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Global Illumination


                    :
            noerror@hitel.net

                : 2005.05.28
1. Global Illumination
    Direct Illumination :
    Indirect Illumination :
            ,




2
Global Illumination
            Technique
    Radiosity
    Photon Mapping




3
Radiosity

           ,       ,
                       (no specular)
    1984       (         )




4
Radiosity Process
    Surface Substructuring
    Scene                    patch   .
    Patch

             ,

                      .



5
Radiosity Process

    Li = Lei+ BRDF(j) * Irradiance(Lj)
    Li
    Lei
    BRDF(j)     j
    Lj   j
    BRDF : Bidirectional Reflectance Distribution
    Function


6
Radiosity Process
    Multi PASS Rendering
                            ray
             . (1st pass)

             .          .




7
Radiosity

                              .
                             .(
               patch   hemicube
        .. )




8   .
Photon Mapping
    Photon :
                                ,
        ,

    1995



9
Photon Mapping
     Monte-Carlo Method
                              ,               N



     2 pass
                 Photon Map   Photon
        ,                        Photon Map




10
Photon Mapping
                  Process
     1
              N   Photon
                           Photon Map
         .                              .
     Photon



11
Photon Mapping
                  Process
     Rusian Rulette
             0.5
          50%
                50%
                100%

     (k-d Tree)


12
Photon Mapping
               Process
     2
         ray traicing
               photon
                    .




13
Global Illumination In Game

                 ,
                          .

                              .

             .
                     GI
                                  ,
14                            .
2. Radiosity


           Radiosity
     Inhouse

              =>                  &           =>
                          1 Direct Illumination =>
              Indirect Illumination

15
Radiosity


     ASE              (vertex   face
          )
     triangle   Radiosity




16
Radiosity


                                         basis
     vector         .
     basis vector          texture U,V




17
Radiosity

     Direct Illumination


             .
     Indirect Illumination



18
/


     http://digibath.com/repository/gi_demo.zip




19
Radiosity Using Photon Maps
     http://www.cs.utah.edu/~bigler/research/photonmaps/photonmaps_g2.html


     Global Illumination
     http://atec.utdallas.edu/midori/Handouts/global_illumination.htm


     Overview of Photon Mapping
     http://www.ypoart.com/tutorials/Photon-Overview.htm


     Henrik Wann Jensen (photon mapping)
     http://graphics.ucsd.edu/~henrik/

20
     Radiosity Texture Generator
     http://www.dd.chalmers.se/~f97toed/radiosity/Report.htm

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05_글로벌일루미네이션

  • 1. Global Illumination : noerror@hitel.net : 2005.05.28
  • 2. 1. Global Illumination Direct Illumination : Indirect Illumination : , 2
  • 3. Global Illumination Technique Radiosity Photon Mapping 3
  • 4. Radiosity , , (no specular) 1984 ( ) 4
  • 5. Radiosity Process Surface Substructuring Scene patch . Patch , . 5
  • 6. Radiosity Process Li = Lei+ BRDF(j) * Irradiance(Lj) Li Lei BRDF(j) j Lj j BRDF : Bidirectional Reflectance Distribution Function 6
  • 7. Radiosity Process Multi PASS Rendering ray . (1st pass) . . 7
  • 8. Radiosity . .( patch hemicube .. ) 8 .
  • 9. Photon Mapping Photon : , , 1995 9
  • 10. Photon Mapping Monte-Carlo Method , N 2 pass Photon Map Photon , Photon Map 10
  • 11. Photon Mapping Process 1 N Photon Photon Map . . Photon 11
  • 12. Photon Mapping Process Rusian Rulette 0.5 50% 50% 100% (k-d Tree) 12
  • 13. Photon Mapping Process 2 ray traicing photon . 13
  • 14. Global Illumination In Game , . . . GI , 14 .
  • 15. 2. Radiosity Radiosity Inhouse => & => 1 Direct Illumination => Indirect Illumination 15
  • 16. Radiosity ASE (vertex face ) triangle Radiosity 16
  • 17. Radiosity basis vector . basis vector texture U,V 17
  • 18. Radiosity Direct Illumination . Indirect Illumination 18
  • 19. / http://digibath.com/repository/gi_demo.zip 19
  • 20. Radiosity Using Photon Maps http://www.cs.utah.edu/~bigler/research/photonmaps/photonmaps_g2.html Global Illumination http://atec.utdallas.edu/midori/Handouts/global_illumination.htm Overview of Photon Mapping http://www.ypoart.com/tutorials/Photon-Overview.htm Henrik Wann Jensen (photon mapping) http://graphics.ucsd.edu/~henrik/ 20 Radiosity Texture Generator http://www.dd.chalmers.se/~f97toed/radiosity/Report.htm