaction = Could improve (but not essential) Low impact, high satisfaction = Over investing Shows the steps / areas to really focus on Also good to identify moments of truth
  43. Need to look at how to improve the experience Can be useful to define some guiding design principles Help to keep the design on the straight and narrow
  44. Some of the design principles used at TUI
  45. Ways to improve things will generally naturally fall out of the research For each step and stage generate ideas for improving things Quantity, not necessarily quality Idea is to get lots of ideas, not necessarily worry about feasibility and whether any good Spend 10 minutes coming up with some ideas for improving your car buying experience
  46. Next thing is to start refining ideas and starting to put together a future customer journey What will the customer’s future experience look like? Once again best outlined as a story… Can do this using storyboards, scenarios, experience maps, scenario maps etc… At this stage focus is on the what, not necessarily the how
  47. Will want to prioritise improvements Will need to consider impact on customer experience, business value and feasibility
  48. Of course it can be difficult balancing cost, time and quality Need to consider what is most important Quality of experience, speed to market, return on investement
  49. Need to consider the minimum you need to build to deliver desired experience Don’t want to deliver so little that the overall desired experience will never be met A bit like lean’s minimum viable product
  50. Like lean, will want to continually track and test the experience to ensure design is on track Good idea to define KPIs and feedback mechanisms for steps within your experience design How will you get feedback? How often?
  51. Experience design will only really succeed if there is support for experience design within an organisation So how do you encourage experience design, and get buy-in for it?
  52. Most important thing is to involve people in the design process (not just customers) Stakeholders from across the organisation Much easier to get buy-in if people feel committed to something
  53. i.e. Who is to blame if the desired experience is not delivered…. Can be difficult in large organisations like TUI - Often organisational silos Might have multiple stakeholders Need to try to get organisation thinking about overall customer journey
  54. Can’t track and measure success of experience design without KPIs Not just analytics, can be any qualitative or quantitative research Important to have the right KPIs at each stage E.g. Repeat visits early on in the journey vs conversion Ideally benchmark against current experience design
  55. Will want guidelines to help keep experience design consistent More than just brand – UX, design patterns, branding, design principles Nothing too restrictive – guidelines, not rules Wiki is a great place to keep and share these Good to co-create rather than impose
  56. Joined up experience design difficult with disparate design teams Bring teams and designers together Ideally in same location Could have regular get togethers and show and tells Good idea to have someone overseeing high level designs (e.g. head of)
  57. People won’t generally come to you seeking this stuff out (some might, but most won’t) So you have to get up from behind your desk and make people aware of the customer experience, both current and desired Need to build up shared understanding of users and their needs
  58. Good idea to regularly showcase stuff E.g. personas, experience maps and insights about users
  59. It’s also good to be creative For example, you could create persona playing cards that people can take into meetings and use
  60. You could create a fictional blog from one or more of your personas Not something we’ve tried out in TUI yet Here’s the queen’s very own blog
  61. It’s also important to make it easy for people within the organisation to find information about users and the experience design Usually this sort of information is scattered all over the place – certainly it is at TUI Could use Wiki, or Intranet, or even just shared drive Good idea to have one person (or persons) responsible for organisation and upkeep of this stuff
  62. Of course it’s also important to continue to evangelise and drive home the message about this stuff Creating a culture and climate that supports experience design takes time It’s also a good idea to have a process in place for getting new people up to speed, something we’re looking to put into place in the TUI UX team
  63. There are loads of online articles about experience design Can recommend Adaptive Path’s guide to experience mapping Will upload these slides to SlideShare (just search for title)