Presentation for Canadian startup company Eventmobi (http://www.eventmobi.com/). They are visiting Iceland this september 2014 and are located in Reykavík University.
This presentation introduced some startups including my own, Betware which is not so much of a startup any more. I also introduce three companies that are members of the Icelandic gaming industry (IGI), CCP makers of the successful EVEOnline, Plain Vanilla markers of the rocket growth game Quizup and finally Skema Education which is about teaching programming to kids. The clip shown is from founder Rakel Sölvadóttir's TEDx lecture.
Then I talk about my work at RU and in particular some concepts from my New Technology course on technology trends. Which explains the title of the presentation.
16. Source: (Christensen, 2000)
The Disruptive
Innovation Theory
New organisation can use relatively simple, convenient,
low-cost innovations to create growth and triumph over
powerful incumbents
25. The Arrogance of the Present
We base our judgement on facts from the past,
not possibilities of the future
26. WE TEND TO
LOOK BACK
THE
UNKNOWN
DAWN OF MAN FUTURE
27. Telephone (1876)
"This 'telephone' has too many shortcomings to
be seriously considered as a means of
communication. The device is inherently of no
value to us."
- Western Union internal memo, 1876.
28. "I think there is a world market for maybe five
computers.“
- Thomas Watson, chairman of IBM, 1943
Computers (1943)
31. Early 2011, Elop said in a memo they were
standing on a burning platform
32. Resources, Processes and Values
Theory
Re sour c e s (what a firm has),
Proc e s s e s (how a firm does it´s work), and
Va lue s (what a firm wants to do)
collectively defines an organization’s strengths as well as
weaknesses and blind spots
Source: (Christensen, 2000)
The RPV Theory
33. Firms that
succeed in one generation of innovation
almost inevitable become hamstrung by their
own success and thus doomed to
lose out in the next wave of innovation
Source: (Christensen, 2000)
The Innovators Dilemma
56. TRANSFORMATION
3D PRINTING, ROBOTS
MASS CUSTOMISATION, DESIGN
PERSONAL STREAMING
USER REVIEW
ABUNDANCE
INDUSTRY
MASS PRODUCTION
BROADCASTING
GATEKEEPERS
SACRISTY
20. CENTURY 21. CENTURY
57. DECADE OF THE
TRANSFORMATIONS
BUSINESS MODELS
OF THE 20th
CENTURY
BUSINESS MODELS
OF THE 21th
CENTURY
2010 2020